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Diffstat (limited to 'examples/integration/src/scene.rs')
-rw-r--r-- | examples/integration/src/scene.rs | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/examples/integration/src/scene.rs b/examples/integration/src/scene.rs new file mode 100644 index 00000000..3e41fbda --- /dev/null +++ b/examples/integration/src/scene.rs @@ -0,0 +1,102 @@ +use iced_wgpu::wgpu; +use iced_winit::Color; + +pub struct Scene { + pipeline: wgpu::RenderPipeline, +} + +impl Scene { + pub fn new( + device: &wgpu::Device, + texture_format: wgpu::TextureFormat, + ) -> Scene { + let pipeline = build_pipeline(device, texture_format); + + Scene { pipeline } + } + + pub fn clear<'a>( + &self, + target: &'a wgpu::TextureView, + encoder: &'a mut wgpu::CommandEncoder, + background_color: Color, + ) -> wgpu::RenderPass<'a> { + encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + label: None, + color_attachments: &[Some(wgpu::RenderPassColorAttachment { + view: target, + resolve_target: None, + ops: wgpu::Operations { + load: wgpu::LoadOp::Clear({ + let [r, g, b, a] = background_color.into_linear(); + + wgpu::Color { + r: r as f64, + g: g as f64, + b: b as f64, + a: a as f64, + } + }), + store: true, + }, + })], + depth_stencil_attachment: None, + }) + } + + pub fn draw<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) { + render_pass.set_pipeline(&self.pipeline); + render_pass.draw(0..3, 0..1); + } +} + +fn build_pipeline( + device: &wgpu::Device, + texture_format: wgpu::TextureFormat, +) -> wgpu::RenderPipeline { + let (vs_module, fs_module) = ( + device.create_shader_module(wgpu::include_wgsl!("shader/vert.wgsl")), + device.create_shader_module(wgpu::include_wgsl!("shader/frag.wgsl")), + ); + + let pipeline_layout = + device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { + label: None, + push_constant_ranges: &[], + bind_group_layouts: &[], + }); + + device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { + label: None, + layout: Some(&pipeline_layout), + vertex: wgpu::VertexState { + module: &vs_module, + entry_point: "main", + buffers: &[], + }, + fragment: Some(wgpu::FragmentState { + module: &fs_module, + entry_point: "main", + targets: &[Some(wgpu::ColorTargetState { + format: texture_format, + blend: Some(wgpu::BlendState { + color: wgpu::BlendComponent::REPLACE, + alpha: wgpu::BlendComponent::REPLACE, + }), + write_mask: wgpu::ColorWrites::ALL, + })], + }), + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleList, + front_face: wgpu::FrontFace::Ccw, + ..Default::default() + }, + depth_stencil: None, + multisample: wgpu::MultisampleState { + count: 1, + mask: !0, + alpha_to_coverage_enabled: false, + }, + multiview: None, + }) +} |