diff options
Diffstat (limited to 'examples/geometry/src')
| -rw-r--r-- | examples/geometry/src/main.rs | 183 | 
1 files changed, 92 insertions, 91 deletions
diff --git a/examples/geometry/src/main.rs b/examples/geometry/src/main.rs index e5115493..0745739a 100644 --- a/examples/geometry/src/main.rs +++ b/examples/geometry/src/main.rs @@ -55,98 +55,99 @@ mod rainbow {              &self,              _renderer: &mut Renderer<B>,              _defaults: &Defaults, -            layout: Layout<'_>, -            cursor_position: Point, +            _layout: Layout<'_>, +            _cursor_position: Point,              _viewport: &Rectangle, -        ) -> (Primitive, mouse::Interaction) { -            let b = layout.bounds(); - -            // R O Y G B I V -            let color_r = [1.0, 0.0, 0.0, 1.0]; -            let color_o = [1.0, 0.5, 0.0, 1.0]; -            let color_y = [1.0, 1.0, 0.0, 1.0]; -            let color_g = [0.0, 1.0, 0.0, 1.0]; -            let color_gb = [0.0, 1.0, 0.5, 1.0]; -            let color_b = [0.0, 0.2, 1.0, 1.0]; -            let color_i = [0.5, 0.0, 1.0, 1.0]; -            let color_v = [0.75, 0.0, 0.5, 1.0]; - -            let posn_center = { -                if b.contains(cursor_position) { -                    [cursor_position.x - b.x, cursor_position.y - b.y] -                } else { -                    [b.width / 2.0, b.height / 2.0] -                } -            }; - -            let posn_tl = [0.0, 0.0]; -            let posn_t = [b.width / 2.0, 0.0]; -            let posn_tr = [b.width, 0.0]; -            let posn_r = [b.width, b.height / 2.0]; -            let posn_br = [b.width, b.height]; -            let posn_b = [(b.width / 2.0), b.height]; -            let posn_bl = [0.0, b.height]; -            let posn_l = [0.0, b.height / 2.0]; - -            ( -                Primitive::Translate { -                    translation: Vector::new(b.x, b.y), -                    content: Box::new(Primitive::Mesh2D { -                        size: b.size(), -                        buffers: Mesh2D { -                            vertices: vec![ -                                Vertex2D { -                                    position: posn_center, -                                    color: [1.0, 1.0, 1.0, 1.0], -                                }, -                                Vertex2D { -                                    position: posn_tl, -                                    color: color_r, -                                }, -                                Vertex2D { -                                    position: posn_t, -                                    color: color_o, -                                }, -                                Vertex2D { -                                    position: posn_tr, -                                    color: color_y, -                                }, -                                Vertex2D { -                                    position: posn_r, -                                    color: color_g, -                                }, -                                Vertex2D { -                                    position: posn_br, -                                    color: color_gb, -                                }, -                                Vertex2D { -                                    position: posn_b, -                                    color: color_b, -                                }, -                                Vertex2D { -                                    position: posn_bl, -                                    color: color_i, -                                }, -                                Vertex2D { -                                    position: posn_l, -                                    color: color_v, -                                }, -                            ], -                            indices: vec![ -                                0, 1, 2, // TL -                                0, 2, 3, // T -                                0, 3, 4, // TR -                                0, 4, 5, // R -                                0, 5, 6, // BR -                                0, 6, 7, // B -                                0, 7, 8, // BL -                                0, 8, 1, // L -                            ], -                        }, -                    }), -                }, -                mouse::Interaction::default(), -            ) +        ) { +            // let b = layout.bounds(); + +            // // R O Y G B I V +            // let color_r = [1.0, 0.0, 0.0, 1.0]; +            // let color_o = [1.0, 0.5, 0.0, 1.0]; +            // let color_y = [1.0, 1.0, 0.0, 1.0]; +            // let color_g = [0.0, 1.0, 0.0, 1.0]; +            // let color_gb = [0.0, 1.0, 0.5, 1.0]; +            // let color_b = [0.0, 0.2, 1.0, 1.0]; +            // let color_i = [0.5, 0.0, 1.0, 1.0]; +            // let color_v = [0.75, 0.0, 0.5, 1.0]; + +            // let posn_center = { +            //     if b.contains(cursor_position) { +            //         [cursor_position.x - b.x, cursor_position.y - b.y] +            //     } else { +            //         [b.width / 2.0, b.height / 2.0] +            //     } +            // }; + +            // let posn_tl = [0.0, 0.0]; +            // let posn_t = [b.width / 2.0, 0.0]; +            // let posn_tr = [b.width, 0.0]; +            // let posn_r = [b.width, b.height / 2.0]; +            // let posn_br = [b.width, b.height]; +            // let posn_b = [(b.width / 2.0), b.height]; +            // let posn_bl = [0.0, b.height]; +            // let posn_l = [0.0, b.height / 2.0]; + +            // ( +            //     Primitive::Translate { +            //         translation: Vector::new(b.x, b.y), +            //         content: Box::new(Primitive::Mesh2D { +            //             size: b.size(), +            //             buffers: Mesh2D { +            //                 vertices: vec![ +            //                     Vertex2D { +            //                         position: posn_center, +            //                         color: [1.0, 1.0, 1.0, 1.0], +            //                     }, +            //                     Vertex2D { +            //                         position: posn_tl, +            //                         color: color_r, +            //                     }, +            //                     Vertex2D { +            //                         position: posn_t, +            //                         color: color_o, +            //                     }, +            //                     Vertex2D { +            //                         position: posn_tr, +            //                         color: color_y, +            //                     }, +            //                     Vertex2D { +            //                         position: posn_r, +            //                         color: color_g, +            //                     }, +            //                     Vertex2D { +            //                         position: posn_br, +            //                         color: color_gb, +            //                     }, +            //                     Vertex2D { +            //                         position: posn_b, +            //                         color: color_b, +            //                     }, +            //                     Vertex2D { +            //                         position: posn_bl, +            //                         color: color_i, +            //                     }, +            //                     Vertex2D { +            //                         position: posn_l, +            //                         color: color_v, +            //                     }, +            //                 ], +            //                 indices: vec![ +            //                     0, 1, 2, // TL +            //                     0, 2, 3, // T +            //                     0, 3, 4, // TR +            //                     0, 4, 5, // R +            //                     0, 5, 6, // BR +            //                     0, 6, 7, // B +            //                     0, 7, 8, // BL +            //                     0, 8, 1, // L +            //                 ], +            //             }, +            //         }), +            //     }, +            //     mouse::Interaction::default(), +            // ) +            // TODO          }      }  | 
