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-rw-r--r--glow/src/shader/compatibility/quad.vert46
1 files changed, 46 insertions, 0 deletions
diff --git a/glow/src/shader/compatibility/quad.vert b/glow/src/shader/compatibility/quad.vert
new file mode 100644
index 00000000..0d02e9d0
--- /dev/null
+++ b/glow/src/shader/compatibility/quad.vert
@@ -0,0 +1,46 @@
+#version 100
+
+uniform mat4 u_Transform;
+uniform float u_Scale;
+
+attribute vec2 i_Pos;
+attribute vec2 i_Scale;
+attribute vec4 i_Color;
+attribute vec4 i_BorderColor;
+attribute float i_BorderRadius;
+attribute float i_BorderWidth;
+attribute vec2 q_Pos;
+
+varying vec4 v_Color;
+varying vec4 v_BorderColor;
+varying vec2 v_Pos;
+varying vec2 v_Scale;
+varying float v_BorderRadius;
+varying float v_BorderWidth;
+
+
+void main() {
+ vec2 p_Pos = i_Pos * u_Scale;
+ vec2 p_Scale = i_Scale * u_Scale;
+
+ float i_BorderRadius = min(
+ i_BorderRadius,
+ min(i_Scale.x, i_Scale.y) / 2.0
+ );
+
+ mat4 i_Transform = mat4(
+ vec4(p_Scale.x + 1.0, 0.0, 0.0, 0.0),
+ vec4(0.0, p_Scale.y + 1.0, 0.0, 0.0),
+ vec4(0.0, 0.0, 1.0, 0.0),
+ vec4(p_Pos - vec2(0.5, 0.5), 0.0, 1.0)
+ );
+
+ v_Color = i_Color;
+ v_BorderColor = i_BorderColor;
+ v_Pos = p_Pos;
+ v_Scale = p_Scale;
+ v_BorderRadius = i_BorderRadius * u_Scale;
+ v_BorderWidth = i_BorderWidth * u_Scale;
+
+ gl_Position = u_Transform * i_Transform * vec4(q_Pos, 0.0, 1.0);
+}