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-rw-r--r--wgpu/src/layer.rs7
-rw-r--r--wgpu/src/layer/quad.rs149
-rw-r--r--wgpu/src/quad.rs390
-rw-r--r--wgpu/src/quad/gradient.rs161
-rw-r--r--wgpu/src/quad/solid.rs136
5 files changed, 408 insertions, 435 deletions
diff --git a/wgpu/src/layer.rs b/wgpu/src/layer.rs
index 4e028eac..1a870c15 100644
--- a/wgpu/src/layer.rs
+++ b/wgpu/src/layer.rs
@@ -3,17 +3,16 @@ mod image;
mod text;
pub mod mesh;
-pub mod quad;
pub use image::Image;
pub use mesh::Mesh;
-pub use quad::Quad;
pub use text::Text;
use crate::core;
use crate::core::alignment;
use crate::core::{Color, Font, Point, Rectangle, Size, Vector};
use crate::graphics::{Primitive, Viewport};
+use crate::quad::{self, Quad};
/// A group of primitives that should be clipped together.
#[derive(Debug)]
@@ -22,7 +21,7 @@ pub struct Layer<'a> {
pub bounds: Rectangle,
/// The quads of the [`Layer`].
- pub quads: quad::Layer,
+ pub quads: quad::Batch,
/// The triangle meshes of the [`Layer`].
pub meshes: Vec<Mesh<'a>>,
@@ -39,7 +38,7 @@ impl<'a> Layer<'a> {
pub fn new(bounds: Rectangle) -> Self {
Self {
bounds,
- quads: quad::Layer::default(),
+ quads: quad::Batch::default(),
meshes: Vec::new(),
text: Vec::new(),
images: Vec::new(),
diff --git a/wgpu/src/layer/quad.rs b/wgpu/src/layer/quad.rs
deleted file mode 100644
index 284a7618..00000000
--- a/wgpu/src/layer/quad.rs
+++ /dev/null
@@ -1,149 +0,0 @@
-//! A rectangle with certain styled properties.
-use crate::core::{Background, Rectangle};
-use crate::graphics::gradient;
-use bytemuck::{Pod, Zeroable};
-
-/// The properties of a quad.
-#[derive(Clone, Copy, Debug, Pod, Zeroable)]
-#[repr(C)]
-pub struct Quad {
- /// The position of the [`Quad`].
- pub position: [f32; 2],
-
- /// The size of the [`Quad`].
- pub size: [f32; 2],
-
- /// The border color of the [`Quad`], in __linear RGB__.
- pub border_color: [f32; 4],
-
- /// The border radii of the [`Quad`].
- pub border_radius: [f32; 4],
-
- /// The border width of the [`Quad`].
- pub border_width: f32,
-}
-
-/// A quad filled with a solid color.
-#[derive(Clone, Copy, Debug, Pod, Zeroable)]
-#[repr(C)]
-pub struct Solid {
- /// The background color data of the quad.
- pub color: [f32; 4],
-
- /// The [`Quad`] data of the [`Solid`].
- pub quad: Quad,
-}
-
-/// A quad filled with interpolated colors.
-#[derive(Clone, Copy, Debug)]
-#[repr(C)]
-pub struct Gradient {
- /// The background gradient data of the quad.
- pub gradient: gradient::Packed,
-
- /// The [`Quad`] data of the [`Gradient`].
- pub quad: Quad,
-}
-
-#[allow(unsafe_code)]
-unsafe impl Pod for Gradient {}
-
-#[allow(unsafe_code)]
-unsafe impl Zeroable for Gradient {}
-
-#[derive(Debug, Copy, Clone)]
-/// The identifier of a quad, used for ordering.
-pub enum Order {
- /// A solid quad
- Solid,
- /// A gradient quad
- Gradient,
-}
-
-/// A group of [`Quad`]s rendered together.
-#[derive(Default, Debug)]
-pub struct Layer {
- /// The solid quads of the [`Layer`].
- solids: Vec<Solid>,
-
- /// The gradient quads of the [`Layer`].
