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-rw-r--r--core/src/layout/DRUID_LICENSE202
-rw-r--r--core/src/layout/flex.rs232
-rw-r--r--core/src/layout/limits.rs163
-rw-r--r--core/src/layout/node.rs91
4 files changed, 688 insertions, 0 deletions
diff --git a/core/src/layout/DRUID_LICENSE b/core/src/layout/DRUID_LICENSE
new file mode 100644
index 00000000..d6456956
--- /dev/null
+++ b/core/src/layout/DRUID_LICENSE
@@ -0,0 +1,202 @@
+
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diff --git a/core/src/layout/flex.rs b/core/src/layout/flex.rs
new file mode 100644
index 00000000..5d70c2fc
--- /dev/null
+++ b/core/src/layout/flex.rs
@@ -0,0 +1,232 @@
+//! Distribute elements using a flex-based layout.
+// This code is heavily inspired by the [`druid`] codebase.
+//
+// [`druid`]: https://github.com/xi-editor/druid
+//
+// Copyright 2018 The xi-editor Authors, Héctor Ramón
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+use crate::Element;
+
+use crate::layout::{Limits, Node};
+use crate::{Alignment, Padding, Point, Size};
+
+/// The main axis of a flex layout.
+#[derive(Debug)]
+pub enum Axis {
+ /// The horizontal axis
+ Horizontal,
+
+ /// The vertical axis
+ Vertical,
+}
+
+impl Axis {
+ fn main(&self, size: Size) -> f32 {
+ match self {
+ Axis::Horizontal => size.width,
+ Axis::Vertical => size.height,
+ }
+ }
+
+ fn cross(&self, size: Size) -> f32 {
+ match self {
+ Axis::Horizontal => size.height,
+ Axis::Vertical => size.width,
+ }
+ }
+
+ fn pack(&self, main: f32, cross: f32) -> (f32, f32) {
+ match self {
+ Axis::Horizontal => (main, cross),
+ Axis::Vertical => (cross, main),
+ }
+ }
+}
+
+/// Computes the flex layout with the given axis and limits, applying spacing,
+/// padding and alignment to the items as needed.
+///
+/// It returns a new layout [`Node`].
+pub fn resolve<Message, Renderer>(
+ axis: Axis,
+ renderer: &Renderer,
+ limits: &Limits,
+ padding: Padding,
+ spacing: f32,
+ align_items: Alignment,
+ items: &[Element<'_, Message, Renderer>],
+) -> Node
+where
+ Renderer: crate::Renderer,
+{
+ let limits = limits.pad(padding);
+ let total_spacing = spacing * items.len().saturating_sub(1) as f32;
+ let max_cross = axis.cross(limits.max());
+
+ let mut fill_sum = 0;
+ let mut cross = axis.cross(limits.min()).max(axis.cross(limits.fill()));
+ let mut available = axis.main(limits.max()) - total_spacing;
+
+ let mut nodes: Vec<Node> = Vec::with_capacity(items.len());
+ nodes.resize(items.len(), Node::default());
+
+ if align_items == Alignment::Fill {
+ let mut fill_cross = axis.cross(limits.min());
+
+ items.iter().for_each(|child| {
+ let cross_fill_factor = match axis {
+ Axis::Horizontal => child.as_widget().height(),
+ Axis::Vertical => child.as_widget().width(),
+ }
+ .fill_factor();
+
+ if cross_fill_factor == 0 {
+ let (max_width, max_height) = axis.pack(available, max_cross);
+
+ let child_limits =
+ Limits::new(Size::ZERO, Size::new(max_width, max_height));
+
+ let layout = child.as_widget().layout(renderer, &child_limits);
+ let size = layout.size();
+
+ fill_cross = fill_cross.max(axis.cross(size));
+ }
+ });
+
+ cross = fill_cross;
+ }
+
+ for (i, child) in items.iter().enumerate() {
+ let fill_factor = match axis {
+ Axis::Horizontal => child.as_widget().width(),
+ Axis::Vertical => child.as_widget().height(),
+ }
+ .fill_factor();
+
+ if fill_factor == 0 {
+ let (min_width, min_height) = if align_items == Alignment::Fill {
+ axis.pack(0.0, cross)
+ } else {
+ axis.pack(0.0, 0.0)
+ };
+
+ let (max_width, max_height) = if align_items == Alignment::Fill {
+ axis.pack(available, cross)
+ } else {
+ axis.pack(available, max_cross)
+ };
+
+ let child_limits = Limits::new(
+ Size::new(min_width, min_height),
+ Size::new(max_width, max_height),
+ );
+
+ let layout = child.as_widget().layout(renderer, &child_limits);
+ let size = layout.size();
+
+ available -= axis.main(size);
+
+ if align_items != Alignment::Fill {
+ cross = cross.max(axis.cross(size));
+ }
+
+ nodes[i] = layout;
+ } else {
+ fill_sum += fill_factor;
+ }
+ }
+
+ let remaining = available.max(0.0);
