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diff --git a/examples/bezier_tool.rs b/examples/bezier_tool.rs
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+//! This example showcases a simple native custom widget that renders arbitrary
+//! path with `lyon`.
+mod bezier {
+ // For now, to implement a custom native widget you will need to add
+ // `iced_native` and `iced_wgpu` to your dependencies.
+ //
+ // Then, you simply need to define your widget type and implement the
+ // `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
+ //
+ // Of course, you can choose to make the implementation renderer-agnostic,
+ // if you wish to, by creating your own `Renderer` trait, which could be
+ // implemented by `iced_wgpu` and other renderers.
+ use iced_native::{
+ input, layout, Clipboard, Element, Event, Hasher, Layout, Length,
+ MouseCursor, Point, Size, Vector, Widget,
+ };
+ use iced_wgpu::{
+ triangle::{Mesh2D, Vertex2D},
+ Primitive, Renderer,
+ };
+ use lyon::tessellation::{
+ basic_shapes, BuffersBuilder, StrokeAttributes, StrokeOptions,
+ StrokeTessellator, VertexBuffers,
+ };
+ use std::sync::Arc;
+
+ pub struct Bezier<'a, Message> {
+ pending_points: &'a [Point],
+ // [from, to, ctrl]
+ bezier_points: &'a [[Point; 3]],
+ on_click: Box<dyn Fn(Point) -> Message>,
+ }
+
+ impl<'a, Message> Bezier<'a, Message> {
+ pub fn new<F>(
+ bezier_points: &'a [[Point; 3]],
+ pending_points: &'a [Point],
+ on_click: F,
+ ) -> Self
+ where
+ F: 'static + Fn(Point) -> Message,
+ {
+ assert!(pending_points.len() < 3);
+
+ Self {
+ bezier_points,
+ pending_points,
+ on_click: Box::new(on_click),
+ }
+ }
+ }
+
+ impl<'a, Message> Widget<Message, Renderer> for Bezier<'a, Message> {
+ fn width(&self) -> Length {
+ Length::Fill
+ }
+
+ fn height(&self) -> Length {
+ Length::Fill
+ }
+
+ fn layout(
+ &self,
+ _renderer: &Renderer,
+ limits: &layout::Limits,
+ ) -> layout::Node {
+ let size = limits
+ .height(Length::Fill)
+ .width(Length::Fill)
+ .resolve(Size::ZERO);
+ layout::Node::new(size)
+ }
+
+ fn draw(
+ &self,
+ _renderer: &mut Renderer,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> (Primitive, MouseCursor) {
+ let mut buffer: VertexBuffers<Vertex2D, u16> = VertexBuffers::new();
+ let mut path_builder = lyon::path::Path::builder();
+
+ let bounds = layout.bounds();
+
+ // Draw rectangle border with lyon.
+ basic_shapes::stroke_rectangle(
+ &lyon::math::Rect::new(
+ lyon::math::Point::new(bounds.x + 0.5, bounds.y + 0.5),
+ lyon::math::Size::new(
+ bounds.width - 1.0,
+ bounds.height - 1.0,
+ ),
+ ),
+ &StrokeOptions::default().with_line_width(1.0),
+ &mut BuffersBuilder::new(
+ &mut buffer,
+ |pos: lyon::math::Point, _: StrokeAttributes| Vertex2D {
+ position: pos.to_array(),
+ color: [0.0, 0.0, 0.0, 1.0],
+ },
+ ),
+ )
+ .unwrap();
+
+ for pts in self.bezier_points {
+ path_builder.move_to(lyon::math::Point::new(
+ pts[0].x + bounds.x,
+ pts[0].y + bounds.y,
+ ));
+
+ path_builder.quadratic_bezier_to(
+ lyon::math::Point::new(
+ pts[2].x + bounds.x,
+ pts[2].y + bounds.y,
+ ),
+ lyon::math::Point::new(
+ pts[1].x + bounds.x,
+ pts[1].y + bounds.y,
+ ),
+ );
+ }
+
+ match self.pending_points.len() {
+ 0 => {}
+ 1 => {
+ path_builder.move_to(lyon::math::Point::new(
+ self.pending_points[0].x + bounds.x,
+ self.pending_points[0].y + bounds.y,
+ ));
+ path_builder.line_to(lyon::math::Point::new(
+ cursor_position.x,
+ cursor_position.y,
+ ));
+ }
+ 2 => {
+ path_builder.move_to(lyon::math::Point::new(
+ self.pending_points[0].x + bounds.x,
+ self.pending_points[0].y + bounds.y,
+ ));
+ path_builder.quadratic_bezier_to(
+ lyon::math::Point::new(
+ cursor_position.x,
+ cursor_position.y,
+ ),
+ lyon::math::Point::new(
+ self.pending_points[1].x + bounds.x,
+ self.pending_points[1].y + bounds.y,
+ ),
+ );
+ }
+ _ => {
+ unreachable!();
+ }
+ }
+
+ let mut tessellator = StrokeTessellator::new();
+
+ // Draw strokes with lyon.
