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-rw-r--r--examples/bezier_tool/src/main.rs5
-rw-r--r--examples/clock/src/main.rs5
-rw-r--r--examples/solar_system/src/main.rs5
-rw-r--r--src/application.rs5
-rw-r--r--src/settings.rs9
-rw-r--r--wgpu/src/lib.rs2
-rw-r--r--wgpu/src/renderer.rs9
-rw-r--r--wgpu/src/settings.rs22
-rw-r--r--wgpu/src/shader/blit.frag12
-rw-r--r--wgpu/src/shader/blit.frag.spvbin0 -> 684 bytes
-rw-r--r--wgpu/src/shader/blit.vert26
-rw-r--r--wgpu/src/shader/blit.vert.spvbin0 -> 1384 bytes
-rw-r--r--wgpu/src/shader/image.vert24
-rw-r--r--wgpu/src/triangle.rs233
-rw-r--r--wgpu/src/triangle/msaa.rs255
15 files changed, 539 insertions, 73 deletions
diff --git a/examples/bezier_tool/src/main.rs b/examples/bezier_tool/src/main.rs
index efdb3924..023eb0f7 100644
--- a/examples/bezier_tool/src/main.rs
+++ b/examples/bezier_tool/src/main.rs
@@ -286,7 +286,10 @@ use iced::{
};
pub fn main() {
- Example::run(Settings::default())
+ Example::run(Settings {
+ antialiasing: true,
+ ..Settings::default()
+ });
}
#[derive(Default)]
diff --git a/examples/clock/src/main.rs b/examples/clock/src/main.rs
index 0a70709f..f7fb6f2d 100644
--- a/examples/clock/src/main.rs
+++ b/examples/clock/src/main.rs
@@ -4,7 +4,10 @@ use iced::{
};
pub fn main() {
- Clock::run(Settings::default())
+ Clock::run(Settings {
+ antialiasing: true,
+ ..Settings::default()
+ })
}
struct Clock {
diff --git a/examples/solar_system/src/main.rs b/examples/solar_system/src/main.rs
index d05acf84..9e7dba2f 100644
--- a/examples/solar_system/src/main.rs
+++ b/examples/solar_system/src/main.rs
@@ -14,7 +14,10 @@ use iced::{
use std::time::Instant;
pub fn main() {
- SolarSystem::run(Settings::default())
+ SolarSystem::run(Settings {
+ antialiasing: true,
+ ..Settings::default()
+ })
}
struct SolarSystem {
diff --git a/src/application.rs b/src/application.rs
index 0a4b6d9e..1b73101a 100644
--- a/src/application.rs
+++ b/src/application.rs
@@ -178,6 +178,11 @@ pub trait Application: Sized {
_settings.into(),
iced_wgpu::Settings {
default_font: _settings.default_font,
+ antialiasing: if _settings.antialiasing {
+ Some(iced_wgpu::settings::MSAA::X4)
+ } else {
+ None
+ },
},
);
diff --git a/src/settings.rs b/src/settings.rs
index 77c7e0b9..f70e577f 100644
--- a/src/settings.rs
+++ b/src/settings.rs
@@ -16,6 +16,15 @@ pub struct Settings {
/// If `None` is provided, a default system font will be chosen.
// TODO: Add `name` for web compatibility
pub default_font: Option<&'static [u8]>,
+
+ /// If set to true, the renderer will try to use antialiasing for some
+ /// primitives.
+ ///
+ /// Enabling it can produce a smoother result in some widgets, like the
+ /// `Canvas`, at a performance cost.
+ ///
+ /// By default, it is disabled.
