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Diffstat (limited to 'examples/tour/src/main.rs')
-rw-r--r-- | examples/tour/src/main.rs | 191 |
1 files changed, 191 insertions, 0 deletions
diff --git a/examples/tour/src/main.rs b/examples/tour/src/main.rs new file mode 100644 index 00000000..a34d3298 --- /dev/null +++ b/examples/tour/src/main.rs @@ -0,0 +1,191 @@ +use iced_tour::{iced_ggez, Tour}; + +use ggez; +use ggez::event; +use ggez::filesystem; +use ggez::graphics; +use ggez::input::mouse; + +pub fn main() -> ggez::GameResult { + env_logger::init(); + + let (context, event_loop) = { + &mut ggez::ContextBuilder::new("iced", "ggez") + .window_mode(ggez::conf::WindowMode { + width: 1280.0, + height: 1024.0, + resizable: true, + ..ggez::conf::WindowMode::default() + }) + .build()? + }; + + filesystem::mount( + context, + std::path::Path::new(env!("CARGO_MANIFEST_DIR")), + true, + ); + + let state = &mut Game::new(context)?; + + event::run(context, event_loop, state) +} + +struct Game { + spritesheet: graphics::Image, + font: graphics::Font, + images: iced_ggez::ImageCache, + tour: Tour, + + events: Vec<iced_native::Event>, + cache: Option<iced_native::Cache>, +} + +impl Game { + fn new(context: &mut ggez::Context) -> ggez::GameResult<Game> { + graphics::set_default_filter(context, graphics::FilterMode::Nearest); + + Ok(Game { + spritesheet: graphics::Image::new(context, "/resources/ui.png") + .unwrap(), + font: graphics::Font::new(context, "/resources/Roboto-Regular.ttf") + .unwrap(), + images: iced_ggez::ImageCache::new(), + tour: Tour::new(), + + events: Vec::new(), + cache: Some(iced_native::Cache::default()), + }) + } +} + +impl event::EventHandler for Game { + fn update(&mut self, _ctx: &mut ggez::Context) -> ggez::GameResult { + Ok(()) + } + + fn mouse_button_down_event( + &mut self, + _context: &mut ggez::Context, + _button: mouse::MouseButton, + _x: f32, + _y: f32, + ) { + self.events.push(iced_native::Event::Mouse( + iced_native::input::mouse::Event::Input { + state: iced_native::input::ButtonState::Pressed, + button: iced_native::input::mouse::Button::Left, // TODO: Map `button` + }, + )); + } + + fn mouse_button_up_event( + &mut self, + _context: &mut ggez::Context, + _button: mouse::MouseButton, + _x: f32, + _y: f32, + ) { + self.events.push(iced_native::Event::Mouse( + iced_native::input::mouse::Event::Input { + state: iced_native::input::ButtonState::Released, + button: iced_native::input::mouse::Button::Left, // TODO: Map `button` + }, + )); + } + + fn mouse_motion_event( + &mut self, + _context: &mut ggez::Context, + x: f32, + y: f32, + _dx: f32, + _dy: f32, + ) { + self.events.push(iced_native::Event::Mouse( + iced_native::input::mouse::Event::CursorMoved { x, y }, + )); + } + + fn resize_event( + &mut self, + context: &mut ggez::Context, + width: f32, + height: f32, + ) { + graphics::set_screen_coordinates( + context, + graphics::Rect { + x: 0.0, + y: 0.0, + w: width, + h: height, + }, + ) + .expect("Set screen coordinates"); + } + + fn draw(&mut self, context: &mut ggez::Context) -> ggez::GameResult { + graphics::clear(context, graphics::WHITE); + + let screen = graphics::screen_coordinates(context); + + let (messages, cursor) = { + let view = self.tour.view(); + + let content = iced_ggez::Column::new() + .width(iced_native::Length::Units(screen.w as u16)) + .height(iced_native::Length::Units(screen.h as u16)) + .padding(20) + .align_items(iced_native::Align::Center) + .justify_content(iced_native::Justify::Center) + .push(view); + + let renderer = &mut iced_ggez::Renderer::new( + context, + &mut self.images, + self.spritesheet.clone(), + self.font, + ); + + let mut ui = iced_native::UserInterface::build( + content, + self.cache.take().unwrap(), + renderer, + ); + + let messages = ui.update(self.events.drain(..)); + let cursor = ui.draw(renderer); + + self.cache = Some(ui.into_cache()); + + renderer.flush(); + + (messages, cursor) + }; + + for message in messages { + self.tour.update(message); + } + + let cursor_type = into_cursor_type(cursor); + + if mouse::cursor_type(context) != cursor_type { + mouse::set_cursor_type(context, cursor_type); + } + + graphics::present(context)?; + Ok(()) + } +} + +fn into_cursor_type(cursor: iced_native::MouseCursor) -> mouse::MouseCursor { + match cursor { + iced_native::MouseCursor::OutOfBounds => mouse::MouseCursor::Default, + iced_native::MouseCursor::Idle => mouse::MouseCursor::Default, + iced_native::MouseCursor::Pointer => mouse::MouseCursor::Hand, + iced_native::MouseCursor::Working => mouse::MouseCursor::Progress, + iced_native::MouseCursor::Grab => mouse::MouseCursor::Grab, + iced_native::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing, + } +} |