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-rw-r--r--core/src/rectangle.rs13
-rw-r--r--native/src/renderer/windowed.rs9
-rw-r--r--wgpu/src/renderer.rs53
-rw-r--r--wgpu/src/renderer/target.rs16
-rw-r--r--wgpu/src/transformation.rs5
-rw-r--r--winit/src/application.rs74
6 files changed, 112 insertions, 58 deletions
diff --git a/core/src/rectangle.rs b/core/src/rectangle.rs
index 95c2570c..c3191677 100644
--- a/core/src/rectangle.rs
+++ b/core/src/rectangle.rs
@@ -28,3 +28,16 @@ impl Rectangle<f32> {
&& point.y <= self.y + self.height
}
}
+
+impl std::ops::Mul<f32> for Rectangle<u32> {
+ type Output = Self;
+
+ fn mul(self, scale: f32) -> Self {
+ Self {
+ x: (self.x as f32 * scale).round() as u32,
+ y: (self.y as f32 * scale).round() as u32,
+ width: (self.width as f32 * scale).round() as u32,
+ height: (self.height as f32 * scale).round() as u32,
+ }
+ }
+}
diff --git a/native/src/renderer/windowed.rs b/native/src/renderer/windowed.rs
index 6e4ae611..6d0419d2 100644
--- a/native/src/renderer/windowed.rs
+++ b/native/src/renderer/windowed.rs
@@ -22,8 +22,15 @@ pub trait Target {
window: &W,
width: u16,
height: u16,
+ dpi: f32,
renderer: &Self::Renderer,
) -> Self;
- fn resize(&mut self, width: u16, height: u16, renderer: &Self::Renderer);
+ fn resize(
+ &mut self,
+ width: u16,
+ height: u16,
+ dpi: f32,
+ renderer: &Self::Renderer,
+ );
}
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs
index 060f07a3..7ac74e93 100644
--- a/wgpu/src/renderer.rs
+++ b/wgpu/src/renderer.rs
@@ -98,6 +98,7 @@ impl Renderer {
log::debug!("Drawing");
let (width, height) = target.dimensions();
+ let dpi = target.dpi();
let transformation = target.transformation();
let frame = target.next_frame();
@@ -137,7 +138,7 @@ impl Renderer {
self.draw_overlay(overlay, &mut layers);
for layer in layers {
- self.flush(transformation, &layer, &mut encoder, &frame.view);
+ self.flush(dpi, transformation, &layer, &mut encoder, &frame.view);
}
self.queue.submit(&[encoder.finish()]);
@@ -190,7 +191,10 @@ impl Renderer {
layer.text.push(Section {
text: &content,
- screen_position: (x, y),
+ screen_position: (
+ x - layer.offset.x as f32,
+ y - layer.offset.y as f32,
+ ),
bounds: (bounds.width, bounds.height),
scale: wgpu_glyph::Scale { x: *size, y: *size },
color: color.into_linear(),
@@ -225,6 +229,7 @@ impl Renderer {
background,
border_radius,
} => {
+ // TODO: Move some of this computations to the GPU (?)
