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-rw-r--r--core/src/background.rs2
-rw-r--r--examples/geometry.rs210
-rw-r--r--examples/progress_bar.rs57
-rw-r--r--native/src/widget.rs3
-rw-r--r--native/src/widget/progress_bar.rs174
-rw-r--r--native/src/widget/text_input.rs3
-rw-r--r--src/native.rs2
-rw-r--r--web/src/widget/text_input.rs14
-rw-r--r--wgpu/src/lib.rs1
-rw-r--r--wgpu/src/primitive.rs7
-rw-r--r--wgpu/src/renderer.rs32
-rw-r--r--wgpu/src/renderer/widget.rs1
-rw-r--r--wgpu/src/renderer/widget/progress_bar.rs51
-rw-r--r--wgpu/src/shader/triangle.frag8
-rw-r--r--wgpu/src/shader/triangle.frag.spvbin0 -> 372 bytes
-rw-r--r--wgpu/src/shader/triangle.vert17
-rw-r--r--wgpu/src/shader/triangle.vert.spvbin0 -> 1468 bytes
-rw-r--r--wgpu/src/triangle.rs239
-rw-r--r--winit/src/conversion.rs3
-rw-r--r--winit/src/debug/basic.rs3
20 files changed, 818 insertions, 9 deletions
diff --git a/core/src/background.rs b/core/src/background.rs
index 2f75e45c..e1a37ddc 100644
--- a/core/src/background.rs
+++ b/core/src/background.rs
@@ -12,4 +12,4 @@ impl From<Color> for Background {
fn from(color: Color) -> Self {
Background::Color(color)
}
-} \ No newline at end of file
+}
diff --git a/examples/geometry.rs b/examples/geometry.rs
new file mode 100644
index 00000000..9d5fd611
--- /dev/null
+++ b/examples/geometry.rs
@@ -0,0 +1,210 @@
+//! This example showcases a simple native custom widget that renders using
+//! arbitrary low-level geometry.
+mod rainbow {
+ // For now, to implement a custom native widget you will need to add
+ // `iced_native` and `iced_wgpu` to your dependencies.
+ //
+ // Then, you simply need to define your widget type and implement the
+ // `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
+ //
+ // Of course, you can choose to make the implementation renderer-agnostic,
+ // if you wish to, by creating your own `Renderer` trait, which could be
+ // implemented by `iced_wgpu` and other renderers.
+ use iced_native::{
+ layout, Element, Hasher, Layout, Length, MouseCursor, Point, Size,
+ Widget,
+ };
+ use iced_wgpu::{
+ triangle::{Mesh2D, Vertex2D},
+ Defaults, Primitive, Renderer,
+ };
+
+ pub struct Rainbow;
+
+ impl Rainbow {
+ pub fn new() -> Self {
+ Self
+ }
+ }
+
+ impl<Message> Widget<Message, Renderer> for Rainbow {
+ fn width(&self) -> Length {
+ Length::Fill
+ }
+
+ fn height(&self) -> Length {
+ Length::Shrink
+ }
+
+ fn layout(
+ &self,
+ _renderer: &Renderer,
+ limits: &layout::Limits,
+ ) -> layout::Node {
+ let size = limits.width(Length::Fill).resolve(Size::ZERO);
+
+ layout::Node::new(Size::new(size.width, size.width))
+ }
+
+ fn hash_layout(&self, _state: &mut Hasher) {}
+
+ fn draw(
+ &self,
+ _renderer: &mut Renderer,
+ _defaults: &Defaults,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> (Primitive, MouseCursor) {
+ let b = layout.bounds();
+
+ // R O Y G B I V
+ let color_r = [1.0, 0.0, 0.0, 1.0];
+ let color_o = [1.0, 0.5, 0.0, 1.0];
+ let color_y = [1.0, 1.0, 0.0, 1.0];
+ let color_g = [0.0, 1.0, 0.0, 1.0];
+ let color_gb = [0.0, 1.0, 0.5, 1.0];
+ let color_b = [0.0, 0.2, 1.0, 1.0];
+ let color_i = [0.5, 0.0, 1.0, 1.0];
+ let color_v = [0.75, 0.0, 0.5, 1.0];
+
+ let posn_center = {
+ if b.contains(cursor_position) {
+ [cursor_position.x, cursor_position.y]
+ } else {
