diff options
Diffstat (limited to '')
-rw-r--r-- | glow/src/shader/common/triangle.frag | 18 | ||||
-rw-r--r-- | glow/src/shader/common/triangle.vert (renamed from glow/src/shader/triangle.vert) | 8 |
2 files changed, 21 insertions, 5 deletions
diff --git a/glow/src/shader/common/triangle.frag b/glow/src/shader/common/triangle.frag new file mode 100644 index 00000000..e8689f2e --- /dev/null +++ b/glow/src/shader/common/triangle.frag @@ -0,0 +1,18 @@ +#ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH +precision highp float; +#else +precision mediump float; +#endif +#endif + +#ifdef HIGHER_THAN_300 +out vec4 fragColor; +#define gl_FragColor fragColor +#endif + +in vec4 v_Color; + +void main() { + gl_FragColor = v_Color; +}
\ No newline at end of file diff --git a/glow/src/shader/triangle.vert b/glow/src/shader/common/triangle.vert index 5723436a..d0494a5f 100644 --- a/glow/src/shader/triangle.vert +++ b/glow/src/shader/common/triangle.vert @@ -1,13 +1,11 @@ -#version 330 - uniform mat4 u_Transform; -layout(location = 0) in vec2 i_Position; -layout(location = 1) in vec4 i_Color; +in vec2 i_Position; +in vec4 i_Color; out vec4 v_Color; void main() { gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0); v_Color = i_Color; -} +}
\ No newline at end of file |