diff options
81 files changed, 2577 insertions, 2710 deletions
@@ -3,7 +3,7 @@ name = "iced"  version = "0.1.0-alpha"  authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]  edition = "2018" -description = "A GUI runtime, heavily inspired by Elm." +description = "A cross-platform GUI library inspired by Elm"  license = "MIT"  repository = "https://github.com/hecrj/iced"  documentation = "https://docs.rs/iced" @@ -14,18 +14,10 @@ categories = ["gui"]  [badges]  maintenance = { status = "actively-developed" } -[package.metadata.docs.rs] -features = ["winit"] - -[dependencies] -stretch = "0.2" -twox-hash = "1.5" - -# Enable to obtain conversion traits -winit = { version = "0.20.0-alpha3", optional = true } -  [workspace]  members = [ +    "core", +    "native",      "web",      "examples/tour",  ] diff --git a/core/Cargo.toml b/core/Cargo.toml new file mode 100644 index 00000000..40a8bcfb --- /dev/null +++ b/core/Cargo.toml @@ -0,0 +1,13 @@ +[package] +name = "iced_core" +version = "0.1.0-alpha" +authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"] +edition = "2018" +description = "The essential concepts of Iced" +license = "MIT" +repository = "https://github.com/hecrj/iced" + +# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html + +[dependencies] +stretch = { version = "0.2", optional = true } diff --git a/core/src/align.rs b/core/src/align.rs new file mode 100644 index 00000000..5876e0f8 --- /dev/null +++ b/core/src/align.rs @@ -0,0 +1,47 @@ +/// Alignment on the cross axis of a container. +/// +///   * On a [`Column`], it describes __horizontal__ alignment. +///   * On a [`Row`], it describes __vertical__ alignment. +/// +/// [`Column`]: widget/struct.Column.html +/// [`Row`]: widget/struct.Row.html +#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] +pub enum Align { +    /// Align at the start of the cross axis. +    Start, + +    /// Align at the center of the cross axis. +    Center, + +    /// Align at the end of the cross axis. +    End, + +    /// Stretch over the cross axis. +    Stretch, +} + +#[cfg(feature = "stretch")] +#[doc(hidden)] +impl From<Align> for stretch::style::AlignItems { +    fn from(align: Align) -> Self { +        match align { +            Align::Start => stretch::style::AlignItems::FlexStart, +            Align::Center => stretch::style::AlignItems::Center, +            Align::End => stretch::style::AlignItems::FlexEnd, +            Align::Stretch => stretch::style::AlignItems::Stretch, +        } +    } +} + +#[cfg(feature = "stretch")] +#[doc(hidden)] +impl From<Align> for stretch::style::AlignSelf { +    fn from(align: Align) -> Self { +        match align { +            Align::Start => stretch::style::AlignSelf::FlexStart, +            Align::Center => stretch::style::AlignSelf::Center, +            Align::End => stretch::style::AlignSelf::FlexEnd, +            Align::Stretch => stretch::style::AlignSelf::Stretch, +        } +    } +} diff --git a/src/color.rs b/core/src/color.rs index 5cc3a084..5cc3a084 100644 --- a/src/color.rs +++ b/core/src/color.rs diff --git a/core/src/justify.rs b/core/src/justify.rs new file mode 100644 index 00000000..878573b0 --- /dev/null +++ b/core/src/justify.rs @@ -0,0 +1,44 @@ +/// Distribution on the main axis of a container. +/// +///   * On a [`Column`], it describes __vertical__ distribution. +///   * On a [`Row`], it describes __horizontal__ distribution. +/// +/// [`Column`]: widget/struct.Column.html +/// [`Row`]: widget/struct.Row.html +#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] +pub enum Justify { +    /// Place items at the start of the main axis. +    Start, + +    /// Place items at the center of the main axis. +    Center, + +    /// Place items at the end of the main axis. +    End, + +    /// Place items with space between. +    SpaceBetween, + +    /// Place items with space around. +    SpaceAround, + +    /// Place items with evenly distributed space. +    SpaceEvenly, +} + +#[cfg(feature = "stretch")] +#[doc(hidden)] +impl From<Justify> for stretch::style::JustifyContent { +    fn from(justify: Justify) -> Self { +        match justify { +            Justify::Start => stretch::style::JustifyContent::FlexStart, +            Justify::Center => stretch::style::JustifyContent::Center, +            Justify::End => stretch::style::JustifyContent::FlexEnd, +            Justify::SpaceBetween => { +                stretch::style::JustifyContent::SpaceBetween +            } +            Justify::SpaceAround => stretch::style::JustifyContent::SpaceAround, +            Justify::SpaceEvenly => stretch::style::JustifyContent::SpaceEvenly, +        } +    } +} diff --git a/core/src/length.rs b/core/src/length.rs new file mode 100644 index 00000000..3547b246 --- /dev/null +++ b/core/src/length.rs @@ -0,0 +1,6 @@ +#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)] +pub enum Length { +    Fill, +    Shrink, +    Units(u16), +} diff --git a/core/src/lib.rs b/core/src/lib.rs new file mode 100644 index 00000000..1f43b2b7 --- /dev/null +++ b/core/src/lib.rs @@ -0,0 +1,18 @@ +pub mod widget; + +mod align; +mod color; +mod justify; +mod length; +mod point; +mod rectangle; +mod vector; + +pub use align::Align; +pub use color::Color; +pub use justify::Justify; +pub use length::Length; +pub use point::Point; +pub use rectangle::Rectangle; +pub use vector::Vector; +pub use widget::*; diff --git a/src/point.rs b/core/src/point.rs index 183998dd..183998dd 100644 --- a/src/point.rs +++ b/core/src/point.rs diff --git a/src/rectangle.rs b/core/src/rectangle.rs index 95c2570c..95c2570c 100644 --- a/src/rectangle.rs +++ b/core/src/rectangle.rs diff --git a/src/vector.rs b/core/src/vector.rs index f45daab9..f45daab9 100644 --- a/src/vector.rs +++ b/core/src/vector.rs diff --git a/core/src/widget.rs b/core/src/widget.rs new file mode 100644 index 00000000..4700be0e --- /dev/null +++ b/core/src/widget.rs @@ -0,0 +1,27 @@ +//! Use the essential widgets. +//! +//! # Re-exports +//! For convenience, the contents of this module are available at the root +//! module. Therefore, you can directly type: +//! +//! ``` +//! use iced_core::{button, Button}; +//! ``` +mod column; +mod row; + +pub mod button; +pub mod checkbox; +pub mod image; +pub mod radio; +pub mod slider; +pub mod text; + +pub use button::Button; +pub use checkbox::Checkbox; +pub use column::Column; +pub use image::Image; +pub use radio::Radio; +pub use row::Row; +pub use slider::Slider; +pub use text::Text; diff --git a/core/src/widget/button.rs b/core/src/widget/button.rs new file mode 100644 index 00000000..b98bb443 --- /dev/null +++ b/core/src/widget/button.rs @@ -0,0 +1,158 @@ +//! Allow your users to perform actions by pressing a button. +//! +//! A [`Button`] has some local [`State`]. +//! +//! [`Button`]: struct.Button.html +//! [`State`]: struct.State.html + +use crate::{Align, Length}; + +/// A generic widget that produces a message when clicked. +/// +/// # Example +/// +/// ``` +/// use iced_core::{button, Button}; +/// +/// pub enum Message { +///     ButtonClicked, +/// } +/// +/// let state = &mut button::State::new(); +/// +/// Button::new(state, "Click me!") +///     .on_press(Message::ButtonClicked); +/// ``` +/// +///  +pub struct Button<'a, Message> { +    /// The current state of the button +    pub state: &'a mut State, + +    /// The label of the button +    pub label: String, + +    /// The message to produce when the button is pressed +    pub on_press: Option<Message>, + +    pub class: Class, + +    pub width: Length, + +    pub align_self: Option<Align>, +} + +impl<'a, Message> std::fmt::Debug for Button<'a, Message> +where +    Message: std::fmt::Debug, +{ +    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { +        f.debug_struct("Button") +            .field("state", &self.state) +            .field("label", &self.label) +            .field("on_press", &self.on_press) +            .finish() +    } +} + +impl<'a, Message> Button<'a, Message> { +    /// Creates a new [`Button`] with some local [`State`] and the given label. +    /// +    /// [`Button`]: struct.Button.html +    /// [`State`]: struct.State.html +    pub fn new(state: &'a mut State, label: &str) -> Self { +        Button { +            state, +            label: String::from(label), +            on_press: None, +            class: Class::Primary, +            width: Length::Shrink, +            align_self: None, +        } +    } + +    /// Sets the width of the [`Button`]. +    /// +    /// [`Button`]: struct.Button.html +    pub fn width(mut self, width: Length) -> Self { +        self.width = width; +        self +    } + +    /// Sets the alignment of the [`Button`] itself. +    /// +    /// This is useful if you want to override the default alignment given by +    /// the parent container. +    /// +    /// [`Button`]: struct.Button.html +    pub fn align_self(mut self, align: Align) -> Self { +        self.align_self = Some(align); +        self +    } + +    /// Sets the [`Class`] of the [`Button`]. +    /// +    /// +    /// [`Button`]: struct.Button.html +    /// [`Class`]: enum.Class.html +    pub fn class(mut self, class: Class) -> Self { +        self.class = class; +        self +    } + +    /// Sets the message that will be produced when the [`Button`] is pressed. +    /// +    /// [`Button`]: struct.Button.html +    pub fn on_press(mut self, msg: Message) -> Self { +        self.on_press = Some(msg); +        self +    } +} + +/// The local state of a [`Button`]. +/// +/// [`Button`]: struct.Button.html +#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)] +pub struct State { +    pub is_pressed: bool, +} + +impl State { +    /// Creates a new [`State`]. +    /// +    /// [`State`]: struct.State.html +    pub fn new() -> State { +        State::default() +    } + +    /// Returns whether the associated [`Button`] is currently being pressed or +    /// not. +    /// +    /// [`Button`]: struct.Button.html +    pub fn is_pressed(&self) -> bool { +        self.is_pressed +    } +} + +/// The type of a [`Button`]. +/// +///  +/// +/// [`Button`]: struct.Button.html +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub enum Class { +    /// The [`Button`] performs the main action. +    /// +    /// [`Button`]: struct.Button.html +    Primary, + +    /// The [`Button`] performs an alternative action. +    /// +    /// [`Button`]: struct.Button.html +    Secondary, + +    /// The [`Button`] performs a productive action. +    /// +    /// [`Button`]: struct.Button.html +    Positive, +} diff --git a/core/src/widget/checkbox.rs b/core/src/widget/checkbox.rs new file mode 100644 index 00000000..1f0a0c04 --- /dev/null +++ b/core/src/widget/checkbox.rs @@ -0,0 +1,78 @@ +//! Show toggle controls using checkboxes. +use crate::Color; + +/// A box that can be checked. +/// +/// # Example +/// +/// ``` +/// use iced_core::Checkbox; +/// +/// pub enum Message { +///     CheckboxToggled(bool), +/// } +/// +/// let is_checked = true; +/// +/// Checkbox::new(is_checked, "Toggle me!", Message::CheckboxToggled); +/// ``` +/// +///  +pub struct Checkbox<Message> { +    /// Whether the checkbox is checked or not +    pub is_checked: bool, + +    /// Function to call when checkbox is toggled to produce a __message__. +    /// +    /// The function should be provided `true` when the checkbox is checked +    /// and `false` otherwise. +    pub on_toggle: Box<dyn Fn(bool) -> Message>, + +    /// The label of the checkbox +    pub label: String, + +    /// The color of the label +    pub label_color: Option<Color>, +} + +impl<Message> std::fmt::Debug for Checkbox<Message> { +    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { +        f.debug_struct("Checkbox") +            .field("is_checked", &self.is_checked) +            .field("label", &self.label) +            .field("label_color", &self.label_color) +            .finish() +    } +} + +impl<Message> Checkbox<Message> { +    /// Creates a new [`Checkbox`]. +    /// +    /// It expects: +    ///   * a boolean describing whether the [`Checkbox`] is checked or not +    ///   * the label of