+ [b.x + (b.width / 2.0), b.y + (b.height / 2.0)]
+ }
+ };
+
+ let posn_tl = [b.x, b.y];
+ let posn_t = [b.x + (b.width / 2.0), b.y];
+ let posn_tr = [b.x + b.width, b.y];
+ let posn_r = [b.x + b.width, b.y + (b.height / 2.0)];
+ let posn_br = [b.x + b.width, b.y + b.height];
+ let posn_b = [b.x + (b.width / 2.0), b.y + b.height];
+ let posn_bl = [b.x, b.y + b.height];
+ let posn_l = [b.x, b.y + (b.height / 2.0)];
+
+ (
+ Primitive::Mesh2D(std::sync::Arc::new(Mesh2D {
+ vertices: vec![
+ Vertex2D {
+ position: posn_center,
+ color: [1.0, 1.0, 1.0, 1.0],
+ },
+ Vertex2D {
+ position: posn_tl,
+ color: color_r,
+ },
+ Vertex2D {
+ position: posn_t,
+ color: color_o,
+ },
+ Vertex2D {
+ position: posn_tr,
+ color: color_y,
+ },
+ Vertex2D {
+ position: posn_r,
+ color: color_g,
+ },
+ Vertex2D {
+ position: posn_br,
+ color: color_gb,
+ },
+ Vertex2D {
+ position: posn_b,
+ color: color_b,
+ },
+ Vertex2D {
+ position: posn_bl,
+ color: color_i,
+ },
+ Vertex2D {
+ position: posn_l,
+ color: color_v,
+ },
+ ],
+ indices: vec![
+ 0, 1, 2, // TL
+ 0, 2, 3, // T
+ 0, 3, 4, // TR
+ 0, 4, 5, // R
+ 0, 5, 6, // BR
+ 0, 6, 7, // B
+ 0, 7, 8, // BL
+ 0, 8, 1, // L
+ ],
+ })),
+ MouseCursor::OutOfBounds,
+ )
+ }
+ }
+
+ impl<'a, Message> Into<Element<'a, Message, Renderer>> for Rainbow {
+ fn into(self) -> Element<'a, Message, Renderer> {
+ Element::new(self)
+ }
+ }
+}
+
+use iced::{
+ scrollable, Align, Column, Container, Element, Length, Sandbox, Scrollable,
+ Settings, Text,
+};
+use rainbow::Rainbow;
+
+pub fn main() {
+ Example::run(Settings::default())
+}
+
+struct Example {
+ scroll: scrollable::State,
+}
+
+impl Sandbox for Example {
+ type Message = ();
+
+ fn new() -> Self {
+ Example {
+ scroll: scrollable::State::new(),
+ }
+ }
+
+ fn title(&self) -> String {
+ String::from("Custom 2D geometry - Iced")
+ }
+
+ fn update(&mut self, _: ()) {}
+
+ fn view(&mut self) -> Element<()> {
+ let content = Column::new()
+ .padding(20)
+ .spacing(20)
+ .max_width(500)
+ .align_items(Align::Start)
+ .push(Rainbow::new())
+ .push(Text::new(
+ "In this example we draw a custom widget Rainbow, using \
+ the Mesh2D primitive. This primitive supplies a list of \
+ triangles, expressed as vertices and indices.",
+ ))
+ .push(Text::new(
+ "Move your cursor over it, and see the center vertex \
+ follow you!",
+ ))
+ .push(Text::new(
+ "Every Vertex2D defines its own color. You could use the \
+ Mesh2D primitive to render virtually any two-dimensional \
+ geometry for your widget.",
+ ));
+
+ let scrollable = Scrollable::new(&mut self.scroll)
+ .push(Container::new(content).width(Length::Fill).center_x());
+
+ Container::new(scrollable)
+ .width(Length::Fill)
+ .height(Length::Fill)
+ .center_y()
+ .into()
+ }
+}
diff --git a/examples/progress_bar.rs b/examples/progress_bar.rs
new file mode 100644
index 00000000..901428de
--- /dev/null
+++ b/examples/progress_bar.rs
@@ -0,0 +1,57 @@
+use iced::{
+ slider, Background, Color, Column, Element, Length, ProgressBar, Sandbox,
+ Settings, Slider,
+};
+
+pub fn main() {
+ Progress::run(Settings::default())
+}
+
+#[derive(Default)]
+struct Progress {
+ value: f32,
+ progress_bar_slider: slider::State,
+}
+
+#[derive(Debug, Clone, Copy)]
+enum Message {
+ SliderChanged(f32),
+}
+
+impl Sandbox for Progress {
