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-rw-r--r--examples/integration_opengl/src/main.rs187
1 files changed, 0 insertions, 187 deletions
diff --git a/examples/integration_opengl/src/main.rs b/examples/integration_opengl/src/main.rs
deleted file mode 100644
index f161c8a0..00000000
--- a/examples/integration_opengl/src/main.rs
+++ /dev/null
@@ -1,187 +0,0 @@
-mod controls;
-mod scene;
-
-use controls::Controls;
-use scene::Scene;
-
-use glow::*;
-use glutin::dpi::PhysicalPosition;
-use glutin::event::{Event, ModifiersState, WindowEvent};
-use glutin::event_loop::ControlFlow;
-use iced_glow::glow;
-use iced_glow::{Backend, Renderer, Settings, Viewport};
-use iced_glutin::conversion;
-use iced_glutin::glutin;
-use iced_glutin::renderer;
-use iced_glutin::{program, Clipboard, Color, Debug, Size};
-
-pub fn main() {
- env_logger::init();
- let (gl, event_loop, windowed_context, shader_version) = {
- let el = glutin::event_loop::EventLoop::new();
-
- let wb = glutin::window::WindowBuilder::new()
- .with_title("OpenGL integration example")
- .with_inner_size(glutin::dpi::LogicalSize::new(1024.0, 768.0));
-
- let windowed_context = glutin::ContextBuilder::new()
- .with_vsync(true)
- .build_windowed(wb, &el)
- .unwrap();
-
- unsafe {
- let windowed_context = windowed_context.make_current().unwrap();
-
- let gl = glow::Context::from_loader_function(|s| {
- windowed_context.get_proc_address(s) as *const _
- });
-
- // Enable auto-conversion from/to sRGB
- gl.enable(glow::FRAMEBUFFER_SRGB);
-
- // Enable alpha blending
- gl.enable(glow::BLEND);
- gl.blend_func(glow::SRC_ALPHA, glow::ONE_MINUS_SRC_ALPHA);
-
- // Disable multisampling by default
- gl.disable(glow::MULTISAMPLE);
-
- (gl, el, windowed_context, "#version 410")
- }
- };
-
- let physical_size = windowed_context.window().inner_size();
- let mut viewport = Viewport::with_physical_size(
- Size::new(physical_size.width, physical_size.height),
- windowed_context.window().scale_factor(),
- );
-
- let mut cursor_position = PhysicalPosition::new(-1.0, -1.0);
- let mut modifiers = ModifiersState::default();
- let mut clipboard = Clipboard::connect(windowed_context.window());
-
- let mut renderer = Renderer::new(Backend::new(&gl, Settings::default()));
-
- let mut debug = Debug::new();
-
- let controls = Controls::new();
- let mut state = program::State::new(
- controls,
- viewport.logical_size(),
- &mut renderer,
- &mut debug,
- );
- let mut resized = false;
-
- let scene = Scene::new(&gl, shader_version);
-
- event_loop.run(move |event, _, control_flow| {
- *control_flow = ControlFlow::Wait;
-
- match event {
- Event::WindowEvent { event, .. } => {
- match event {
- WindowEvent::CursorMoved { position, .. } => {
- cursor_position = position;
- }
- WindowEvent::ModifiersChanged(new_modifiers) => {
- modifiers = new_modifiers;
- }
- WindowEvent::Resized(physical_size) => {
- viewport = Viewport::with_physical_size(
- Size::new(
- physical_size.width,
- physical_size.height,
- ),
- windowed_context.window().scale_factor(),
- );
-
- resized = true;
- }
- WindowEvent::CloseRequested => {
- scene.cleanup(&gl);
- *control_flow = ControlFlow::Exit
- }
- _ => (),
- }
-
- // Map window event to iced event
- if let Some(event) = iced_winit::conversion::window_event(
- &event,
- windowed_context.window().scale_factor(),
- modifiers,
- ) {
- state.queue_event(event);
- }
- }
- Event::MainEventsCleared => {
- // If there are events pending
- if !state.is_queue_empty() {
- // We update iced
- let _ = state.update(
- viewport.logical_size(),
- conversion::cursor_position(
- cursor_position,
- viewport.scale_factor(),
- ),
- &mut renderer,
- &iced_glow::Theme::Dark,
- &renderer::Style {
- text_color: Color::WHITE,
- },
- &mut clipboard,
- &mut debug,
- );
-
- // and request a redraw
- windowed_context.window().request_redraw();
- }
- }
- Event::RedrawRequested(_) => {
- if resized {
- let size = windowed_context.window().inner_size();
-
- unsafe {
- gl.viewport(
- 0,
- 0,
- size.width as i32,
- size.height as i32,
- );
- }
-
- resized = false;
- }
-
- let program = state.program();
- {
- // We clear the frame
- scene.clear(&gl, program.background_color());
-
- // Draw the scene
- scene.draw(&gl);
- }
-
- // And then iced on top
- renderer.with_primitives(|backend, primitive| {
- backend.present(
- &gl,
- primitive,
- &viewport,
- &debug.overlay(),
- );
- });
-
- // Update the mouse cursor
- windowed_context.window().set_cursor_icon(
- iced_winit::conversion::mouse_interaction(
- state.mouse_interaction(),
- ),
- );
-
- windowed_context.swap_buffers().unwrap();
- }
- _ => (),
- }
- });
-}