summaryrefslogtreecommitdiffstats
path: root/glow/src/shader/compatibility/quad.frag
diff options
context:
space:
mode:
Diffstat (limited to 'glow/src/shader/compatibility/quad.frag')
-rw-r--r--glow/src/shader/compatibility/quad.frag9
1 files changed, 7 insertions, 2 deletions
diff --git a/glow/src/shader/compatibility/quad.frag b/glow/src/shader/compatibility/quad.frag
index c2634c65..8ea5693d 100644
--- a/glow/src/shader/compatibility/quad.frag
+++ b/glow/src/shader/compatibility/quad.frag
@@ -1,5 +1,10 @@
-#version 100
+#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
+precision highp float;
+#else
precision mediump float;
+#endif
+#endif
uniform float u_ScreenHeight;
@@ -10,7 +15,7 @@ varying vec2 v_Scale;
varying float v_BorderRadius;
varying float v_BorderWidth;
-float _distance(in vec2 frag_coord, in vec2 position, in vec2 size, float radius)
+float _distance(vec2 frag_coord, vec2 position, vec2 size, float radius)
{
// TODO: Try SDF approach: https://www.shadertoy.com/view/wd3XRN
vec2 inner_size = size - vec2(radius, radius) * 2.0;