+ type Message = Message;
+
+ fn new() -> Self {
+ Self::default()
+ }
+
+ fn title(&self) -> String {
+ String::from("A simple Progressbar")
+ }
+
+ fn update(&mut self, message: Message) {
+ match message {
+ Message::SliderChanged(x) => self.value = x,
+ }
+ }
+
+ fn view(&mut self) -> Element<Message> {
+ Column::new()
+ .padding(20)
+ .push(
+ ProgressBar::new(0.0..=100.0, self.value)
+ .background(Background::Color(Color::from_rgb(
+ 0.6, 0.6, 0.6,
+ )))
+ .active_color(Color::from_rgb(0.0, 0.95, 0.0))
+ .height(Length::Units(30)),
+ )
+ .push(Slider::new(
+ &mut self.progress_bar_slider,
+ 0.0..=100.0,
+ self.value,
+ Message::SliderChanged,
+ ))
+ .into()
+ }
+}
diff --git a/native/src/widget.rs b/native/src/widget.rs
index 536d9e94..f9424b02 100644
--- a/native/src/widget.rs
+++ b/native/src/widget.rs
@@ -25,6 +25,7 @@ pub mod checkbox;
pub mod column;
pub mod container;
pub mod image;
+pub mod progress_bar;
pub mod radio;
pub mod row;
pub mod scrollable;
@@ -45,6 +46,8 @@ pub use container::Container;
#[doc(no_inline)]
pub use image::Image;
#[doc(no_inline)]
+pub use progress_bar::ProgressBar;
+#[doc(no_inline)]
pub use radio::Radio;
#[doc(no_inline)]
pub use row::Row;
diff --git a/native/src/widget/progress_bar.rs b/native/src/widget/progress_bar.rs
new file mode 100644
index 00000000..fe517404
--- /dev/null
+++ b/native/src/widget/progress_bar.rs
@@ -0,0 +1,174 @@
+//! Provide progress feedback to your users.
+use crate::{
+ layout, Background, Color, Element, Hasher, Layout, Length, Point,
+ Rectangle, Size, Widget,
+};
+
+use std::{hash::Hash, ops::RangeInclusive};
+
+/// A bar that displays progress.
+///
+/// # Example
+/// ```
+/// # use iced_native::ProgressBar;
+/// #
+/// let value = 50.0;
+///
+/// ProgressBar::new(0.0..=100.0, value);
+/// ```
+///
+/// ![Progress bar drawn with `iced_wgpu`](https://user-images.githubusercontent.com/18618951/71662391-a316c200-2d51-11ea-9cef-52758cab85e3.png)
+#[allow(missing_debug_implementations)]
+pub struct ProgressBar {
+ range: RangeInclusive<f32>,
+ value: f32,
+ width: Length,
+ height: Option<Length>,
+ background: Option<Background>,
+ active_color: Option<Color>,
+}
+
+impl ProgressBar {
+ /// Creates a new [`ProgressBar`].
+ ///
+ /// It expects:
+ /// * an inclusive range of possible values
+ /// * the current value of the [`ProgressBar`]
+ ///
+ /// [`ProgressBar`]: struct.ProgressBar.html
+ pub fn new(range: RangeInclusive<f32>, value: f32) -> Self {
+ ProgressBar {
+ value: value.max(*range.start()).min(*range.end()),
+ range,
+ width: Length::Fill,
+ height: None,
+ background: None,
+ active_color: None,
+ }
+ }
+
+ /// Sets the width of the [`ProgressBar`].
+ ///
+ /// [`ProgressBar`]: struct.ProgressBar.html
+ pub fn width(mut self, width: Length) -> Self {
+ self.width = width;
+ self
+ }
+
+ /// Sets the height of the [`ProgressBar`].
+ ///
+ /// [`ProgressBar`]: struct.ProgressBar.html
+ pub fn height(mut self, height: Length) -> Self {
+ self.height = Some(height);
+ self
+ }
+
+ /// Sets the background of the [`ProgressBar`].
+ ///
+ /// [`ProgressBar`]: struct.ProgressBar.html
+ pub fn background(mut self, background: Background) -> Self {
+ self.background = Some(background);
+ self
+ }
+
+ /// Sets the active color of the [`ProgressBar`].