- gradients: Vec<Gradient>,
-
- /// The quad order of the [`Layer`]; stored as a tuple of the quad type & its count.
- order: Vec<(Order, usize)>,
-
- /// The last index of quad ordering.
- index: usize,
-}
-
-impl Layer {
- /// Returns true if there are no quads of any type in [`Quads`].
- pub fn is_empty(&self) -> bool {
- self.solids.is_empty() && self.gradients.is_empty()
- }
-
- /// The [`Solid`] quads of the [`Layer`].
- pub fn solids(&self) -> &[Solid] {
- &self.solids
- }
-
- /// The [`Gradient`] quads of the [`Layer`].
- pub fn gradients(&self) -> &[Gradient] {
- &self.gradients
- }
-
- /// The order of quads within the [`Layer`], grouped by (type, count) for rendering in batches.
- pub fn ordering(&self) -> &[(Order, usize)] {
- &self.order
- }
-
- /// Adds a [`Quad`] with the provided `Background` type to the quad [`Layer`].
- pub fn add(&mut self, quad: Quad, background: &Background) {
- let quad_order = match background {
- Background::Color(color) => {
- self.solids.push(Solid {
- color: color.into_linear(),
- quad,
- });
-
- Order::Solid
- }
- Background::Gradient(gradient) => {
- let quad = Gradient {
- gradient: gradient::pack(
- gradient,
- Rectangle::new(quad.position.into(), quad.size.into()),
- ),
- quad,
- };
-
- self.gradients.push(quad);
- Order::Gradient
- }
- };
-
- match (self.order.get_mut(self.index), quad_order) {
- (Some((quad_order, count)), Order::Solid) => match quad_order {
- Order::Solid => {
- *count += 1;
- }
- Order::Gradient => {
- self.order.push((Order::Solid, 1));
- self.index += 1;
- }
- },
- (Some((quad_order, count)), Order::Gradient) => match quad_order {
- Order::Solid => {
- self.order.push((Order::Gradient, 1));
- self.index += 1;
- }
- Order::Gradient => {
- *count += 1;
- }
- },
- (None, _) => {
- self.order.push((quad_order, 1));
- }
- }
- }
-}
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs
index 065da153..375b0cd7 100644
--- a/wgpu/src/quad.rs
+++ b/wgpu/src/quad.rs
@@ -1,10 +1,17 @@
-use crate::core::Rectangle;
-use crate::graphics::Transformation;
-use crate::layer::quad;
+mod gradient;
+mod solid;
-use std::mem;
+use gradient::Gradient;
+use solid::Solid;
+
+use crate::core::{Background, Rectangle};
+use crate::graphics::{self, Transformation};
+
+use bytemuck::{Pod, Zeroable};
use wgpu::util::DeviceExt;
+use std::mem;
+
#[cfg(feature = "tracing")]
use tracing::info_span;
@@ -69,7 +76,7 @@ impl Pipeline {
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
- quads: &quad::Layer,
+ quads: &Batch,
transformation: Transformation,
scale: f32,
) {
@@ -87,7 +94,7 @@ impl Pipeline {
&'a self,
layer: usize,
bounds: Rectangle<u32>,
- quads: &quad::Layer,
+ quads: &Batch,
render_pass: &mut wgpu::RenderPass<'a>,
) {
if let Some(layer) = self.layers.get(layer) {
@@ -106,9 +113,9 @@ impl Pipeline {
let mut solid_offset = 0;
let mut gradient_offset = 0;
- for (quad_order, count) in quads.ordering() {
+ for (quad_order, count) in &quads.order {
match quad_order {
- quad::Order::Solid => {
+ Order::Solid => {
render_pass.set_pipeline(&self.solid.pipeline);
layer.solid.draw(
&layer.constants,
@@ -117,7 +124,7 @@ impl Pipeline {
);
solid_offset += count;
}
- quad::Order::Gradient => {
+ Order::Gradient => {
render_pass.set_pipeline(&self.gradient.pipeline);
layer.gradient.draw(
&layer.constants,
@@ -177,7 +184,7 @@ impl Layer {
