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-rw-r--r--examples/integration/src/main.rs23
1 files changed, 23 insertions, 0 deletions
diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs
index 6b4aa968..2206d906 100644
--- a/examples/integration/src/main.rs
+++ b/examples/integration/src/main.rs
@@ -163,6 +163,29 @@ pub fn main() {
program.background_color(),
);
+ // If you are using this example and you have no `scene` on your application,
+ // you can clear screen by this code.
+ /*
+ let _ =
+ encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ color_attachments: &[
+ wgpu::RenderPassColorAttachmentDescriptor {
+ attachment: &frame.view,
+ resolve_target: None,
+ load_op: wgpu::LoadOp::Clear,
+ store_op: wgpu::StoreOp::Store,
+ clear_color: wgpu::Color {
+ r: 1.0,
+ g: 1.0,
+ b: 1.0,
+ a: 1.0,
+ },
+ },
+ ],
+ depth_stencil_attachment: None,
+ });
+ */
+
// And then iced on top
let mouse_interaction = renderer.backend_mut().draw(
&mut device,