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-rw-r--r--examples/geometry/Cargo.toml4
-rw-r--r--examples/geometry/src/main.rs121
2 files changed, 54 insertions, 71 deletions
diff --git a/examples/geometry/Cargo.toml b/examples/geometry/Cargo.toml
index 22ede0e0..6068d651 100644
--- a/examples/geometry/Cargo.toml
+++ b/examples/geometry/Cargo.toml
@@ -6,6 +6,4 @@ edition = "2021"
publish = false
[dependencies]
-iced = { path = "../.." }
-iced_native = { path = "../../native" }
-iced_graphics = { path = "../../graphics" }
+iced = { path = "../..", features = ["advanced"] }
diff --git a/examples/geometry/src/main.rs b/examples/geometry/src/main.rs
index 9bacce7f..3bc7f46b 100644
--- a/examples/geometry/src/main.rs
+++ b/examples/geometry/src/main.rs
@@ -1,24 +1,12 @@
//! This example showcases a simple native custom widget that renders using
//! arbitrary low-level geometry.
mod rainbow {
- // For now, to implement a custom native widget you will need to add
- // `iced_native` and `iced_wgpu` to your dependencies.
- //
- // Then, you simply need to define your widget type and implement the
- // `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
- //
- // Of course, you can choose to make the implementation renderer-agnostic,
- // if you wish to, by creating your own `Renderer` trait, which could be
- // implemented by `iced_wgpu` and other renderers.
- use iced_graphics::renderer::{self, Renderer};
- use iced_graphics::triangle::ColoredVertex2D;
- use iced_graphics::{Backend, Primitive};
-
- use iced_native::layout;
- use iced_native::widget::{self, Widget};
- use iced_native::{
- Element, Layout, Length, Point, Rectangle, Size, Vector,
- };
+ use iced::advanced::graphics::color;
+ use iced::advanced::layout::{self, Layout};
+ use iced::advanced::renderer;
+ use iced::advanced::widget::{self, Widget};
+ use iced::mouse;
+ use iced::{Element, Length, Rectangle, Renderer, Size, Theme, Vector};
#[derive(Debug, Clone, Copy, Default)]
pub struct Rainbow;
@@ -27,10 +15,7 @@ mod rainbow {
Rainbow
}
- impl<Message, B, T> Widget<Message, Renderer<B, T>> for Rainbow
- where
- B: Backend,
- {
+ impl<Message> Widget<Message, Renderer> for Rainbow {
fn width(&self) -> Length {
Length::Fill
}
@@ -41,7 +26,7 @@ mod rainbow {
fn layout(
&self,
- _renderer: &Renderer<B, T>,
+ _renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let size = limits.width(Length::Fill).resolve(Size::ZERO);
@@ -52,17 +37,17 @@ mod rainbow {
fn draw(
&self,
_tree: &widget::Tree,
- renderer: &mut Renderer<B, T>,
- _theme: &T,
+ renderer: &mut Renderer,
+ _theme: &Theme,
_style: &renderer::Style,
layout: Layout<'_>,
- cursor_position: Point,
+ cursor: mouse::Cursor,
_viewport: &Rectangle,
) {
- use iced_graphics::triangle::Mesh2D;
- use iced_native::Renderer as _;
+ use iced::advanced::graphics::mesh::{self, Mesh, SolidVertex2D};
+ use iced::advanced::Renderer as _;
- let b = layout.bounds();
+ let bounds = layout.bounds();
// R O Y G B I V
let color_r = [1.0, 0.0, 0.0, 1.0];
@@ -75,61 +60,61 @@ mod rainbow {
let color_v = [0.75, 0.0, 0.5, 1.0];
let posn_center = {
- if b.contains(cursor_position) {
- [cursor_position.x - b.x, cursor_position.y - b.y]
+ if let Some(cursor_position) = cursor.position_in(bounds) {
+ [cursor_position.x, cursor_position.y]
} else {
- [b.width / 2.0, b.height / 2.0]
+ [bounds.width / 2.0, bounds.height / 2.0]
}
};
let posn_tl = [0.0, 0.0];
- let posn_t = [b.width / 2.0, 0.0];
- let posn_tr = [b.width, 0.0];
- let posn_r = [b.width, b.height / 2.0];
- let posn_br = [b.width, b.height];
- let posn_b = [(b.width / 2.0), b.height];
- let posn_bl = [0.0, b.height];
- let posn_l = [0.0, b.height / 2.0];
-
- let mesh = Primitive::SolidMesh {
- size: b.size(),
- buffers: Mesh2D {
+ let posn_t = [bounds.width / 2.0, 0.0];
+ let posn_tr = [bounds.width, 0.0];
+ let posn_r = [bounds.width, bounds.height / 2.0];
+ let posn_br = [bounds.width, bounds.height];
+ let posn_b = [(bounds.width / 2.0), bounds.height];
+ let posn_bl = [0.0, bounds.height];
+ let posn_l = [0.0, bounds.height / 2.0];
+
+ let mesh = Mesh::Solid {
+ size: bounds.size(),
+ buffers: mesh::Indexed {
vertices: vec![
- ColoredVertex2D {
+ SolidVertex2D {
position: posn_center,
- color: [1.0, 1.0, 1.0, 1.0],
+ color: color::pack([1.0, 1.0, 1.0, 1.0]),
},
- ColoredVertex2D {
+ SolidVertex2D {
position: posn_tl,
- color: color_r,
+ color: color::pack(color_r),
},
- ColoredVertex2D {
+ SolidVertex2D {
position: posn_t,
- color: color_o,
+ color: color::pack(color_o),
},
- ColoredVertex2D {
+ SolidVertex2D {
position: posn_tr,
- color: color_y,
+ color: color::pack(color_y),
},
- ColoredVertex2D {
+ SolidVertex2D {
position: posn_r,
- color: color_g,
+ color: color::pack(color_g),
},
- ColoredVertex2D {
+ SolidVertex2D {
position: posn_br,
- color: color_gb,
+ color: color::pack(color_gb),
},
- ColoredVertex2D {
+ SolidVertex2D {
position: posn_b,
- color: color_b,
+ color: color::pack(color_b),
},
- ColoredVertex2D {
+ SolidVertex2D {
position: posn_bl,
- color: color_i,
+ color: color::pack(color_i),
},
- ColoredVertex2D {
+ SolidVertex2D {
position: posn_l,
- color: color_v,
+ color: color::pack(color_v),
},
],
indices: vec![
@@ -145,16 +130,16 @@ mod rainbow {
},
};
- renderer.with_translation(Vector::new(b.x, b.y), |renderer| {
- renderer.draw_primitive(mesh);
- });
+ renderer.with_translation(
+ Vector::new(bounds.x, bounds.y),
+ |renderer| {
+ renderer.draw_mesh(mesh);
+ },
+ );
}
}
- impl<'a, Message, B, T> From<Rainbow> for Element<'a, Message, Renderer<B, T>>
- where
- B: Backend,
- {
+ impl<'a, Message> From<Rainbow> for Element<'a, Message, Renderer> {
fn from(rainbow: Rainbow) -> Self {
Self::new(rainbow)
}