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-rw-r--r--core/src/svg.rs69
1 files changed, 61 insertions, 8 deletions
diff --git a/core/src/svg.rs b/core/src/svg.rs
index 946b8156..ac19b223 100644
--- a/core/src/svg.rs
+++ b/core/src/svg.rs
@@ -7,6 +7,66 @@ use std::hash::{Hash, Hasher as _};
use std::path::PathBuf;
use std::sync::Arc;
+/// A raster image that can be drawn.
+#[derive(Debug, Clone, PartialEq)]
+pub struct Svg<H = Handle> {
+ /// The handle of the [`Svg`].
+ pub handle: H,
+
+ /// The [`Color`] filter to be applied to the [`Svg`].
+ ///
+ /// If some [`Color`] is set, the whole [`Svg`] will be
+ /// painted with it—ignoring any intrinsic colors.
+ ///
+ /// This can be useful for coloring icons programmatically
+ /// (e.g. with a theme).
+ pub color: Option<Color>,
+
+ /// The rotation to be applied to the image; on its center.
+ pub rotation: Radians,
+
+ /// The opacity of the [`Svg`].
+ ///
+ /// 0 means transparent. 1 means opaque.
+ pub opacity: f32,
+}
+
+impl Svg<Handle> {
+ /// Creates a new [`Svg`] with the given handle.
+ pub fn new(handle: impl Into<Handle>) -> Self {
+ Self {
+ handle: handle.into(),
+ color: None,
+ rotation: Radians(0.0),
+ opacity: 1.0,
+ }
+ }
+
+ /// Sets the [`Color`] filter of the [`Svg`].
+ pub fn color(mut self, color: impl Into<Color>) -> Self {
+ self.color = Some(color.into());
+ self
+ }
+
+ /// Sets the rotation of the [`Svg`].
+ pub fn rotation(mut self, rotation: impl Into<Radians>) -> Self {
+ self.rotation = rotation.into();
+ self
+ }
+
+ /// Sets the opacity of the [`Svg`].
+ pub fn opacity(mut self, opacity: impl Into<f32>) -> Self {
+ self.opacity = opacity.into();
+ self
+ }
+}
+
+impl From<&Handle> for Svg {
+ fn from(handle: &Handle) -> Self {
+ Svg::new(handle.clone())
+ }
+}
+
/// A handle of Svg data.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Handle {
@@ -95,12 +155,5 @@ pub trait Renderer: crate::Renderer {
fn measure_svg(&self, handle: &Handle) -> Size<u32>;
/// Draws an SVG with the given [`Handle`], an optional [`Color`] filter, and inside the provided `bounds`.
- fn draw_svg(
- &mut self,
- handle: Handle,
- color: Option<Color>,
- bounds: Rectangle,
- rotation: Radians,
- opacity: f32,
- );
+ fn draw_svg(&mut self, svg: Svg, bounds: Rectangle);
}