+ pub antialiasing: bool,
}
#[cfg(not(target_arch = "wasm32"))]
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs
index d38e2a31..90d28353 100644
--- a/wgpu/src/lib.rs
+++ b/wgpu/src/lib.rs
@@ -25,6 +25,7 @@
#![forbid(unsafe_code)]
#![forbid(rust_2018_idioms)]
pub mod defaults;
+pub mod settings;
pub mod triangle;
pub mod widget;
pub mod window;
@@ -33,7 +34,6 @@ mod image;
mod primitive;
mod quad;
mod renderer;
-mod settings;
mod target;
mod text;
mod transformation;
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs
index 25b2e99a..29adcfb6 100644
--- a/wgpu/src/renderer.rs
+++ b/wgpu/src/renderer.rs
@@ -51,7 +51,8 @@ impl Renderer {
let text_pipeline = text::Pipeline::new(device, settings.default_font);
let quad_pipeline = quad::Pipeline::new(device);
let image_pipeline = crate::image::Pipeline::new(device);
- let triangle_pipeline = triangle::Pipeline::new(device);
+ let triangle_pipeline =
+ triangle::Pipeline::new(device, settings.antialiasing);
Self {
quad_pipeline,
@@ -105,6 +106,8 @@ impl Renderer {
&layer,
encoder,
target.texture,
+ width,
+ height,
);
}
@@ -308,6 +311,8 @@ impl Renderer {
layer: &Layer<'_>,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
+ target_width: u32,
+ target_height: u32,
) {
let bounds = layer.bounds * scale_factor;
@@ -323,6 +328,8 @@ impl Renderer {
device,
encoder,
target,
+ target_width,
+ target_height,
translated,
&layer.meshes,
bounds,
diff --git a/wgpu/src/settings.rs b/wgpu/src/settings.rs
index dbe81830..c8a0cadf 100644
--- a/wgpu/src/settings.rs
+++ b/wgpu/src/settings.rs
@@ -7,4 +7,26 @@ pub struct Settings {
///
/// If `None` is provided, a default system font will be chosen.
pub default_font: Option<&'static [u8]>,
+
+ /// The antialiasing strategy that will be used for triangle primitives.
+ pub antialiasing: Option<MSAA>,
+}
+
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
+pub enum MSAA {
+ X2,
+ X4,
+ X8,
+ X16,
+}
+
+impl MSAA {
+ pub(crate) fn sample_count(&self) -> u32 {
+ match self {
+ MSAA::X2 => 2,
+ MSAA::X4 => 4,
+ MSAA::X8 => 8,
+ MSAA::X16 => 16,
+ }
+ }
}
diff --git a/wgpu/src/shader/blit.frag b/wgpu/src/shader/blit.frag
new file mode 100644
index 00000000..dfed960f
--- /dev/null
+++ b/wgpu/src/shader/blit.frag
@@ -0,0 +1,12 @@
+#version 450
+
+layout(location = 0) in vec2 v_Uv;
+
+layout(set = 0, binding = 0) uniform sampler u_Sampler;
+layout(set = 1, binding = 0) uniform texture2D u_Texture;
+
+layout(location = 0) out vec4 o_Color;
+
+void main() {
+ o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv);
+}
diff --git a/wgpu/src/shader/blit.frag.spv b/wgpu/src/shader/blit.frag.spv
new file mode 100644
index 00000000..2c5638b5
--- /dev/null
+++ b/wgpu/src/shader/blit.frag.spv
Binary files differ
diff --git a/wgpu/src/shader/blit.vert b/wgpu/src/shader/blit.vert
new file mode 100644
index 00000000..1c081b9e
--- /dev/null
+++ b/wgpu/src/shader/blit.vert
@@ -0,0 +1,26 @@
+#version 450
+
+layout(location = 0) out vec2 o_Uv;
+
+const vec2 positions[6] = vec2[6](
+ vec2(-1.0, -1.0),
+ vec2(-1.0, 1.0),
+ vec2(1.0, 1.0),
+ vec2(-1.0, -1.0),
+ vec2(1.0, -1.0),
+ vec2(1.0, 1.0)
+);
+
+const vec2 uvs[6] = vec2[6](
+ vec2(0.0, 0.0),
+ vec2(0.0, 1.0),
+ vec2(1.0, 1.0),
+ vec2(0.0, 0.0),
+ vec2(1.0, 0.0),
+ vec2(1.0, 1.0)
+);
+
+void main() {
+ o_Uv = uvs[gl_VertexIndex];
+ gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
+}
diff --git a/wgpu/src/shader/blit.vert.spv b/wgpu/src/shader/blit.vert.spv
new file mode 100644
index 00000000..ad697d48
--- /dev/null
+++ b/wgpu/src/shader/blit.vert.spv
Binary files differ
diff --git a/wgpu/src/shader/image.vert b/wgpu/src/shader/image.vert
deleted file mode 100644
index 688c2311..00000000
--- a/wgpu/src/shader/image.vert
+++ /dev/null
@@ -1,24 +0,0 @@
-#version 450
-
-layout(location = 0) in vec2 v_Pos;
-layout(location = 1) in vec2 i_Pos;
-layout(location = 2) in vec2 i_Scale;
-
-layout (set = 0, binding = 0) uniform Globals {
- mat4 u_Transform;
-};
-
-layout(location = 0) out vec2 o_Uv;
-
-void main() {
- o_Uv = v_Pos;
-
- mat4 i_Transform = mat4(
- vec4(i_Scale.x, 0.0, 0.0, 0.0),
- vec4(0.0, i_Scale.y, 0.0, 0.0),
- vec4(0.0, 0.0, 1.0, 0.0),
- vec4(i_Pos, 0.0, 1.0)
- );
-
- gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
-}
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 3cc1d3fb..9159b0a2 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -1,32 +1,82 @@
//! Draw meshes of triangles.
