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-rw-r--r--examples/integration_opengl/src/controls.rs2
-rw-r--r--examples/integration_opengl/src/scene.rs2
-rw-r--r--examples/integration_wgpu/src/controls.rs2
-rw-r--r--examples/integration_wgpu/src/main.rs2
4 files changed, 4 insertions, 4 deletions
diff --git a/examples/integration_opengl/src/controls.rs b/examples/integration_opengl/src/controls.rs
index 076d37d3..22c41066 100644
--- a/examples/integration_opengl/src/controls.rs
+++ b/examples/integration_opengl/src/controls.rs
@@ -90,7 +90,7 @@ impl Program for Controls {
)
.push(sliders)
.push(
- Text::new(format!("{:?}", background_color))
+ Text::new(format!("{background_color:?}"))
.size(14)
.style(Color::WHITE),
),
diff --git a/examples/integration_opengl/src/scene.rs b/examples/integration_opengl/src/scene.rs
index fc74b78a..c1d05b65 100644
--- a/examples/integration_opengl/src/scene.rs
+++ b/examples/integration_opengl/src/scene.rs
@@ -49,7 +49,7 @@ impl Scene {
.expect("Cannot create shader");
gl.shader_source(
shader,
- &format!("{}\n{}", shader_version, shader_source),
+ &format!("{shader_version}\n{shader_source}"),
);
gl.compile_shader(shader);
if !gl.get_shader_compile_status(shader) {
diff --git a/examples/integration_wgpu/src/controls.rs b/examples/integration_wgpu/src/controls.rs
index 6c41738c..92300a45 100644
--- a/examples/integration_wgpu/src/controls.rs
+++ b/examples/integration_wgpu/src/controls.rs
@@ -96,7 +96,7 @@ impl Program for Controls {
)
.push(sliders)
.push(
- Text::new(format!("{:?}", background_color))
+ Text::new(format!("{background_color:?}"))
.size(14)
.style(Color::WHITE),
)
diff --git a/examples/integration_wgpu/src/main.rs b/examples/integration_wgpu/src/main.rs
index 70f9a48b..2a56b6fa 100644
--- a/examples/integration_wgpu/src/main.rs
+++ b/examples/integration_wgpu/src/main.rs
@@ -274,7 +274,7 @@ pub fn main() {
}
Err(error) => match error {
wgpu::SurfaceError::OutOfMemory => {
- panic!("Swapchain error: {}. Rendering cannot continue.", error)
+ panic!("Swapchain error: {error}. Rendering cannot continue.")
}
_ => {
// Try rendering again next frame.