the [`Checkbox`] +    ///   * a function that will be called when the [`Checkbox`] is toggled. +    ///     It will receive the new state of the [`Checkbox`] and must produce +    ///     a `Message`. +    /// +    /// [`Checkbox`]: struct.Checkbox.html +    pub fn new<F>(is_checked: bool, label: &str, f: F) -> Self +    where +        F: 'static + Fn(bool) -> Message, +    { +        Checkbox { +            is_checked, +            on_toggle: Box::new(f), +            label: String::from(label), +            label_color: None, +        } +    } + +    /// Sets the color of the label of the [`Checkbox`]. +    /// +    /// [`Checkbox`]: struct.Checkbox.html +    pub fn label_color<C: Into<Color>>(mut self, color: C) -> Self { +        self.label_color = Some(color.into()); +        self +    } +} diff --git a/core/src/widget/column.rs b/core/src/widget/column.rs new file mode 100644 index 00000000..2df327a0 --- /dev/null +++ b/core/src/widget/column.rs @@ -0,0 +1,147 @@ +use crate::{Align, Justify, Length}; + +/// A container that distributes its contents vertically. +/// +/// A [`Column`] will try to fill the horizontal space of its container. +/// +/// [`Column`]: struct.Column.html +pub struct Column<Element> { +    pub spacing: u16, +    pub padding: u16, +    pub width: Length, +    pub height: Length, +    pub max_width: Length, +    pub max_height: Length, +    pub align_self: Option<Align>, +    pub align_items: Align, +    pub justify_content: Justify, +    pub children: Vec<Element>, +} + +impl<Element> Column<Element> { +    /// Creates an empty [`Column`]. +    /// +    /// [`Column`]: struct.Column.html +    pub fn new() -> Self { +        Column { +            spacing: 0, +            padding: 0, +            width: Length::Fill, +            height: Length::Shrink, +            max_width: Length::Shrink, +            max_height: Length::Shrink, +            align_self: None, +            align_items: Align::Start, +            justify_content: Justify::Start, +            children: Vec::new(), +        } +    } + +    /// Sets the vertical spacing _between_ elements. +    /// +    /// Custom margins per element do not exist in Iced. You should use this +    /// method instead! While less flexible, it helps you keep spacing between +    /// elements consistent. +    pub fn spacing(mut self, units: u16) -> Self { +        self.spacing = units; +        self +    } + +    /// Sets the padding of the [`Column`]. +    /// +    /// [`Column`]: struct.Column.html +    pub fn padding(mut self, units: u16) -> Self { +        self.padding = units; +        self +    } + +    /// Sets the width of the [`Column`]. +    /// +    /// [`Column`]: struct.Column.html +    pub fn width(mut self, width: Length) -> Self { +        self.width = width; +        self +    } + +    /// Sets the height of the [`Column`]. +    /// +    /// [`Column`]: struct.Column.html +    pub fn height(mut self, height: Length) -> Self { +        self.height = height; +        self +    } + +    /// Sets the maximum width of the [`Column`]. +    /// +    /// [`Column`]: struct.Column.html +    pub fn max_width(mut self, max_width: Length) -> Self { +        self.max_width = max_width; +        self +    } + +    /// Sets the maximum height of the [`Column`] in pixels. +    /// +    /// [`Column`]: struct.Column.html +    pub fn max_height(mut self, max_height: Length) -> Self { +        self.max_height = max_height; +        self +    } + +    /// Sets the alignment of the [`Column`] itself. +    /// +    /// This is useful if you want to override the default alignment given by +    /// the parent container. +    /// +    /// [`Column`]: struct.Column.html +    pub fn align_self(mut self, align: Align) -> Self { +        self.align_self = Some(align); +        self +    } + +    /// Sets the horizontal alignment of the contents of the [`Column`] . +    /// +    /// [`Column`]: struct.Column.html +    pub fn align_items(mut self, align: Align) -> Self { +        self.align_items = align; +        self +    } + +    /// Sets the vertical distribution strategy for the contents of the +    /// [`Column`] . +    /// +    /// [`Column`]: struct.Column.html +    pub fn justify_content(mut self, justify: Justify) -> Self { +        self.justify_content = justify; +        self +    } + +    /// Adds an element to the [`Column`]. +    /// +    /// [`Column`]: struct.Column.html +    pub fn push<E>(mut self, child: E) -> Column<Element> +    where +        E: Into<Element>, +    { +        self.children.push(child.into()); +        self +    } +} + +impl<Element> Default for Column<Element> { +    fn default() -> Self { +        Self::new() +    } +} + +impl<Element> std::fmt::Debug for Column<Element> +where +    Element: std::fmt::Debug, +{ +    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { +        // TODO: Complete once stabilized +        f.debug_struct("Column") +            .field("spacing", &self.spacing) +            .field("children", &self.children) +            .finish() +    } +} diff --git a/core/src/widget/image.rs b/core/src/widget/image.rs new file mode 100644 index 00000000..110ba99a --- /dev/null +++ b/core/src/widget/image.rs @@ -0,0 +1,89 @@ +//! Display images in your user interface. + +use crate::{Align, Length, Rectangle}; + +/// A frame that displays an image while keeping aspect ratio. +/// +/// # Example +/// +/// ``` +/// use iced_core::Image; +/// +/// # let my_handle = String::from("some_handle"); +/// let image = Image::new(my_handle); +/// ``` +pub struct Image<I> { +    /// The image handle +    pub handle: I, + +    /// The part of the image to show +    pub clip: Option<Rectangle<u16>>, + +    /// The width of the image +    pub width: Length, + +    /// The height of the image +    pub height: Length, + +    pub align_self: Option<Align>, +} + +impl<I> std::fmt::Debug for Image<I> { +    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { +        f.debug_struct("Image") +            .field("clip", &self.clip) +            .field("width", &self.width) +            .field("height", &self.height) +            .finish() +    } +} + +impl<I> Image<I> { +    /// Creates a new [`Image`] with given image handle. +    /// +    /// [`Image`]: struct.Image.html +    pub fn new(handle: I) -> Self { +        Image { +            handle, +            clip: None, +            width: Length::Shrink, +            height: Length::Shrink, +            align_self: None, +        } +    } + +    /// Sets the portion of the [`Image`] to draw. +    /// +    /// [`Image`]: struct.Image.html +    pub fn clip(mut self, clip: Rectangle<u16>) -> Self { +        self.clip = Some(clip); +        self +    } + +    /// Sets the width of the [`Image`] boundaries. +    /// +    /// [`Image`]: struct.Image.html +    pub fn width(mut self, width: Length) -> Self { +        self.width = width; +        self +    } + +    /// Sets the height of the [`Image`] boundaries. +    /// +    /// [`Image`]: struct.Image.html +    pub fn height(mut self, height: Length) -> Self { +        self.height = height; +        self +    } + +    /// Sets the alignment of the [`Image`] itself. +    /// +    /// This is useful if you want to override the default alignment given by +    /// the parent container. +    /// +    /// [`Image`]: struct.Image.html +    pub fn align_self(mut self, align: Align) -> Self { +        self.align_self = Some(align); +        self +    } +} diff --git a/core/src/widget/radio.rs b/core/src/widget/radio.rs new file mode 100644 index 00000000..9765e928 --- /dev/null +++ b/core/src/widget/radio.rs @@ -0,0 +1,88 @@ +//! Create choices using radio buttons. +use crate::Color; + +/// A circular button representing a choice. +/// +/// # Example +/// ``` +/// use iced_core::Radio; +/// +/// #[derive(Debug, Clone, Copy, PartialEq, Eq)] +/// pub enum Choice { +///     A, +///     B, +/// } +/// +/// #[derive(Debug, Clone, Copy)] +/// pub enum Message { +///     RadioSelected(Choice), +/// } +/// +/// let selected_choice = Some(Choice::A); +/// +/// Radio::new(Choice::A, "This is A", selected_choice, Message::RadioSelected); +/// +/// Radio::new(Choice::B, "This is B", selected_choice, Message::RadioSelected); +/// ``` +/// +///  +pub struct Radio<Message> { +    /// Whether the radio button is selected or not +    pub is_selected: bool, + +    /// The message to produce when the radio button is clicked +    pub on_click: Message, + +    /// The label of the radio button +    pub label: String, + +    /// The color of the label +    pub label_color: Option<Color>, +} + +impl<Message> std::fmt::Debug for Radio<Message> +where +    Message: std::fmt::Debug, +{ +    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { +        f.debug_struct("Radio") +            .field("is_selected", &self.is_selected) +            .field("on_click", &self.on_click) +            .field("label", &self.label) +            .field("label_color", &self.label_color) +            .finish() +    } +} + +impl<Message> Radio<Message> { +    /// Creates a new [`Radio`] button. +    /// +    /// It expects: +    ///   * the value related to the [`Radio`] button +    ///   * the label of the [`Radio`] button +    ///   * the current selected value +    ///   * a function that will be called when the [`Radio`] is selected. It +    ///   receives the value of the radio and must produce a `Message`. +    /// +    /// [`Radio`]: struct.Radio.html +    pub fn new<F, V>(value: V, label: &str, selected: Option<V>, f: F) -> Self +    where +        V: Eq + Copy, +        F: 'static + Fn(V) -> Message, +    { +        Radio { +            is_selected: Some(value) == selected, +            on_click: f(value), +            label: String::from(label), +            label_color: None, +        } +    } + +    /// Sets the `Color` of the label of the [`Radio`]. +    /// +    /// [`Radio`]: struct.Radio.html +    pub fn label_color<C: Into<Color>>(mut self, color: C) -> Self { +        self.label_color = Some(color.into()); +        self +    } +} diff --git a/core/src/widget/row.rs b/core/src/widget/row.rs new file mode 100644 index 00000000..6bdb4ed2 --- /dev/null +++ b/core/src/widget/row.rs @@ -0,0 +1,142 @@ +use crate::{Align, Justify, Length}; + +/// A container that distributes its contents horizontally. +/// +/// A [`Row`] will try to fill the horizontal space of its container. +/// +/// [`Row`]: struct.Row.html +pub struct Row<Element> { +    pub spacing: u16, +    pub padding: u16, +    pub width: Length, +    pub height: Length, +    pub max_width: Length, +    pub max_height: Length, +    pub align_self: Option<Align>, +    pub align_items: Align, +    pub justify_content: Justify, +    pub children: Vec<Element>, +} + +impl<Element> Row<Element> { +    /// Creates an empty [`Row`]. +    /// +    /// [`Row`]: struct.Row.html +    pub fn new() -> Self { +        Row { +            spacing: 0, +            padding: 0, +            width: Length::Fill, +            height: Length::Shrink, +            max_width: Length::Shrink, +            max_height: Length::Shrink, +            align_self: None, +            align_items: Align::Start, +            justify_content: Justify::Start, +            children: Vec::new(), +        } +    } + +    /// Sets the horizontal spacing _between_ elements. +    /// +    /// Custom margins per element do not exist in Iced. You should use this +    /// method instead! While less flexible, it helps you keep spacing between +    /// elements consistent. +    pub fn spacing(mut self, units: u16) -> Self { +        self.spacing = units; +        self +    } + +    /// Sets the padding of the [`Row`]. +    /// +    /// [`Row`]: struct.Row.html +    pub fn padding(mut self, units: u16) -> Self { +        self.padding = units; +        self +    } + +    /// Sets the width of the [`Row`]. +    /// +    /// [`Row`]: struct.Row.html +    pub fn width(mut self, width: Length) -> Self { +        self.width = width; +        self +    } + +    /// Sets the height of the [`Row`]. +    /// +    /// [`Row`]: struct.Row.html +    