+ ///
+ /// [`ProgressBar`]: struct.ProgressBar.html
+ pub fn active_color(mut self, active_color: Color) -> Self {
+ self.active_color = Some(active_color);
+ self
+ }
+}
+
+impl<Message, Renderer> Widget<Message, Renderer> for ProgressBar
+where
+ Renderer: self::Renderer,
+{
+ fn width(&self) -> Length {
+ self.width
+ }
+
+ fn height(&self) -> Length {
+ self.height
+ .unwrap_or(Length::Units(Renderer::DEFAULT_HEIGHT))
+ }
+
+ fn layout(
+ &self,
+ _renderer: &Renderer,
+ limits: &layout::Limits,
+ ) -> layout::Node {
+ let limits = limits.width(self.width).height(
+ self.height
+ .unwrap_or(Length::Units(Renderer::DEFAULT_HEIGHT)),
+ );
+
+ let size = limits.resolve(Size::ZERO);
+
+ layout::Node::new(size)
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ _defaults: &Renderer::Defaults,
+ layout: Layout<'_>,
+ _cursor_position: Point,
+ ) -> Renderer::Output {
+ renderer.draw(
+ layout.bounds(),
+ self.range.clone(),
+ self.value,
+ self.background,
+ self.active_color,
+ )
+ }
+
+ fn hash_layout(&self, state: &mut Hasher) {
+ self.width.hash(state);
+ self.height.hash(state);
+ }
+}
+
+/// The renderer of a [`ProgressBar`].
+///
+/// Your [renderer] will need to implement this trait before being
+/// able to use a [`ProgressBar`] in your user interface.
+///
+/// [`ProgressBar`]: struct.ProgressBar.html
+/// [renderer]: ../../renderer/index.html
+pub trait Renderer: crate::Renderer {
+ /// The default height of a [`ProgressBar`].
+ ///
+ /// [`ProgressBar`]: struct.ProgressBar.html
+ const DEFAULT_HEIGHT: u16;
+
+ /// Draws a [`ProgressBar`].
+ ///
+ /// It receives:
+ /// * the bounds of the [`ProgressBar`]
+ /// * the range of values of the [`ProgressBar`]
+ /// * the current value of the [`ProgressBar`]
+ /// * maybe a specific background of the [`ProgressBar`]
+ /// * maybe a specific active color of the [`ProgressBar`]
+ ///
+ /// [`ProgressBar`]: struct.ProgressBar.html
+ fn draw(
+ &self,
+ bounds: Rectangle,
+ range: RangeInclusive<f32>,
+ value: f32,
+ background: Option<Background>,
+ active_color: Option<Color>,
+ ) -> Self::Output;
+}
+
+impl<'a, Message, Renderer> From<ProgressBar> for Element<'a, Message, Renderer>
+where
+ Renderer: self::Renderer,
+ Message: 'static,
+{
+ fn from(progress_bar: ProgressBar) -> Element<'a, Message, Renderer> {
+ Element::new(progress_bar)
+ }
+}
diff --git a/native/src/widget/text_input.rs b/native/src/widget/text_input.rs
index 9952a9bf..ee8e5ade 100644
--- a/native/src/widget/text_input.rs
+++ b/native/src/widget/text_input.rs
@@ -651,7 +651,8 @@ impl Value {
.unwrap_or(self.len())
}
- /// Returns a new [`Value`] containing the graphemes until the given `index`.
+ /// Returns a new [`Value`] containing the graphemes until the given
+ /// `index`.
///
/// [`Value`]: struct.Value.html
pub fn until(&self, index: usize) -> Self {
diff --git a/src/native.rs b/src/native.rs
index b7becdc8..67f85c20 100644
--- a/src/native.rs
+++ b/src/native.rs
@@ -59,7 +59,7 @@ pub mod widget {
pub use iced_winit::svg::{Handle, Svg};
}
- pub use iced_winit::{Checkbox, Radio, Text};
+ pub use iced_winit::{Checkbox, ProgressBar, Radio, Text};
#[doc(no_inline)]
pub use {
diff --git a/web/src/widget/text_input.rs b/web/src/widget/text_input.rs
index 99792c84..eedc25bc 100644
--- a/web/src/widget/text_input.rs
+++ b/web/src/widget/text_input.rs
@@ -32,6 +32,7 @@ pub struct TextInput<'a, Message> {
_state: &'a mut State,
placeholder: String,
value: String,
+ is_secure: bool,
width: Length,
max_width: Length,
padding: u16,
@@ -64,6 +65,7 @@ impl<'a, Message> TextInput<'a, Message> {
_state: state,
placeholder: String::from(placeholder),
value: String::from(value),
+ is_secure: false,
width: Length::Fill,
max_width: Length::Shrink,
padding: 0,
@@ -73,6 +75,14 @@ impl<'a, Message> TextInput<'a, Message> {
}
}
+ /// Converts the [`TextInput`] into a secure password input.
