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-rw-r--r--examples/geometry/src/main.rs8
-rw-r--r--examples/integration/src/main.rs35
2 files changed, 21 insertions, 22 deletions
diff --git a/examples/geometry/src/main.rs b/examples/geometry/src/main.rs
index 16cdb86f..31b8a4ce 100644
--- a/examples/geometry/src/main.rs
+++ b/examples/geometry/src/main.rs
@@ -6,7 +6,10 @@ mod rainbow {
use iced::advanced::renderer;
use iced::advanced::widget::{self, Widget};
use iced::mouse;
- use iced::{Element, Length, Rectangle, Renderer, Size, Theme, Vector};
+ use iced::{
+ Element, Length, Rectangle, Renderer, Size, Theme, Transformation,
+ Vector,
+ };
#[derive(Debug, Clone, Copy, Default)]
pub struct Rainbow;
@@ -79,7 +82,6 @@ mod rainbow {
let posn_l = [0.0, bounds.height / 2.0];
let mesh = Mesh::Solid {
- size: bounds.size(),
buffers: mesh::Indexed {
vertices: vec![
SolidVertex2D {
@@ -130,6 +132,8 @@ mod rainbow {
0, 8, 1, // L
],
},
+ transformation: Transformation::IDENTITY,
+ clip_bounds: Rectangle::INFINITE,
};
renderer.with_translation(
diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs
index 9cd801b2..c292709f 100644
--- a/examples/integration/src/main.rs
+++ b/examples/integration/src/main.rs
@@ -5,12 +5,12 @@ use controls::Controls;
use scene::Scene;
use iced_wgpu::graphics::Viewport;
-use iced_wgpu::{wgpu, Backend, Renderer, Settings};
+use iced_wgpu::{wgpu, Engine, Renderer, Settings};
use iced_winit::conversion;
use iced_winit::core::mouse;
use iced_winit::core::renderer;
use iced_winit::core::window;
-use iced_winit::core::{Color, Font, Pixels, Size, Theme};
+use iced_winit::core::{Color, Size, Theme};
use iced_winit::futures;
use iced_winit::runtime::program;
use iced_winit::runtime::Debug;
@@ -155,11 +155,8 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
// Initialize iced
let mut debug = Debug::new();
- let mut renderer = Renderer::new(
- Backend::new(&adapter, &device, &queue, Settings::default(), format),
- Font::default(),
- Pixels(16.0),
- );
+ let mut engine = Engine::new(&adapter, &device, &queue, format, None);
+ let mut renderer = Renderer::new(Settings::default(), &engine);
let mut state = program::State::new(
controls,
@@ -228,19 +225,17 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
}
// And then iced on top
- renderer.with_primitives(|backend, primitive| {
- backend.present(
- &device,
- &queue,
- &mut encoder,
- None,
- frame.texture.format(),
- &view,
- primitive,
- &viewport,
- &debug.overlay(),
- );
- });
+ renderer.present(
+ &mut engine,
+ &device,
+ &queue,
+ &mut encoder,
+ None,
+ frame.texture.format(),
+ &view,
+ &viewport,
+ &debug.overlay(),
+ );
// Then we submit the work
queue.submit(Some(encoder.finish()));