pub fn height(mut self, height: Length) -> Self { +        self.height = height; +        self +    } + +    /// Sets the maximum width of the [`Row`]. +    /// +    /// [`Row`]: struct.Row.html +    pub fn max_width(mut self, max_width: Length) -> Self { +        self.max_width = max_width; +        self +    } + +    /// Sets the maximum height of the [`Row`]. +    /// +    /// [`Row`]: struct.Row.html +    pub fn max_height(mut self, max_height: Length) -> Self { +        self.max_height = max_height; +        self +    } + +    /// Sets the alignment of the [`Row`] itself. +    /// +    /// This is useful if you want to override the default alignment given by +    /// the parent container. +    /// +    /// [`Row`]: struct.Row.html +    pub fn align_self(mut self, align: Align) -> Self { +        self.align_self = Some(align); +        self +    } + +    /// Sets the vertical alignment of the contents of the [`Row`] . +    /// +    /// [`Row`]: struct.Row.html +    pub fn align_items(mut self, align: Align) -> Self { +        self.align_items = align; +        self +    } + +    /// Sets the horizontal distribution strategy for the contents of the +    /// [`Row`] . +    /// +    /// [`Row`]: struct.Row.html +    pub fn justify_content(mut self, justify: Justify) -> Self { +        self.justify_content = justify; +        self +    } + +    /// Adds an [`Element`] to the [`Row`]. +    /// +    /// [`Element`]: ../struct.Element.html +    /// [`Row`]: struct.Row.html +    pub fn push<E>(mut self, child: E) -> Row<Element> +    where +        E: Into<Element>, +    { +        self.children.push(child.into()); +        self +    } +} + +impl<Element> std::fmt::Debug for Row<Element> +where +    Element: std::fmt::Debug, +{ +    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { +        // TODO: Complete once stabilized +        f.debug_struct("Row") +            .field("spacing", &self.spacing) +            .field("children", &self.children) +            .finish() +    } +} diff --git a/core/src/widget/slider.rs b/core/src/widget/slider.rs new file mode 100644 index 00000000..b65e3991 --- /dev/null +++ b/core/src/widget/slider.rs @@ -0,0 +1,123 @@ +//! Display an interactive selector of a single value from a range of values. +//! +//! A [`Slider`] has some local [`State`]. +//! +//! [`Slider`]: struct.Slider.html +//! [`State`]: struct.State.html +use crate::Length; + +use std::ops::RangeInclusive; +use std::rc::Rc; + +/// An horizontal bar and a handle that selects a single value from a range of +/// values. +/// +/// A [`Slider`] will try to fill the horizontal space of its container. +/// +/// [`Slider`]: struct.Slider.html +/// +/// # Example +/// ``` +/// use iced_core::{slider, Slider}; +/// +/// pub enum Message { +///     SliderChanged(f32), +/// } +/// +/// let state = &mut slider::State::new(); +/// let value = 50.0; +/// +/// Slider::new(state, 0.0..=100.0, value, Message::SliderChanged); +/// ``` +/// +///  +pub struct Slider<'a, Message> { +    /// The state of the slider +    pub state: &'a mut State, + +    /// The range of the slider +    pub range: RangeInclusive<f32>, + +    /// The current value of the slider +    pub value: f32, + +    /// The function to produce messages on change +    pub on_change: Rc<Box<dyn Fn(f32) -> Message>>, + +    pub width: Length, +} + +impl<'a, Message> std::fmt::Debug for Slider<'a, Message> { +    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { +        f.debug_struct("Slider") +            .field("state", &self.state) +            .field("range", &self.range) +            .field("value", &self.value) +            .finish() +    } +} + +impl<'a, Message> Slider<'a, Message> { +    /// Creates a new [`Slider`]. +    /// +    /// It expects: +    ///   * the local [`State`] of the [`Slider`] +    ///   * an inclusive range of possible values +    ///   * the current value of the [`Slider`] +    ///   * a function that will be called when the [`Slider`] is dragged. +    ///   It receives the new value of the [`Slider`] and must produce a +    ///   `Message`. +    /// +    /// [`Slider`]: struct.Slider.html +    /// [`State`]: struct.State.html +    pub fn new<F>( +        state: &'a mut State, +        range: RangeInclusive<f32>, +        value: f32, +        on_change: F, +    ) -> Self +    where +        F: 'static + Fn(f32) -> Message, +    { +        Slider { +            state, +            value: value.max(*range.start()).min(*range.end()), +            range, +            on_change: Rc::new(Box::new(on_change)), +            width: Length::Fill, +        } +    } + +    /// Sets the width of the [`Slider`]. +    /// +    /// [`Slider`]: struct.Slider.html +    pub fn width(mut self, width: Length) -> Self { +        self.width = width; +        self +    } +} + +/// The local state of a [`Slider`]. +/// +/// [`Slider`]: struct.Slider.html +#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)] +pub struct State { +    pub is_dragging: bool, +} + +impl State { +    /// Creates a new [`State`]. +    /// +    /// [`State`]: struct.State.html +    pub fn new() -> State { +        State::default() +    } + +    /// Returns whether the associated [`Slider`] is currently being dragged or +    /// not. +    /// +    /// [`Slider`]: struct.Slider.html +    pub fn is_dragging(&self) -> bool { +        self.is_dragging +    } +} diff --git a/core/src/widget/text.rs b/core/src/widget/text.rs new file mode 100644 index 00000000..427d9471 --- /dev/null +++ b/core/src/widget/text.rs @@ -0,0 +1,119 @@ +//! Write some text for your users to read. +use crate::{Color, Length}; + +/// A paragraph of text. +/// +/// # Example +/// +/// ``` +/// use iced_core::Text; +/// +/// Text::new("I <3 iced!") +///     .size(40); +/// ``` +#[derive(Debug, Clone)] +pub struct Text { +    pub content: String, +    pub size: Option<u16>, +    pub color: Option<Color>, +    pub width: Length, +    pub height: Length, +    pub horizontal_alignment: HorizontalAlignment, +    pub vertical_alignment: VerticalAlignment, +} + +impl Text { +    /// Create a new fragment of [`Text`] with the given contents. +    /// +    /// [`Text`]: struct.Text.html +    pub fn new(label: &str) -> Self { +        Text { +            content: String::from(label), +            size: None, +            color: None, +            width: Length::Fill, +            height: Length::Shrink, +            horizontal_alignment: HorizontalAlignment::Left, +            vertical_alignment: VerticalAlignment::Top, +        } +    } + +    /// Sets the size of the [`Text`]. +    /// +    /// [`Text`]: struct.Text.html +    pub fn size(mut self, size: u16) -> Self { +        self.size = Some(size); +        self +    } + +    /// Sets the `Color` of the [`Text`]. +    /// +    /// [`Text`]: struct.Text.html +    pub fn color<C: Into<Color>>(mut self, color: C) -> Self { +        self.color = Some(color.into()); +        self +    } + +    /// Sets the width of the [`Text`] boundaries. +    /// +    /// [`Text`]: struct.Text.html +    pub fn width(mut self, width: Length) -> Self { +        self.width = width; +        self +    } + +    /// Sets the height of the [`Text`] boundaries. +    /// +    /// [`Text`]: struct.Text.html +    pub fn height(mut self, height: Length) -> Self { +        self.height = height; +        self +    } + +    /// Sets the [`HorizontalAlignment`] of the [`Text`]. +    /// +    /// [`Text`]: struct.Text.html +    /// [`HorizontalAlignment`]: enum.HorizontalAlignment.html +    pub fn horizontal_alignment( +        mut self, +        alignment: HorizontalAlignment, +    ) -> Self { +        self.horizontal_alignment = alignment; +        self +    } + +    /// Sets the [`VerticalAlignment`] of the [`Text`]. +    /// +    /// [`Text`]: struct.Text.html +    /// [`VerticalAlignment`]: enum.VerticalAlignment.html +    pub fn vertical_alignment(mut self, alignment: VerticalAlignment) -> Self { +        self.vertical_alignment = alignment; +        self +    } +} + +/// The horizontal alignment of some resource. +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub enum HorizontalAlignment { +    /// Align left +    Left, + +    /// Horizontally centered +    Center, + +    /// Align right +    Right, +} + +/// The vertical alignment of some resource. +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub enum VerticalAlignment { +    /// Align top +    Top, + +    /// Vertically centered +    Center, + +    /// Align bottom +    Bottom, +} diff --git a/examples/tour/Cargo.toml b/examples/tour/Cargo.toml index 08d108d9..a0e3eee8 100644 --- a/examples/tour/Cargo.toml +++ b/examples/tour/Cargo.toml @@ -16,7 +16,7 @@ path = "src/iced_ggez/main.rs"  futures-preview = "=0.3.0-alpha.18"  [target.'cfg(not(target_arch = "wasm32"))'.dependencies] -iced = { path = "../.." } +iced_native = { version = "0.1.0-alpha", path = "../../native" }  # A personal `ggez` fork that introduces a `FontCache` type to measure text  # efficiently and fixes HiDPI issues.  ggez = { version = "0.5", git = "https://github.com/hecrj/ggez.git" } diff --git a/examples/tour/src/iced_ggez/main.rs b/examples/tour/src/iced_ggez/main.rs index a8cf09e5..72774d38 100644 --- a/examples/tour/src/iced_ggez/main.rs +++ b/examples/tour/src/iced_ggez/main.rs @@ -35,8 +35,8 @@ struct Game {      images: iced_ggez::ImageCache,      tour: Tour, -    events: Vec<iced::Event>, -    cache: Option<iced::Cache>, +    events: Vec<iced_native::Event>, +    cache: Option<iced_native::Cache>,  }  impl Game { @@ -52,7 +52,7 @@ impl Game {              tour: Tour::new(),              events: Vec::new(), -            cache: Some(iced::Cache::default()), +            cache: Some(iced_native::Cache::default()),          })      }  } @@ -69,10 +69,10 @@ impl event::EventHandler for Game {          _x: f32,          _y: f32,      ) { -        self.events.push(iced::Event::Mouse( -            iced::input::mouse::Event::Input { -                state: iced::input::ButtonState::Pressed, -                button: iced::input::mouse::Button::Left, // TODO: Map `button` +        self.events.push(iced_native::Event::Mouse( +            iced_native::input::mouse::Event::Input { +                state: iced_native::input::ButtonState::Pressed, +                button: iced_native::input::mouse::Button::Left, // TODO: Map `button`              },          ));      } @@ -84,10 +84,10 @@ impl event::EventHandler for Game {          _x: f32,          _y: f32,      ) { -        self.events.push(iced::Event::Mouse( -            iced::input::mouse::Event::Input { -                state: iced::input::ButtonState::Released, -                button: iced::input::mouse::Button::Left, // TODO: Map `button` +        self.events.push(iced_native::Event::Mouse( +            iced_native::input::mouse::Event::Input { +                state: iced_native::input::ButtonState::Released, +                button: iced_native::input::mouse::Button::Left, // TODO: Map `button`              },          ));      } @@ -100,8 +100,8 @@ impl event::EventHandler for Game {          _dx: f32,          _dy: f32,      ) { -        self.events.push(iced::Event::Mouse( -            iced::input::mouse::Event::CursorMoved { x, y }, +        self.events.push(iced_native::Event::Mouse( +            iced_native::input::mouse::Event::CursorMoved { x, y },          ));      } @@ -132,11 +132,11 @@ impl event::EventHandler for Game {              let view = self.tour.view();              let content = iced_ggez::Column::new() -                .width(screen.w as u16) -                .height(screen.h as u16) +                .width(iced_native::Length::Units(screen.w as u16)) +                .height(iced_native::Length::Units(screen.h as u16))                  .padding(20) -                .align_items(iced::Align::Center) -                .justify_content(iced::Justify::Center) +                .align_items(iced_native::Align::Center) +                .justify_content(iced_native::Justify::Center)                  .push(view);              let renderer = &mut iced_ggez::Renderer::new( @@ -146,7 +146,7 @@ impl event::EventHandler for Game {                  self.font,              ); -            let mut ui = iced::UserInterface::build( +            let mut ui = iced_native::UserInterface::build(                  content,                  self.cache.take().unwrap(),                  renderer, @@ -177,13 +177,13 @@ impl event::EventHandler for Game {      }  } -fn into_cursor_type(cursor: iced::MouseCursor) -> mouse::MouseCursor { +fn into_cursor_type(cursor: iced_native::MouseCursor) -> mouse::MouseCursor {      match cursor { -        iced::MouseCursor::OutOfBounds => mouse::MouseCursor::Default, -        iced::MouseCursor::Idle => mouse::MouseCursor::Default, -        iced::MouseCursor::Pointer => mouse::MouseCursor::Hand, -        iced::MouseCursor::Working => mouse::MouseCursor::Progress, -        iced::MouseCursor::Grab => mouse::MouseCursor::Grab, -        iced::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing, +        iced_native::MouseCursor::OutOfBounds => mouse::MouseCursor::Default, +        iced_native::MouseCursor::Idle => mouse::MouseCursor::Default, +        iced_native::MouseCursor::Pointer => mouse::MouseCursor::Hand, +        iced_native::MouseCursor::Working => mouse::MouseCursor::Progress, +        iced_native::MouseCursor::Grab => mouse::MouseCursor::Grab, +        iced_native::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing,      }  } diff --git a/examples/tour/src/iced_ggez/renderer.rs b/examples/tour/src/iced_ggez/renderer.rs index e3181eaa..c0e6d559 100644 --- a/examples/tour/src/iced_ggez/renderer.rs +++ b/examples/tour/src/iced_ggez/renderer.rs @@ -67,7 +67,7 @@ impl<'a> Renderer<'a> {      }  } -pub fn into_color(color: iced::Color) -> graphics::Color { +pub fn into_color(color: iced_native::Color) -> graphics::Color {      graphics::Color {          r: color.r,          g: color.g, diff --git a/examples/tour/src/iced_ggez/renderer/button.rs b/examples/tour/src/iced_ggez/renderer/button.rs index 486e07ed..78a5de07 100644 --- a/examples/tour/src/iced_ggez/renderer/button.rs +++ b/examples/tour/src/iced_ggez/renderer/button.rs @@ -2,7 +2,7 @@ use super::Renderer;  use ggez::graphics::{      self, Align, Color, DrawParam, Rect, Scale, Text, TextFragment, WHITE,  }; -use iced::{button, MouseCursor}; +use iced_native::{button, Button, Layout, Length, MouseCursor, Node, Style};  const LEFT: Rect = Rect {      x: 0.0, @@ -26,20 +26,29 @@ const RIGHT: Rect = Rect {  };  impl button::Renderer for Renderer<'_> { -    fn draw( +    fn node<Message>(&self, button: &Button<'_, Message>) -> Node { +        let style = Style::default() +            .width(button.width) +            .height(Length::Units(LEFT.h as u16)) +            .min_width(Length::Units(100)) +            .align_self(button.align_self); + +        Node::new(style) +    } + +    fn draw<Message>(          &mut self, -        cursor_position: iced::Point, -        mut bounds: iced::Rectangle, -        state: &button::State, -        label: &str, -        class: button::Class, +        button: &Button<'_, Message>, +        layout: Layout<'_>, +        cursor_position: iced_native::Point,      ) -> MouseCursor { +        let mut bounds = layout.bounds();          let mouse_over = bounds.contains(cursor_position);          let mut state_offset = 0.0;          if mouse_over { -            if state.is_pressed() { +            if button.state.is_pressed() {                  bounds.y += 4.0;                  state_offset = RIGHT.x + RIGHT.w;              } else { @@ -47,7 +56,7 @@ impl button::Renderer for Renderer<'_> {              }          } -        let class_index = match class { +        let class_index = match button.class {              button::Class::Primary => 0,              button::Class::Secondary => 1,              button::Class::Positive => 2, @@ -103,7 +112,7 @@ impl button::Renderer for Renderer<'_> {          });          let mut text = Text::new(TextFragment { -            text: String::from(label), +            text: button.label.clone(),              font: Some(self.font),              scale: Some(Scale { x: 20.0, y: 20.0 }),              ..Default::default() diff --git a/examples/tour/src/iced_ggez/renderer/checkbox.rs b/examples/tour/src/iced_ggez/renderer/checkbox.rs index 20a91be5..807185d9 100644 --- a/examples/tour/src/iced_ggez/renderer/checkbox.rs +++ b/examples/tour/src/iced_ggez/renderer/checkbox.rs @@ -1,7 +1,10 @@  use super::Renderer;  use ggez::graphics::{DrawParam, Rect}; -use iced::{checkbox, MouseCursor}; +use iced_native::{ +    checkbox, text, Align, Checkbox, Column, Layout, Length, MouseCursor, Node, +    Row, Text, Widget, +};  const SPRITE: Rect = Rect {      x: 98.0, @@ -10,14 +13,41 @@ const SPRITE: Rect = Rect {      h: 28.0,  }; -impl checkbox::Renderer for Renderer<'_> { -    fn draw( +impl checkbox::Renderer for Renderer<'_> +where +    Self: text::Renderer, +{ +    fn node<Message>(&mut self, checkbox: &Checkbox<Message>) -> Node { +        Row::<(), Self>::new() +            .spacing(15) +            .align_items(Align::Center) +            .push( +                Column::new() +                    .width(Length::Units(SPRITE.w as u16)) +                    .height(Length::Units(SPRITE.h as u16)), +            ) +            .push(Text::new(&checkbox.label)) +            .node(self) +    } + +    fn draw<Message>(          &mut self, -        cursor_position: iced::Point, -        bounds: iced::Rectangle, -        text_bounds: iced::Rectangle, -        is_checked: bool, +        checkbox: &Checkbox<Message>, +        layout: Layout<'_>, +        cursor_position: iced_native::Point,      ) -> MouseCursor { +        let bounds = layout.bounds(); +        let children: Vec<_> = layout.children().collect(); +        let text_bounds = children[1].bounds(); + +        let mut text = Text::new(&checkbox.label); + +        if let Some(label_color) = checkbox.label_color { +            text = text.color(label_color); +        } + +        text::Renderer::draw(self, &text, children[1]); +          let mouse_over = bounds.contains(cursor_position)              || text_bounds.contains(cursor_position); @@ -39,7 +69,7 @@ impl checkbox::Renderer for Renderer<'_> {              ..DrawParam::default()          }); -        if is_checked { +        if checkbox.is_checked {              self.sprites.add(DrawParam {                  src: Rect {                      x: (SPRITE.x + SPRITE.w * 2.0) / width, diff --git a/examples/tour/src/iced_ggez/renderer/debugger.rs b/examples/tour/src/iced_ggez/renderer/debugger.rs index eba03ebf..ffb658af 100644 --- a/examples/tour/src/iced_ggez/renderer/debugger.rs +++ b/examples/tour/src/iced_ggez/renderer/debugger.rs @@ -1,8 +1,12 @@  use super::{into_color, Renderer};  use ggez::graphics::{DrawMode, MeshBuilder, Rect}; -impl iced::renderer::Debugger for Renderer<'_> { -    fn explain(&mut self, layout: &iced::Layout<'_>, color: iced::Color) { +impl iced_native::renderer::Debugger for Renderer<'_> { +    fn explain( +        &mut self, +        layout: &iced_native::Layout<'_>, +        color: iced_native::Color, +    ) {          let bounds = layout.bounds();          let mut debug_mesh = diff --git a/examples/tour/src/iced_ggez/renderer/image.rs b/examples/tour/src/iced_ggez/renderer/image.rs index 17c6a56e..b12b65c3 100644 --- a/examples/tour/src/iced_ggez/renderer/image.rs +++ b/examples/tour/src/iced_ggez/renderer/image.rs @@ -1,7 +1,7 @@  use super::Renderer;  use ggez::{graphics, nalgebra}; -use iced::image; +use iced_native::{image, Image, Layout, Length, Style};  pub struct Cache {      images: std::collections::HashMap<String, graphics::Image>, @@ -35,39 +35,29 @@ impl Cache {  }  impl<'a> image::Renderer<&'a str> for Renderer<'_> { -    fn node( -        &mut self, -        style: iced::Style, -        name: &&'a str, -        width: Option<u16>, -        height: Option<u16>, -        _source: Option<iced::Rectangle<u16>>, -    ) -> iced::Node { -        let image = self.images.get(name, self.context); +    fn node(&mut self, image: &Image<&'a str>) -> iced_native::Node { +        let ggez_image = self.images.get(image.handle, self.context); + +        let aspect_ratio = +            ggez_image.width() as f32 / ggez_image.height() as f32; -        let aspect_ratio = image.width() as f32 / image.height() as f32; +        let mut style = Style::default().align_self(image.align_self); -        let style = match (width, height) { -            (Some(width), Some(height)) => style.width(width).height(height), -            (Some(width), None) => style -                .width(width) -                .height((width as f32 / aspect_ratio).round() as u16), -            (None, Some(height)) => style -                .height(height) -                .width((height as f32 * aspect_ratio).round() as u16), -            (None, None) => style.width(image.width()).height(image.height()), +        style = match (image.width, image.height) { +            (Length::Units(width), _) => style.width(image.width).height( +                Length::Units((width as f32 / aspect_ratio).round() as u16), +            ), +            (_, _) => style +                .width(Length::Units(ggez_image.width())) +                .height(Length::Units(ggez_image.height())),          }; -        iced::Node::new(style) +        iced_native::Node::new(style)      } -    fn draw( -        &mut self, -        name: &&'a str, -        bounds: iced::Rectangle, -        _source: Option<iced::Rectangle<u16>>, -    ) { -        let image = self.images.get(name, self.context); +    fn draw(&mut self, image: &Image<&'a str>, layout: Layout<'_>) { +        let image = self.images.get(image.handle, self.context); +        let bounds = layout.bounds();          // We should probably use batches to draw images efficiently and keep          // draw side-effect free, but this is good enough for the example. diff --git a/examples/tour/src/iced_ggez/renderer/radio.rs b/examples/tour/src/iced_ggez/renderer/radio.rs index 0f7815d6..dbd29ecd 100644 --- a/examples/tour/src/iced_ggez/renderer/radio.rs +++ b/examples/tour/src/iced_ggez/renderer/radio.rs @@ -1,7 +1,10 @@  use super::Renderer;  use ggez::graphics::{DrawParam, Rect}; -use iced::{radio, MouseCursor, Point, Rectangle}; +use iced_native::{ +    radio, text, Align, Column, Layout, Length, MouseCursor, Node, Point, +    Radio, Row, Text, Widget, +};  const SPRITE: Rect = Rect {      x: 98.0, @@ -10,15 +13,41 @@ const SPRITE: Rect = Rect {      h: 28.0,  }; -impl radio::Renderer for Renderer<'_> { -    fn draw( +impl radio::Renderer for Renderer<'_> +where +    Self: text::Renderer, +{ +    fn node<Message>(&mut self, radio: &Radio<Message>) -> Node { +        Row::<(), Self>::new() +            .spacing(15) +            .align_items(Align::Center) +            .push( +                Column::new() +                    .width(Length::Units(SPRITE.w as u16)) +                    .height(Length::Units(SPRITE.h as u16)), +            ) +            .push(Text::new(&radio.label)) +            .node(self) +    } + +    fn draw<Message>(          &mut self, +        radio: &Radio<Message>, +        layout: Layout<'_>,          cursor_position: Point, -        bounds: Rectangle, -        bounds_with_label: Rectangle, -        is_selected: bool,      ) -> MouseCursor { -        let mouse_over = bounds_with_label.contains(cursor_position); +        let children: Vec<_> = layout.children().collect(); + +        let mut text = Text::new(&radio.label); + +        if let Some(label_color) = radio.label_color { +            text = text.color(label_color); +        } + +        text::Renderer::draw(self, &text, children[1]); + +        let bounds = layout.bounds(); +        let mouse_over = bounds.contains(cursor_position);          let width = self.spritesheet.width() as f32;          let height = self.spritesheet.height() as f32; @@ -38,7 +67,7 @@ impl radio::Renderer for Renderer<'_> {              ..DrawParam::default()          }); -        if is_selected { +        if radio.is_selected {              