+ ///
+ /// [`TextInput`]: struct.TextInput.html
+ pub fn password(mut self) -> Self {
+ self.is_secure = true;
+ self
+ }
+
/// Sets the width of the [`TextInput`].
///
/// [`TextInput`]: struct.TextInput.html
@@ -161,6 +171,10 @@ where
"value",
bumpalo::format!(in bump, "{}", self.value).into_bump_str(),
)
+ .attr(
+ "type",
+ bumpalo::format!(in bump, "{}", if self.is_secure { "password" } else { "text" }).into_bump_str(),
+ )
.on("input", move |root, vdom, event| {
let text_input = match event.target().and_then(|t| {
t.dyn_into::<web_sys::HtmlInputElement>().ok()
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs
index 80ebc2a7..dda4f322 100644
--- a/wgpu/src/lib.rs
+++ b/wgpu/src/lib.rs
@@ -25,6 +25,7 @@
#![deny(unsafe_code)]
#![deny(rust_2018_idioms)]
pub mod defaults;
+pub mod triangle;
pub mod widget;
mod image;
diff --git a/wgpu/src/primitive.rs b/wgpu/src/primitive.rs
index f4609151..481252ef 100644
--- a/wgpu/src/primitive.rs
+++ b/wgpu/src/primitive.rs
@@ -3,6 +3,9 @@ use iced_native::{
Vector, VerticalAlignment,
};
+use crate::triangle;
+use std::sync::Arc;
+
/// A rendering primitive.
#[derive(Debug, Clone)]
pub enum Primitive {
@@ -67,6 +70,10 @@ pub enum Primitive {
/// The content of the clip
content: Box<Primitive>,
},
+ /// A low-level primitive to render a mesh of triangles.
+ ///
+ /// It can be used to render many kinds of geometry freely.
+ Mesh2D(Arc<triangle::Mesh2D>),
}
impl Default for Primitive {
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs
index 8f0b2020..9757904c 100644
--- a/wgpu/src/renderer.rs
+++ b/wgpu/src/renderer.rs
@@ -1,12 +1,12 @@
use crate::{
- image, quad, text, Defaults, Image, Primitive, Quad, Settings,
+ image, quad, text, triangle, Defaults, Image, Primitive, Quad, Settings,
Transformation,
};
use iced_native::{
renderer::{Debugger, Windowed},
Background, Color, Layout, MouseCursor, Point, Rectangle, Vector, Widget,
};
-
+use std::sync::Arc;
use wgpu::{
Adapter, BackendBit, CommandEncoderDescriptor, Device, DeviceDescriptor,
Extensions, Limits, PowerPreference, Queue, RequestAdapterOptions,
@@ -27,6 +27,7 @@ pub struct Renderer {
quad_pipeline: quad::Pipeline,
image_pipeline: image::Pipeline,
text_pipeline: text::Pipeline,
+ triangle_pipeline: crate::triangle::Pipeline,
}
struct Layer<'a> {
@@ -34,6 +35,7 @@ struct Layer<'a> {
offset: Vector<u32>,
quads: Vec<Quad>,
images: Vec<Image>,
+ meshes: Vec<Arc<triangle::Mesh2D>>,
text: Vec<wgpu_glyph::Section<'a>>,
}
@@ -45,6 +47,7 @@ impl<'a> Layer<'a> {
quads: Vec::new(),
images: Vec::new(),
text: Vec::new(),
+ meshes: Vec::new(),
}
}
}
@@ -67,7 +70,8 @@ impl Renderer {
let text_pipeline =
text::Pipeline::new(&mut device, settings.default_font);
let quad_pipeline = quad::Pipeline::new(&mut device);
- let image_pipeline = image::Pipeline::new(&mut device);
+ let image_pipeline = crate::image::Pipeline::new(&mut device);
+ let triangle_pipeline = triangle::Pipeline::new(&mut device);
Self {
device,
@@ -75,6 +79,7 @@ impl Renderer {
quad_pipeline,
image_pipeline,
text_pipeline,
+ triangle_pipeline,
}
}
@@ -252,6 +257,9 @@ impl Renderer {
scale: [bounds.width, bounds.height],
});
}
+ Primitive::Mesh2D(mesh) => {
+ layer.meshes.push(mesh.clone());
+ }
Primitive::Clip {
bounds,
offset,
@@ -330,6 +338,24 @@ impl Renderer {
) {
let bounds = layer.bounds * dpi;
+ if layer.meshes.len() > 0 {
+ let translated = transformation
+ * Transformation::translate(
+ -(layer.offset.x as f32) * dpi,
