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Diffstat (limited to 'core/src/animation.rs')
-rw-r--r-- | core/src/animation.rs | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/core/src/animation.rs b/core/src/animation.rs new file mode 100644 index 00000000..eae6785e --- /dev/null +++ b/core/src/animation.rs @@ -0,0 +1,109 @@ +//! Animate your applications. +use crate::time::{Duration, Instant}; + +pub use lilt::{Easing, FloatRepresentable as Float, Interpolable}; + +/// The animation of some particular state. +/// +/// It tracks state changes and allows projecting interpolated values +/// through time. +#[derive(Debug, Clone)] +pub struct Animation<T> +where + T: Clone + Copy + PartialEq + Float, +{ + raw: lilt::Animated<T, Instant>, +} + +impl<T> Animation<T> +where + T: Clone + Copy + PartialEq + Float, +{ + /// Creates a new [`Animation`] with the given initial state. + pub fn new(state: T) -> Self { + Self { + raw: lilt::Animated::new(state), + } + } + + /// Sets the [`Easing`] function of the [`Animation`]. + /// + /// See the [Easing Functions Cheat Sheet](https://easings.net) for + /// details! + pub fn easing(mut self, easing: Easing) -> Self { + self.raw = self.raw.easing(easing); + self + } + + /// Sets the duration of the [`Animation`] to 100ms. + pub fn very_quick(self) -> Self { + self.duration(Duration::from_millis(100)) + } + + /// Sets the duration of the [`Animation`] to 200ms. + pub fn quick(self) -> Self { + self.duration(Duration::from_millis(200)) + } + + /// Sets the duration of the [`Animation`] to 400ms. + pub fn slow(self) -> Self { + self.duration(Duration::from_millis(400)) + } + + /// Sets the duration of the [`Animation`] to 500ms. + pub fn very_slow(self) -> Self { + self.duration(Duration::from_millis(500)) + } + + /// Sets the duration of the [`Animation`] to the given value. + pub fn duration(mut self, duration: Duration) -> Self { + self.raw = self.raw.duration(duration.as_secs_f32() * 1_000.0); + self + } + + /// Sets a delay for the [`Animation`]. + pub fn delay(mut self, duration: Duration) -> Self { + self.raw = self.raw.delay(duration.as_secs_f64() as f32 * 1000.0); + self + } + + /// Transitions the [`Animation`] from its current state to the given new state. + pub fn go(mut self, new_state: T) -> Self { + self.go_mut(new_state); + self + } + + /// Transitions the [`Animation`] from its current state to the given new state, by reference. + pub fn go_mut(&mut self, new_state: T) { + self.raw.transition(new_state, Instant::now()); + } + + /// Returns true if the [`Animation`] is currently in progress. + /// + /// An [`Animation`] is in progress when it is transitioning to a different state. + pub fn in_progress(&self, at: Instant) -> bool { + self.raw.in_progress(at) + } + + /// Projects the [`Animation`] into an interpolated value at the given [`Instant`]; using the + /// closure provided to calculate the different keyframes of interpolated values. + /// + /// If the [`Animation`] state is a `bool`, you can use the simpler [`interpolate`] method. + pub fn interpolate_with<I>(&self, f: impl Fn(T) -> I, at: Instant) -> I + where + I: Interpolable, + { + self.raw.animate(f, at) + } +} + +impl Animation<bool> { + /// Projects the [`Animation`] into an interpolated value at the given [`Instant`]; using the + /// `start` and `end` values as the origin and destination keyframes. + pub fn interpolate<I>(&self, start: I, end: I, at: Instant) -> I + where + I: Interpolable + Clone, + { + self.raw.animate_bool(start, end, at) + } +} |