+
+ for (i, child) in items.iter().enumerate() {
+ let fill_factor = match axis {
+ Axis::Horizontal => child.as_widget().width(),
+ Axis::Vertical => child.as_widget().height(),
+ }
+ .fill_factor();
+
+ if fill_factor != 0 {
+ let max_main = remaining * fill_factor as f32 / fill_sum as f32;
+ let min_main = if max_main.is_infinite() {
+ 0.0
+ } else {
+ max_main
+ };
+
+ let (min_width, min_height) = if align_items == Alignment::Fill {
+ axis.pack(min_main, cross)
+ } else {
+ axis.pack(min_main, axis.cross(limits.min()))
+ };
+
+ let (max_width, max_height) = if align_items == Alignment::Fill {
+ axis.pack(max_main, cross)
+ } else {
+ axis.pack(max_main, max_cross)
+ };
+
+ let child_limits = Limits::new(
+ Size::new(min_width, min_height),
+ Size::new(max_width, max_height),
+ );
+
+ let layout = child.as_widget().layout(renderer, &child_limits);
+
+ if align_items != Alignment::Fill {
+ cross = cross.max(axis.cross(layout.size()));
+ }
+
+ nodes[i] = layout;
+ }
+ }
+
+ let pad = axis.pack(padding.left, padding.top);
+ let mut main = pad.0;
+
+ for (i, node) in nodes.iter_mut().enumerate() {
+ if i > 0 {
+ main += spacing;
+ }
+
+ let (x, y) = axis.pack(main, pad.1);
+
+ node.move_to(Point::new(x, y));
+
+ match axis {
+ Axis::Horizontal => {
+ node.align(
+ Alignment::Start,
+ align_items,
+ Size::new(0.0, cross),
+ );
+ }
+ Axis::Vertical => {
+ node.align(
+ align_items,
+ Alignment::Start,
+ Size::new(cross, 0.0),
+ );
+ }
+ }
+
+ let size = node.size();
+
+ main += axis.main(size);
+ }
+
+ let (width, height) = axis.pack(main - pad.0, cross);
+ let size = limits.resolve(Size::new(width, height));
+
+ Node::with_children(size.pad(padding), nodes)
+}
diff --git a/core/src/layout/limits.rs b/core/src/layout/limits.rs
new file mode 100644
index 00000000..5d3c1556
--- /dev/null
+++ b/core/src/layout/limits.rs
@@ -0,0 +1,163 @@
+#![allow(clippy::manual_clamp)]
+use crate::{Length, Padding, Size};
+
+/// A set of size constraints for layouting.
+#[derive(Debug, Clone, Copy)]
+pub struct Limits {
+ min: Size,
+ max: Size,
+ fill: Size,
+}
+
+impl Limits {
+ /// No limits
+ pub const NONE: Limits = Limits {
+ min: Size::ZERO,
+ max: Size::INFINITY,
+ fill: Size::INFINITY,
+ };
+
+ /// Creates new [`Limits`] with the given minimum and maximum [`Size`].
+ pub const fn new(min: Size, max: Size) -> Limits {
+ Limits {
+ min,
+ max,
+ fill: Size::INFINITY,
+ }
+ }
+
+ /// Returns the minimum [`Size`] of the [`Limits`].
+ pub fn min(&self) -> Size {
+ self.min
+ }
+
+ /// Returns the maximum [`Size`] of the [`Limits`].
+ pub fn max(&self) -> Size {
+ self.max
+ }
+
+ /// Returns the fill [`Size`] of the [`Limits`].
+ pub fn fill(&self) -> Size {
+ self.fill
+ }
+
+ /// Applies a width constraint to the current [`Limits`].
+ pub fn width(mut self, width: impl Into<Length>) -> Limits {
+ match width.into() {
+ Length::Shrink => {
+ self.fill.width = self.min.width;
+ }
+ Length::Fill | Length::FillPortion(_) => {
+ self.fill.width = self.fill.width.min(self.max.width);
+ }
+ Length::Fixed(amount) => {
+ let new_width = amount.min(self.max.width).max(self.min.width);
+
+ self.min.width = new_width;
+ self.max.width = new_width;
+ self.fill.width = new_width;
+ }
+ }
+
+ self
+ }
+
+ /// Applies a height constraint to the current [`Limits`].
+ pub fn height(mut self, height: impl Into<Length>) -> Limits {
+ match height.into() {
+ Length::Shrink => {
+ self.fill.height = self.min.height;
+ }
+ Length::Fill | Length::FillPortion(_) => {
+ self.fill.height = self.fill.height.min(self.max.height);
+ }
+ Length::Fixed(amount) => {
+ let new_height =
+ amount.min(self.max.height).max(self.min.height);
+
+ self.min.height = new_height;
+ self.max.height = new_height;
+ self.fill.height = new_height;
+ }
+ }
+
+ self
+ }
+
+ /// Applies a minimum width constraint to the current [`Limits`].
+ pub fn min_width(mut self, min_width: f32) -> Limits {
+ self.min.width = self.min.width.max(min_width).min(self.max.width);
+
+ self
+ }
+
+ /// Applies a maximum width constraint to the current [`Limits`].