+ -(layer.offset.y as f32) * dpi,
+ );
+
+ self.triangle_pipeline.draw(
+ &mut self.device,
+ encoder,
+ target,
+ translated,
+ dpi,
+ &layer.meshes,
+ bounds,
+ );
+ }
+
if layer.quads.len() > 0 {
self.quad_pipeline.draw(
&mut self.device,
diff --git a/wgpu/src/renderer/widget.rs b/wgpu/src/renderer/widget.rs
index daf35cbe..2c75413f 100644
--- a/wgpu/src/renderer/widget.rs
+++ b/wgpu/src/renderer/widget.rs
@@ -3,6 +3,7 @@ mod checkbox;
mod column;
mod container;
mod image;
+mod progress_bar;
mod radio;
mod row;
mod scrollable;
diff --git a/wgpu/src/renderer/widget/progress_bar.rs b/wgpu/src/renderer/widget/progress_bar.rs
new file mode 100644
index 00000000..e9346fda
--- /dev/null
+++ b/wgpu/src/renderer/widget/progress_bar.rs
@@ -0,0 +1,51 @@
+use crate::{Primitive, Renderer};
+use iced_native::{progress_bar, Background, Color, MouseCursor, Rectangle};
+
+impl progress_bar::Renderer for Renderer {
+ const DEFAULT_HEIGHT: u16 = 30;
+
+ fn draw(
+ &self,
+ bounds: Rectangle,
+ range: std::ops::RangeInclusive<f32>,
+ value: f32,
+ background: Option<Background>,
+ active_color: Option<Color>,
+ ) -> Self::Output {
+ let (range_start, range_end) = range.into_inner();
+ let active_progress_width = bounds.width
+ * ((value - range_start) / (range_end - range_start).max(1.0));
+
+ let background = Primitive::Group {
+ primitives: vec![Primitive::Quad {
+ bounds: Rectangle { ..bounds },
+ background: background
+ .unwrap_or(Background::Color([0.6, 0.6, 0.6].into()))
+ .into(),
+ border_radius: 5,
+ border_width: 0,
+ border_color: Color::TRANSPARENT,
+ }],
+ };
+
+ let active_progress = Primitive::Quad {
+ bounds: Rectangle {
+ width: active_progress_width,
+ ..bounds
+ },
+ background: Background::Color(
+ active_color.unwrap_or([0.0, 0.95, 0.0].into()),
+ ),
+ border_radius: 5,
+ border_width: 0,
+ border_color: Color::TRANSPARENT,
+ };
+
+ (
+ Primitive::Group {
+ primitives: vec![background, active_progress],
+ },
+ MouseCursor::OutOfBounds,
+ )
+ }
+}
diff --git a/wgpu/src/shader/triangle.frag b/wgpu/src/shader/triangle.frag
new file mode 100644
index 00000000..e39c45e7
--- /dev/null
+++ b/wgpu/src/shader/triangle.frag
@@ -0,0 +1,8 @@
+#version 450
+
+layout(location = 0) in vec4 i_Color;
+layout(location = 0) out vec4 o_Color;
+
+void main() {
+ o_Color = i_Color;
+}
diff --git a/wgpu/src/shader/triangle.frag.spv b/wgpu/src/shader/triangle.frag.spv
new file mode 100644
index 00000000..11201872
--- /dev/null
+++ b/wgpu/src/shader/triangle.frag.spv
Binary files differ
diff --git a/wgpu/src/shader/triangle.vert b/wgpu/src/shader/triangle.vert
new file mode 100644
index 00000000..fd86ecd6
--- /dev/null
+++ b/wgpu/src/shader/triangle.vert
@@ -0,0 +1,17 @@
+#version 450
+
+layout(location = 0) in vec2 i_Position;
+layout(location = 1) in vec4 i_Color;
+
+layout(location = 0) out vec4 o_Color;
+
+layout (set = 0, binding = 0) uniform Globals {
+ mat4 u_Transform;
+ float u_Scale;
+};
+
+void main() {
+ vec2 p_Position = i_Position * u_Scale;
+ gl_Position = u_Transform * vec4(p_Position, 0.0, 1.0);
+ o_Color = i_Color;
+}
diff --git a/wgpu/src/shader/triangle.vert.spv b/wgpu/src/shader/triangle.vert.spv
new file mode 100644
index 00000000..bc39c451
--- /dev/null
+++ b/wgpu/src/shader/triangle.vert.spv
Binary files differ
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
new file mode 100644
index 00000000..38157d00
--- /dev/null
+++ b/wgpu/src/triangle.rs
@@ -0,0 +1,239 @@
+//! Draw meshes of triangles.
