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-rw-r--r--examples/custom_shader/src/scene/pipeline.rs8
-rw-r--r--examples/integration/src/scene.rs4
2 files changed, 6 insertions, 6 deletions
diff --git a/examples/custom_shader/src/scene/pipeline.rs b/examples/custom_shader/src/scene/pipeline.rs
index 84a3e5e2..567ab00b 100644
--- a/examples/custom_shader/src/scene/pipeline.rs
+++ b/examples/custom_shader/src/scene/pipeline.rs
@@ -241,7 +241,7 @@ impl Pipeline {
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
- entry_point: "vs_main",
+ entry_point: Some("vs_main"),
buffers: &[Vertex::desc(), cube::Raw::desc()],
compilation_options:
wgpu::PipelineCompilationOptions::default(),
@@ -261,7 +261,7 @@ impl Pipeline {
},
fragment: Some(wgpu::FragmentState {
module: &shader,
- entry_point: "fs_main",
+ entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format,
blend: Some(wgpu::BlendState {
@@ -493,7 +493,7 @@ impl DepthPipeline {
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
- entry_point: "vs_main",
+ entry_point: Some("vs_main"),
buffers: &[],
compilation_options:
wgpu::PipelineCompilationOptions::default(),
@@ -509,7 +509,7 @@ impl DepthPipeline {
multisample: wgpu::MultisampleState::default(),
fragment: Some(wgpu::FragmentState {
module: &shader,
- entry_point: "fs_main",
+ entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format,
blend: Some(wgpu::BlendState::REPLACE),
diff --git a/examples/integration/src/scene.rs b/examples/integration/src/scene.rs
index 15f97e08..7ba551aa 100644
--- a/examples/integration/src/scene.rs
+++ b/examples/integration/src/scene.rs
@@ -72,13 +72,13 @@ fn build_pipeline(
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &vs_module,
- entry_point: "main",
+ entry_point: Some("main"),
buffers: &[],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &fs_module,
- entry_point: "main",
+ entry_point: Some("main"),
targets: &[Some(wgpu::ColorTargetState {
format: texture_format,
blend: Some(wgpu::BlendState {