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-rw-r--r--core/src/rotation.rs72
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diff --git a/core/src/rotation.rs b/core/src/rotation.rs
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+//! Control the rotation of some content (like an image) within a space.
+use crate::{Degrees, Radians, Size};
+
+/// The strategy used to rotate the content.
+///
+/// This is used to control the behavior of the layout when the content is rotated
+/// by a certain angle.
+#[derive(Debug, Clone, Copy, PartialEq)]
+pub enum Rotation {
+ /// The element will float while rotating. The layout will be kept exactly as it was
+ /// before the rotation.
+ ///
+ /// This is especially useful when used for animations, as it will avoid the
+ /// layout being shifted or resized when smoothly i.e. an icon.
+ ///
+ /// This is the default.
+ Floating(Radians),
+ /// The element will be solid while rotating. The layout will be adjusted to fit
+ /// the rotated content.
+ ///
+ /// This allows you to rotate an image and have the layout adjust to fit the new
+ /// size of the image.
+ Solid(Radians),
+}
+
+impl Rotation {
+ /// Returns the angle of the [`Rotation`] in [`Radians`].
+ pub fn radians(self) -> Radians {
+ match self {
+ Rotation::Floating(radians) | Rotation::Solid(radians) => radians,
+ }
+ }
+
+ /// Returns a mutable reference to the angle of the [`Rotation`] in [`Radians`].
+ pub fn radians_mut(&mut self) -> &mut Radians {
+ match self {
+ Rotation::Floating(radians) | Rotation::Solid(radians) => radians,
+ }
+ }
+
+ /// Returns the angle of the [`Rotation`] in [`Degrees`].
+ pub fn degrees(self) -> Degrees {
+ Degrees(self.radians().0.to_degrees())
+ }
+
+ /// Applies the [`Rotation`] to the given [`Size`], returning
+ /// the minimum [`Size`] containing the rotated one.
+ pub fn apply(self, size: Size) -> Size {
+ match self {
+ Self::Floating(_) => size,
+ Self::Solid(rotation) => size.rotate(rotation),
+ }
+ }
+}
+
+impl Default for Rotation {
+ fn default() -> Self {
+ Self::Floating(Radians(0.0))
+ }
+}
+
+impl From<Radians> for Rotation {
+ fn from(radians: Radians) -> Self {
+ Self::Floating(radians)
+ }
+}
+
+impl From<f32> for Rotation {
+ fn from(radians: f32) -> Self {
+ Self::Floating(Radians(radians))
+ }
+}