+use crate::Transformation;
+use iced_native::Rectangle;
+use std::{mem, sync::Arc};
+
+#[derive(Debug)]
+pub(crate) struct Pipeline {
+ pipeline: wgpu::RenderPipeline,
+ constants: wgpu::BindGroup,
+ constants_buffer: wgpu::Buffer,
+}
+
+impl Pipeline {
+ pub fn new(device: &mut wgpu::Device) -> Pipeline {
+ let constant_layout =
+ device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
+ bindings: &[wgpu::BindGroupLayoutBinding {
+ binding: 0,
+ visibility: wgpu::ShaderStage::VERTEX,
+ ty: wgpu::BindingType::UniformBuffer { dynamic: false },
+ }],
+ });
+
+ let constants_buffer = device
+ .create_buffer_mapped(
+ 1,
+ wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
+ )
+ .fill_from_slice(&[Uniforms::default()]);
+
+ let constant_bind_group =
+ device.create_bind_group(&wgpu::BindGroupDescriptor {
+ layout: &constant_layout,
+ bindings: &[wgpu::Binding {
+ binding: 0,
+ resource: wgpu::BindingResource::Buffer {
+ buffer: &constants_buffer,
+ range: 0..std::mem::size_of::<Uniforms>() as u64,
+ },
+ }],
+ });
+
+ let layout =
+ device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
+ bind_group_layouts: &[&constant_layout],
+ });
+
+ let vs = include_bytes!("shader/triangle.vert.spv");
+ let vs_module = device.create_shader_module(
+ &wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
+ .expect("Read triangle vertex shader as SPIR-V"),
+ );
+
+ let fs = include_bytes!("shader/triangle.frag.spv");
+ let fs_module = device.create_shader_module(
+ &wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
+ .expect("Read triangle fragment shader as SPIR-V"),
+ );
+
+ let pipeline =
+ device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
+ layout: &layout,
+ vertex_stage: wgpu::ProgrammableStageDescriptor {
+ module: &vs_module,
+ entry_point: "main",
+ },
+ fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
+ module: &fs_module,
+ entry_point: "main",
+ }),
+ rasterization_state: Some(wgpu::RasterizationStateDescriptor {
+ front_face: wgpu::FrontFace::Cw,
+ cull_mode: wgpu::CullMode::None,
+ depth_bias: 0,
+ depth_bias_slope_scale: 0.0,
+ depth_bias_clamp: 0.0,
+ }),
+ primitive_topology: wgpu::PrimitiveTopology::TriangleList,
+ color_states: &[wgpu::ColorStateDescriptor {
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ color_blend: wgpu::BlendDescriptor {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha_blend: wgpu::BlendDescriptor {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ write_mask: wgpu::ColorWrite::ALL,
+ }],
+ depth_stencil_state: None,
+ index_format: wgpu::IndexFormat::Uint16,
+ vertex_buffers: &[wgpu::VertexBufferDescriptor {
+ stride: mem::size_of::<Vertex2D>() as u64,
+ step_mode: wgpu::InputStepMode::Vertex,
+ attributes: &[
+ // Position
+ wgpu::VertexAttributeDescriptor {
+ shader_location: 0,
+ format: wgpu::VertexFormat::Float2,
+ offset: 0,
+ },
+ // Color
+ wgpu::VertexAttributeDescriptor {
+ shader_location: 1,
+ format: wgpu::VertexFormat::Float4,
+ offset: 4 * 2,
+ },
+ ],
+ }],
+ sample_count: 1,
+ sample_mask: !0,
+ alpha_to_coverage_enabled: false,
+ });
+
+ Pipeline {
+ pipeline,
+ constants: constant_bind_group,
+ constants_buffer,
+ }
+ }
+
+ pub fn draw(
+ &mut self,
+ device: &mut wgpu::Device,
+ encoder: &mut wgpu::CommandEncoder,
+ target: &wgpu::TextureView,