-use crate::Transformation;
+use crate::{settings, Transformation};
use iced_native::{Point, Rectangle};
use std::{mem, sync::Arc};
+mod msaa;
+
+const UNIFORM_BUFFER_SIZE: usize = 100;
+const VERTEX_BUFFER_SIZE: usize = 100_000;
+const INDEX_BUFFER_SIZE: usize = 100_000;
+
#[derive(Debug)]
pub(crate) struct Pipeline {
pipeline: wgpu::RenderPipeline,
+ blit: Option<msaa::Blit>,
constants: wgpu::BindGroup,
- constants_buffer: wgpu::Buffer,
+ uniforms_buffer: Buffer<Uniforms>,
+ vertex_buffer: Buffer<Vertex2D>,
+ index_buffer: Buffer<u32>,
+}
+
+#[derive(Debug)]
+struct Buffer<T> {
+ raw: wgpu::Buffer,
+ size: usize,
+ usage: wgpu::BufferUsage,
+ _type: std::marker::PhantomData<T>,
+}
+
+impl<T> Buffer<T> {
+ pub fn new(
+ device: &wgpu::Device,
+ size: usize,
+ usage: wgpu::BufferUsage,
+ ) -> Self {
+ let raw = device.create_buffer(&wgpu::BufferDescriptor {
+ size: (std::mem::size_of::<T>() * size) as u64,
+ usage,
+ });
+
+ Buffer {
+ raw,
+ size,
+ usage,
+ _type: std::marker::PhantomData,
+ }
+ }
+
+ pub fn ensure_capacity(&mut self, device: &wgpu::Device, size: usize) {
+ if self.size < size {
+ self.raw = device.create_buffer(&wgpu::BufferDescriptor {
+ size: (std::mem::size_of::<T>() * size) as u64,
+ usage: self.usage,
+ });
+
+ self.size = size;
+ }
+ }
}
impl Pipeline {
- pub fn new(device: &mut wgpu::Device) -> Pipeline {
+ pub fn new(
+ device: &mut wgpu::Device,
+ antialiasing: Option<settings::MSAA>,
+ ) -> Pipeline {
let constant_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
bindings: &[wgpu::BindGroupLayoutBinding {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
- ty: wgpu::BindingType::UniformBuffer { dynamic: false },
+ ty: wgpu::BindingType::UniformBuffer { dynamic: true },
}],
});
- let constants_buffer = device
- .create_buffer_mapped(
- 1,
- wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
- )
- .fill_from_slice(&[Uniforms::default()]);
+ let constants_buffer = Buffer::new(
+ device,
+ UNIFORM_BUFFER_SIZE,
+ wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
+ );
let constant_bind_group =
device.create_bind_group(&wgpu::BindGroupDescriptor {
@@ -34,7 +84,7 @@ impl Pipeline {
bindings: &[wgpu::Binding {
binding: 0,
resource: wgpu::BindingResource::Buffer {
- buffer: &constants_buffer,
+ buffer: &constants_buffer.raw,
range: 0..std::mem::size_of::<Uniforms>() as u64,
},
}],
@@ -110,15 +160,28 @@ impl Pipeline {
},
],
}],
- sample_count: 1,
+ sample_count: antialiasing
+ .map(|a| a.sample_count())
+ .unwrap_or(1),
sample_mask: !0,
alpha_to_coverage_enabled: false,
});
Pipeline {
pipeline,
+ blit: antialiasing.map(|a| msaa::Blit::new(device, a)),
constants: constant_bind_group,
- constants_buffer,
+ uniforms_buffer: constants_buffer,
+ vertex_buffer: Buffer::new(
+ device,
+ VERTEX_BUFFER_SIZE,
+ wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
+ ),
+ index_buffer: Buffer::new(
+ device,
+ INDEX_BUFFER_SIZE,
+ wgpu::BufferUsage::INDEX | wgpu::BufferUsage::COPY_DST,
+ ),
}
}
@@ -127,50 +190,116 @@ impl Pipeline {
device: &mut wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
+ target_width: u32,
+ target_height: u32,
transformation: Transformation,
meshes: &Vec<(Point, Arc<Mesh2D>)>,
bounds: Rectangle<u32>,
) {
+ // This looks a bit crazy, but we are just counting how many vertices
+ // and indices we will need to handle.
