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-rw-r--r--core/src/animation.rs109
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diff --git a/core/src/animation.rs b/core/src/animation.rs
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+//! Animate your applications.
+use crate::time::{Duration, Instant};
+
+pub use lilt::{Easing, FloatRepresentable as Float, Interpolable};
+
+/// The animation of some particular state.
+///
+/// It tracks state changes and allows projecting interpolated values
+/// through time.
+#[derive(Debug, Clone)]
+pub struct Animation<T>
+where
+ T: Clone + Copy + PartialEq + Float,
+{
+ raw: lilt::Animated<T, Instant>,
+}
+
+impl<T> Animation<T>
+where
+ T: Clone + Copy + PartialEq + Float,
+{
+ /// Creates a new [`Animation`] with the given initial state.
+ pub fn new(state: T) -> Self {
+ Self {
+ raw: lilt::Animated::new(state),
+ }
+ }
+
+ /// Sets the [`Easing`] function of the [`Animation`].
+ ///
+ /// See the [Easing Functions Cheat Sheet](https://easings.net) for
+ /// details!
+ pub fn easing(mut self, easing: Easing) -> Self {
+ self.raw = self.raw.easing(easing);
+ self
+ }
+
+ /// Sets the duration of the [`Animation`] to 100ms.
+ pub fn very_quick(self) -> Self {
+ self.duration(Duration::from_millis(100))
+ }
+
+ /// Sets the duration of the [`Animation`] to 200ms.
+ pub fn quick(self) -> Self {
+ self.duration(Duration::from_millis(200))
+ }
+
+ /// Sets the duration of the [`Animation`] to 400ms.
+ pub fn slow(self) -> Self {
+ self.duration(Duration::from_millis(400))
+ }
+
+ /// Sets the duration of the [`Animation`] to 500ms.
+ pub fn very_slow(self) -> Self {
+ self.duration(Duration::from_millis(500))
+ }
+
+ /// Sets the duration of the [`Animation`] to the given value.
+ pub fn duration(mut self, duration: Duration) -> Self {
+ self.raw = self.raw.duration(duration.as_secs_f32() * 1_000.0);
+ self
+ }
+
+ /// Sets a delay for the [`Animation`].
+ pub fn delay(mut self, duration: Duration) -> Self {
+ self.raw = self.raw.delay(duration.as_secs_f64() as f32 * 1000.0);
+ self
+ }
+
+ /// Transitions the [`Animation`] from its current state to the given new state.
+ pub fn go(mut self, new_state: T) -> Self {
+ self.go_mut(new_state);
+ self
+ }
+
+ /// Transitions the [`Animation`] from its current state to the given new state, by reference.
+ pub fn go_mut(&mut self, new_state: T) {
+ self.raw.transition(new_state, Instant::now());
+ }
+
+ /// Returns true if the [`Animation`] is currently in progress.
+ ///
+ /// An [`Animation`] is in progress when it is transitioning to a different state.
+ pub fn in_progress(&self, at: Instant) -> bool {
+ self.raw.in_progress(at)
+ }
+
+ /// Projects the [`Animation`] into an interpolated value at the given [`Instant`]; using the
+ /// closure provided to calculate the different keyframes of interpolated values.
+ ///
+ /// If the [`Animation`] state is a `bool`, you can use the simpler [`interpolate`] method.
+ pub fn interpolate_with<I>(&self, f: impl Fn(T) -> I, at: Instant) -> I
+ where
+ I: Interpolable,
+ {
+ self.raw.animate(f, at)
+ }
+}
+
+impl Animation<bool> {
+ /// Projects the [`Animation`] into an interpolated value at the given [`Instant`]; using the
+ /// `start` and `end` values as the origin and destination keyframes.
+ pub fn interpolate<I>(&self, start: I, end: I, at: Instant) -> I
+ where
+ I: Interpolable + Clone,
+ {
+ self.raw.animate_bool(start, end, at)
+ }
+}