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-rw-r--r--core/src/mouse/click.rs2
-rw-r--r--core/src/rectangle.rs14
-rw-r--r--wgpu/src/lib.rs21
-rw-r--r--widget/src/helpers.rs16
-rw-r--r--widget/src/image.rs25
-rw-r--r--widget/src/lib.rs3
-rw-r--r--widget/src/mouse_area.rs2
-rw-r--r--widget/src/pop.rs239
8 files changed, 309 insertions, 13 deletions
diff --git a/core/src/mouse/click.rs b/core/src/mouse/click.rs
index 0a373878..dd1c84cd 100644
--- a/core/src/mouse/click.rs
+++ b/core/src/mouse/click.rs
@@ -13,7 +13,7 @@ pub struct Click {
}
/// The kind of mouse click.
-#[derive(Debug, Clone, Copy)]
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Kind {
/// A single click
Single,
diff --git a/core/src/rectangle.rs b/core/src/rectangle.rs
index cff33991..14d2a2e8 100644
--- a/core/src/rectangle.rs
+++ b/core/src/rectangle.rs
@@ -143,6 +143,20 @@ impl Rectangle<f32> {
&& point.y < self.y + self.height
}
+ /// Returns the minimum distance from the given [`Point`] to any of the edges
+ /// of the [`Rectangle`].
+ pub fn distance(&self, point: Point) -> f32 {
+ let center = self.center();
+
+ let distance_x =
+ ((point.x - center.x).abs() - self.width / 2.0).max(0.0);
+
+ let distance_y =
+ ((point.y - center.y).abs() - self.height / 2.0).max(0.0);
+
+ distance_x.hypot(distance_y)
+ }
+
/// Returns true if the current [`Rectangle`] is completely within the given
/// `container`.
pub fn is_within(&self, container: &Rectangle) -> bool {
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs
index 63667ada..2283cf71 100644
--- a/wgpu/src/lib.rs
+++ b/wgpu/src/lib.rs
@@ -145,7 +145,19 @@ impl Renderer {
self.text_viewport.update(queue, viewport.physical_size());
+ let physical_bounds = Rectangle::<f32>::from(Rectangle::with_size(
+ viewport.physical_size(),
+ ));
+
for layer in self.layers.iter_mut() {
+ if physical_bounds
+ .intersection(&(layer.bounds * scale_factor))
+ .and_then(Rectangle::snap)
+ .is_none()
+ {
+ continue;
+ }
+
if !layer.quads.is_empty() {
engine.quad_pipeline.prepare(
device,
@@ -268,16 +280,13 @@ impl Renderer {
let scale = Transformation::scale(scale_factor);
for layer in self.layers.iter() {
- let Some(physical_bounds) =
- physical_bounds.intersection(&(layer.bounds * scale))
+ let Some(scissor_rect) = physical_bounds
+ .intersection(&(layer.bounds * scale_factor))
+ .and_then(Rectangle::snap)
else {
continue;
};
- let Some(scissor_rect) = physical_bounds.snap() else {
- continue;
- };
-
if !layer.quads.is_empty() {
engine.quad_pipeline.render(
quad_layer,
diff --git a/widget/src/helpers.rs b/widget/src/helpers.rs
index b1e02943..17cf94cc 100644
--- a/widget/src/helpers.rs
+++ b/widget/src/helpers.rs
@@ -24,7 +24,7 @@ use crate::text_input::{self, TextInput};
use crate::toggler::{self, Toggler};
use crate::tooltip::{self, Tooltip};
use crate::vertical_slider::{self, VerticalSlider};
-use crate::{Column, MouseArea, Pin, Row, Space, Stack, Themer};
+use crate::{Column, MouseArea, Pin, Pop, Row, Space, Stack, Themer};
use std::borrow::Borrow;
use std::ops::RangeInclusive;
@@ -970,6 +970,20 @@ where
})
}
+/// Creates a new [`Pop`] widget.