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
- quads: &quad::Layer,
+ quads: &Batch,
transformation: Transformation,
scale: f32,
) {
@@ -192,303 +199,122 @@ impl Layer {
bytemuck::bytes_of(&uniforms),
);
- let solids = quads.solids();
- let gradients = quads.gradients();
+ let _ = self.solid.instances.resize(device, quads.solids.len());
+ let _ = self
+ .gradient
+ .instances
+ .resize(device, quads.gradients.len());
+
+ let _ = self.solid.instances.write(queue, 0, &quads.solids);
+ let _ = self.gradient.instances.write(queue, 0, &quads.gradients);
- let _ = self.solid.instances.resize(device, solids.len());
- let _ = self.gradient.instances.resize(device, gradients.len());
- let _ = self.solid.instances.write(queue, 0, solids);
- self.solid.instance_count = solids.len();
- let _ = self.gradient.instances.write(queue, 0, gradients);
- self.gradient.instance_count = gradients.len();
+ self.solid.instance_count = quads.solids.len();
+ self.gradient.instance_count = quads.gradients.len();
}
}
-mod solid {
- use crate::layer::quad;
- use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES};
- use crate::Buffer;
- use std::ops::Range;
-
- #[derive(Debug)]
- pub struct Pipeline {
- pub pipeline: wgpu::RenderPipeline,
- }
+/// The properties of a quad.
+#[derive(Clone, Copy, Debug, Pod, Zeroable)]
+#[repr(C)]
+pub struct Quad {
+ /// The position of the [`Quad`].
+ pub position: [f32; 2],
- #[derive(Debug)]
- pub struct Layer {
- pub instances: Buffer<quad::Solid>,
- pub instance_count: usize,
- }
+ /// The size of the [`Quad`].
+ pub size: [f32; 2],
- impl Layer {
- pub fn new(device: &wgpu::Device) -> Self {
- let instances = Buffer::new(
- device,
- "iced_wgpu.quad.solid.buffer",
- INITIAL_INSTANCES,
- wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
- );
+ /// The border color of the [`Quad`], in __linear RGB__.
+ pub border_color: [f32; 4],
- Self {
- instances,
- instance_count: 0,
- }
- }
+ /// The border radii of the [`Quad`].
+ pub border_radius: [f32; 4],
- pub fn draw<'a>(
- &'a self,
- constants: &'a wgpu::BindGroup,
- render_pass: &mut wgpu::RenderPass<'a>,
- range: Range<usize>,
- ) {
- #[cfg(feature = "tracing")]
- let _ = tracing::info_span!("Wgpu::Quad::Solid", "DRAW").entered();
-
- render_pass.set_bind_group(0, constants, &[]);
- render_pass.set_vertex_buffer(1, self.instances.slice(..));
-
- render_pass.draw_indexed(
- 0..INDICES.len() as u32,
- 0,
- range.start as u32..range.end as u32,
- );
- }
- }
+ /// The border width of the [`Quad`].
+ pub border_width: f32,
+}
- impl Pipeline {
- pub fn new(
- device: &wgpu::Device,
- format: wgpu::TextureFormat,
- constants_layout: &wgpu::BindGroupLayout,
- ) -> Self {
- let layout = device.create_pipeline_layout(
- &wgpu::PipelineLayoutDescriptor {
- label: Some("iced_wgpu.quad.solid.pipeline"),
- push_constant_ranges: &[],
- bind_group_layouts: &[constants_layout],
- },
- );
+/// A group of [`Quad`]s rendered together.
+#[derive(Default, Debug)]
+pub struct Batch {
+ /// The solid quads of the [`Layer`].
+ solids: Vec<Solid>,
- let shader =
- device.create_shader_module(wgpu::ShaderModuleDescriptor {
- label: Some("iced_wgpu.quad.solid.shader"),
- source: wgpu::ShaderSource::Wgsl(
- std::borrow::Cow::Borrowed(include_str!(
- "shader/quad.wgsl"
- )),
- ),
- });
+ /// The gradient quads of the [`Layer`].
