diff options
Diffstat (limited to 'examples/integration/src')
-rw-r--r-- | examples/integration/src/controls.rs | 11 | ||||
-rw-r--r-- | examples/integration/src/main.rs | 145 | ||||
-rw-r--r-- | examples/integration/src/scene.rs | 47 |
3 files changed, 112 insertions, 91 deletions
diff --git a/examples/integration/src/controls.rs b/examples/integration/src/controls.rs index 824f9f53..36ee9b7e 100644 --- a/examples/integration/src/controls.rs +++ b/examples/integration/src/controls.rs @@ -1,7 +1,7 @@ use iced_wgpu::Renderer; use iced_winit::{ - slider, Align, Color, Column, Command, Element, Length, Program, Row, - Slider, Text, + slider, Align, Clipboard, Color, Column, Command, Element, Length, Program, + Row, Slider, Text, }; pub struct Controls { @@ -30,8 +30,13 @@ impl Controls { impl Program for Controls { type Renderer = Renderer; type Message = Message; + type Clipboard = Clipboard; - fn update(&mut self, message: Message) -> Command<Message> { + fn update( + &mut self, + message: Message, + _clipboard: &mut Clipboard, + ) -> Command<Message> { match message { Message::BackgroundColorChanged(color) => { self.background_color = color; diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs index 9b52f3a5..6f319466 100644 --- a/examples/integration/src/main.rs +++ b/examples/integration/src/main.rs @@ -5,7 +5,7 @@ use controls::Controls; use scene::Scene; use iced_wgpu::{wgpu, Backend, Renderer, Settings, Viewport}; -use iced_winit::{conversion, futures, program, winit, Debug, Size}; +use iced_winit::{conversion, futures, program, winit, Clipboard, Debug, Size}; use futures::task::SpawnExt; use winit::{ @@ -28,43 +28,47 @@ pub fn main() { ); let mut cursor_position = PhysicalPosition::new(-1.0, -1.0); let mut modifiers = ModifiersState::default(); + let mut clipboard = Clipboard::connect(&window); // Initialize wgpu let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY); let surface = unsafe { instance.create_surface(&window) }; - let (mut device, queue) = futures::executor::block_on(async { + let (format, (mut device, queue)) = futures::executor::block_on(async { let adapter = instance .request_adapter(&wgpu::RequestAdapterOptions { - power_preference: wgpu::PowerPreference::Default, + power_preference: wgpu::PowerPreference::HighPerformance, compatible_surface: Some(&surface), }) .await .expect("Request adapter"); - adapter - .request_device( - &wgpu::DeviceDescriptor { - features: wgpu::Features::empty(), - limits: wgpu::Limits::default(), - shader_validation: false, - }, - None, - ) - .await - .expect("Request device") + ( + adapter + .get_swap_chain_preferred_format(&surface) + .expect("Get preferred format"), + adapter + .request_device( + &wgpu::DeviceDescriptor { + label: None, + features: wgpu::Features::empty(), + limits: wgpu::Limits::default(), + }, + None, + ) + .await + .expect("Request device"), + ) }); - let format = wgpu::TextureFormat::Bgra8UnormSrgb; - let mut swap_chain = { let size = window.inner_size(); device.create_swap_chain( &surface, &wgpu::SwapChainDescriptor { - usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT, - format: format, + usage: wgpu::TextureUsage::RENDER_ATTACHMENT, + format, width: size.width, height: size.height, present_mode: wgpu::PresentMode::Mailbox, @@ -84,7 +88,7 @@ pub fn main() { // Initialize iced let mut debug = Debug::new(); let mut renderer = - Renderer::new(Backend::new(&mut device, Settings::default())); + Renderer::new(Backend::new(&mut device, Settings::default(), format)); let mut state = program::State::new( controls, @@ -141,8 +145,8 @@ pub fn main() { cursor_position, viewport.scale_factor(), ), - None, &mut renderer, + &mut clipboard, &mut debug, ); @@ -157,7 +161,7 @@ pub fn main() { swap_chain = device.create_swap_chain( &surface, &wgpu::SwapChainDescriptor { - usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT, + usage: wgpu::TextureUsage::RENDER_ATTACHMENT, format: format, width: size.width, height: size.height, @@ -168,55 +172,66 @@ pub fn main() { resized = false; } - let frame = swap_chain.get_current_frame().expect("Next frame"); + match swap_chain.get_current_frame() { + Ok(frame) => { + let mut encoder = device.create_command_encoder( + &wgpu::CommandEncoderDescriptor { label: None }, + ); + + let program = state.program(); + + { + // We clear the frame + let mut render_pass = scene.clear( + &frame.output.view, + &mut encoder, + program.background_color(), + ); + + // Draw the scene + scene.draw(&mut