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diff --git a/glow/README.md b/glow/README.md
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# `iced_glow`
[![Documentation](https://docs.rs/iced_glow/badge.svg)][documentation]
[![Crates.io](https://img.shields.io/crates/v/iced_glow.svg)](https://crates.io/crates/iced_glow)
-[![License](https://img.shields.io/crates/l/iced_glow.svg)](https://github.com/hecrj/iced/blob/master/LICENSE)
+[![License](https://img.shields.io/crates/l/iced_glow.svg)](https://github.com/iced-rs/iced/blob/master/LICENSE)
[![Discord Server](https://img.shields.io/discord/628993209984614400?label=&labelColor=6A7EC2&logo=discord&logoColor=ffffff&color=7389D8)](https://discord.gg/3xZJ65GAhd)
`iced_glow` is a [`glow`] renderer for [`iced_native`]. This renderer supports OpenGL 3.0+ and OpenGL ES 2.0.
-This is renderer is mostly used as a fallback for hardware that doesn't support [`wgpu`] (Vulkan, Metal or DX12).
+This renderer is mostly used as a fallback for hardware that doesn't support [`wgpu`] (Vulkan, Metal or DX12).
Currently, `iced_glow` supports the following primitives:
- Text, which is rendered using [`glow_glyph`]. No shaping at all.
@@ -34,7 +34,7 @@ iced_glow = "0.2"
__Iced moves fast and the `master` branch can contain breaking changes!__ If
you want to learn about a specific release, check out [the release list].
-[the release list]: https://github.com/hecrj/iced/releases
+[the release list]: https://github.com/iced-rs/iced/releases
## Current limitations