layer.quads.push(Quad {
position: [
bounds.x - layer.offset.x as f32,
@@ -234,7 +239,7 @@ impl Renderer {
color: match background {
Background::Color(color) => color.into_linear(),
},
- border_radius: u32::from(*border_radius),
+ border_radius: *border_radius as u32,
});
}
Primitive::Image { path, bounds } => {
@@ -308,16 +313,13 @@ impl Renderer {
fn flush(
&mut self,
+ dpi: f32,
transformation: Transformation,
layer: &Layer,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
) {
- let translated = transformation
- * Transformation::translate(
- -(layer.offset.x as f32),
- -(layer.offset.y as f32),
- );
+ let bounds = layer.bounds * dpi;
if layer.quads.len() > 0 {
self.quad_pipeline.draw(
@@ -325,18 +327,25 @@ impl Renderer {
encoder,
&layer.quads,
transformation,
- layer.bounds,
+ bounds,
target,
);
}
if layer.images.len() > 0 {
+ let translated = transformation
+ * Transformation::scale(dpi, dpi)
+ * Transformation::translate(
+ -(layer.offset.x as f32),
+ -(layer.offset.y as f32),
+ );
+
self.image_pipeline.draw(
&mut self.device,
encoder,
&layer.images,
translated,
- layer.bounds,
+ bounds,
target,
);
}
@@ -345,6 +354,20 @@ impl Renderer {
let mut glyph_brush = self.glyph_brush.borrow_mut();
for text in layer.text.iter() {
+ // Target physical coordinates directly to avoid blurry text
+ let text = Section {
+ screen_position: (
+ text.screen_position.0 * dpi,
+ text.screen_position.1 * dpi,
+ ),
+ bounds: (text.bounds.0 * dpi, text.bounds.1 * dpi),
+ scale: wgpu_glyph::Scale {
+ x: text.scale.x * dpi,
+ y: text.scale.y * dpi,
+ },
+ ..*text
+ };
+
glyph_brush.queue(text);
}
@@ -353,12 +376,12 @@ impl Renderer {
&mut self.device,
encoder,
target,
- translated.into(),
+ transformation.into(),
wgpu_glyph::Region {
- x: layer.bounds.x,
- y: layer.bounds.y,
- width: layer.bounds.width,
- height: layer.bounds.height,
+ x: bounds.x,
+ y: bounds.y,
+ width: bounds.width,
+ height: bounds.height,
},
)
.expect("Draw text");
diff --git a/wgpu/src/renderer/target.rs b/wgpu/src/renderer/target.rs
index d9d05bf0..eeeb629a 100644
--- a/wgpu/src/renderer/target.rs
+++ b/wgpu/src/renderer/target.rs
@@ -6,6 +6,7 @@ pub struct Target {
surface: wgpu::Surface,
width: u16,
height: u16,
+ dpi: f32,
transformation: Transformation,
swap_chain: wgpu::SwapChain,
}
@@ -15,6 +16,10 @@ impl Target {
(self.width, self.height)
}
+ pub fn dpi(&self) -> f32 {
+ self.dpi
+ }
+
pub fn transformation(&self) -> Transformation {
self.transformation
}
@@ -31,6 +36,7 @@ impl iced_native::renderer::Target for Target {
window: &W,
width: u16,
height: u16,
+ dpi: f32,
renderer: &Renderer,
) -> Target {
let surface = wgpu::Surface::create(window);
@@ -41,14 +47,22 @@ impl iced_native::renderer::Target for Target {
surface,
width,
height,
+ dpi,
transformation: Transformation::orthographic(width, height),
swap_chain,
}
}
- fn resize(&mut self, width: u16, height: u16, renderer: &Renderer) {
+ fn resize(
+ &mut self,
+ width: u16,
+ height: u16,
+ dpi: f32,
+ renderer: &Renderer,
+ ) {
self.width = width;
self.height = height;
+ self.dpi = dpi;
self.transformation = Transformation::orthographic(width, height);
self.swap_chain =
new_swap_chain(&self.surface, width, height, &renderer.device);
diff --git a/wgpu/src/transformation.rs b/wgpu/src/transformation.rs
index b0d14cc8..52165387 100644
--- a/wgpu/src/transformation.rs
+++ b/wgpu/src/transformation.rs
@@ -26,6 +26,11 @@ impl Transformation {
pub fn translate(x: f32, y: f32) -> Transformation {
Transformation(Mat4::from_translation(Vec3::new(x, y, 0.0)))
}
+
+ /// Creates a scale transformation.