+ pub fn max_width(mut self, max_width: f32) -> Limits {
+ self.max.width = self.max.width.min(max_width).max(self.min.width);
+
+ self
+ }
+
+ /// Applies a minimum height constraint to the current [`Limits`].
+ pub fn min_height(mut self, min_height: f32) -> Limits {
+ self.min.height = self.min.height.max(min_height).min(self.max.height);
+
+ self
+ }
+
+ /// Applies a maximum height constraint to the current [`Limits`].
+ pub fn max_height(mut self, max_height: f32) -> Limits {
+ self.max.height = self.max.height.min(max_height).max(self.min.height);
+
+ self
+ }
+
+ /// Shrinks the current [`Limits`] to account for the given padding.
+ pub fn pad(&self, padding: Padding) -> Limits {
+ self.shrink(Size::new(padding.horizontal(), padding.vertical()))
+ }
+
+ /// Shrinks the current [`Limits`] by the given [`Size`].
+ pub fn shrink(&self, size: Size) -> Limits {
+ let min = Size::new(
+ (self.min().width - size.width).max(0.0),
+ (self.min().height - size.height).max(0.0),
+ );
+
+ let max = Size::new(
+ (self.max().width - size.width).max(0.0),
+ (self.max().height - size.height).max(0.0),
+ );
+
+ let fill = Size::new(
+ (self.fill.width - size.width).max(0.0),
+ (self.fill.height - size.height).max(0.0),
+ );
+
+ Limits { min, max, fill }
+ }
+
+ /// Removes the minimum width constraint for the current [`Limits`].
+ pub fn loose(&self) -> Limits {
+ Limits {
+ min: Size::ZERO,
+ max: self.max,
+ fill: self.fill,
+ }
+ }
+
+ /// Computes the resulting [`Size`] that fits the [`Limits`] given the
+ /// intrinsic size of some content.
+ pub fn resolve(&self, intrinsic_size: Size) -> Size {
+ Size::new(
+ intrinsic_size
+ .width
+ .min(self.max.width)
+ .max(self.fill.width),
+ intrinsic_size
+ .height
+ .min(self.max.height)
+ .max(self.fill.height),
+ )
+ }
+}
diff --git a/core/src/layout/node.rs b/core/src/layout/node.rs
new file mode 100644
index 00000000..e0c7dcb2
--- /dev/null
+++ b/core/src/layout/node.rs
@@ -0,0 +1,91 @@
+use crate::{Alignment, Point, Rectangle, Size, Vector};
+
+/// The bounds of an element and its children.
+#[derive(Debug, Clone, Default)]
+pub struct Node {
+ bounds: Rectangle,
+ children: Vec<Node>,
+}
+
+impl Node {
+ /// Creates a new [`Node`] with the given [`Size`].
+ pub const fn new(size: Size) -> Self {
+ Self::with_children(size, Vec::new())
+ }
+
+ /// Creates a new [`Node`] with the given [`Size`] and children.
+ pub const fn with_children(size: Size, children: Vec<Node>) -> Self {
+ Node {
+ bounds: Rectangle {
+ x: 0.0,
+ y: 0.0,
+ width: size.width,
+ height: size.height,
+ },
+ children,
+ }
+ }
+
+ /// Returns the [`Size`] of the [`Node`].
+ pub fn size(&self) -> Size {
+ Size::new(self.bounds.width, self.bounds.height)
+ }
+
+ /// Returns the bounds of the [`Node`].
+ pub fn bounds(&self) -> Rectangle {
+ self.bounds
+ }
+
+ /// Returns the children of the [`Node`].
+ pub fn children(&self) -> &[Node] {
+ &self.children
+ }
+
+ /// Aligns the [`Node`] in the given space.
+ pub fn align(
+ &mut self,
+ horizontal_alignment: Alignment,
+ vertical_alignment: Alignment,
+ space: Size,
+ ) {
+ match horizontal_alignment {
+ Alignment::Start => {}
+ Alignment::Center => {
+ self.bounds.x += (space.width - self.bounds.width) / 2.0;
+ }
+ Alignment::End => {
+ self.bounds.x += space.width - self.bounds.width;
+ }
+ Alignment::Fill => {
+ self.bounds.width = space.width;
+ }
+ }
+
+ match vertical_alignment {
+ Alignment::Start => {}
+ Alignment::Center => {
+ self.bounds.y += (space.height - self.bounds.height) / 2.0;
+ }
+ Alignment::End => {
+ self.bounds.y += space.height - self.bounds.height;
+ }
+ Alignment::Fill => {
+ self.bounds.height = space.height;
+ }
+ }
+ }
+
+ /// Moves the [`Node`] to the given position.
+ pub fn move_to(&mut self, position: Point) {
+ self.bounds.x = position.x;
+ self.bounds.y = position.y;
+ }
+
+ /// Translates the [`Node`] by the given translation.
+ pub fn translate(self, translation: Vector) -> Self {
+ Self {
+ bounds: self.bounds + translation,
+ ..self
+ }
+ }
+}