diff options
Diffstat (limited to 'examples/geometry/src')
-rw-r--r-- | examples/geometry/src/main.rs | 28 |
1 files changed, 13 insertions, 15 deletions
diff --git a/examples/geometry/src/main.rs b/examples/geometry/src/main.rs index 29f78ea1..3bc7f46b 100644 --- a/examples/geometry/src/main.rs +++ b/examples/geometry/src/main.rs @@ -1,8 +1,6 @@ //! This example showcases a simple native custom widget that renders using //! arbitrary low-level geometry. mod rainbow { - use iced_graphics::primitive::{ColoredVertex2D, Primitive}; - use iced::advanced::graphics::color; use iced::advanced::layout::{self, Layout}; use iced::advanced::renderer; @@ -46,8 +44,8 @@ mod rainbow { cursor: mouse::Cursor, _viewport: &Rectangle, ) { + use iced::advanced::graphics::mesh::{self, Mesh, SolidVertex2D}; use iced::advanced::Renderer as _; - use iced_graphics::primitive::Mesh2D; let bounds = layout.bounds(); @@ -78,43 +76,43 @@ mod rainbow { let posn_bl = [0.0, bounds.height]; let posn_l = [0.0, bounds.height / 2.0]; - let mesh = Primitive::SolidMesh { + let mesh = Mesh::Solid { size: bounds.size(), - buffers: Mesh2D { + buffers: mesh::Indexed { vertices: vec![ - ColoredVertex2D { + SolidVertex2D { position: posn_center, color: color::pack([1.0, 1.0, 1.0, 1.0]), }, - ColoredVertex2D { + SolidVertex2D { position: posn_tl, color: color::pack(color_r), }, - ColoredVertex2D { + SolidVertex2D { position: posn_t, color: color::pack(color_o), }, - ColoredVertex2D { + SolidVertex2D { position: posn_tr, color: color::pack(color_y), }, - ColoredVertex2D { + SolidVertex2D { position: posn_r, color: color::pack(color_g), }, - ColoredVertex2D { + SolidVertex2D { position: posn_br, color: color::pack(color_gb), }, - ColoredVertex2D { + SolidVertex2D { position: posn_b, color: color::pack(color_b), }, - ColoredVertex2D { + SolidVertex2D { position: posn_bl, color: color::pack(color_i), }, - ColoredVertex2D { + SolidVertex2D { position: posn_l, color: color::pack(color_v), }, @@ -135,7 +133,7 @@ mod rainbow { renderer.with_translation( Vector::new(bounds.x, bounds.y), |renderer| { - renderer.draw_primitive(mesh); + renderer.draw_mesh(mesh); }, ); } |