+ tessellator
+ .tessellate(
+ &path_builder.build(),
+ &StrokeOptions::default().with_line_width(3.0),
+ &mut BuffersBuilder::new(
+ &mut buffer,
+ |pos: lyon::math::Point, _: StrokeAttributes| {
+ Vertex2D {
+ position: pos.to_array(),
+ color: [0.0, 0.0, 0.0, 1.0],
+ }
+ },
+ ),
+ )
+ .unwrap();
+
+ (
+ Primitive::Clip {
+ bounds,
+ offset: Vector::new(0, 0),
+ content: Box::new(Primitive::Mesh2D(Arc::new(Mesh2D {
+ vertices: buffer.vertices,
+ indices: buffer.indices,
+ }))),
+ },
+ MouseCursor::OutOfBounds,
+ )
+ }
+
+ fn hash_layout(&self, _state: &mut Hasher) {}
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ _renderer: &Renderer,
+ _clipboard: Option<&dyn Clipboard>,
+ ) {
+ let bounds = layout.bounds();
+ match event {
+ Event::Mouse(input::mouse::Event::Input { state, .. }) => {
+ if state == input::ButtonState::Pressed
+ && bounds.contains(cursor_position)
+ {
+ messages.push((self.on_click)(Point::new(
+ cursor_position.x - bounds.x,
+ cursor_position.y - bounds.y,
+ )));
+ }
+ }
+ _ => {}
+ }
+ }
+ }
+
+ impl<'a, Message> Into<Element<'a, Message, Renderer>> for Bezier<'a, Message>
+ where
+ Message: 'static,
+ {
+ fn into(self) -> Element<'a, Message, Renderer> {
+ Element::new(self)
+ }
+ }
+}
+
+use bezier::Bezier;
+use iced::{
+ button, Align, Button, Color, Column, Container, Element, Length, Sandbox,
+ Settings, Text,
+};
+use iced_native::Point;
+
+pub fn main() {
+ Example::run(Settings::default())
+}
+
+#[derive(Default)]
+struct Example {
+ bezier_points: Vec<[Point; 3]>,
+ pending_points: Vec<Point>,
+ button_state: button::State,
+}
+
+#[derive(Debug, Clone, Copy)]
+enum Message {
+ AddPoint(Point),
+ Clear,
+}
+
+impl Sandbox for Example {
+ type Message = Message;
+
+ fn new() -> Self {
+ Example::default()
+ }
+
+ fn title(&self) -> String {
+ String::from("Bezier tool - Iced")
+ }
+
+ fn update(&mut self, message: Message) {
+ match message {
+ Message::AddPoint(point) => {
+ self.pending_points.push(point);
+ if self.pending_points.len() == 3 {
+ self.bezier_points.push([
+ self.pending_points[0],
+ self.pending_points[1],
+ self.pending_points[2],
+ ]);
+ self.pending_points.clear();
+ }
+ }
+ Message::Clear => {
+ self.bezier_points.clear();
+ self.pending_points.clear();
+ }
+ }
+ }
+
+ fn view(&mut self) -> Element<Message> {
+ let content = Column::new()
+ .padding(20)
+ .spacing(20)
+ .align_items(Align::Center)
+ .push(
+ Text::new("Bezier tool example")
+ .width(Length::Shrink)
+ .size(50),
+ )
+ .push(Bezier::new(
+ self.bezier_points.as_slice(),
+ self.pending_points.as_slice(),
+ Message::AddPoint,
+ ))
+ .push(
+ Button::new(&mut self.button_state, Text::new("Clear"))
+ .padding(8)
+ .background(Color::from_rgb(0.5, 0.5, 0.5))
+ .border_radius(4)
+ .on_press(Message::Clear),
+ );
+
+ Container::new(content)
+ .width(Length::Fill)
+ .height(Length::Fill)
+ .center_x()
+ .center_y()
+ .into()
+ }
+}