+///
+/// A [`Pop`] widget can generate messages when it pops in and out of view.
+/// It can even notify you with anticipation at a given distance!
+pub fn pop<'a, Message, Theme, Renderer>(
+ content: impl Into<Element<'a, Message, Theme, Renderer>>,
+) -> Pop<'a, Message, Theme, Renderer>
+where
+ Renderer: core::Renderer,
+ Message: Clone,
+{
+ Pop::new(content)
+}
+
/// Creates a new [`Scrollable`] with the provided content.
///
/// Scrollables let users navigate an endless amount of content with a scrollbar.
diff --git a/widget/src/image.rs b/widget/src/image.rs
index c8f2a620..6c84ec92 100644
--- a/widget/src/image.rs
+++ b/widget/src/image.rs
@@ -63,6 +63,7 @@ pub struct Image<Handle = image::Handle> {
filter_method: FilterMethod,
rotation: Rotation,
opacity: f32,
+ scale: f32,
}
impl<Handle> Image<Handle> {
@@ -76,6 +77,7 @@ impl<Handle> Image<Handle> {
filter_method: FilterMethod::default(),
rotation: Rotation::default(),
opacity: 1.0,
+ scale: 1.0,
}
}
@@ -119,6 +121,15 @@ impl<Handle> Image<Handle> {
self.opacity = opacity.into();
self
}
+
+ /// Sets the scale of the [`Image`].
+ ///
+ /// The region of the [`Image`] drawn will be scaled from the center by the given scale factor.
+ /// This can be useful to create certain effects and animations, like smooth zoom in / out.
+ pub fn scale(mut self, scale: impl Into<f32>) -> Self {
+ self.scale = scale.into();
+ self
+ }
}
/// Computes the layout of an [`Image`].
@@ -167,11 +178,13 @@ where
pub fn draw<Renderer, Handle>(
renderer: &mut Renderer,
layout: Layout<'_>,
+ viewport: &Rectangle,
handle: &Handle,
content_fit: ContentFit,
filter_method: FilterMethod,
rotation: Rotation,
opacity: f32,
+ scale: f32,
) where
Renderer: image::Renderer<Handle = Handle>,
Handle: Clone,
@@ -183,12 +196,12 @@ pub fn draw<Renderer, Handle>(
let bounds = layout.bounds();
let adjusted_fit = content_fit.fit(rotated_size, bounds.size());
- let scale = Vector::new(
+ let fit_scale = Vector::new(
adjusted_fit.width / rotated_size.width,
adjusted_fit.height / rotated_size.height,
);
- let final_size = image_size * scale;
+ let final_size = image_size * fit_scale * scale;
let position = match content_fit {
ContentFit::None => Point::new(
@@ -218,7 +231,9 @@ pub fn draw<Renderer, Handle>(
if adjusted_fit.width > bounds.width || adjusted_fit.height > bounds.height
{
- renderer.with_layer(bounds, render);
+ if let Some(bounds) = bounds.intersection(viewport) {
+ renderer.with_layer(bounds, render);
+ }
} else {
render(renderer);
}
@@ -262,16 +277,18 @@ where
_style: &renderer::Style,
layout: Layout<'_>,
_cursor: mouse::Cursor,
- _viewport: &Rectangle,
+ viewport: &Rectangle,
) {
draw(
renderer,
layout,
+ viewport,
&self.handle,
self.content_fit,
self.filter_method,
self.rotation,
self.opacity,
+ self.scale,
);
}
}
diff --git a/widget/src/lib.rs b/widget/src/lib.rs
index 38c9929a..b8cfa98f 100644
--- a/widget/src/lib.rs
+++ b/widget/src/lib.rs
@@ -25,6 +25,7 @@ pub mod keyed;
pub mod overlay;
pub mod pane_grid;
pub mod pick_list;
+pub mod pop;
pub mod progress_bar;
pub mod radio;
pub mod rule;
@@ -66,6 +67,8 @@ pub use pick_list::PickList;
#[doc(no_inline)]
pub use pin::Pin;
#[doc(no_inline)]
+pub use pop::Pop;
+#[doc(no_inline)]
pub use progress_bar::ProgressBar;
#[doc(no_inline)]
pub use radio::Radio;
diff --git a/widget/src/mouse_area.rs b/widget/src/mouse_area.rs
index bdc81bdf..9ba3cff5 100644
--- a/widget/src/mouse_area.rs
+++ b/widget/src/mouse_area.rs
@@ -383,7 +383,7 @@ fn update<Message: Clone, Theme, Renderer>(
state.previous_click,
);
- if matches!(new_click.kind(), mouse::click::Kind::Double) {
+ if new_click.kind() == mouse::click::Kind::Double {
shell.publish(message.clone());
}
diff --git a/widget/src/pop.rs b/widget/src/pop.rs
new file mode 100644
index 00000000..a8738aa2
--- /dev/null
+++ b/widget/src/pop.rs
@@ -0,0 +1,239 @@
+//! Generate messages when content pops in and out of view.