+ gradients: Vec<Gradient>,
- let pipeline = device.create_render_pipeline(
- &wgpu::RenderPipelineDescriptor {
- label: Some("iced_wgpu.quad.solid.pipeline"),
- layout: Some(&layout),
- vertex: wgpu::VertexState {
- module: &shader,
- entry_point: "solid_vs_main",
- buffers: &[
- Vertex::buffer_layout(),
- wgpu::VertexBufferLayout {
- array_stride: std::mem::size_of::<quad::Solid>()
- as u64,
- step_mode: wgpu::VertexStepMode::Instance,
- attributes: &wgpu::vertex_attr_array!(
- // Color
- 1 => Float32x4,
- // Position
- 2 => Float32x2,
- // Size
- 3 => Float32x2,
- // Border color
- 4 => Float32x4,
- // Border radius
- 5 => Float32x4,
- // Border width
- 6 => Float32,
- ),
- },
- ],
- },
- fragment: Some(wgpu::FragmentState {
- module: &shader,
- entry_point: "solid_fs_main",
- targets: &color_target_state(format),
- }),
- primitive: wgpu::PrimitiveState {
- topology: wgpu::PrimitiveTopology::TriangleList,
- front_face: wgpu::FrontFace::Cw,
- ..Default::default()
- },
- depth_stencil: None,
- multisample: wgpu::MultisampleState {
- count: 1,
- mask: !0,
- alpha_to_coverage_enabled: false,
- },
- multiview: None,
- },
- );
+ /// The quad order of the [`Layer`]; stored as a tuple of the quad type & its count.
+ order: Vec<(Order, usize)>,
- Self { pipeline }
- }
- }
+ /// The last index of quad ordering.
+ index: usize,
}
-mod gradient {
- use crate::layer::quad;
- use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES};
- use crate::Buffer;
- use std::ops::Range;
-
- #[derive(Debug)]
- pub struct Pipeline {
- pub pipeline: wgpu::RenderPipeline,
- }
-
- #[derive(Debug)]
- pub struct Layer {
- pub instances: Buffer<quad::Gradient>,
- pub instance_count: usize,
+impl Batch {
+ /// Returns true if there are no quads of any type in [`Quads`].
+ pub fn is_empty(&self) -> bool {
+ self.solids.is_empty() && self.gradients.is_empty()
}
- impl Layer {
- pub fn new(device: &wgpu::Device) -> Self {
- let instances = Buffer::new(
- device,
- "iced_wgpu.quad.gradient.buffer",
- INITIAL_INSTANCES,
- wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
- );
+ /// Adds a [`Quad`] with the provided `Background` type to the quad [`Layer`].
+ pub fn add(&mut self, quad: Quad, background: &Background) {
+ let quad_order = match background {
+ Background::Color(color) => {
+ self.solids.push(Solid {
+ color: color.into_linear(),
+ quad,
+ });
- Self {
- instances,
- instance_count: 0,
+ Order::Solid
}
- }
-
- pub fn draw<'a>(
- &'a self,
- constants: &'a wgpu::BindGroup,
- render_pass: &mut wgpu::RenderPass<'a>,
- range: Range<usize>,
- ) {
- #[cfg(feature = "tracing")]
- let _ =
- tracing::info_span!("Wgpu::Quad::Gradient", "DRAW").entered();
-
- render_pass.set_bind_group(0, constants, &[]);
- render_pass.set_vertex_buffer(1, self.instances.slice(..));
-
- render_pass.draw_indexed(
- 0..INDICES.len() as u32,
- 0,
- range.start as u32..range.end as u32,
- );
- }
- }
-
- impl Pipeline {
- pub fn new(
- device: &wgpu::Device,
- format: wgpu::TextureFormat,
- constants_layout: &wgpu::BindGroupLayout,
- ) -> Self {
- let layout = device.create_pipeline_layout(
- &wgpu::PipelineLayoutDescriptor {
- label: Some("iced_wgpu.quad.gradient.pipeline"),
- push_constant_ranges: &[],