+ // TODO: Improve readability
+ let (total_vertices, total_indices) = meshes
+ .iter()
+ .map(|(_, mesh)| (mesh.vertices.len(), mesh.indices.len()))
+ .fold((0, 0), |(total_v, total_i), (v, i)| {
+ (total_v + v, total_i + i)
+ });
+
+ // Then we ensure the current buffers are big enough, resizing if
+ // necessary
+ self.uniforms_buffer.ensure_capacity(device, meshes.len());
+ self.vertex_buffer.ensure_capacity(device, total_vertices);
+ self.index_buffer.ensure_capacity(device, total_indices);
+
+ let mut uniforms: Vec<Uniforms> = Vec::with_capacity(meshes.len());
+ let mut offsets: Vec<(
+ wgpu::BufferAddress,
+ wgpu::BufferAddress,
+ usize,
+ )> = Vec::with_capacity(meshes.len());
+ let mut last_vertex = 0;
+ let mut last_index = 0;
+
+ // We upload everything upfront
for (origin, mesh) in meshes {
- let uniforms = Uniforms {
+ let transform = Uniforms {
transform: (transformation
* Transformation::translate(origin.x, origin.y))
.into(),
};
- let constants_buffer = device
- .create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
- .fill_from_slice(&[uniforms]);
-
- encoder.copy_buffer_to_buffer(
- &constants_buffer,
- 0,
- &self.constants_buffer,
- 0,
- std::mem::size_of::<Uniforms>() as u64,
- );
-
- let vertices_buffer = device
+ let vertex_buffer = device
.create_buffer_mapped(
mesh.vertices.len(),
- wgpu::BufferUsage::VERTEX,
+ wgpu::BufferUsage::COPY_SRC,
)
.fill_from_slice(&mesh.vertices);
- let indices_buffer = device
+ let index_buffer = device
.create_buffer_mapped(
mesh.indices.len(),
- wgpu::BufferUsage::INDEX,
+ wgpu::BufferUsage::COPY_SRC,
)
.fill_from_slice(&mesh.indices);
+ encoder.copy_buffer_to_buffer(
+ &vertex_buffer,
+ 0,
+ &self.vertex_buffer.raw,
+ last_vertex as u64,
+ (std::mem::size_of::<Vertex2D>() * mesh.vertices.len()) as u64,
+ );
+
+ encoder.copy_buffer_to_buffer(
+ &index_buffer,
+ 0,
+ &self.index_buffer.raw,
+ last_index as u64,
+ (std::mem::size_of::<u32>() * mesh.indices.len()) as u64,
+ );
+
+ uniforms.push(transform);
+ offsets.push((
+ last_vertex as u64,
+ last_index as u64,
+ mesh.indices.len(),
+ ));
+
+ last_vertex += mesh.vertices.len();
+ last_index += mesh.indices.len();
+ }
+
+ let uniforms_buffer = device
+ .create_buffer_mapped(uniforms.len(), wgpu::BufferUsage::COPY_SRC)
+ .fill_from_slice(&uniforms);
+
+ encoder.copy_buffer_to_buffer(
+ &uniforms_buffer,
+ 0,
+ &self.uniforms_buffer.raw,
+ 0,
+ (std::mem::size_of::<Uniforms>() * uniforms.len()) as u64,
+ );
+
+ {
+ let (attachment, resolve_target, load_op) =
+ if let Some(blit) = &mut self.blit {
+ let (attachment, resolve_target) =
+ blit.targets(device, target_width, target_height);
+
+ (attachment, Some(resolve_target), wgpu::LoadOp::Clear)
+ } else {
+ (target, None, wgpu::LoadOp::Load)
+ };
+
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
- attachment: target,
- resolve_target: None,
- load_op: wgpu::LoadOp::Load,
+ attachment,
+ resolve_target,
+ load_op,
store_op: wgpu::StoreOp::Store,
clear_color: wgpu::Color {
r: 0.0,
@@ -183,18 +312,34 @@ impl Pipeline {
depth_stencil_attachment: None,
});
- render_pass.set_pipeline(&self.pipeline);
- render_pass.set_bind_group(0, &self.constants, &[]);
- render_pass.set_index_buffer(&indices_buffer, 0);
- render_pass.set_vertex_buffers(0, &[(&vertices_buffer, 0)]);
- render_pass.set_scissor_rect(
- bounds.x,
- bounds.y,
- bounds.width,
- bounds.height,
- );
+ for (i, (vertex_offset, index_offset, indices)) in
