diff options
Diffstat (limited to 'glow/src/shader')
-rw-r--r-- | glow/src/shader/quad.vert | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/glow/src/shader/quad.vert b/glow/src/shader/quad.vert index d37b5c8d..ce816550 100644 --- a/glow/src/shader/quad.vert +++ b/glow/src/shader/quad.vert @@ -26,14 +26,14 @@ const vec2 positions[4] = vec2[]( void main() { vec2 q_Pos = positions[gl_VertexID]; - vec2 p_Pos = i_Pos * u_Scale; - vec2 p_Scale = i_Scale * u_Scale; + vec2 p_Pos = floor(i_Pos * u_Scale); + vec2 p_Scale = floor(i_Scale * u_Scale); mat4 i_Transform = mat4( - vec4(p_Scale.x + 1.0, 0.0, 0.0, 0.0), - vec4(0.0, p_Scale.y + 1.0, 0.0, 0.0), + vec4(p_Scale.x, 0.0, 0.0, 0.0), + vec4(0.0, p_Scale.y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), - vec4(p_Pos - vec2(0.5, 0.5), 0.0, 1.0) + vec4(p_Pos, 0.0, 1.0) ); v_Color = i_Color; @@ -41,7 +41,7 @@ void main() { v_Pos = p_Pos; v_Scale = p_Scale; v_BorderRadius = i_BorderRadius * u_Scale; - v_BorderWidth = i_BorderWidth * u_Scale; + v_BorderWidth = floor(i_BorderWidth * u_Scale); gl_Position = u_Transform * i_Transform * vec4(q_Pos, 0.0, 1.0); } |