self.sprites.add(DrawParam {                  src: Rect {                      x: (SPRITE.x + SPRITE.w * 2.0) / width, diff --git a/examples/tour/src/iced_ggez/renderer/slider.rs b/examples/tour/src/iced_ggez/renderer/slider.rs index 146cee18..60c40c55 100644 --- a/examples/tour/src/iced_ggez/renderer/slider.rs +++ b/examples/tour/src/iced_ggez/renderer/slider.rs @@ -1,8 +1,9 @@  use super::Renderer;  use ggez::graphics::{DrawParam, Rect}; -use iced::{slider, MouseCursor, Point, Rectangle}; -use std::ops::RangeInclusive; +use iced_native::{ +    slider, Layout, Length, MouseCursor, Node, Point, Slider, Style, +};  const RAIL: Rect = Rect {      x: 98.0, @@ -19,14 +20,22 @@ const MARKER: Rect = Rect {  };  impl slider::Renderer for Renderer<'_> { -    fn draw( +    fn node<Message>(&self, slider: &Slider<'_, Message>) -> Node { +        let style = Style::default() +            .width(slider.width) +            .height(Length::Units(25)) +            .min_width(Length::Units(100)); + +        Node::new(style) +    } + +    fn draw<Message>(          &mut self, +        slider: &Slider<'_, Message>, +        layout: Layout<'_>,          cursor_position: Point, -        bounds: Rectangle, -        state: &slider::State, -        range: RangeInclusive<f32>, -        value: f32,      ) -> MouseCursor { +        let bounds = layout.bounds();          let width = self.spritesheet.width() as f32;          let height = self.spritesheet.height() as f32; @@ -48,13 +57,14 @@ impl slider::Renderer for Renderer<'_> {              ..DrawParam::default()          }); -        let (range_start, range_end) = range.into_inner(); +        let (range_start, range_end) = slider.range.clone().into_inner();          let marker_offset = (bounds.width - MARKER.w as f32) -            * ((value - range_start) / (range_end - range_start).max(1.0)); +            * ((slider.value - range_start) +                / (range_end - range_start).max(1.0));          let mouse_over = bounds.contains(cursor_position); -        let is_active = state.is_dragging() || mouse_over; +        let is_active = slider.state.is_dragging() || mouse_over;          self.sprites.add(DrawParam {              src: Rect { @@ -66,12 +76,13 @@ impl slider::Renderer for Renderer<'_> {              },              dest: ggez::mint::Point2 {                  x: bounds.x + marker_offset.round(), -                y: bounds.y + (if state.is_dragging() { 2.0 } else { 0.0 }), +                y: bounds.y +                    + (if slider.state.is_dragging() { 2.0 } else { 0.0 }),              },              ..DrawParam::default()          }); -        if state.is_dragging() { +        if slider.state.is_dragging() {              MouseCursor::Grabbing          } else if mouse_over {              MouseCursor::Grab diff --git a/examples/tour/src/iced_ggez/renderer/text.rs b/examples/tour/src/iced_ggez/renderer/text.rs index 450ca2cd..b51cc220 100644 --- a/examples/tour/src/iced_ggez/renderer/text.rs +++ b/examples/tour/src/iced_ggez/renderer/text.rs @@ -1,20 +1,15 @@  use super::{into_color, Renderer};  use ggez::graphics::{self, mint, Align, Scale, Text, TextFragment}; -use iced::text; +use iced_native::{text, Layout, Node, Style};  use std::cell::RefCell;  use std::f32;  impl text::Renderer for Renderer<'_> { -    fn node( -        &self, -        style: iced::Style, -        content: &str, -        size: Option<u16>, -    ) -> iced::Node { +    fn node(&self, text: &iced_native::Text) -> Node {          let font = self.font;          let font_cache = graphics::font_cache(self.context); -        let content = String::from(content); +        let content = String::from(&text.content);          // TODO: Investigate why stretch tries to measure this MANY times          // with every ancestor's bounds. @@ -23,20 +18,22 @@ impl text::Renderer for Renderer<'_> {          // I noticed that the first measure is the one that matters in          // practice. Here, we use a RefCell to store the cached measurement.          let measure = RefCell::new(None); -        let size = size.map(f32::from).unwrap_or(self.font_size); +        let size = text.size.map(f32::from).unwrap_or(self.font_size); -        iced::Node::with_measure(style, move |bounds| { +        let style = Style::default().width(text.width); + +        iced_native::Node::with_measure(style, move |bounds| {              let mut measure = measure.borrow_mut();              if measure.is_none() {                  let bounds = (                      match bounds.width { -                        iced::Number::Undefined => f32::INFINITY, -                        iced::Number::Defined(w) => w, +                        iced_native::Number::Undefined => f32::INFINITY, +                        iced_native::Number::Defined(w) => w,                      },                      match bounds.height { -                        iced::Number::Undefined => f32::INFINITY, -                        iced::Number::Defined(h) => h, +                        iced_native::Number::Undefined => f32::INFINITY, +                        iced_native::Number::Defined(h) => h,                      },                  ); @@ -57,7 +54,7 @@ impl text::Renderer for Renderer<'_> {                  let (width, height) = font_cache.dimensions(&text); -                let size = iced::Size { +                let size = iced_native::Size {                      width: width as f32,                      height: height as f32,                  }; @@ -75,30 +72,23 @@ impl text::Renderer for Renderer<'_> {          })      } -    fn draw( -        &mut self, -        bounds: iced::Rectangle, -        content: &str, -        size: Option<u16>, -        color: Option<iced::Color>, -        horizontal_alignment: text::HorizontalAlignment, -        _vertical_alignment: text::VerticalAlignment, -    ) { -        let size = size.map(f32::from).unwrap_or(self.font_size); - -        let mut text = Text::new(TextFragment { -            text: String::from(content), +    fn draw(&mut self, text: &iced_native::Text, layout: Layout<'_>) { +        let size = text.size.map(f32::from).unwrap_or(self.font_size); +        let bounds = layout.bounds(); + +        let mut ggez_text = Text::new(TextFragment { +            text: text.content.clone(),              font: Some(self.font),              scale: Some(Scale { x: size, y: size }),              ..Default::default()          }); -        text.set_bounds( +        ggez_text.set_bounds(              mint::Point2 {                  x: bounds.width,                  y: bounds.height,              }, -            match horizontal_alignment { +            match text.horizontal_alignment {                  text::HorizontalAlignment::Left => graphics::Align::Left,                  text::HorizontalAlignment::Center => graphics::Align::Center,                  text::HorizontalAlignment::Right => graphics::Align::Right, @@ -107,12 +97,14 @@ impl text::Renderer for Renderer<'_> {          graphics::queue_text(              self.context, -            &text, +            &ggez_text,              mint::Point2 {                  x: bounds.x,                  y: bounds.y,              }, -            color.or(Some(iced::Color::BLACK)).map(into_color), +            text.color +                .or(Some(iced_native::Color::BLACK)) +                .map(into_color),          );      }  } diff --git a/examples/tour/src/iced_ggez/widget.rs b/examples/tour/src/iced_ggez/widget.rs index c9f857f6..948f9fc6 100644 --- a/examples/tour/src/iced_ggez/widget.rs +++ b/examples/tour/src/iced_ggez/widget.rs @@ -1,11 +1,12 @@  use super::Renderer; -pub use iced::{ -    button, slider, text, Align, Button, Checkbox, Color, Radio, Slider, Text, +pub use iced_native::{ +    button, slider, text, Align, Button, Checkbox, Color, Length, Radio, +    Slider, Text,  }; -pub type Image<'a> = iced::Image<&'a str>; +pub type Image<'a> = iced_native::Image<&'a str>; -pub type Column<'a, Message> = iced::Column<'a, Message, Renderer<'a>>; -pub type Row<'a, Message> = iced::Row<'a, Message, Renderer<'a>>; -pub type Element<'a, Message> = iced::Element<'a, Message, Renderer<'a>>; +pub type Column<'a, Message> = iced_native::Column<'a, Message, Renderer<'a>>; +pub type Row<'a, Message> = iced_native::Row<'a, Message, Renderer<'a>>; +pub type Element<'a, Message> = iced_native::Element<'a, Message, Renderer<'a>>; diff --git a/examples/tour/src/tour.rs b/examples/tour/src/tour.rs index 4bd7c8a3..fd9c2dde 100644 --- a/examples/tour/src/tour.rs +++ b/examples/tour/src/tour.rs @@ -1,6 +1,6 @@  use crate::widget::{      button, slider, text::HorizontalAlignment, Align, Button, Checkbox, Color, -    Column, Element, Image, Radio, Row, Slider, Text, +    Column, Element, Image, Length, Radio, Row, Slider, Text,  };  pub struct Tour { @@ -16,7 +16,7 @@ impl Tour {              steps: Steps::new(),              back_button: button::State::new(),              next_button: button::State::new(), -            debug: false, +            debug: true,          }      } @@ -61,7 +61,7 @@ impl Tour {          }          let element: Element<_> = Column::new() -            .max_width(500) +            .max_width(Length::Units(500))              .spacing(20)              .push(steps.view(self.debug).map(Message::StepMessage))              .push(controls) @@ -478,7 +478,7 @@ impl<'a> Step {              .push(Text::new("An image that tries to keep its aspect ratio."))              .push(                  Image::new("resources/ferris.png") -                    .width(width) +                    .width(Length::Units(width))                      .align_self(Align::Center),              )              .push(Slider::new( diff --git a/native/Cargo.toml b/native/Cargo.toml new file mode 100644 index 00000000..1dbccdee --- /dev/null +++ b/native/Cargo.toml @@ -0,0 +1,19 @@ +[package] +name = "iced_native" +version = "0.1.0-alpha" +authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"] +edition = "2018" +description = "A renderer-agnostic library for native GUIs" +license = "MIT" +repository = "https://github.com/hecrj/iced" + +[package.metadata.docs.rs] +features = ["winit"] + +[dependencies] +iced_core = { version = "0.1.0-alpha", features = ["stretch"], path = "../core" } +stretch = "0.2" +twox-hash = "1.5" + +# Enable to obtain conversion traits +winit = { version = "0.20.0-alpha3", optional = true } diff --git a/src/element.rs b/native/src/element.rs index f6276fbf..dd5ce621 100644 --- a/src/element.rs +++ b/native/src/element.rs @@ -87,7 +87,7 @@ impl<'a, Message, Renderer> Element<'a, Message, Renderer> {      ///      /// ```      /// # mod counter { -    /// #     use iced::{button, Button}; +    /// #     use iced_native::{button, Button};      /// #      /// #     #[derive(Debug, Clone, Copy)]      /// #     pub enum Message {} @@ -101,19 +101,21 @@ impl<'a, Message, Renderer> Element<'a, Message, Renderer> {      /// # }      /// #      /// # mod iced_wgpu { -    /// #     use iced::{ -    /// #         button, MouseCursor, Node, Point, Rectangle, Style, +    /// #     use iced_native::{ +    /// #         button, Button, MouseCursor, Node, Point, Rectangle, Style, Layout      /// #     };      /// #     pub struct Renderer;      /// #      /// #     impl button::Renderer for Renderer { -    /// #         fn draw( +    /// #         fn node<Message>(&self, _button: &Button<'_, Message>) -> Node { +    /// #             Node::new(Style::default()) +    /// #         } +    /// # +    /// #         fn draw<Message>(      /// #             &mut self, +    /// #             _button: &Button<'_, Message>, +    /// #             _layout: Layout<'_>,      /// #             _cursor_position: Point, -    /// #             _bounds: Rectangle, -    /// #             _state: &button::State, -    /// #             _label: &str, -    /// #             _class: button::Class,      /// #         ) -> MouseCursor {      /// #             MouseCursor::OutOfBounds      /// #         } @@ -130,7 +132,7 @@ impl<'a, Message, Renderer> Element<'a, Message, Renderer> {      /// # pub enum Message {      /// #    