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-rw-r--r--examples/integration_wgpu/src/scene.rs12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/integration_wgpu/src/scene.rs b/examples/integration_wgpu/src/scene.rs
index fbda1326..af75e67c 100644
--- a/examples/integration_wgpu/src/scene.rs
+++ b/examples/integration_wgpu/src/scene.rs
@@ -23,7 +23,7 @@ impl Scene {
) -> wgpu::RenderPass<'a> {
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
- color_attachments: &[wgpu::RenderPassColorAttachment {
+ color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
ops: wgpu::Operations {
@@ -39,7 +39,7 @@ impl Scene {
}),
store: true,
},
- }],
+ })],
depth_stencil_attachment: None,
})
}
@@ -55,8 +55,8 @@ fn build_pipeline(
texture_format: wgpu::TextureFormat,
) -> wgpu::RenderPipeline {
let (vs_module, fs_module) = (
- device.create_shader_module(&wgpu::include_wgsl!("shader/vert.wgsl")),
- device.create_shader_module(&wgpu::include_wgsl!("shader/frag.wgsl")),
+ device.create_shader_module(wgpu::include_wgsl!("shader/vert.wgsl")),
+ device.create_shader_module(wgpu::include_wgsl!("shader/frag.wgsl")),
);
let pipeline_layout =
@@ -78,14 +78,14 @@ fn build_pipeline(
fragment: Some(wgpu::FragmentState {
module: &fs_module,
entry_point: "main",
- targets: &[wgpu::ColorTargetState {
+ targets: &[Some(wgpu::ColorTargetState {
format: texture_format,
blend: Some(wgpu::BlendState {
color: wgpu::BlendComponent::REPLACE,
alpha: wgpu::BlendComponent::REPLACE,
}),
write_mask: wgpu::ColorWrites::ALL,
- }],
+ })],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,