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Diffstat (limited to 'examples/custom_shader/src/cubes.rs')
-rw-r--r-- | examples/custom_shader/src/cubes.rs | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/examples/custom_shader/src/cubes.rs b/examples/custom_shader/src/cubes.rs new file mode 100644 index 00000000..8dbba4b1 --- /dev/null +++ b/examples/custom_shader/src/cubes.rs @@ -0,0 +1,99 @@ +use crate::camera::Camera; +use crate::primitive; +use crate::primitive::cube::Cube; +use glam::Vec3; +use iced::widget::shader; +use iced::{mouse, Color, Rectangle}; +use rand::Rng; +use std::cmp::Ordering; +use std::iter; +use std::time::Duration; + +pub const MAX: u32 = 500; + +#[derive(Clone)] +pub struct Cubes { + pub size: f32, + pub cubes: Vec<Cube>, + pub camera: Camera, + pub show_depth_buffer: bool, + pub light_color: Color, +} + +impl Cubes { + pub fn new() -> Self { + let mut cubes = Self { + size: 0.2, + cubes: vec![], + camera: Camera::default(), + show_depth_buffer: false, + light_color: Color::WHITE, + }; + + cubes.adjust_num_cubes(MAX); + + cubes + } + + pub fn update(&mut self, time: Duration) { + for cube in self.cubes.iter_mut() { + cube.update(self.size, time.as_secs_f32()); + } + } + + pub fn adjust_num_cubes(&mut self, num_cubes: u32) { + let curr_cubes = self.cubes.len() as u32; + + match num_cubes.cmp(&curr_cubes) { + Ordering::Greater => { + // spawn + let cubes_2_spawn = (num_cubes - curr_cubes) as usize; + + let mut cubes = 0; + self.cubes.extend(iter::from_fn(|| { + if cubes < cubes_2_spawn { + cubes += 1; + Some(Cube::new(self.size, rnd_origin())) + } else { + None + } + })); + } + Ordering::Less => { + // chop + let cubes_2_cut = curr_cubes - num_cubes; + let new_len = self.cubes.len() - cubes_2_cut as usize; + self.cubes.truncate(new_len); + } + _ => {} + } + } +} + +impl<Message> shader::Program<Message> for Cubes { + type State = (); + type Primitive = primitive::Primitive; + + fn draw( + &self, + _state: &Self::State, + _cursor: mouse::Cursor, + bounds: Rectangle, + ) -> Self::Primitive { + primitive::Primitive::new( + &self.cubes, + &self.camera, + bounds, + self.show_depth_buffer, + self.light_color, + ) + } +} + +fn rnd_origin() -> Vec3 { + Vec3::new( + rand::thread_rng().gen_range(-4.0..4.0), + rand::thread_rng().gen_range(-4.0..4.0), + rand::thread_rng().gen_range(-4.0..2.0), + ) +} |