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-rw-r--r--examples/integration/src/scene.rs55
1 files changed, 27 insertions, 28 deletions
diff --git a/examples/integration/src/scene.rs b/examples/integration/src/scene.rs
index b79a7ff4..6c1a4581 100644
--- a/examples/integration/src/scene.rs
+++ b/examples/integration/src/scene.rs
@@ -16,38 +16,37 @@ impl Scene {
}
}
- pub fn draw(
+ pub fn clear<'a>(
&self,
- encoder: &mut wgpu::CommandEncoder,
- target: &wgpu::TextureView,
+ target: &'a wgpu::TextureView,
+ encoder: &'a mut wgpu::CommandEncoder,
background_color: Color,
- ) {
- let mut rpass =
- encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
- color_attachments: &[
- wgpu::RenderPassColorAttachmentDescriptor {
- attachment: target,
- resolve_target: None,
- load_op: wgpu::LoadOp::Clear,
- store_op: wgpu::StoreOp::Store,
- clear_color: {
- let [r, g, b, a] = background_color.into_linear();
+ ) -> wgpu::RenderPass<'a> {
+ encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
+ attachment: target,
+ resolve_target: None,
+ load_op: wgpu::LoadOp::Clear,
+ store_op: wgpu::StoreOp::Store,
+ clear_color: {
+ let [r, g, b, a] = background_color.into_linear();
- wgpu::Color {
- r: r as f64,
- g: g as f64,
- b: b as f64,
- a: a as f64,
- }
- },
- },
- ],
- depth_stencil_attachment: None,
- });
+ wgpu::Color {
+ r: r as f64,
+ g: g as f64,
+ b: b as f64,
+ a: a as f64,
+ }
+ },
+ }],
+ depth_stencil_attachment: None,
+ })
+ }
- rpass.set_pipeline(&self.pipeline);
- rpass.set_bind_group(0, &self.bind_group, &[]);
- rpass.draw(0..3, 0..1);
+ pub fn draw<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
+ render_pass.set_pipeline(&self.pipeline);
+ render_pass.set_bind_group(0, &self.bind_group, &[]);
+ render_pass.draw(0..3, 0..1);
}
}