Counter(usize, counter::Message)      /// # } -    /// use iced::{Element, Row}; +    /// use iced_native::{Element, Row};      /// use iced_wgpu::Renderer;      ///      /// impl ManyCounters { diff --git a/src/event.rs b/native/src/event.rs index 71f06006..71f06006 100644 --- a/src/event.rs +++ b/native/src/event.rs diff --git a/src/hasher.rs b/native/src/hasher.rs index 9f6aacce..9f6aacce 100644 --- a/src/hasher.rs +++ b/native/src/hasher.rs diff --git a/src/input.rs b/native/src/input.rs index 097fa730..097fa730 100644 --- a/src/input.rs +++ b/native/src/input.rs diff --git a/src/input/button_state.rs b/native/src/input/button_state.rs index e9dc05d7..e9dc05d7 100644 --- a/src/input/button_state.rs +++ b/native/src/input/button_state.rs diff --git a/src/input/keyboard.rs b/native/src/input/keyboard.rs index 57c24484..57c24484 100644 --- a/src/input/keyboard.rs +++ b/native/src/input/keyboard.rs diff --git a/src/input/keyboard/event.rs b/native/src/input/keyboard/event.rs index 8118f112..8118f112 100644 --- a/src/input/keyboard/event.rs +++ b/native/src/input/keyboard/event.rs diff --git a/src/input/keyboard/key_code.rs b/native/src/input/keyboard/key_code.rs index 207ddeac..207ddeac 100644 --- a/src/input/keyboard/key_code.rs +++ b/native/src/input/keyboard/key_code.rs diff --git a/src/input/mouse.rs b/native/src/input/mouse.rs index d37f5b96..d37f5b96 100644 --- a/src/input/mouse.rs +++ b/native/src/input/mouse.rs diff --git a/src/input/mouse/button.rs b/native/src/input/mouse/button.rs index 6320d701..6320d701 100644 --- a/src/input/mouse/button.rs +++ b/native/src/input/mouse/button.rs diff --git a/src/input/mouse/event.rs b/native/src/input/mouse/event.rs index 7b68208f..7b68208f 100644 --- a/src/input/mouse/event.rs +++ b/native/src/input/mouse/event.rs diff --git a/src/layout.rs b/native/src/layout.rs index de284a43..32630f35 100644 --- a/src/layout.rs +++ b/native/src/layout.rs @@ -12,7 +12,7 @@ use crate::{Point, Rectangle, Vector};  /// [`Widget::on_event`]: widget/trait.Widget.html#method.on_event  /// [`Widget::draw`]: widget/trait.Widget.html#tymethod.draw  /// [`Widget::node`]: widget/trait.Widget.html#tymethod.node -#[derive(Debug)] +#[derive(Debug, Clone, Copy)]  pub struct Layout<'a> {      layout: &'a result::Layout,      position: Point, diff --git a/native/src/lib.rs b/native/src/lib.rs new file mode 100644 index 00000000..39da4943 --- /dev/null +++ b/native/src/lib.rs @@ -0,0 +1,228 @@ +//! Iced is a renderer-agnostic GUI library focused on simplicity and +//! type-safety. Inspired by [Elm]. +//! +//! # Features +//!   * Simple, easy-to-use, renderer-agnostic API +//!   * Responsive, flexbox-based layouting +//!   * Type-safe, reactive programming model +//!   * Built-in widgets +//!   * Custom widget support +//! +//! Check out the [repository] and the [examples] for more details! +//! +//! [examples]: https://github.com/hecrj/iced/tree/0.1.0/examples +//! [repository]: https://github.com/hecrj/iced +//! +//! # Usage +//! Inspired by [The Elm Architecture], Iced expects you to split user interfaces +//! into four different concepts: +//! +//!   * __State__ — the state of your application +//!   * __Messages__ — user interactions or meaningful events that you care +//!   about +//!   * __View logic__ — a way to display your __state__ as widgets that +//!   may produce __messages__ on user interaction +//!   * __Update logic__ — a way to react to __messages__ and update your +//!   __state__ +//! +//! We can build something to see how this works! Let's say we want a simple counter +//! that can be incremented and decremented using two buttons. +//! +//! We start by modelling the __state__ of our application: +//! +//! ``` +//! use iced_native::button; +//! +//! struct Counter { +//!     // The counter value +//!     value: i32, +//! +//!     // The local state of the two buttons +//!     increment_button: button::State, +//!     decrement_button: button::State, +//! } +//! ``` +//! +//! Next, we need to define the possible user interactions of our counter: +//! the button presses. These interactions are our __messages__: +//! +//! ``` +//! #[derive(Debug, Clone, Copy)] +//! pub enum Message { +//!     IncrementPressed, +//!     DecrementPressed, +//! } +//! ``` +//! +//! Now, let's show the actual counter by putting it all together in our +//! __view logic__: +//! +//! ``` +//! # use iced_native::button; +//! # +//! # struct Counter { +//! #     // The counter value +//! #     value: i32, +//! # +//! #     // The local state of the two buttons +//! #     increment_button: button::State, +//! #     decrement_button: button::State, +//! # } +//! # +//! # #[derive(Debug, Clone, Copy)] +//! # pub enum Message { +//! #     IncrementPressed, +//! #     DecrementPressed, +//! # } +//! # +//! # mod iced_wgpu { +//! #     use iced_native::{ +//! #         button, text, Button, Text, +//! #         MouseCursor, Node, Point, Rectangle, Style, Color, Layout +//! #     }; +//! # +//! #     pub struct Renderer {} +//! # +//! #     impl button::Renderer for Renderer { +//! #         fn node<Message>( +//! #             &self, +//! #             _button: &Button<'_, Message> +//! #         ) -> Node { +//! #             Node::new(Style::default()) +//! #         } +//! # +//! #         fn draw<Message>( +//! #             &mut self, +//! #             _button: &Button<'_, Message>, +//! #             _layout: Layout<'_>, +//! #             _cursor_position: Point, +//! #         ) -> MouseCursor { +//! #             MouseCursor::OutOfBounds +//! #         } +//! #     } +//! # +//! #     impl text::Renderer for Renderer { +//! #         fn node(&self, _text: &Text) -> Node { +//! #             Node::new(Style::default()) +//! #         } +//! # +//! #         fn draw( +//! #             &mut self, +//! #             _text: &Text, +//! #             _layout: Layout<'_>, +//! #         ) { +//! #         } +//! #     } +//! # } +//! use iced_native::{Button, Column, Text}; +//! use iced_wgpu::Renderer; // Iced does not include a renderer! We need to bring our own! +//! +//! impl Counter { +//!     pub fn view(&mut self) -> Column<Message, Renderer> { +//!         // We use a column: a simple vertical layout +//!         Column::new() +//!             .push( +//!                 // The increment button. We tell it to produce an +//!                 // `IncrementPressed` message when pressed +//!                 Button::new(&mut self.increment_button, "+") +//!                     .on_press(Message::IncrementPressed), +//!             ) +//!             .push( +//!                 // We show the value of the counter here +//!                 Text::new(&self.value.to_string()).size(50), +//!             ) +//!             .push( +//!                 // The decrement button. We tell it to produce a +//!                 // `DecrementPressed` message when pressed +//!                 Button::new(&mut self.decrement_button, "-") +//!                     .on_press(Message::DecrementPressed), +//!             ) +//!     } +//! } +//! ``` +//! +//! Finally, we need to be able to react to any produced __messages__ and change +//! our __state__ accordingly in our __update logic__: +//! +//! ``` +//! # use iced_native::button; +//! # +//! # struct Counter { +//! #     // The counter value +//! #     value: i32, +//! # +//! #     // The local state of the two buttons +//! #     increment_button: button::State, +//! #     decrement_button: button::State, +//! # } +//! # +//! # #[derive(Debug, Clone, Copy)] +//! # pub enum Message { +//! #     IncrementPressed, +//! #     DecrementPressed, +//! # } +//! impl Counter { +//!     // ... +//! +//!     pub fn update(&mut self, message: Message) { +//!         match message { +//!             Message::IncrementPressed => { +//!                 self.value += 1; +//!             } +//!             Message::DecrementPressed => { +//!                 self.value -= 1; +//!             } +//!         } +//!     } +//! } +//! ``` +//! +//! And that's everything! We just wrote a whole user interface. Iced is now able +//! to: +//! +//!   1. Take the result of our __view logic__ and layout its widgets. +//!   1. Process events from our system and produce __messages__ for our +//!      __update logic__. +//!   1. Draw the resulting user interface using our chosen __renderer__. +//! +//! Check out the [`UserInterface`] type to learn how to wire everything up! +//! +//! [Elm]: https://elm-lang.org/ +//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/ +//! [documentation]: https://docs.rs/iced +//! [examples]: https://github.com/hecrj/iced/tree/master/examples +//! [`UserInterface`]: struct.UserInterface.html +#![deny(missing_docs)] +#![deny(missing_debug_implementations)] +#![deny(unused_results)] +#![deny(unsafe_code)] +#![deny(rust_2018_idioms)] +pub mod input; +pub mod renderer; +pub mod widget; + +mod element; +mod event; +mod hasher; +mod layout; +mod mouse_cursor; +mod node; +mod style; +mod user_interface; + +pub(crate) use iced_core::Vector; + +pub use iced_core::{Align, Color, Justify, Length, Point, Rectangle}; + +#[doc(no_inline)] +pub use stretch::{geometry::Size, number::Number}; + +pub use element::Element; +pub use event::Event; +pub use hasher::Hasher; +pub use layout::Layout; +pub use mouse_cursor::MouseCursor; +pub use node::Node; +pub use style::Style; +pub use user_interface::{Cache, UserInterface}; +pub use widget::*; diff --git a/src/mouse_cursor.rs b/native/src/mouse_cursor.rs index 4ef6361a..4ef6361a 100644 --- a/src/mouse_cursor.rs +++ b/native/src/mouse_cursor.rs diff --git a/src/node.rs b/native/src/node.rs index 1db10d7f..1db10d7f 100644 --- a/src/node.rs +++ b/native/src/node.rs diff --git a/src/renderer.rs b/native/src/renderer.rs index 2244f00b..2244f00b 100644 --- a/src/renderer.rs +++ b/native/src/renderer.rs diff --git a/native/src/style.rs b/native/src/style.rs new file mode 100644 index 00000000..3a75c925 --- /dev/null +++ b/native/src/style.rs @@ -0,0 +1,170 @@ +use crate::{Align, Justify, Length}; + +use std::hash::{Hash, Hasher}; +use stretch::{geometry, style}; + +/// The appearance of a [`Node`]. +/// +/// [`Node`]: struct.Node.html +#[derive(Debug, Clone, Copy)] +pub struct Style(pub(crate) style::Style); + +impl Style { +    /// Defines the width of a [`Node`]. +    /// +    /// [`Node`]: struct.Node.html +    pub fn width(mut self, width: Length) -> Self { +        self.0.size.width = length_to_dimension(width); +        self +    } + +    /// Defines the height of a [`Node`]. +    /// +    /// [`Node`]: struct.Node.html +    pub fn height(mut self, height: Length) -> Self { +        self.0.size.height = length_to_dimension(height); +        self +    } + +    /// Defines the minimum width of a [`Node`]. +    /// +    /// [`Node`]: struct.Node.html +    pub fn min_width(mut self, min_width: Length) -> Self { +        self.0.min_size.width = length_to_dimension(min_width); +        self +    } + +    /// Defines the maximum width of a [`Node`]. +    /// +    /// [`Node`]: struct.Node.html +    pub fn max_width(mut self, max_width: Length) -> Self { +        self.0.max_size.width = length_to_dimension(max_width); +        self +    } + +    /// Defines the minimum height of a [`Node`]. +    /// +    /// [`Node`]: struct.Node.html +    pub fn min_height(mut self, min_height: Length) -> Self { +        self.0.min_size.height = length_to_dimension(min_height); +        self +    } + +    /// Defines the maximum height of a [`Node`]. +    /// +    /// [`Node`]: struct.Node.html +    pub fn max_height(mut self, max_height: Length) -> Self { +        self.0.max_size.height = length_to_dimension(max_height); +        self +    } + +    pub(crate) fn align_items(mut self, align: Align) -> Self { +        self.0.align_items = align.into(); +        self +    } + +    pub(crate) fn justify_content(mut self, justify: Justify) -> Self { +        self.0.justify_content = justify.into(); +        self +    } + +    /// Sets the alignment of a [`Node`]. +    /// +    /// If the [`Node`] is inside a... +    /// +    ///   * [`Column`], this