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-rw-r--r--glow/src/renderer/widget/button.rs93
1 files changed, 93 insertions, 0 deletions
diff --git a/glow/src/renderer/widget/button.rs b/glow/src/renderer/widget/button.rs
new file mode 100644
index 00000000..eb225038
--- /dev/null
+++ b/glow/src/renderer/widget/button.rs
@@ -0,0 +1,93 @@
+use crate::{button::StyleSheet, defaults, Defaults, Primitive, Renderer};
+use iced_native::{
+ mouse, Background, Color, Element, Layout, Point, Rectangle, Vector,
+};
+
+impl iced_native::button::Renderer for Renderer {
+ const DEFAULT_PADDING: u16 = 5;
+
+ type Style = Box<dyn StyleSheet>;
+
+ fn draw<Message>(
+ &mut self,
+ _defaults: &Defaults,
+ bounds: Rectangle,
+ cursor_position: Point,
+ is_disabled: bool,
+ is_pressed: bool,
+ style: &Box<dyn StyleSheet>,
+ content: &Element<'_, Message, Self>,
+ content_layout: Layout<'_>,
+ ) -> Self::Output {
+ let is_mouse_over = bounds.contains(cursor_position);
+
+ let styling = if is_disabled {
+ style.disabled()
+ } else if is_mouse_over {
+ if is_pressed {
+ style.pressed()
+ } else {
+ style.hovered()
+ }
+ } else {
+ style.active()
+ };
+
+ let (content, _) = content.draw(
+ self,
+ &Defaults {
+ text: defaults::Text {
+ color: styling.text_color,
+ },
+ },
+ content_layout,
+ cursor_position,
+ );
+
+ (
+ if styling.background.is_some() || styling.border_width > 0 {
+ let background = Primitive::Quad {
+ bounds,
+ background: styling
+ .background
+ .unwrap_or(Background::Color(Color::TRANSPARENT)),
+ border_radius: styling.border_radius,
+ border_width: styling.border_width,
+ border_color: styling.border_color,
+ };
+
+ if styling.shadow_offset == Vector::default() {
+ Primitive::Group {
+ primitives: vec![background, content],
+ }
+ } else {
+ // TODO: Implement proper shadow support
+ let shadow = Primitive::Quad {
+ bounds: Rectangle {
+ x: bounds.x + styling.shadow_offset.x,
+ y: bounds.y + styling.shadow_offset.y,
+ ..bounds
+ },
+ background: Background::Color(
+ [0.0, 0.0, 0.0, 0.5].into(),
+ ),
+ border_radius: styling.border_radius,
+ border_width: 0,
+ border_color: Color::TRANSPARENT,
+ };
+
+ Primitive::Group {
+ primitives: vec![shadow, background, content],
+ }
+ }
+ } else {
+ content
+ },
+ if is_mouse_over {
+ mouse::Interaction::Pointer
+ } else {
+ mouse::Interaction::default()
+ },
+ )
+ }
+}