diff options
Diffstat (limited to '')
-rw-r--r-- | examples/integration/src/main.rs (renamed from examples/integration_wgpu/src/main.rs) | 182 |
1 files changed, 102 insertions, 80 deletions
diff --git a/examples/integration_wgpu/src/main.rs b/examples/integration/src/main.rs index 1f42013b..a560959a 100644 --- a/examples/integration_wgpu/src/main.rs +++ b/examples/integration/src/main.rs @@ -4,14 +4,17 @@ mod scene; use controls::Controls; use scene::Scene; -use iced_wgpu::{wgpu, Backend, Renderer, Settings, Viewport}; -use iced_winit::{ - conversion, futures, program, renderer, window, winit, Clipboard, Color, - Debug, Size, -}; +use iced_wgpu::graphics::Viewport; +use iced_wgpu::{wgpu, Backend, Renderer, Settings}; +use iced_winit::core::mouse; +use iced_winit::core::renderer; +use iced_winit::core::{Color, Size}; +use iced_winit::runtime::program; +use iced_winit::runtime::Debug; +use iced_winit::style::Theme; +use iced_winit::{conversion, futures, winit, Clipboard}; use winit::{ - dpi::PhysicalPosition, event::{Event, ModifiersState, WindowEvent}, event_loop::{ControlFlow, EventLoop}, }; @@ -23,19 +26,20 @@ use web_sys::HtmlCanvasElement; #[cfg(target_arch = "wasm32")] use winit::platform::web::WindowBuilderExtWebSys; -pub fn main() { +pub fn main() -> Result<(), Box<dyn std::error::Error>> { #[cfg(target_arch = "wasm32")] let canvas_element = { - console_log::init_with_level(log::Level::Debug) - .expect("could not initialize logger"); + console_log::init_with_level(log::Level::Debug)?; + std::panic::set_hook(Box::new(console_error_panic_hook::hook)); web_sys::window() .and_then(|win| win.document()) .and_then(|doc| doc.get_element_by_id("iced_canvas")) .and_then(|element| element.dyn_into::<HtmlCanvasElement>().ok()) - .expect("Canvas with id `iced_canvas` is missing") + .expect("Get canvas element") }; + #[cfg(not(target_arch = "wasm32"))] env_logger::init(); @@ -45,23 +49,21 @@ pub fn main() { #[cfg(target_arch = "wasm32")] let window = winit::window::WindowBuilder::new() .with_canvas(Some(canvas_element)) - .build(&event_loop) - .expect("Failed to build winit window"); + .build(&event_loop)?; #[cfg(not(target_arch = "wasm32"))] - let window = winit::window::Window::new(&event_loop).unwrap(); + let window = winit::window::Window::new(&event_loop)?; let physical_size = window.inner_size(); let mut viewport = Viewport::with_physical_size( Size::new(physical_size.width, physical_size.height), window.scale_factor(), ); - let mut cursor_position = PhysicalPosition::new(-1.0, -1.0); + let mut cursor_position = None; let mut modifiers = ModifiersState::default(); let mut clipboard = Clipboard::connect(&window); // Initialize wgpu - #[cfg(target_arch = "wasm32")] let default_backend = wgpu::Backends::GL; #[cfg(not(target_arch = "wasm32"))] @@ -70,46 +72,55 @@ pub fn main() { let backend = wgpu::util::backend_bits_from_env().unwrap_or(default_backend); - let instance = wgpu::Instance::new(backend); - let surface = unsafe { instance.create_surface(&window) }; - - let (format, (device, queue)) = futures::executor::block_on(async { - let adapter = wgpu::util::initialize_adapter_from_env_or_default( - &instance, - backend, - Some(&surface), - ) - .await - .expect("No suitable GPU adapters found on the system!"); - - let adapter_features = adapter.features(); - - #[cfg(target_arch = "wasm32")] - let needed_limits = wgpu::Limits::downlevel_webgl2_defaults() - .using_resolution(adapter.limits()); - - #[cfg(not(target_arch = "wasm32"))] - let needed_limits = wgpu::Limits::default(); - - ( - surface - .get_supported_formats(&adapter) - .first() - .copied() - .expect("Get preferred format"), - adapter - .request_device( - &wgpu::DeviceDescriptor { - label: None, - features: adapter_features & wgpu::Features::default(), - limits: needed_limits, - }, - None, - ) - .await - .expect("Request device"), - ) + let instance = wgpu::Instance::new(wgpu::InstanceDescriptor { + backends: backend, + ..Default::default() }); + let surface = unsafe { instance.create_surface(&window) }?; + + let (format, (device, queue)) = + futures::futures::executor::block_on(async { + let adapter = wgpu::util::initialize_adapter_from_env_or_default( + &instance, + backend, + Some(&surface), + ) + .await + .expect("Create adapter"); + + let adapter_features = adapter.features(); + + #[cfg(target_arch = "wasm32")] + let needed_limits = wgpu::Limits::downlevel_webgl2_defaults() + .using_resolution(adapter.limits()); + + #[cfg(not(target_arch = "wasm32"))] + let needed_limits = wgpu::Limits::default(); + + let capabilities = surface.get_capabilities(&adapter); + + ( + capabilities + .formats + .iter() + .copied() + .find(wgpu::TextureFormat::is_srgb) + .or_else(|| capabilities.formats.first().copied()) + .expect("Get preferred format"), + adapter + .request_device( + &wgpu::DeviceDescriptor { + label: None, + features: adapter_features + & wgpu::Features::default(), + limits: needed_limits, + }, + None, + ) + .await + .expect("Request device"), + ) + }); surface.configure( &device, @@ -120,22 +131,24 @@ pub fn main() { height: physical_size.height, present_mode: wgpu::PresentMode::AutoVsync, alpha_mode: wgpu::CompositeAlphaMode::Auto, + view_formats: vec![], }, ); let mut resized = false; - // Initialize staging belt - let mut staging_belt = wgpu::util::StagingBelt::new(5 * 1024); - // Initialize scene and GUI controls let scene = Scene::new(&device, format); let controls = Controls::new(); // Initialize iced let mut debug = Debug::new(); - let mut renderer = - Renderer::new(Backend::new(&device, Settings::default(), format)); + let mut renderer = Renderer::new(Backend::new( + &device, + &queue, + Settings::default(), + format, + )); let mut state = program::State::new( controls, @@ -153,7 +166,7 @@ pub fn main() { Event::WindowEvent { event, .. } => { match event { WindowEvent::CursorMoved { position, .. } => { - cursor_position = position; + cursor_position = Some(position); } WindowEvent::ModifiersChanged(new_modifiers) => { modifiers = new_modifiers; @@ -183,13 +196,20 @@ pub fn main() { // We update iced let _ = state.update( viewport.logical_size(), - conversion::cursor_position( - cursor_position, - viewport.scale_factor(), - ), + cursor_position + .map(|p| { + conversion::cursor_position( + p, + viewport.scale_factor(), + ) + }) + .map(mouse::Cursor::Available) + .unwrap_or(mouse::Cursor::Unavailable), &mut renderer, - &iced_wgpu::Theme::Dark, - &renderer::Style { text_color: Color::WHITE }, + &Theme::Dark, + &renderer::Style { + text_color: Color::WHITE, + }, &mut clipboard, &mut debug, ); @@ -215,7 +235,8 @@ pub fn main() { width: size.width, height: size.height, present_mode: wgpu::PresentMode::AutoVsync, - alpha_mode: wgpu::CompositeAlphaMode::Auto + alpha_mode: wgpu::CompositeAlphaMode::Auto, + view_formats: vec![], }, ); @@ -230,7 +251,9 @@ pub fn main() { let program = state.program(); - let view = frame.texture.create_view(&wgpu::TextureViewDescriptor::default()); + let view = frame.texture.create_view( + &wgpu::TextureViewDescriptor::default(), + ); { // We clear the frame @@ -248,8 +271,9 @@ pub fn main() { renderer.with_primitives(|backend, primitive| { backend.present( &device, - &mut staging_belt, + &queue, &mut encoder, + None, &view, primitive, &viewport, @@ -258,24 +282,22 @@ pub fn main() { }); // Then we submit the work - staging_belt.finish(); queue.submit(Some(encoder.finish())); frame.present(); // Update the mouse cursor - window.set_cursor_icon( - iced_winit::conversion::mouse_interaction( - state.mouse_interaction(), - ), - ); - - // And recall staging buffers - staging_belt.recall(); - + window.set_cursor_icon( + iced_winit::conversion::mouse_interaction( + state.mouse_interaction(), + ), + ); } Err(error) => match error { wgpu::SurfaceError::OutOfMemory => { - panic!("Swapchain error: {error}. Rendering cannot continue.") + panic!( + "Swapchain error: {error}. \ + Rendering cannot continue." + ) } _ => { // Try rendering again next frame. |