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-# `iced_glow`
-[![Documentation](https://docs.rs/iced_glow/badge.svg)][documentation]
-[![Crates.io](https://img.shields.io/crates/v/iced_glow.svg)](https://crates.io/crates/iced_glow)
-[![License](https://img.shields.io/crates/l/iced_glow.svg)](https://github.com/iced-rs/iced/blob/master/LICENSE)
-[![Discord Server](https://img.shields.io/discord/628993209984614400?label=&labelColor=6A7EC2&logo=discord&logoColor=ffffff&color=7389D8)](https://discord.gg/3xZJ65GAhd)
-
-`iced_glow` is a [`glow`] renderer for [`iced_native`]. This renderer supports OpenGL 3.0+ and OpenGL ES 2.0.
-
-This renderer is mostly used as a fallback for hardware that doesn't support [`wgpu`] (Vulkan, Metal or DX12).
-
-Currently, `iced_glow` supports the following primitives:
-- Text, which is rendered using [`glow_glyph`]. No shaping at all.
-- Quads or rectangles, with rounded borders and a solid background color.
-- Clip areas, useful to implement scrollables or hide overflowing content.
-- Meshes of triangles, useful to draw geometry freely.
-
-<p align="center">
- <img alt="The native target" src="../docs/graphs/native.png" width="80%">
-</p>
-
-[documentation]: https://docs.rs/iced_glow
-[`iced_native`]: ../native
-[`glow`]: https://github.com/grovesNL/glow
-[`wgpu`]: https://github.com/gfx-rs/wgpu
-[`glow_glyph`]: https://github.com/hecrj/glow_glyph
-
-## Installation
-Add `iced_glow` as a dependency in your `Cargo.toml`:
-
-```toml
-iced_glow = "0.7"
-```
-
-__Iced moves fast and the `master` branch can contain breaking changes!__ If
-you want to learn about a specific release, check out [the release list].
-
-[the release list]: https://github.com/iced-rs/iced/releases
-
-## Current limitations
-
-The current implementation is quite naive, it uses:
-
-- A different pipeline/shader for each primitive
-- A very simplistic layer model: every `Clip` primitive will generate new layers
-- _Many_ render passes instead of preparing everything upfront
-- A glyph cache that is trimmed incorrectly when there are multiple layers (a [`glyph_brush`] limitation)
-
-Some of these issues are already being worked on! If you want to help, [get in touch!]
-
-[get in touch!]: ../CONTRIBUTING.md
-[`glyph_brush`]: https://github.com/alexheretic/glyph-brush