- bind_group_layouts: &[constants_layout],
- },
- );
-
- let shader =
- device.create_shader_module(wgpu::ShaderModuleDescriptor {
- label: Some("iced_wgpu.quad.gradient.shader"),
- source: wgpu::ShaderSource::Wgsl(
- std::borrow::Cow::Borrowed(include_str!(
- "shader/quad.wgsl"
- )),
+ Background::Gradient(gradient) => {
+ let quad = Gradient {
+ gradient: graphics::gradient::pack(
+ gradient,
+ Rectangle::new(quad.position.into(), quad.size.into()),
),
- });
+ quad,
+ };
- let pipeline =
- device.create_render_pipeline(
- &wgpu::RenderPipelineDescriptor {
- label: Some("iced_wgpu.quad.gradient.pipeline"),
- layout: Some(&layout),
- vertex: wgpu::VertexState {
- module: &shader,
- entry_point: "gradient_vs_main",
- buffers: &[
- Vertex::buffer_layout(),
- wgpu::VertexBufferLayout {
- array_stride: std::mem::size_of::<
- quad::Gradient,
- >(
- )
- as u64,
- step_mode: wgpu::VertexStepMode::Instance,
- attributes: &wgpu::vertex_attr_array!(
- // Color 1
- 1 => Float32x4,
- // Color 2
- 2 => Float32x4,
- // Color 3
- 3 => Float32x4,
- // Color 4
- 4 => Float32x4,
- // Color 5
- 5 => Float32x4,
- // Color 6
- 6 => Float32x4,
- // Color 7
- 7 => Float32x4,
- // Color 8
- 8 => Float32x4,
- // Offsets 1-4
- 9 => Float32x4,
- // Offsets 5-8
- 10 => Float32x4,
- // Direction
- 11 => Float32x4,
- // Position & Scale
- 12 => Float32x4,
- // Border color
- 13 => Float32x4,
- // Border radius
- 14 => Float32x4,
- // Border width
- 15 => Float32
- ),
- },
- ],
- },
- fragment: Some(wgpu::FragmentState {
- module: &shader,
- entry_point: "gradient_fs_main",
- targets: &color_target_state(format),
- }),
- primitive: wgpu::PrimitiveState {
- topology: wgpu::PrimitiveTopology::TriangleList,
- front_face: wgpu::FrontFace::Cw,
- ..Default::default()
- },
- depth_stencil: None,
- multisample: wgpu::MultisampleState {
- count: 1,
- mask: !0,
- alpha_to_coverage_enabled: false,
- },
- multiview: None,
- },
- );
+ self.gradients.push(quad);
+ Order::Gradient
+ }
+ };
- Self { pipeline }
+ match (self.order.get_mut(self.index), quad_order) {
+ (Some((quad_order, count)), Order::Solid) => match quad_order {
+ Order::Solid => {
+ *count += 1;
+ }
+ Order::Gradient => {
+ self.order.push((Order::Solid, 1));
+ self.index += 1;
+ }
+ },
+ (Some((quad_order, count)), Order::Gradient) => match quad_order {
+ Order::Solid => {
+ self.order.push((Order::Gradient, 1));
+ self.index += 1;
+ }
+ Order::Gradient => {
+ *count += 1;
+ }
+ },
+ (None, _) => {
+ self.order.push((quad_order, 1));
+ }
}
}
}
+#[derive(Debug, Copy, Clone)]
+/// The identifier of a quad, used for ordering.
+enum Order {
+ /// A solid quad
+ Solid,
+ /// A gradient quad
+ Gradient,
+}
+
fn color_target_state(
format: wgpu::TextureFormat,
) -> [Option<wgpu::ColorTargetState>; 1] {
diff --git a/wgpu/src/quad/gradient.rs b/wgpu/src/quad/gradient.rs
new file mode 100644
index 00000000..2729afdf
--- /dev/null
+++ b/wgpu/src/quad/gradient.rs
@@ -0,0 +1,161 @@
+use crate::graphics::gradient;
+use crate::quad::{self, Quad};
+use crate::Buffer;
+
+use bytemuck::{Pod, Zeroable};
+use std::ops::Range;
+
+/// A quad filled with interpolated colors.
+#[derive(Clone, Copy, Debug)]
+#[repr(C)]
+pub struct Gradient {
+ /// The background gradient data of the quad.
