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-rw-r--r--core/src/text.rs40
1 files changed, 38 insertions, 2 deletions
diff --git a/core/src/text.rs b/core/src/text.rs
index 4c72abc3..c59d8fce 100644
--- a/core/src/text.rs
+++ b/core/src/text.rs
@@ -27,6 +27,33 @@ pub struct Text<'a, Font> {
/// The vertical alignment of the [`Text`].
pub vertical_alignment: alignment::Vertical,
+
+ /// The [`Shaping`] strategy of the [`Text`].
+ pub shaping: Shaping,
+}
+
+/// The shaping strategy of some text.
+#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
+pub enum Shaping {
+ /// No shaping and no font fallback.
+ ///
+ /// This shaping strategy is very cheap, but it will not display complex
+ /// scripts properly nor try to find missing glyphs in your system fonts.
+ ///
+ /// You should use this strategy when you have complete control of the text
+ /// and the font you are displaying in your application.
+ ///
+ /// This is the default.
+ #[default]
+ Basic,
+ /// Advanced text shaping and font fallback.
+ ///
+ /// You will need to enable this flag if the text contains a complex
+ /// script, the font used needs it, and/or multiple fonts in your system
+ /// may be needed to display all of the glyphs.
+ ///
+ /// Advanced shaping is expensive! You should only enable it when necessary.
+ Advanced,
}
/// The result of hit testing on text.
@@ -77,11 +104,19 @@ pub trait Renderer: crate::Renderer {
size: f32,
font: Self::Font,
bounds: Size,
+ shaping: Shaping,
) -> (f32, f32);
/// Measures the width of the text as if it were laid out in a single line.
- fn measure_width(&self, content: &str, size: f32, font: Self::Font) -> f32 {
- let (width, _) = self.measure(content, size, font, Size::INFINITY);
+ fn measure_width(
+ &self,
+ content: &str,
+ size: f32,
+ font: Self::Font,
+ shaping: Shaping,
+ ) -> f32 {
+ let (width, _) =
+ self.measure(content, size, font, Size::INFINITY, shaping);
width
}
@@ -99,6 +134,7 @@ pub trait Renderer: crate::Renderer {
size: f32,
font: Self::Font,
bounds: Size,
+ shaping: Shaping,
point: Point,
nearest_only: bool,
) -> Option<Hit>;