setting will affect its __horizontal__ alignment. +    ///   * [`Row`], this setting will affect its __vertical__ alignment. +    /// +    /// [`Node`]: struct.Node.html +    /// [`Column`]: widget/struct.Column.html +    /// [`Row`]: widget/struct.Row.html +    pub fn align_self(mut self, align: Option<Align>) -> Self { +        self.0.align_self = match align { +            Some(align) => align.into(), +            None => stretch::style::AlignSelf::Auto, +        }; + +        self +    } + +    /// Sets the padding of a [`Node`]. +    /// +    /// [`Node`]: struct.Node.html +    pub fn padding(mut self, units: u16) -> Self { +        self.0.padding = stretch::geometry::Rect { +            start: style::Dimension::Points(units as f32), +            end: style::Dimension::Points(units as f32), +            top: style::Dimension::Points(units as f32), +            bottom: style::Dimension::Points(units as f32), +        }; + +        self +    } +} + +fn length_to_dimension(length: Length) -> style::Dimension { +    match length { +        Length::Shrink => style::Dimension::Undefined, +        Length::Fill => style::Dimension::Percent(1.0), +        Length::Units(units) => style::Dimension::Points(units as f32), +    } +} + +impl Default for Style { +    fn default() -> Style { +        Style(style::Style { +            align_items: style::AlignItems::FlexStart, +            justify_content: style::JustifyContent::FlexStart, +            ..style::Style::default() +        }) +    } +} + +impl Hash for Style { +    fn hash<H: Hasher>(&self, state: &mut H) { +        hash_size(&self.0.size, state); +        hash_size(&self.0.min_size, state); +        hash_size(&self.0.max_size, state); + +        hash_rect(&self.0.margin, state); + +        (self.0.flex_direction as u8).hash(state); +        (self.0.align_items as u8).hash(state); +        (self.0.justify_content as u8).hash(state); +        (self.0.align_self as u8).hash(state); +        (self.0.flex_grow as u32).hash(state); +    } +} + +fn hash_size<H: Hasher>( +    size: &geometry::Size<style::Dimension>, +    state: &mut H, +) { +    hash_dimension(size.width, state); +    hash_dimension(size.height, state); +} + +fn hash_rect<H: Hasher>( +    rect: &geometry::Rect<style::Dimension>, +    state: &mut H, +) { +    hash_dimension(rect.start, state); +    hash_dimension(rect.end, state); +    hash_dimension(rect.top, state); +    hash_dimension(rect.bottom, state); +} + +fn hash_dimension<H: Hasher>(dimension: style::Dimension, state: &mut H) { +    match dimension { +        style::Dimension::Undefined => state.write_u8(0), +        style::Dimension::Auto => state.write_u8(1), +        style::Dimension::Points(points) => { +            state.write_u8(2); +            (points as u32).hash(state); +        } +        style::Dimension::Percent(percent) => { +            state.write_u8(3); +            (percent as u32).hash(state); +        } +    } +} diff --git a/src/user_interface.rs b/native/src/user_interface.rs index 6a69f81a..4bfacb2e 100644 --- a/src/user_interface.rs +++ b/native/src/user_interface.rs @@ -35,7 +35,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {      /// is naive way to set up our application loop:      ///      /// ```no_run -    /// use iced::{UserInterface, Cache}; +    /// use iced_native::{UserInterface, Cache};      /// use iced_wgpu::Renderer;      ///      /// # mod iced_wgpu { @@ -46,7 +46,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {      /// #     }      /// # }      /// # -    /// # use iced::Column; +    /// # use iced_native::Column;      /// #      /// # pub struct Counter;      /// # @@ -118,7 +118,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {      /// [the previous example](#example):      ///      /// ```no_run -    /// use iced::{UserInterface, Cache}; +    /// use iced_native::{UserInterface, Cache};      /// use iced_wgpu::Renderer;      ///      /// # mod iced_wgpu { @@ -129,7 +129,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {      /// #     }      /// # }      /// # -    /// # use iced::Column; +    /// # use iced_native::Column;      /// #      /// # pub struct Counter;      /// # @@ -203,7 +203,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {      /// [completing the last example](#example-1):      ///      /// ```no_run -    /// use iced::{UserInterface, Cache}; +    /// use iced_native::{UserInterface, Cache};      /// use iced_wgpu::Renderer;      ///      /// # mod iced_wgpu { @@ -214,7 +214,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {      /// #     }      /// # }      /// # -    /// # use iced::Column; +    /// # use iced_native::Column;      /// #      /// # pub struct Counter;      /// # diff --git a/src/widget.rs b/native/src/widget.rs index 45451f47..9b770454 100644 --- a/src/widget.rs +++ b/native/src/widget.rs @@ -15,7 +15,7 @@  //! module. Therefore, you can directly type:  //!  //! ``` -//! use iced::{button, Button, Widget}; +//! use iced_native::{button, Button, Widget};  //! ```  //!  //! [`Widget`]: trait.Widget.html @@ -26,19 +26,25 @@ mod row;  pub mod button;  pub mod checkbox;  pub mod image; -//pub mod progress_bar;  pub mod radio;  pub mod slider;  pub mod text; +#[doc(no_inline)]  pub use button::Button; +#[doc(no_inline)]  pub use checkbox::Checkbox; +#[doc(no_inline)]  pub use column::Column; +#[doc(no_inline)]  pub use image::Image; -//pub use progress_bar::ProgressBar; +#[doc(no_inline)]  pub use radio::Radio; +#[doc(no_inline)]  pub use row::Row; +#[doc(no_inline)]  pub use slider::Slider; +#[doc(no_inline)]  pub use text::Text;  use crate::{Event, Hasher, Layout, MouseCursor, Node, Point}; diff --git a/native/src/widget/button.rs b/native/src/widget/button.rs new file mode 100644 index 00000000..c9436dc4 --- /dev/null +++ b/native/src/widget/button.rs @@ -0,0 +1,111 @@ +//! Allow your users to perform actions by pressing a button. +//! +//! A [`Button`] has some local [`State`] and a [`Class`]. +//! +//! [`Button`]: struct.Button.html +//! [`State`]: struct.State.html +//! [`Class`]: enum.Class.html + +use crate::input::{mouse, ButtonState}; +use crate::{ +    Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Widget, +}; +use std::hash::Hash; + +pub use iced_core::button::*; + +impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message> +where +    Renderer: self::Renderer, +    Message: Copy + std::fmt::Debug, +{ +    fn node(&self, renderer: &mut Renderer) -> Node { +        renderer.node(&self) +    } + +    fn on_event( +        &mut self, +        event: Event, +        layout: Layout<'_>, +        cursor_position: Point, +        messages: &mut Vec<Message>, +    ) { +        match event { +            Event::Mouse(mouse::Event::Input { +                button: mouse::Button::Left, +                state, +            }) => { +                if let Some(on_press) = self.on_press { +                    let bounds = layout.bounds(); + +                    match state { +                        ButtonState::Pressed => { +                            self.state.is_pressed = +                                bounds.contains(cursor_position); +                        } +                        ButtonState::Released => { +                            let is_clicked = self.state.is_pressed +                                && bounds.contains(cursor_position); + +                            self.state.is_pressed = false; + +                            if is_clicked { +                                messages.push(on_press); +                            } +                        } +                    } +                } +            } +            _ => {} +        } +    } + +    fn draw( +        &self, +        renderer: &mut Renderer, +        layout: Layout<'_>, +        cursor_position: Point, +    ) -> MouseCursor { +        renderer.draw(&self, layout, cursor_position) +    } + +    fn hash_layout(&self, state: &mut Hasher) { +        self.width.hash(state); +    } +} + +/// The renderer of a [`Button`]. +/// +/// Your [renderer] will need to implement this trait before being +/// able to use a [`Button`] in your user interface. +/// +/// [`Button`]: struct.Button.html +/// [renderer]: ../../renderer/index.html +pub trait Renderer { +    /// Creates a [`Node`] for the provided [`Button`]. +    /// +    /// [`Node`]: ../../struct.Node.html +    /// [`Button`]: struct.Button.html +    fn node<Message>(&self, button: &Button<'_, Message>) -> Node; + +    /// Draws a [`Button`]. +    /// +    /// [`Button`]: struct.Button.html +    fn draw<Message>( +        &mut self, +        button: &Button<'_, Message>, +        layout: Layout<'_>, +        cursor_position: Point, +    ) -> MouseCursor; +} + +impl<'a, Message, Renderer> From<Button<'a, Message>> +    for Element<'a, Message, Renderer> +where +    Renderer: self::Renderer, +    Message: 'static + Copy + std::fmt::Debug, +{ +    fn from(button: Button<'a, Message>) -> Element<'a, Message, Renderer> { +        Element::new(button) +    } +} diff --git a/native/src/widget/checkbox.rs b/native/src/widget/checkbox.rs new file mode 100644 index 00000000..3e307f64 --- /dev/null +++ b/native/src/widget/checkbox.rs @@ -0,0 +1,95 @@ +//! Show toggle controls using checkboxes. +use std::hash::Hash; + +use crate::input::{mouse, ButtonState}; +use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget}; + +pub use iced_core::Checkbox; + +impl<Message, Renderer> Widget<Message, Renderer> for Checkbox<Message> +where +    Renderer: self::Renderer, +{ +    fn node(&self, renderer: &mut Renderer) -> Node { +        renderer.node(&self) +    } + +    fn on_event( +        &mut self, +        event: Event, +        layout: Layout<'_>, +        cursor_position: Point, +        messages: &mut Vec<Message>, +    ) { +        match event { +            Event::Mouse(mouse::Event::Input { +                button: mouse::Button::Left, +                state: ButtonState::Pressed, +            }) => { +                let mouse_over = layout +                    .children() +                    .any(|child| child.bounds().contains(cursor_position)); + +                if mouse_over { +                    messages.push((self.on_toggle)(!self.is_checked)); +                } +            } +            _ => {} +        } +    } + +    fn draw( +        &self, +        renderer: &mut Renderer, +        layout: Layout<'_>, +        cursor_position: Point, +    ) -> MouseCursor { +        renderer.draw(&self, layout, cursor_position) +    } + +    fn hash_layout(&self, state: &mut Hasher) { +        self.label.hash(state); +    } +} + +/// The renderer of a [`Checkbox`]. +/// +/// Your [renderer] will need to implement this trait before being +/// able to use a [`Checkbox`] in your user interface. +/// +/// [`Checkbox`]: struct.Checkbox.html +/// [renderer]: ../../renderer/index.html +pub trait Renderer { +    /// Creates a [`Node`] for the provided [`Checkbox`]. +    /// +    /// [`Node`]: ../../struct.Node.html +    /// [`Checkbox`]: struct.Checkbox.html +    fn node<Message>(&mut self, checkbox: &Checkbox<Message>) -> Node; + +    /// Draws a [`Checkbox`]. +    /// +    /// It receives: +    ///   * the current cursor position +    ///   * the bounds of the [`Checkbox`] +    ///   * the bounds of the label of the [`Checkbox`] +    ///   * whether the [`Checkbox`] is checked or not +    /// +    /// [`Checkbox`]: struct.Checkbox.html +    fn draw<Message>( +        &mut self, +        checkbox: &Checkbox<Message>, +        layout: Layout<'_>, +        cursor_position: Point, +    ) -> MouseCursor; +} + +impl<'a, Message, Renderer> From<Checkbox<Message>> +    for Element<'a, Message, Renderer> +where +    Renderer: self::Renderer, +    Message: 'static, +{ +    fn from(checkbox: Checkbox<Message>) -> Element<'a, Message, Renderer> { +        Element::new(checkbox) +    } +} diff --git a/native/src/widget/column.rs b/native/src/widget/column.rs new file mode 100644 index 00000000..9da2e161 --- /dev/null +++ b/native/src/widget/column.rs @@ -0,0 +1,118 @@ +use std::hash::Hash; + +use