+ offsets.drain(..).enumerate()
+ {
+ render_pass.set_pipeline(&self.pipeline);
+ render_pass.set_bind_group(
+ 0,
+ &self.constants,
+ &[(std::mem::size_of::<Uniforms>() * i) as u64],
+ );
+ render_pass
+ .set_index_buffer(&self.index_buffer.raw, index_offset);
+ render_pass.set_vertex_buffers(
+ 0,
+ &[(&self.vertex_buffer.raw, vertex_offset)],
+ );
+ render_pass.set_scissor_rect(
+ bounds.x,
+ bounds.y,
+ bounds.width,
+ bounds.height,
+ );
+
+ render_pass.draw_indexed(0..indices as u32, 0, 0..1);
+ }
+ }
- render_pass.draw_indexed(0..mesh.indices.len() as u32, 0, 0..1);
+ if let Some(blit) = &mut self.blit {
+ blit.draw(encoder, target);
}
}
}
diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs
new file mode 100644
index 00000000..93fbe49b
--- /dev/null
+++ b/wgpu/src/triangle/msaa.rs
@@ -0,0 +1,255 @@
+use crate::settings;
+
+#[derive(Debug)]
+pub struct Blit {
+ pipeline: wgpu::RenderPipeline,
+ constants: wgpu::BindGroup,
+ texture_layout: wgpu::BindGroupLayout,
+ sample_count: u32,
+ targets: Option<Targets>,
+}
+
+impl Blit {
+ pub fn new(device: &wgpu::Device, antialiasing: settings::MSAA) -> Blit {
+ let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
+ address_mode_u: wgpu::AddressMode::ClampToEdge,
+ address_mode_v: wgpu::AddressMode::ClampToEdge,
+ address_mode_w: wgpu::AddressMode::ClampToEdge,
+ mag_filter: wgpu::FilterMode::Linear,
+ min_filter: wgpu::FilterMode::Linear,
+ mipmap_filter: wgpu::FilterMode::Linear,
+ lod_min_clamp: -100.0,
+ lod_max_clamp: 100.0,
+ compare_function: wgpu::CompareFunction::Always,
+ });
+
+ let constant_layout =
+ device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
+ bindings: &[wgpu::BindGroupLayoutBinding {
+ binding: 0,
+ visibility: wgpu::ShaderStage::FRAGMENT,
+ ty: wgpu::BindingType::Sampler,
+ }],
+ });
+
+ let constant_bind_group =
+ device.create_bind_group(&wgpu::BindGroupDescriptor {
+ layout: &constant_layout,
+ bindings: &[wgpu::Binding {
+ binding: 0,
+ resource: wgpu::BindingResource::Sampler(&sampler),
+ }],
+ });
+
+ let texture_layout =
+ device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
+ bindings: &[wgpu::BindGroupLayoutBinding {
+ binding: 0,
+ visibility: wgpu::ShaderStage::FRAGMENT,
+ ty: wgpu::BindingType::SampledTexture {
+ multisampled: false,
+ dimension: wgpu::TextureViewDimension::D2,
+ },
+ }],
+ });
+
+ let layout =
+ device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
+ bind_group_layouts: &[&constant_layout, &texture_layout],
+ });
+
+ let vs = include_bytes!("../shader/blit.vert.spv");
+ let vs_module = device.create_shader_module(
+ &wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
+ .expect("Read blit vertex shader as SPIR-V"),
+ );
+
+ let fs = include_bytes!("../shader/blit.frag.spv");
+ let fs_module = device.create_shader_module(
+ &wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
+ .expect("Read blit fragment shader as SPIR-V"),
+ );
+
+ let pipeline =
+ device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
+ layout: &layout,
+ vertex_stage: wgpu::ProgrammableStageDescriptor {
+ module: &vs_module,
+ entry_point: "main",
+ },
+ fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
+ module: &fs_module,
+ entry_point: "main",
+ }),
+ rasterization_state: Some(wgpu::RasterizationStateDescriptor {
+ front_face: wgpu::FrontFace::Cw,
+ cull_mode: wgpu::CullMode::None,
+ depth_bias: 0,
