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-rw-r--r--examples/integration_wgpu/src/shader/frag.wgsl4
-rw-r--r--examples/integration_wgpu/src/shader/vert.wgsl4
2 files changed, 4 insertions, 4 deletions
diff --git a/examples/integration_wgpu/src/shader/frag.wgsl b/examples/integration_wgpu/src/shader/frag.wgsl
index a6f61336..cf27bb56 100644
--- a/examples/integration_wgpu/src/shader/frag.wgsl
+++ b/examples/integration_wgpu/src/shader/frag.wgsl
@@ -1,4 +1,4 @@
-[[stage(fragment)]]
-fn main() -> [[location(0)]] vec4<f32> {
+@fragment
+fn main() -> @location(0) vec4<f32> {
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
diff --git a/examples/integration_wgpu/src/shader/vert.wgsl b/examples/integration_wgpu/src/shader/vert.wgsl
index 7ef47fb2..e353e6ba 100644
--- a/examples/integration_wgpu/src/shader/vert.wgsl
+++ b/examples/integration_wgpu/src/shader/vert.wgsl
@@ -1,5 +1,5 @@
-[[stage(vertex)]]
-fn main([[builtin(vertex_index)]] in_vertex_index: u32) -> [[builtin(position)]] vec4<f32> {
+@vertex
+fn main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
let x = f32(1 - i32(in_vertex_index)) * 0.5;
let y = f32(1 - i32(in_vertex_index & 1u) * 2) * 0.5;
return vec4<f32>(x, y, 0.0, 1.0);