diff options
Diffstat (limited to '')
-rw-r--r-- | examples/integration_opengl/src/controls.rs | 2 | ||||
-rw-r--r-- | examples/integration_opengl/src/scene.rs | 2 | ||||
-rw-r--r-- | examples/integration_wgpu/src/controls.rs | 2 | ||||
-rw-r--r-- | examples/integration_wgpu/src/main.rs | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/examples/integration_opengl/src/controls.rs b/examples/integration_opengl/src/controls.rs index 076d37d3..22c41066 100644 --- a/examples/integration_opengl/src/controls.rs +++ b/examples/integration_opengl/src/controls.rs @@ -90,7 +90,7 @@ impl Program for Controls { ) .push(sliders) .push( - Text::new(format!("{:?}", background_color)) + Text::new(format!("{background_color:?}")) .size(14) .style(Color::WHITE), ), diff --git a/examples/integration_opengl/src/scene.rs b/examples/integration_opengl/src/scene.rs index fc74b78a..c1d05b65 100644 --- a/examples/integration_opengl/src/scene.rs +++ b/examples/integration_opengl/src/scene.rs @@ -49,7 +49,7 @@ impl Scene { .expect("Cannot create shader"); gl.shader_source( shader, - &format!("{}\n{}", shader_version, shader_source), + &format!("{shader_version}\n{shader_source}"), ); gl.compile_shader(shader); if !gl.get_shader_compile_status(shader) { diff --git a/examples/integration_wgpu/src/controls.rs b/examples/integration_wgpu/src/controls.rs index 6c41738c..92300a45 100644 --- a/examples/integration_wgpu/src/controls.rs +++ b/examples/integration_wgpu/src/controls.rs @@ -96,7 +96,7 @@ impl Program for Controls { ) .push(sliders) .push( - Text::new(format!("{:?}", background_color)) + Text::new(format!("{background_color:?}")) .size(14) .style(Color::WHITE), ) diff --git a/examples/integration_wgpu/src/main.rs b/examples/integration_wgpu/src/main.rs index 70f9a48b..2a56b6fa 100644 --- a/examples/integration_wgpu/src/main.rs +++ b/examples/integration_wgpu/src/main.rs @@ -274,7 +274,7 @@ pub fn main() { } Err(error) => match error { wgpu::SurfaceError::OutOfMemory => { - panic!("Swapchain error: {}. Rendering cannot continue.", error) + panic!("Swapchain error: {error}. Rendering cannot continue.") } _ => { // Try rendering again next frame. |