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Diffstat (limited to '')
| -rw-r--r-- | glow/src/shader/common/gradient.frag | 32 | 
1 files changed, 19 insertions, 13 deletions
| diff --git a/glow/src/shader/common/gradient.frag b/glow/src/shader/common/gradient.frag index 3c701af7..82c7e251 100644 --- a/glow/src/shader/common/gradient.frag +++ b/glow/src/shader/common/gradient.frag @@ -27,27 +27,33 @@ void main() {      vec2 current_vec = vec2(raw_position.xy - start);      vec2 unit = normalize(gradient_vec);      float coord_offset = dot(unit, current_vec) / length(gradient_vec); +    //if a gradient has a start/end stop that is identical, the mesh will have a transparent fill +    fragColor = vec4(0.0, 0.0, 0.0, 0.0); -    for (uint i = 0; i < color_stops_size - 2; i += 2) { -        vec4 color = color_stops[i]; -        float offset = color_stops[i+1].x; +    float min_offset = color_stops[1].x; +    float max_offset = color_stops[color_stops_size - 1].x; -        vec4 next_color = color_stops[i+2]; +    for (uint i = 0; i < color_stops_size - 2; i += 2) { +        float curr_offset = color_stops[i+1].x;          float next_offset = color_stops[i+3].x; -        if (offset <= coord_offset && coord_offset <= next_offset) { -            fragColor = mix(color, next_color, smoothstep( -                offset, +        if (coord_offset <= min_offset) { +            //current coordinate is before the first defined offset, set it to the start color +            fragColor = color_stops[0]; +        } + +        if (curr_offset <= coord_offset && coord_offset <= next_offset) { +            //current fragment is between the current offset processing & the next one, interpolate colors +            fragColor = mix(color_stops[i], color_stops[i+2], smoothstep( +                curr_offset,                  next_offset,                  coord_offset              )); -        } else if (coord_offset < color_stops[1].x) { -            fragColor = color_stops[0]; -        } else if (coord_offset > color_stops[color_stops_size - 1].x) { +        } + +        if (coord_offset >= max_offset) { +            //current coordinate is before the last defined offset, set it to the last color              fragColor = color_stops[color_stops_size - 2]; -        } else { -            //This use case can happen if a gradient's start & end position are the same -            fragColor = vec4(0.0, 0.0, 0.0, 0.0);          }      }  } | 