+use crate::core::layout;
+use crate::core::mouse;
+use crate::core::overlay;
+use crate::core::renderer;
+use crate::core::widget;
+use crate::core::widget::tree::{self, Tree};
+use crate::core::window;
+use crate::core::{
+ self, Clipboard, Element, Event, Layout, Length, Pixels, Rectangle, Shell,
+ Size, Vector, Widget,
+};
+
+/// A widget that can generate messages when its content pops in and out of view.
+///
+/// It can even notify you with anticipation at a given distance!
+#[allow(missing_debug_implementations)]
+pub struct Pop<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer> {
+ content: Element<'a, Message, Theme, Renderer>,
+ on_show: Option<Message>,
+ on_hide: Option<Message>,
+ anticipate: Pixels,
+}
+
+impl<'a, Message, Theme, Renderer> Pop<'a, Message, Theme, Renderer>
+where
+ Renderer: core::Renderer,
+ Message: Clone,
+{
+ /// Creates a new [`Pop`] widget with the given content.
+ pub fn new(
+ content: impl Into<Element<'a, Message, Theme, Renderer>>,
+ ) -> Self {
+ Self {
+ content: content.into(),
+ on_show: None,
+ on_hide: None,
+ anticipate: Pixels::ZERO,
+ }
+ }
+
+ /// Sets the message to be produced when the content pops into view.
+ pub fn on_show(mut self, on_show: Message) -> Self {
+ self.on_show = Some(on_show);
+ self
+ }
+
+ /// Sets the message to be produced when the content pops out of view.
+ pub fn on_hide(mut self, on_hide: Message) -> Self {
+ self.on_hide = Some(on_hide);
+ self
+ }
+
+ /// Sets the distance in [`Pixels`] to use in anticipation of the
+ /// content popping into view.
+ ///
+ /// This can be quite useful to lazily load items in a long scrollable
+ /// behind the scenes before the user can notice it!