+ pub fn scale(x: f32, y: f32) -> Transformation {
+ Transformation(Mat4::from_scale(Vec3::new(x, y, 0.0)))
+ }
}
impl Mul for Transformation {
diff --git a/winit/src/application.rs b/winit/src/application.rs
index 5d1aae38..3b908189 100644
--- a/winit/src/application.rs
+++ b/winit/src/application.rs
@@ -38,20 +38,19 @@ pub trait Application {
.build(&event_loop)
.expect("Open window");
- let mut size: Size = window
- .inner_size()
- .to_physical(window.hidpi_factor())
- .into();
- let mut new_size: Option<Size> = None;
+ let dpi = window.hidpi_factor();
+ let mut size = window.inner_size();
+ let mut new_size: Option<winit::dpi::LogicalSize> = None;
let mut renderer = Self::Renderer::new();
- let mut target = <Self::Renderer as Windowed>::Target::new(
- &window,
- size.width,
- size.height,
- &renderer,
- );
+ let mut target = {
+ let (width, height) = to_physical(size, dpi);
+
+ <Self::Renderer as Windowed>::Target::new(
+ &window, width, height, dpi as f32, &renderer,
+ )
+ };
debug.layout_started();
let user_interface = UserInterface::build(
@@ -134,7 +133,15 @@ pub trait Application {
debug.render_started();
if let Some(new_size) = new_size.take() {
- target.resize(new_size.width, new_size.height, &renderer);
+ let dpi = window.hidpi_factor();
+ let (width, height) = to_physical(new_size, dpi);
+
+ target.resize(
+ width,
+ height,
+ window.hidpi_factor() as f32,
+ &renderer,
+ );
size = new_size;
}
@@ -160,13 +167,9 @@ pub trait Application {
..
} => match window_event {
WindowEvent::CursorMoved { position, .. } => {
- // TODO: Remove when renderer supports HiDPI
- let physical_position =
- position.to_physical(window.hidpi_factor());
-
events.push(Event::Mouse(mouse::Event::CursorMoved {
- x: physical_position.x as f32,
- y: physical_position.y as f32,
+ x: position.x as f32,
+ y: position.y as f32,
}));
}
WindowEvent::MouseInput { button, state, .. } => {
@@ -190,15 +193,11 @@ pub trait Application {
));
}
winit::event::MouseScrollDelta::PixelDelta(position) => {
- // TODO: Remove when renderer supports HiDPI
- let physical_position =
- position.to_physical(window.hidpi_factor());
-
events.push(Event::Mouse(
mouse::Event::WheelScrolled {
delta: mouse::ScrollDelta::Pixels {
- x: physical_position.x as f32,
- y: physical_position.y as f32,
+ x: position.x as f32,
+ y: position.y as f32,
},
},
));
@@ -235,8 +234,7 @@ pub trait Application {
*control_flow = ControlFlow::Exit;
}
WindowEvent::Resized(size) => {
- new_size =
- Some(size.to_physical(window.hidpi_factor()).into());
+ new_size = Some(size.into());
log::debug!("Resized: {:?}", new_size);
}
@@ -249,24 +247,18 @@ pub trait Application {
}
}
-#[derive(Debug, Clone, Copy, Eq, PartialEq)]
-struct Size {
- width: u16,
- height: u16,
-}
+fn to_physical(size: winit::dpi::LogicalSize, dpi: f64) -> (u16, u16) {
+ let physical_size = size.to_physical(dpi);
-impl From<winit::dpi::PhysicalSize> for Size {
- fn from(physical_size: winit::dpi::PhysicalSize) -> Self {
- Self {
- width: physical_size.width.round() as u16,
- height: physical_size.height.round() as u16,
- }
- }
+ (
+ physical_size.width.round() as u16,
+ physical_size.height.round() as u16,
+ )
}
fn document<'a, Application>(
application: &'a mut Application,
- size: Size,
+ size: winit::dpi::LogicalSize,
debug: &mut Debug,
) -> Element<'a, Application::Message, Application::Renderer>
where
@@ -278,8 +270,8 @@ where
debug.view_finished();
Column::new()
- .width(Length::Units(size.width))
- .height(Length::Units(size.height))
+ .width(Length::Units(size.width.round() as u16))
+ .height(Length::Units(size.height.round() as u16))
.push(view)
.into()
}