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Iced was originally born as an attempt at bringing the simplicity of [Elm] and
[The Elm Architecture] into [Coffee], a 2D game engine I am working on.
-The core of the library was implemented during May in [this pull request].
+The core of the library was implemented during May 2019 in [this pull request].
[The first alpha version] was eventually released as
[a renderer-agnostic GUI library]. The library did not provide a renderer and
implemented the current [tour example] on top of [`ggez`], a game library.