+ transformation: Transformation,
+ scale: f32,
+ meshes: &Vec<Arc<Mesh2D>>,
+ bounds: Rectangle<u32>,
+ ) {
+ let uniforms = Uniforms {
+ transform: transformation.into(),
+ scale,
+ };
+
+ let constants_buffer = device
+ .create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
+ .fill_from_slice(&[uniforms]);
+
+ encoder.copy_buffer_to_buffer(
+ &constants_buffer,
+ 0,
+ &self.constants_buffer,
+ 0,
+ std::mem::size_of::<Uniforms>() as u64,
+ );
+
+ let mut render_pass =
+ encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ color_attachments: &[
+ wgpu::RenderPassColorAttachmentDescriptor {
+ attachment: target,
+ resolve_target: None,
+ load_op: wgpu::LoadOp::Load,
+ store_op: wgpu::StoreOp::Store,
+ clear_color: wgpu::Color {
+ r: 0.0,
+ g: 0.0,
+ b: 0.0,
+ a: 0.0,
+ },
+ },
+ ],
+ depth_stencil_attachment: None,
+ });
+
+ for mesh in meshes {
+ let vertices_buffer = device
+ .create_buffer_mapped(
+ mesh.vertices.len(),
+ wgpu::BufferUsage::VERTEX,
+ )
+ .fill_from_slice(&mesh.vertices);
+
+ let indices_buffer = device
+ .create_buffer_mapped(
+ mesh.indices.len(),
+ wgpu::BufferUsage::INDEX,
+ )
+ .fill_from_slice(&mesh.indices);
+
+ render_pass.set_pipeline(&self.pipeline);
+ render_pass.set_bind_group(0, &self.constants, &[]);
+ render_pass.set_index_buffer(&indices_buffer, 0);
+ render_pass.set_vertex_buffers(0, &[(&vertices_buffer, 0)]);
+ render_pass.set_scissor_rect(
+ bounds.x,
+ bounds.y,
+ bounds.width,
+ bounds.height,
+ );
+
+ render_pass.draw_indexed(0..mesh.indices.len() as u32, 0, 0..1);
+ }
+ }
+}
+
+#[repr(C)]
+#[derive(Debug, Clone, Copy)]
+struct Uniforms {
+ transform: [f32; 16],
+ scale: f32,
+}
+
+impl Default for Uniforms {
+ fn default() -> Self {
+ Self {
+ transform: *Transformation::identity().as_ref(),
+ scale: 1.0,
+ }
+ }
+}
+
+/// A two-dimensional vertex with some color in __linear__ RGBA.
+#[repr(C)]
+#[derive(Copy, Clone, Debug)]
+pub struct Vertex2D {
+ /// The vertex position
+ pub position: [f32; 2],
+ /// The vertex color in __linear__ RGBA.
+ pub color: [f32; 4],
+}
+
+/// A set of [`Vertex2D`] and indices representing a list of triangles.
+///
+/// [`Vertex2D`]: struct.Vertex2D.html
+#[derive(Clone, Debug)]
+pub struct Mesh2D {
+ /// The vertices of the mesh
+ pub vertices: Vec<Vertex2D>,
+ /// The list of vertex indices that defines the triangles of the mesh.
+ ///
+ /// Therefore, this list should always have a length that is a multiple of 3.
+ pub indices: Vec<u16>,
+}
diff --git a/winit/src/conversion.rs b/winit/src/conversion.rs
index 0537d853..279b975a 100644
--- a/winit/src/conversion.rs
+++ b/winit/src/conversion.rs
@@ -50,7 +50,8 @@ pub fn button_state(element_state: winit::event::ElementState) -> ButtonState {
}
}
-/// Convert some `ModifiersState` from [`winit`] to an [`iced_native`] modifiers state.
+/// Convert some `ModifiersState` from [`winit`] to an [`iced_native`] modifiers
+/// state.
///
/// [`winit`]: https://github.com/rust-windowing/winit
/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
diff --git a/winit/src/debug/basic.rs b/winit/src/debug/basic.rs
index c9da392c..d46edba6 100644
--- a/winit/src/debug/basic.rs
+++ b/winit/src/debug/basic.rs
@@ -1,5 +1,4 @@
-use std::collections::VecDeque;
-use std::time;
+use std::{collections::VecDeque, time};
#[derive(Debug)]
pub struct Debug {