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Diffstat (limited to 'core/src/style.rs')
-rw-r--r-- | core/src/style.rs | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/core/src/style.rs b/core/src/style.rs new file mode 100644 index 00000000..575ea366 --- /dev/null +++ b/core/src/style.rs @@ -0,0 +1,262 @@ +use std::hash::{Hash, Hasher}; +use stretch::{geometry, style}; + +/// The appearance of a [`Node`]. +/// +/// [`Node`]: struct.Node.html +#[derive(Debug, Clone, Copy)] +pub struct Style(pub(crate) style::Style); + +impl Style { + /// Defines the width of a [`Node`] in pixels. + /// + /// [`Node`]: struct.Node.html + pub fn width(mut self, width: u16) -> Self { + self.0.size.width = style::Dimension::Points(width as f32); + self + } + + /// Defines the height of a [`Node`] in pixels. + /// + /// [`Node`]: struct.Node.html + pub fn height(mut self, height: u16) -> Self { + self.0.size.height = style::Dimension::Points(height as f32); + self + } + + /// Defines the minimum width of a [`Node`] in pixels. + /// + /// [`Node`]: struct.Node.html + pub fn min_width(mut self, min_width: u16) -> Self { + self.0.min_size.width = style::Dimension::Points(min_width as f32); + self + } + + /// Defines the maximum width of a [`Node`] in pixels. + /// + /// [`Node`]: struct.Node.html + pub fn max_width(mut self, max_width: u16) -> Self { + self.0.max_size.width = style::Dimension::Points(max_width as f32); + self.fill_width() + } + + /// Defines the minimum height of a [`Node`] in pixels. + /// + /// [`Node`]: struct.Node.html + pub fn min_height(mut self, min_height: u16) -> Self { + self.0.min_size.height = + style::Dimension::Points(f32::from(min_height)); + self + } + + /// Defines the maximum height of a [`Node`] in pixels. + /// + /// [`Node`]: struct.Node.html + pub fn max_height(mut self, max_height: u16) -> Self { + self.0.max_size.height = + style::Dimension::Points(f32::from(max_height)); + self.fill_height() + } + + /// Makes a [`Node`] fill all the horizontal available space. + /// + /// [`Node`]: struct.Node.html + pub fn fill_width(mut self) -> Self { + self.0.size.width = stretch::style::Dimension::Percent(1.0); + self + } + + /// Makes a [`Node`] fill all the vertical available space. + /// + /// [`Node`]: struct.Node.html + pub fn fill_height(mut self) -> Self { + self.0.size.height = stretch::style::Dimension::Percent(1.0); + self + } + + pub(crate) fn align_items(mut self, align: Align) -> Self { + self.0.align_items = align.into(); + self + } + + pub(crate) fn justify_content(mut self, justify: Justify) -> Self { + self.0.justify_content = justify.into(); + self + } + + /// Sets the alignment of a [`Node`]. + /// + /// If the [`Node`] is inside a... + /// + /// * [`Column`], this setting will affect its __horizontal__ alignment. + /// * [`Row`], this setting will affect its __vertical__ alignment. + /// + /// [`Node`]: struct.Node.html + /// [`Column`]: widget/struct.Column.html + /// [`Row`]: widget/struct.Row.html + pub fn align_self(mut self, align: Align) -> Self { + self.0.align_self = align.into(); + self + } + + /// Sets the padding of a [`Node`] in pixels. + /// + /// [`Node`]: struct.Node.html + pub fn padding(mut self, px: u16) -> Self { + self.0.padding = stretch::geometry::Rect { + start: style::Dimension::Points(px as f32), + end: style::Dimension::Points(px as f32), + top: style::Dimension::Points(px as f32), + bottom: style::Dimension::Points(px as f32), + }; + + self + } +} + +impl Default for Style { + fn default() -> Style { + Style(style::Style { + align_items: style::AlignItems::FlexStart, + justify_content: style::JustifyContent::FlexStart, + ..style::Style::default() + }) + } +} + +impl Hash for Style { + fn hash<H: Hasher>(&self, state: &mut H) { + hash_size(&self.0.size, state); + hash_size(&self.0.min_size, state); + hash_size(&self.0.max_size, state); + + hash_rect(&self.0.margin, state); + + (self.0.flex_direction as u8).hash(state); + (self.0.align_items as u8).hash(state); + (self.0.justify_content as u8).hash(state); + (self.0.align_self as u8).hash(state); + (self.0.flex_grow as u32).hash(state); + } +} + +fn hash_size<H: Hasher>( + size: &geometry::Size<style::Dimension>, + state: &mut H, +) { + hash_dimension(size.width, state); + hash_dimension(size.height, state); +} + +fn hash_rect<H: Hasher>( + rect: &geometry::Rect<style::Dimension>, + state: &mut H, +) { + hash_dimension(rect.start, state); + hash_dimension(rect.end, state); + hash_dimension(rect.top, state); + hash_dimension(rect.bottom, state); +} + +fn hash_dimension<H: Hasher>(dimension: style::Dimension, state: &mut H) { + match dimension { + style::Dimension::Undefined => state.write_u8(0), + style::Dimension::Auto => state.write_u8(1), + style::Dimension::Points(points) => { + state.write_u8(2); + (points as u32).hash(state); + } + style::Dimension::Percent(percent) => { + state.write_u8(3); + (percent as u32).hash(state); + } + } +} + +/// Alignment on the cross axis of a container. +/// +/// * On a [`Column`], it describes __horizontal__ alignment. +/// * On a [`Row`], it describes __vertical__ alignment. +/// +/// [`Column`]: widget/struct.Column.html +/// [`Row`]: widget/struct.Row.html +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub enum Align { + /// Align at the start of the cross axis. + Start, + + /// Align at the center of the cross axis. + Center, + + /// Align at the end of the cross axis. + End, + + /// Stretch over the cross axis. + Stretch, +} + +#[doc(hidden)] +impl From<Align> for style::AlignItems { + fn from(align: Align) -> Self { + match align { + Align::Start => style::AlignItems::FlexStart, + Align::Center => style::AlignItems::Center, + Align::End => style::AlignItems::FlexEnd, + Align::Stretch => style::AlignItems::Stretch, + } + } +} + +#[doc(hidden)] +impl From<Align> for style::AlignSelf { + fn from(align: Align) -> Self { + match align { + Align::Start => style::AlignSelf::FlexStart, + Align::Center => style::AlignSelf::Center, + Align::End => style::AlignSelf::FlexEnd, + Align::Stretch => style::AlignSelf::Stretch, + } + } +} + +/// Distribution on the main axis of a container. +/// +/// * On a [`Column`], it describes __vertical__ distribution. +/// * On a [`Row`], it describes __horizontal__ distribution. +/// +/// [`Column`]: widget/struct.Column.html +/// [`Row`]: widget/struct.Row.html +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub enum Justify { + /// Place items at the start of the main axis. + Start, + + /// Place items at the center of the main axis. + Center, + + /// Place items at the end of the main axis. + End, + + /// Place items with space between. + SpaceBetween, + + /// Place items with space around. + SpaceAround, + + /// Place items with evenly distributed space. + SpaceEvenly, +} + +#[doc(hidden)] +impl From<Justify> for style::JustifyContent { + fn from(justify: Justify) -> Self { + match justify { + Justify::Start => style::JustifyContent::FlexStart, + Justify::Center => style::JustifyContent::Center, + Justify::End => style::JustifyContent::FlexEnd, + Justify::SpaceBetween => style::JustifyContent::SpaceBetween, + Justify::SpaceAround => style::JustifyContent::SpaceAround, + Justify::SpaceEvenly => style::JustifyContent::SpaceEvenly, + } + } +} |