diff options
Diffstat (limited to 'examples/integration_opengl/src/main.rs')
-rw-r--r-- | examples/integration_opengl/src/main.rs | 187 |
1 files changed, 0 insertions, 187 deletions
diff --git a/examples/integration_opengl/src/main.rs b/examples/integration_opengl/src/main.rs deleted file mode 100644 index f161c8a0..00000000 --- a/examples/integration_opengl/src/main.rs +++ /dev/null @@ -1,187 +0,0 @@ -mod controls; -mod scene; - -use controls::Controls; -use scene::Scene; - -use glow::*; -use glutin::dpi::PhysicalPosition; -use glutin::event::{Event, ModifiersState, WindowEvent}; -use glutin::event_loop::ControlFlow; -use iced_glow::glow; -use iced_glow::{Backend, Renderer, Settings, Viewport}; -use iced_glutin::conversion; -use iced_glutin::glutin; -use iced_glutin::renderer; -use iced_glutin::{program, Clipboard, Color, Debug, Size}; - -pub fn main() { - env_logger::init(); - let (gl, event_loop, windowed_context, shader_version) = { - let el = glutin::event_loop::EventLoop::new(); - - let wb = glutin::window::WindowBuilder::new() - .with_title("OpenGL integration example") - .with_inner_size(glutin::dpi::LogicalSize::new(1024.0, 768.0)); - - let windowed_context = glutin::ContextBuilder::new() - .with_vsync(true) - .build_windowed(wb, &el) - .unwrap(); - - unsafe { - let windowed_context = windowed_context.make_current().unwrap(); - - let gl = glow::Context::from_loader_function(|s| { - windowed_context.get_proc_address(s) as *const _ - }); - - // Enable auto-conversion from/to sRGB - gl.enable(glow::FRAMEBUFFER_SRGB); - - // Enable alpha blending - gl.enable(glow::BLEND); - gl.blend_func(glow::SRC_ALPHA, glow::ONE_MINUS_SRC_ALPHA); - - // Disable multisampling by default - gl.disable(glow::MULTISAMPLE); - - (gl, el, windowed_context, "#version 410") - } - }; - - let physical_size = windowed_context.window().inner_size(); - let mut viewport = Viewport::with_physical_size( - Size::new(physical_size.width, physical_size.height), - windowed_context.window().scale_factor(), - ); - - let mut cursor_position = PhysicalPosition::new(-1.0, -1.0); - let mut modifiers = ModifiersState::default(); - let mut clipboard = Clipboard::connect(windowed_context.window()); - - let mut renderer = Renderer::new(Backend::new(&gl, Settings::default())); - - let mut debug = Debug::new(); - - let controls = Controls::new(); - let mut state = program::State::new( - controls, - viewport.logical_size(), - &mut renderer, - &mut debug, - ); - let mut resized = false; - - let scene = Scene::new(&gl, shader_version); - - event_loop.run(move |event, _, control_flow| { - *control_flow = ControlFlow::Wait; - - match event { - Event::WindowEvent { event, .. } => { - match event { - WindowEvent::CursorMoved { position, .. } => { - cursor_position = position; - } - WindowEvent::ModifiersChanged(new_modifiers) => { - modifiers = new_modifiers; - } - WindowEvent::Resized(physical_size) => { - viewport = Viewport::with_physical_size( - Size::new( - physical_size.width, - physical_size.height, - ), - windowed_context.window().scale_factor(), - ); - - resized = true; - } - WindowEvent::CloseRequested => { - scene.cleanup(&gl); - *control_flow = ControlFlow::Exit - } - _ => (), - } - - // Map window event to iced event - if let Some(event) = iced_winit::conversion::window_event( - &event, - windowed_context.window().scale_factor(), - modifiers, - ) { - state.queue_event(event); - } - } - Event::MainEventsCleared => { - // If there are events pending - if !state.is_queue_empty() { - // We update iced - let _ = state.update( - viewport.logical_size(), - conversion::cursor_position( - cursor_position, - viewport.scale_factor(), - ), - &mut renderer, - &iced_glow::Theme::Dark, - &renderer::Style { - text_color: Color::WHITE, - }, - &mut clipboard, - &mut debug, - ); - - // and request a redraw - windowed_context.window().request_redraw(); - } - } - Event::RedrawRequested(_) => { - if resized { - let size = windowed_context.window().inner_size(); - - unsafe { - gl.viewport( - 0, - 0, - size.width as i32, - size.height as i32, - ); - } - - resized = false; - } - - let program = state.program(); - { - // We clear the frame - scene.clear(&gl, program.background_color()); - - // Draw the scene - scene.draw(&gl); - } - - // And then iced on top - renderer.with_primitives(|backend, primitive| { - backend.present( - &gl, - primitive, - &viewport, - &debug.overlay(), - ); - }); - - // Update the mouse cursor - windowed_context.window().set_cursor_icon( - iced_winit::conversion::mouse_interaction( - state.mouse_interaction(), - ), - ); - - windowed_context.swap_buffers().unwrap(); - } - _ => (), - } - }); -} |