diff options
Diffstat (limited to 'examples/custom_shader/src')
-rw-r--r-- | examples/custom_shader/src/main.rs | 9 | ||||
-rw-r--r-- | examples/custom_shader/src/scene.rs | 33 |
2 files changed, 20 insertions, 22 deletions
diff --git a/examples/custom_shader/src/main.rs b/examples/custom_shader/src/main.rs index aa3dafe9..463b2df9 100644 --- a/examples/custom_shader/src/main.rs +++ b/examples/custom_shader/src/main.rs @@ -4,7 +4,7 @@ use scene::Scene; use iced::time::Instant; use iced::widget::shader::wgpu; -use iced::widget::{checkbox, column, container, row, shader, slider, text}; +use iced::widget::{center, checkbox, column, row, shader, slider, text}; use iced::window; use iced::{Alignment, Color, Element, Length, Subscription}; @@ -123,12 +123,7 @@ impl IcedCubes { let shader = shader(&self.scene).width(Length::Fill).height(Length::Fill); - container(column![shader, controls].align_items(Alignment::Center)) - .width(Length::Fill) - .height(Length::Fill) - .center_x() - .center_y() - .into() + center(column![shader, controls].align_items(Alignment::Center)).into() } fn subscription(&self) -> Subscription<Message> { diff --git a/examples/custom_shader/src/scene.rs b/examples/custom_shader/src/scene.rs index a35efdd9..5fa42188 100644 --- a/examples/custom_shader/src/scene.rs +++ b/examples/custom_shader/src/scene.rs @@ -9,8 +9,8 @@ use pipeline::cube::{self, Cube}; use iced::mouse; use iced::time::Duration; -use iced::widget::shader; -use iced::{Color, Rectangle, Size}; +use iced::widget::shader::{self, Viewport}; +use iced::{Color, Rectangle}; use glam::Vec3; use rand::Rng; @@ -130,25 +130,29 @@ impl Primitive { impl shader::Primitive for Primitive { fn prepare( &self, - format: wgpu::TextureFormat, device: &wgpu::Device, queue: &wgpu::Queue, - _bounds: Rectangle, - target_size: Size<u32>, - _scale_factor: f32, + format: wgpu::TextureFormat, storage: &mut shader::Storage, + _bounds: &Rectangle, + viewport: &Viewport, ) { if !storage.has::<Pipeline>() { - storage.store(Pipeline::new(device, queue, format, target_size)); + storage.store(Pipeline::new( + device, + queue, + format, + viewport.physical_size(), + )); } let pipeline = storage.get_mut::<Pipeline>().unwrap(); - //upload data to GPU + // Upload data to GPU pipeline.update( device, queue, - target_size, + viewport.physical_size(), &self.uniforms, self.cubes.len(), &self.cubes, @@ -157,20 +161,19 @@ impl shader::Primitive for Primitive { fn render( &self, + encoder: &mut wgpu::CommandEncoder, storage: &shader::Storage, target: &wgpu::TextureView, - _target_size: Size<u32>, - viewport: Rectangle<u32>, - encoder: &mut wgpu::CommandEncoder, + clip_bounds: &Rectangle<u32>, ) { - //at this point our pipeline should always be initialized + // At this point our pipeline should always be initialized let pipeline = storage.get::<Pipeline>().unwrap(); - //render primitive + // Render primitive pipeline.render( target, encoder, - viewport, + *clip_bounds, self.cubes.len() as u32, self.show_depth_buffer, ); |