+ pub gradient: gradient::Packed,
+
+ /// The [`Quad`] data of the [`Gradient`].
+ pub quad: Quad,
+}
+
+#[allow(unsafe_code)]
+unsafe impl Pod for Gradient {}
+
+#[allow(unsafe_code)]
+unsafe impl Zeroable for Gradient {}
+
+#[derive(Debug)]
+pub struct Pipeline {
+ pub pipeline: wgpu::RenderPipeline,
+}
+
+#[derive(Debug)]
+pub struct Layer {
+ pub instances: Buffer<Gradient>,
+ pub instance_count: usize,
+}
+
+impl Layer {
+ pub fn new(device: &wgpu::Device) -> Self {
+ let instances = Buffer::new(
+ device,
+ "iced_wgpu.quad.gradient.buffer",
+ quad::INITIAL_INSTANCES,
+ wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
+ );
+
+ Self {
+ instances,
+ instance_count: 0,
+ }
+ }
+
+ pub fn draw<'a>(
+ &'a self,
+ constants: &'a wgpu::BindGroup,
+ render_pass: &mut wgpu::RenderPass<'a>,
+ range: Range<usize>,
+ ) {
+ #[cfg(feature = "tracing")]
+ let _ = tracing::info_span!("Wgpu::Quad::Gradient", "DRAW").entered();
+
+ render_pass.set_bind_group(0, constants, &[]);
+ render_pass.set_vertex_buffer(1, self.instances.slice(..));
+
+ render_pass.draw_indexed(
+ 0..quad::INDICES.len() as u32,
+ 0,
+ range.start as u32..range.end as u32,
+ );
+ }
+}
+
+impl Pipeline {
+ pub fn new(
+ device: &wgpu::Device,
+ format: wgpu::TextureFormat,
+ constants_layout: &wgpu::BindGroupLayout,
+ ) -> Self {
+ let layout =
+ device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
+ label: Some("iced_wgpu.quad.gradient.pipeline"),
+ push_constant_ranges: &[],
+ bind_group_layouts: &[constants_layout],
+ });
+
+ let shader =
+ device.create_shader_module(wgpu::ShaderModuleDescriptor {
+ label: Some("iced_wgpu.quad.gradient.shader"),
+ source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
+ include_str!("../shader/quad.wgsl"),
+ )),
+ });
+
+ let pipeline =
+ device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
+ label: Some("iced_wgpu.quad.gradient.pipeline"),
+ layout: Some(&layout),
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "gradient_vs_main",
+ buffers: &[
+ quad::Vertex::buffer_layout(),
+ wgpu::VertexBufferLayout {
+ array_stride: std::mem::size_of::<Gradient>()
+ as u64,
+ step_mode: wgpu::VertexStepMode::Instance,
+ attributes: &wgpu::vertex_attr_array!(
+ // Color 1
+ 1 => Float32x4,
+ // Color 2
+ 2 => Float32x4,
+ // Color 3
+ 3 => Float32x4,
+ // Color 4
+ 4 => Float32x4,
+ // Color 5
+ 5 => Float32x4,
+ // Color 6
+ 6 => Float32x4,
+ // Color 7
+ 7 => Float32x4,
+ // Color 8
+ 8 => Float32x4,
+ // Offsets 1-4
+ 9 => Float32x4,
+ // Offsets 5-8
+ 10 => Float32x4,
+ // Direction
+ 11 => Float32x4,
+ // Position & Scale
+ 12 => Float32x4,
+ // Border color
+ 13 => Float32x4,
+ // Border radius
+ 14 => Float32x4,
+ // Border width
+ 15 => Float32
+ ),
+ },
+ ],
+ },
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "gradient_fs_main",
+ targets: &quad::color_target_state(format),
+ }),
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
+ front_face: wgpu::FrontFace::Cw,
+ ..Default::default()
+ },
+ depth_stencil: None,
+ multisample: wgpu::MultisampleState {
+ count: 1,
+ mask: !0,
+ alpha_to_coverage_enabled: false,
+ },
+ multiview: None,
+ });
+
+ Self { pipeline }
+ }
+}
diff --git a/wgpu/src/quad/solid.rs b/wgpu/src/quad/solid.rs
new file mode 100644
index 00000000..3540ce3a
--- /dev/null
+++ b/wgpu/src/quad/solid.rs
@@ -0,0 +1,136 @@
+use crate::quad::{self, Quad};
+use crate::Buffer;
+
+use bytemuck::{Pod, Zeroable};
+use std::ops::Range;
+
+/// A quad filled with a solid color.