render_pass); + } + + // And then iced on top + let mouse_interaction = renderer.backend_mut().draw( + &mut device, + &mut staging_belt, + &mut encoder, + &frame.output.view, + &viewport, + state.primitive(), + &debug.overlay(), + ); - let mut encoder = device.create_command_encoder( - &wgpu::CommandEncoderDescriptor { label: None }, - ); + // Then we submit the work + staging_belt.finish(); + queue.submit(Some(encoder.finish())); - let program = state.program(); + // Update the mouse cursor + window.set_cursor_icon( + iced_winit::conversion::mouse_interaction( + mouse_interaction, + ), + ); - { - // We clear the frame - let mut render_pass = scene.clear( - &frame.output.view, - &mut encoder, - program.background_color(), - ); + // And recall staging buffers + local_pool + .spawner() + .spawn(staging_belt.recall()) + .expect("Recall staging buffers"); - // Draw the scene - scene.draw(&mut render_pass); + local_pool.run_until_stalled(); + } + Err(error) => match error { + wgpu::SwapChainError::OutOfMemory => { + panic!("Swapchain error: {}. Rendering cannot continue.", error) + } + _ => { + // Try rendering again next frame. + window.request_redraw(); + } + }, } - - // And then iced on top - let mouse_interaction = renderer.backend_mut().draw( - &mut device, - &mut staging_belt, - &mut encoder, - &frame.output.view, - &viewport, - state.primitive(), - &debug.overlay(), - ); - - // Then we submit the work - staging_belt.finish(); - queue.submit(Some(encoder.finish())); - - // Update the mouse cursor - window.set_cursor_icon( - iced_winit::conversion::mouse_interaction( - mouse_interaction, - ), - ); - - // And recall staging buffers - local_pool - .spawner() - .spawn(staging_belt.recall()) - .expect("Recall staging buffers"); - - local_pool.run_until_stalled(); } _ => {} } diff --git a/examples/integration/src/scene.rs b/examples/integration/src/scene.rs index 03a338c6..3e8277c8 100644 --- a/examples/integration/src/scene.rs +++ b/examples/integration/src/scene.rs @@ -19,8 +19,9 @@ impl Scene { background_color: Color, ) -> wgpu::RenderPass<'a> { encoder.begin_render_pass(&wgpu::RenderPassDescriptor { - color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor { - attachment: target, + label: None, + color_attachments: &[wgpu::RenderPassColorAttachment { + view: target, resolve_target: None, ops: wgpu::Operations { load: wgpu::LoadOp::Clear({ @@ -48,10 +49,10 @@ impl Scene { fn build_pipeline(device: &wgpu::Device) -> wgpu::RenderPipeline { let vs_module = - device.create_shader_module(wgpu::include_spirv!("shader/vert.spv")); + device.create_shader_module(&wgpu::include_spirv!("shader/vert.spv")); let fs_module = - device.create_shader_module(wgpu::include_spirv!("shader/frag.spv")); + device.create_shader_module(&wgpu::include_spirv!("shader/frag.spv")); let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { @@ -64,34 +65,34 @@ fn build_pipeline(device: &wgpu::Device) -> wgpu::RenderPipeline { device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { label: None, layout: Some(&pipeline_layout), - vertex_stage: wgpu::ProgrammableStageDescriptor { + vertex: wgpu::VertexState { module: &vs_module, entry_point: "main", + buffers: &[], }, - fragment_stage: Some(wgpu::ProgrammableStageDescriptor { + fragment: Some(wgpu::FragmentState { module: &fs_module, entry_point: "main", + targets: &[wgpu::ColorTargetState { + format: wgpu::TextureFormat::Bgra8UnormSrgb, + blend: Some(wgpu::BlendState { + color: wgpu::BlendComponent::REPLACE, + alpha: wgpu::BlendComponent::REPLACE, + }), + write_mask: wgpu::ColorWrite::ALL, + }], }), - rasterization_state: Some(wgpu::RasterizationStateDescriptor { + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleList, front_face: wgpu::FrontFace::Ccw, - cull_mode: wgpu::CullMode::None, ..Default::default() - }), - primitive_topology: wgpu::PrimitiveTopology::TriangleList, - color_states: &[wgpu::ColorStateDescriptor { - format: wgpu::TextureFormat::Bgra8UnormSrgb, - color_blend: wgpu::BlendDescriptor::REPLACE, - alpha_blend: wgpu::BlendDescriptor::REPLACE, - write_mask: wgpu::ColorWrite::ALL, - }], - depth_stencil_state: None, - vertex_state: wgpu::VertexStateDescriptor { - index_format: wgpu::IndexFormat::Uint16, - vertex_buffers: &[], }, - sample_count: 1, - sample_mask: !0, - alpha_to_coverage_enabled: false, + depth_stencil: None, + multisample: wgpu::MultisampleState { + count: 1, + mask: !0, + alpha_to_coverage_enabled: false, + }, }); pipeline |