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-rw-r--r--examples/integration/src/main.rs145
1 files changed, 80 insertions, 65 deletions
diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs
index 9b52f3a5..6f319466 100644
--- a/examples/integration/src/main.rs
+++ b/examples/integration/src/main.rs
@@ -5,7 +5,7 @@ use controls::Controls;
use scene::Scene;
use iced_wgpu::{wgpu, Backend, Renderer, Settings, Viewport};
-use iced_winit::{conversion, futures, program, winit, Debug, Size};
+use iced_winit::{conversion, futures, program, winit, Clipboard, Debug, Size};
use futures::task::SpawnExt;
use winit::{
@@ -28,43 +28,47 @@ pub fn main() {
);
let mut cursor_position = PhysicalPosition::new(-1.0, -1.0);
let mut modifiers = ModifiersState::default();
+ let mut clipboard = Clipboard::connect(&window);
// Initialize wgpu
let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
let surface = unsafe { instance.create_surface(&window) };
- let (mut device, queue) = futures::executor::block_on(async {
+ let (format, (mut device, queue)) = futures::executor::block_on(async {
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
- power_preference: wgpu::PowerPreference::Default,
+ power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
})
.await
.expect("Request adapter");
- adapter
- .request_device(
- &wgpu::DeviceDescriptor {
- features: wgpu::Features::empty(),
- limits: wgpu::Limits::default(),
- shader_validation: false,
- },
- None,
- )
- .await
- .expect("Request device")
+ (
+ adapter
+ .get_swap_chain_preferred_format(&surface)
+ .expect("Get preferred format"),
+ adapter
+ .request_device(
+ &wgpu::DeviceDescriptor {
+ label: None,
+ features: wgpu::Features::empty(),
+ limits: wgpu::Limits::default(),
+ },
+ None,
+ )
+ .await
+ .expect("Request device"),
+ )
});
- let format = wgpu::TextureFormat::Bgra8UnormSrgb;
-
let mut swap_chain = {
let size = window.inner_size();
device.create_swap_chain(
&surface,
&wgpu::SwapChainDescriptor {
- usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
- format: format,
+ usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
+ format,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Mailbox,
@@ -84,7 +88,7 @@ pub fn main() {
// Initialize iced
let mut debug = Debug::new();
let mut renderer =
- Renderer::new(Backend::new(&mut device, Settings::default()));
+ Renderer::new(Backend::new(&mut device, Settings::default(), format));
let mut state = program::State::new(
controls,
@@ -141,8 +145,8 @@ pub fn main() {
cursor_position,
viewport.scale_factor(),
),
- None,
&mut renderer,
+ &mut clipboard,
&mut debug,
);
@@ -157,7 +161,7 @@ pub fn main() {
swap_chain = device.create_swap_chain(
&surface,
&wgpu::SwapChainDescriptor {
- usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
+ usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
format: format,
width: size.width,
height: size.height,
@@ -168,55 +172,66 @@ pub fn main() {
resized = false;
}
- let frame = swap_chain.get_current_frame().expect("Next frame");
+ match swap_chain.get_current_frame() {
+ Ok(frame) => {
+ let mut encoder = device.create_command_encoder(
+ &wgpu::CommandEncoderDescriptor { label: None },
+ );
+
+ let program = state.program();
+
+ {
+ // We clear the frame
+ let mut render_pass = scene.clear(
+ &frame.output.view,
+ &mut encoder,
+ program.background_color(),
+ );
+
+ // Draw the scene
+ scene.draw(&mut render_pass);
+ }
+
+ // And then iced on top
+ let mouse_interaction = renderer.backend_mut().draw(
+ &mut device,
+ &mut staging_belt,
+ &mut encoder,
+ &frame.output.view,
+ &viewport,
+ state.primitive(),
+ &debug.overlay(),
+ );
- let mut encoder = device.create_command_encoder(
- &wgpu::CommandEncoderDescriptor { label: None },
- );
+ // Then we submit the work
+ staging_belt.finish();
+ queue.submit(Some(encoder.finish()));
- let program = state.program();
+ // Update the mouse cursor
+ window.set_cursor_icon(
+ iced_winit::conversion::mouse_interaction(
+ mouse_interaction,
+ ),
+ );
- {
- // We clear the frame
- let mut render_pass = scene.clear(
- &frame.output.view,
- &mut encoder,
- program.background_color(),
- );
+ // And recall staging buffers
+ local_pool
+ .spawner()
+ .spawn(staging_belt.recall())
+ .expect("Recall staging buffers");
- // Draw the scene
- scene.draw(&mut render_pass);
+ local_pool.run_until_stalled();
+ }
+ Err(error) => match error {
+ wgpu::SwapChainError::OutOfMemory => {
+ panic!("Swapchain error: {}. Rendering cannot continue.", error)
+ }
+ _ => {
+ // Try rendering again next frame.
+ window.request_redraw();
+ }
+ },
}
-
- // And then iced on top
- let mouse_interaction = renderer.backend_mut().draw(
- &mut device,
- &mut staging_belt,
- &mut encoder,
- &frame.output.view,
- &viewport,
- state.primitive(),
- &debug.overlay(),
- );
-
- // Then we submit the work
- staging_belt.finish();
- queue.submit(Some(encoder.finish()));
-
- // Update the mouse cursor
- window.set_cursor_icon(
- iced_winit::conversion::mouse_interaction(
- mouse_interaction,
- ),
- );
-
- // And recall staging buffers
- local_pool
- .spawner()
- .spawn(staging_belt.recall())
- .expect("Recall staging buffers");
-
- local_pool.run_until_stalled();
}
_ => {}
}