+#[derive(Clone, Copy, Debug, Pod, Zeroable)]
+#[repr(C)]
+pub struct Solid {
+ /// The background color data of the quad.
+ pub color: [f32; 4],
+
+ /// The [`Quad`] data of the [`Solid`].
+ pub quad: Quad,
+}
+
+#[derive(Debug)]
+pub struct Pipeline {
+ pub pipeline: wgpu::RenderPipeline,
+}
+
+#[derive(Debug)]
+pub struct Layer {
+ pub instances: Buffer<quad::Solid>,
+ pub instance_count: usize,
+}
+
+impl Layer {
+ pub fn new(device: &wgpu::Device) -> Self {
+ let instances = Buffer::new(
+ device,
+ "iced_wgpu.quad.solid.buffer",
+ quad::INITIAL_INSTANCES,
+ wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
+ );
+
+ Self {
+ instances,
+ instance_count: 0,
+ }
+ }
+
+ pub fn draw<'a>(
+ &'a self,
+ constants: &'a wgpu::BindGroup,
+ render_pass: &mut wgpu::RenderPass<'a>,
+ range: Range<usize>,
+ ) {
+ #[cfg(feature = "tracing")]
+ let _ = tracing::info_span!("Wgpu::Quad::Solid", "DRAW").entered();
+
+ render_pass.set_bind_group(0, constants, &[]);
+ render_pass.set_vertex_buffer(1, self.instances.slice(..));
+
+ render_pass.draw_indexed(
+ 0..quad::INDICES.len() as u32,
+ 0,
+ range.start as u32..range.end as u32,
+ );
+ }
+}
+
+impl Pipeline {
+ pub fn new(
+ device: &wgpu::Device,
+ format: wgpu::TextureFormat,
+ constants_layout: &wgpu::BindGroupLayout,
+ ) -> Self {
+ let layout =
+ device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
+ label: Some("iced_wgpu.quad.solid.pipeline"),
+ push_constant_ranges: &[],
+ bind_group_layouts: &[constants_layout],
+ });
+
+ let shader =
+ device.create_shader_module(wgpu::ShaderModuleDescriptor {
+ label: Some("iced_wgpu.quad.solid.shader"),
+ source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
+ include_str!("../shader/quad.wgsl"),
+ )),
+ });
+
+ let pipeline =
+ device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
+ label: Some("iced_wgpu.quad.solid.pipeline"),
+ layout: Some(&layout),
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "solid_vs_main",
+ buffers: &[
+ quad::Vertex::buffer_layout(),
+ wgpu::VertexBufferLayout {
+ array_stride: std::mem::size_of::<quad::Solid>()
+ as u64,
+ step_mode: wgpu::VertexStepMode::Instance,
+ attributes: &wgpu::vertex_attr_array!(
+ // Color
+ 1 => Float32x4,
+ // Position
+ 2 => Float32x2,
+ // Size
+ 3 => Float32x2,
+ // Border color
+ 4 => Float32x4,
+ // Border radius
+ 5 => Float32x4,
+ // Border width
+ 6 => Float32,
+ ),
+ },
+ ],
+ },
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "solid_fs_main",
+ targets: &quad::color_target_state(format),
+ }),
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
+ front_face: wgpu::FrontFace::Cw,
+ ..Default::default()
+ },
+ depth_stencil: None,
+ multisample: wgpu::MultisampleState {
+ count: 1,
+ mask: !0,
+ alpha_to_coverage_enabled: false,
+ },
+ multiview: None,
+ });
+
+ Self { pipeline }
+ }
+}