+ pub fn anticipate(mut self, distance: impl Into<Pixels>) -> Self {
+ self.anticipate = distance.into();
+ self
+ }
+}
+
+#[derive(Debug, Clone, Copy, Default)]
+struct State {
+ has_popped_in: bool,
+}
+
+impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
+ for Pop<'_, Message, Theme, Renderer>
+where
+ Message: Clone,
+ Renderer: core::Renderer,
+{
+ fn tag(&self) -> tree::Tag {
+ tree::Tag::of::<State>()
+ }
+
+ fn state(&self) -> tree::State {
+ tree::State::new(State::default())
+ }
+
+ fn children(&self) -> Vec<Tree> {
+ vec![Tree::new(&self.content)]
+ }
+
+ fn diff(&self, tree: &mut Tree) {
+ tree.diff_children(&[&self.content]);
+ }
+
+ fn update(
+ &mut self,
+ tree: &mut Tree,
+ event: Event,
+ layout: Layout<'_>,
+ cursor: mouse::Cursor,
+ renderer: &Renderer,
+ clipboard: &mut dyn Clipboard,
+ shell: &mut Shell<'_, Message>,
+ viewport: &Rectangle,
+ ) {
+ if let Event::Window(window::Event::RedrawRequested(_)) = &event {
+ let state = tree.state.downcast_mut::<State>();
+ let bounds = layout.bounds();
+
+ let top_left_distance = viewport.distance(bounds.position());
+
+ let bottom_right_distance = viewport
+ .distance(bounds.position() + Vector::from(bounds.size()));
+
+ let distance = top_left_distance.min(bottom_right_distance);
+
+ if state.has_popped_in {
+ if let Some(on_hide) = &self.on_hide {
+ if distance > self.anticipate.0 {
+ state.has_popped_in = false;
+ shell.publish(on_hide.clone());
+ }
+ }
+ } else if let Some(on_show) = &self.on_show {
+ if distance <= self.anticipate.0 {
+ state.has_popped_in = true;
+ shell.publish(on_show.clone());
+ }
+ }
+ }
+
+ self.content.as_widget_mut().update(
+ &mut tree.children[0],
+ event,
+ layout,
+ cursor,
+ renderer,
+ clipboard,
+ shell,
+ viewport,
+ );
+ }
+
+ fn size(&self) -> Size<Length> {
+ self.content.as_widget().size()
+ }
+
+ fn size_hint(&self) -> Size<Length> {
+ self.content.as_widget().size_hint()
+ }
+
+ fn layout(
+ &self,
+ tree: &mut Tree,
+ renderer: &Renderer,
+ limits: &layout::Limits,
+ ) -> layout::Node {
+ self.content
+ .as_widget()
+ .layout(&mut tree.children[0], renderer, limits)
+ }
+
+ fn draw(
+ &self,
+ tree: &Tree,
+ renderer: &mut Renderer,
+ theme: &Theme,
+ style: &renderer::Style,
+ layout: layout::Layout<'_>,
+ cursor: mouse::Cursor,
+ viewport: &Rectangle,
+ ) {
+ self.content.as_widget().draw(
+ &tree.children[0],
+ renderer,
+ theme,
+ style,
+ layout,
+ cursor,
+ viewport,
+ );
+ }
+
+ fn operate(
+ &self,
+ tree: &mut Tree,
+ layout: core::Layout<'_>,
+ renderer: &Renderer,
+ operation: &mut dyn widget::Operation,
+ ) {
+ self.content.as_widget().operate(
+ &mut tree.children[0],
+ layout,
+ renderer,
+ operation,
+ );
+ }
+
+ fn mouse_interaction(
+ &self,
+ tree: &Tree,
+ layout: core::Layout<'_>,
+ cursor: mouse::Cursor,
+ viewport: &Rectangle,
+ renderer: &Renderer,
+ ) -> mouse::Interaction {
+ self.content.as_widget().mouse_interaction(
+ &tree.children[0],
+ layout,
+ cursor,
+ viewport,
+ renderer,
+ )
+ }
+
+ fn overlay<'b>(
+ &'b mut self,
+ tree: &'b mut Tree,
+ layout: core::Layout<'_>,
+ renderer: &Renderer,
+ translation: core::Vector,
+ ) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
+ self.content.as_widget_mut().overlay(
+ &mut tree.children[0],
+ layout,
+ renderer,
+ translation,
+ )
+ }
+}
+
+impl<'a, Message, Theme, Renderer> From<Pop<'a, Message, Theme, Renderer>>
+ for Element<'a, Message, Theme, Renderer>
+where
+ Renderer: core::Renderer + 'a,
+ Theme: 'a,
+ Message: Clone + 'a,
+{
+ fn from(pop: Pop<'a, Message, Theme, Renderer>) -> Self {
+ Element::new(pop)
+ }
+}