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-rw-r--r--examples/integration/src/scene.rs86
1 files changed, 32 insertions, 54 deletions
diff --git a/examples/integration/src/scene.rs b/examples/integration/src/scene.rs
index 22c6812a..74cbb925 100644
--- a/examples/integration/src/scene.rs
+++ b/examples/integration/src/scene.rs
@@ -2,60 +2,50 @@ use iced_wgpu::wgpu;
use iced_winit::Color;
pub struct Scene {
- pub background_color: Color,
pipeline: wgpu::RenderPipeline,
- bind_group: wgpu::BindGroup,
}
impl Scene {
pub fn new(device: &wgpu::Device) -> Scene {
- let (pipeline, bind_group) = build_pipeline(device);
+ let pipeline = build_pipeline(device);
- Scene {
- background_color: Color::BLACK,
- pipeline,
- bind_group,
- }
+ Scene { pipeline }
}
- pub fn draw(
+ pub fn clear<'a>(
&self,
- encoder: &mut wgpu::CommandEncoder,
- target: &wgpu::TextureView,
- ) {
- let mut rpass =
- encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
- color_attachments: &[
- wgpu::RenderPassColorAttachmentDescriptor {
- attachment: target,
- resolve_target: None,
- load_op: wgpu::LoadOp::Clear,
- store_op: wgpu::StoreOp::Store,
- clear_color: {
- let [r, g, b, a] =
- self.background_color.into_linear();
+ target: &'a wgpu::TextureView,
+ encoder: &'a mut wgpu::CommandEncoder,
+ background_color: Color,
+ ) -> wgpu::RenderPass<'a> {
+ encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
+ attachment: target,
+ resolve_target: None,
+ load_op: wgpu::LoadOp::Clear,
+ store_op: wgpu::StoreOp::Store,
+ clear_color: {
+ let [r, g, b, a] = background_color.into_linear();
- wgpu::Color {
- r: r as f64,
- g: g as f64,
- b: b as f64,
- a: a as f64,
- }
- },
- },
- ],
- depth_stencil_attachment: None,
- });
+ wgpu::Color {
+ r: r as f64,
+ g: g as f64,
+ b: b as f64,
+ a: a as f64,
+ }
+ },
+ }],
+ depth_stencil_attachment: None,
+ })
+ }
- rpass.set_pipeline(&self.pipeline);
- rpass.set_bind_group(0, &self.bind_group, &[]);
- rpass.draw(0..3, 0..1);
+ pub fn draw<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
+ render_pass.set_pipeline(&self.pipeline);
+ render_pass.draw(0..3, 0..1);
}
}
-fn build_pipeline(
- device: &wgpu::Device,
-) -> (wgpu::RenderPipeline, wgpu::BindGroup) {
+fn build_pipeline(device: &wgpu::Device) -> wgpu::RenderPipeline {
let vs = include_bytes!("shader/vert.spv");
let fs = include_bytes!("shader/frag.spv");
@@ -67,21 +57,9 @@ fn build_pipeline(
&wgpu::read_spirv(std::io::Cursor::new(&fs[..])).unwrap(),
);
- let bind_group_layout =
- device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
- label: None,
- bindings: &[],
- });
-
- let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
- label: None,
- layout: &bind_group_layout,
- bindings: &[],
- });
-
let pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
- bind_group_layouts: &[&bind_group_layout],
+ bind_group_layouts: &[],
});
let pipeline =
@@ -119,5 +97,5 @@ fn build_pipeline(
alpha_to_coverage_enabled: false,
});
- (pipeline, bind_group)
+ pipeline
}