diff options
Diffstat (limited to 'glow/src/triangle/solid.rs')
-rw-r--r-- | glow/src/triangle/solid.rs | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/glow/src/triangle/solid.rs b/glow/src/triangle/solid.rs new file mode 100644 index 00000000..fb3d40c3 --- /dev/null +++ b/glow/src/triangle/solid.rs @@ -0,0 +1,91 @@ +use crate::program::Version; +use crate::{triangle, Color}; +use glow::{Context, HasContext, NativeProgram}; +use iced_graphics::Transformation; + +#[derive(Debug)] +pub struct Program { + program: <Context as HasContext>::Program, + uniform_data: UniformData, +} + +#[derive(Debug)] +struct UniformData { + pub color: Color, + pub color_location: <Context as HasContext>::UniformLocation, + pub transform: Transformation, + pub transform_location: <Context as HasContext>::UniformLocation, +} + +impl UniformData { + fn new(gl: &Context, program: NativeProgram) -> Self { + Self { + color: Color::TRANSPARENT, + color_location: unsafe { + gl.get_uniform_location(program, "color") + } + .expect("Solid - Get color."), + transform: Transformation::identity(), + transform_location: unsafe { + gl.get_uniform_location(program, "u_Transform") + } + .expect("Solid - Get u_Transform."), + } + } +} + +impl Program { + pub fn new(gl: &Context, shader_version: &Version) -> Self { + let program = triangle::program( + gl, + shader_version, + include_str!("../shader/common/triangle.frag"), + ); + + Self { + program, + uniform_data: UniformData::new(gl, program), + } + } + + pub fn write_uniforms( + &mut self, + gl: &Context, + color: &Color, + transform: &Transformation, + ) { + if transform != &self.uniform_data.transform { + triangle::set_transform( + gl, + self.uniform_data.transform_location, + *transform, + ) + } + + if color != &self.uniform_data.color { + let [r, g, b, a] = color.into_linear(); + + unsafe { + gl.uniform_4_f32( + Some(&self.uniform_data.color_location), + r, + g, + b, + a, + ); + } + + self.uniform_data.color = *color; + } + } + + pub fn use_program( + &mut self, + gl: &Context, + color: &Color, + transform: &Transformation, + ) { + unsafe { gl.use_program(Some(self.program)) } + self.write_uniforms(gl, color, transform) + } +} |