+ depth_bias_slope_scale: 0.0,
+ depth_bias_clamp: 0.0,
+ }),
+ primitive_topology: wgpu::PrimitiveTopology::TriangleList,
+ color_states: &[wgpu::ColorStateDescriptor {
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ color_blend: wgpu::BlendDescriptor {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha_blend: wgpu::BlendDescriptor {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ write_mask: wgpu::ColorWrite::ALL,
+ }],
+ depth_stencil_state: None,
+ index_format: wgpu::IndexFormat::Uint16,
+ vertex_buffers: &[],
+ sample_count: 1,
+ sample_mask: !0,
+ alpha_to_coverage_enabled: false,
+ });
+
+ Blit {
+ pipeline,
+ constants: constant_bind_group,
+ texture_layout: texture_layout,
+ sample_count: antialiasing.sample_count(),
+ targets: None,
+ }
+ }
+
+ pub fn targets(
+ &mut self,
+ device: &wgpu::Device,
+ width: u32,
+ height: u32,
+ ) -> (&wgpu::TextureView, &wgpu::TextureView) {
+ match &mut self.targets {
+ None => {
+ self.targets = Some(Targets::new(
+ &device,
+ &self.texture_layout,
+ self.sample_count,
+ width,
+ height,
+ ));
+ }
+ Some(targets) => {
+ if targets.width != width || targets.height != height {
+ self.targets = Some(Targets::new(
+ &device,
+ &self.texture_layout,
+ self.sample_count,
+ width,
+ height,
+ ));
+ }
+ }
+ }
+
+ let targets = self.targets.as_ref().unwrap();
+
+ (&targets.attachment, &targets.resolve)
+ }
+
+ pub fn draw(
+ &self,
+ encoder: &mut wgpu::CommandEncoder,
+ target: &wgpu::TextureView,
+ ) {
+ let mut render_pass =
+ encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ color_attachments: &[
+ wgpu::RenderPassColorAttachmentDescriptor {
+ attachment: target,
+ resolve_target: None,
+ load_op: wgpu::LoadOp::Load,
+ store_op: wgpu::StoreOp::Store,
+ clear_color: wgpu::Color {
+ r: 0.0,
+ g: 0.0,
+ b: 0.0,
+ a: 0.0,
+ },
+ },
+ ],
+ depth_stencil_attachment: None,
+ });
+
+ render_pass.set_pipeline(&self.pipeline);
+ render_pass.set_bind_group(0, &self.constants, &[]);
+ render_pass.set_bind_group(
+ 1,
+ &self.targets.as_ref().unwrap().bind_group,
+ &[],
+ );
+ render_pass.draw(0..6, 0..1);
+ }
+}
+
+#[derive(Debug)]
+struct Targets {
+ attachment: wgpu::TextureView,
+ resolve: wgpu::TextureView,
+ bind_group: wgpu::BindGroup,
+ width: u32,
+ height: u32,
+}
+
+impl Targets {
+ pub fn new(
+ device: &wgpu::Device,
+ texture_layout: &wgpu::BindGroupLayout,
+ sample_count: u32,
+ width: u32,
+ height: u32,
+ ) -> Targets {
+ let extent = wgpu::Extent3d {
+ width,
+ height,
+ depth: 1,
+ };
+
+ let attachment = device.create_texture(&wgpu::TextureDescriptor {
+ size: extent,
+ array_layer_count: 1,
+ mip_level_count: 1,
+ sample_count,
+ dimension: wgpu::TextureDimension::D2,
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
+ });
+
+ let resolve = device.create_texture(&wgpu::TextureDescriptor {
+ size: extent,
+ array_layer_count: 1,
+ mip_level_count: 1,
+ sample_count: 1,
+ dimension: wgpu::TextureDimension::D2,
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT
+ | wgpu::TextureUsage::SAMPLED,
+ });
+
+ let attachment = attachment.create_default_view();
+ let resolve = resolve.create_default_view();
+
+ let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
+ layout: texture_layout,
+ bindings: &[wgpu::Binding {
+ binding: 0,
+ resource: wgpu::BindingResource::TextureView(&resolve),
+ }],
+ });
+
+ Targets {
+ attachment,
+ resolve,
+ bind_group,
+ width,
+ height,
+ }
+ }
+}