crate::{ +    Element, Event, Hasher, Layout, MouseCursor, Node, Point, Style, Widget, +}; + +/// A container that distributes its contents vertically. +pub type Column<'a, Message, Renderer> = +    iced_core::Column<Element<'a, Message, Renderer>>; + +impl<'a, Message, Renderer> Widget<Message, Renderer> +    for Column<'a, Message, Renderer> +{ +    fn node(&self, renderer: &mut Renderer) -> Node { +        let mut children: Vec<Node> = self +            .children +            .iter() +            .map(|child| { +                let mut node = child.widget.node(renderer); + +                let mut style = node.0.style(); +                style.margin.bottom = +                    stretch::style::Dimension::Points(f32::from(self.spacing)); + +                node.0.set_style(style); +                node +            }) +            .collect(); + +        if let Some(node) = children.last_mut() { +            let mut style = node.0.style(); +            style.margin.bottom = stretch::style::Dimension::Undefined; + +            node.0.set_style(style); +        } + +        let mut style = Style::default() +            .width(self.width) +            .height(self.height) +            .max_width(self.max_width) +            .max_height(self.max_height) +            .padding(self.padding) +            .align_self(self.align_self) +            .align_items(self.align_items) +            .justify_content(self.justify_content); + +        style.0.flex_direction = stretch::style::FlexDirection::Column; + +        Node::with_children(style, children) +    } + +    fn on_event( +        &mut self, +        event: Event, +        layout: Layout<'_>, +        cursor_position: Point, +        messages: &mut Vec<Message>, +    ) { +        self.children.iter_mut().zip(layout.children()).for_each( +            |(child, layout)| { +                child +                    .widget +                    .on_event(event, layout, cursor_position, messages) +            }, +        ); +    } + +    fn draw( +        &self, +        renderer: &mut Renderer, +        layout: Layout<'_>, +        cursor_position: Point, +    ) -> MouseCursor { +        let mut cursor = MouseCursor::OutOfBounds; + +        self.children.iter().zip(layout.children()).for_each( +            |(child, layout)| { +                let new_cursor = +                    child.widget.draw(renderer, layout, cursor_position); + +                if new_cursor != MouseCursor::OutOfBounds { +                    cursor = new_cursor; +                } +            }, +        ); + +        cursor +    } + +    fn hash_layout(&self, state: &mut Hasher) { +        0.hash(state); +        self.width.hash(state); +        self.height.hash(state); +        self.max_width.hash(state); +        self.max_height.hash(state); +        self.align_self.hash(state); +        self.align_items.hash(state); +        self.justify_content.hash(state); +        self.spacing.hash(state); + +        for child in &self.children { +            child.widget.hash_layout(state); +        } +    } +} + +impl<'a, Message, Renderer> From<Column<'a, Message, Renderer>> +    for Element<'a, Message, Renderer> +where +    Renderer: 'a, +    Message: 'static, +{ +    fn from( +        column: Column<'a, Message, Renderer>, +    ) -> Element<'a, Message, Renderer> { +        Element::new(column) +    } +} diff --git a/native/src/widget/image.rs b/native/src/widget/image.rs new file mode 100644 index 00000000..17f06ebe --- /dev/null +++ b/native/src/widget/image.rs @@ -0,0 +1,67 @@ +//! Display images in your user interface. + +use crate::{ +    Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Widget, +}; + +use std::hash::Hash; + +pub use iced_core::Image; + +impl<I, Message, Renderer> Widget<Message, Renderer> for Image<I> +where +    Renderer: self::Renderer<I>, +    I: Clone, +{ +    fn node(&self, renderer: &mut Renderer) -> Node { +        renderer.node(&self) +    } + +    fn draw( +        &self, +        renderer: &mut Renderer, +        layout: Layout<'_>, +        _cursor_position: Point, +    ) -> MouseCursor { +        renderer.draw(&self, layout); + +        MouseCursor::OutOfBounds +    } + +    fn hash_layout(&self, state: &mut Hasher) { +        self.width.hash(state); +        self.height.hash(state); +    } +} + +/// The renderer of an [`Image`]. +/// +/// Your [renderer] will need to implement this trait before being able to use +/// an [`Image`] in your user interface. +/// +/// [`Image`]: struct.Image.html +/// [renderer]: ../../renderer/index.html +pub trait Renderer<I> { +    /// Creates a [`Node`] for the provided [`Image`]. +    /// +    /// You should probably keep the original aspect ratio, if possible. +    /// +    /// [`Node`]: ../../struct.Node.html +    /// [`Image`]: struct.Image.html +    fn node(&mut self, image: &Image<I>) -> Node; + +    /// Draws an [`Image`]. +    /// +    /// [`Image`]: struct.Image.html +    fn draw(&mut self, image: &Image<I>, layout: Layout<'_>); +} + +impl<'a, I, Message, Renderer> From<Image<I>> for Element<'a, Message, Renderer> +where +    Renderer: self::Renderer<I>, +    I: Clone + 'a, +{ +    fn from(image: Image<I>) -> Element<'a, Message, Renderer> { +        Element::new(image) +    } +} diff --git a/native/src/widget/radio.rs b/native/src/widget/radio.rs new file mode 100644 index 00000000..33d42e61 --- /dev/null +++ b/native/src/widget/radio.rs @@ -0,0 +1,92 @@ +//! Create choices using radio buttons. +use crate::input::{mouse, ButtonState}; +use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget}; + +use std::hash::Hash; + +pub use iced_core::Radio; + +impl<Message, Renderer> Widget<Message, Renderer> for Radio<Message> +where +    Renderer: self::Renderer, +    Message: Copy + std::fmt::Debug, +{ +    fn node(&self, renderer: &mut Renderer) -> Node { +        renderer.node(&self) +    } + +    fn on_event( +        &mut self, +        event: Event, +        layout: Layout<'_>, +        cursor_position: Point, +        messages: &mut Vec<Message>, +    ) { +        match event { +            Event::Mouse(mouse::Event::Input { +                button: mouse::Button::Left, +                state: ButtonState::Pressed, +            }) => { +                if layout.bounds().contains(cursor_position) { +                    messages.push(self.on_click); +                } +            } +            _ => {} +        } +    } + +    fn draw( +        &self, +        renderer: &mut Renderer, +        layout: Layout<'_>, +        cursor_position: Point, +    ) -> MouseCursor { +        renderer.draw(&self, layout, cursor_position) +    } + +    fn hash_layout(&self, state: &mut Hasher) { +        self.label.hash(state); +    } +} + +/// The renderer of a [`Radio`] button. +/// +/// Your [renderer] will need to implement this trait before being +/// able to use a [`Radio`] button in your user interface. +/// +/// [`Radio`]: struct.Radio.html +/// [renderer]: ../../renderer/index.html +pub trait Renderer { +    /// Creates a [`Node`] for the provided [`Radio`]. +    /// +    /// [`Node`]: ../../struct.Node.html +    /// [`Radio`]: struct.Radio.html +    fn node<Message>(&mut self, radio: &Radio<Message>) -> Node; + +    /// Draws a [`Radio`] button. +    /// +    /// It receives: +    ///   * the current cursor position +    ///   * the bounds of the [`Radio`] +    ///   * the bounds of the label of the [`Radio`] +    ///   * whether the [`Radio`] is selected or not +    /// +    /// [`Radio`]: struct.Radio.html +    fn draw<Message>( +        &mut self, +        radio: &Radio<Message>, +        layout: Layout<'_>, +        cursor_position: Point, +    ) -> MouseCursor; +} + +impl<'a, Message, Renderer> From<Radio<Message>> +    for Element<'a, Message, Renderer> +where +    Renderer: self::Renderer, +    Message: 'static + Copy + std::fmt::Debug, +{ +    fn from(checkbox: Radio<Message>) -> Element<'a, Message, Renderer> { +        Element::new(checkbox) +    } +} diff --git a/native/src/widget/row.rs b/native/src/widget/row.rs new file mode 100644 index 00000000..3cd451b7 --- /dev/null +++ b/native/src/widget/row.rs @@ -0,0 +1,117 @@ +use std::hash::Hash; + +use crate::{ +    Element, Event, Hasher, Layout, MouseCursor, Node, Point, Style, Widget, +}; + +/// A container that distributes its contents horizontally. +pub type Row<'a, Message, Renderer> = +    iced_core::Row<Element<'a, Message, Renderer>>; + +impl<'a, Message, Renderer> Widget<Message, Renderer> +    for Row<'a, Message, Renderer> +{ +    fn node(&self, renderer: &mut Renderer) -> Node { +        let mut children: Vec<Node> = self +            .children +            .iter() +            .map(|child| { +                let mut node = child.widget.node(renderer); + +                let mut style = node.0.style(); +                style.margin.end = +                    stretch::style::Dimension::Points(f32::from(self.spacing)); + +                node.0.set_style(style); +                node +            }) +            .collect(); + +        if let Some(node) = children.last_mut() { +            let mut style = node.0.style(); +            style.margin.end = stretch::style::Dimension::Undefined; + +            node.0.set_style(style); +        } + +        let mut style = Style::default() +            .width(self.width) +            .height(self.height) +            .max_width(self.max_width) +            .max_height(self.max_height) +            .padding(self.padding) +            .align_self(self.align_self) +            .align_items(self.align_items) +            .justify_content(self.justify_content); + +        style.0.flex_direction = stretch::style::FlexDirection::Row; + +        Node::with_children(style, children) +    } + +    fn on_event( +        &mut self, +        event: Event, +        layout: Layout<'_>, +        cursor_position: Point, +        messages: &mut Vec<Message>, +    ) { +        self.children.iter_mut().zip(layout.children()).for_each( +            |(child, layout)| { +                child +                    .widget +                    .on_event(event, layout, cursor_position, messages) +            }, +        ); +    } + +    fn draw( +        &self, +        renderer: &mut Renderer, +        layout: Layout<'_>, +        cursor_position: Point, +    ) -> MouseCursor { +        let mut cursor = MouseCursor::OutOfBounds; + +        self.children.iter().zip(layout.children()).for_each( +            |(child, layout)| { +                let new_cursor = +                    child.widget.draw(renderer, layout, cursor_position); + +                if new_cursor != MouseCursor::OutOfBounds { +                    cursor = new_cursor; +                } +            }, +        ); + +        cursor +    } + +    fn hash_layout(&self, state: &mut Hasher) { +        1.hash(state); +        self.width.hash(state); +        self.height.hash(state); +        self.max_width.hash(state); +        self.max_height.hash(state); +        self.align_self.hash(state); +        self.align_items.hash(state); +        self.justify_content.hash(state); +        self.spacing.hash(state); +        self.spacing.hash(state); + +        for child in &self.children { +            child.widget.hash_layout(state); +        } +    } +} + +impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>> +    for Element<'a, Message, Renderer> +where +    Renderer: 'a, +    Message: 'static, +{ +    fn from(row: Row<'a, Message, Renderer>) -> Element<'a, Message, Renderer> { +        Element::new(row) +    } +} diff --git a/native/src/widget/slider.rs b/native/src/widget/slider.rs new file mode 100644 index 00000000..481296bd --- /dev/null +++ b/native/src/widget/slider.rs @@ -0,0 +1,126 @@ +//! Display an interactive selector of a single value from a range of values. +//! +//! A [`Slider`] has some local [`State`]. +//! +//! [`Slider`]: struct.Slider.html +//! [`State`]: struct.State.html +use std::hash::Hash; + +use crate::input::{mouse, ButtonState}; +use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget}; + +pub use iced_core::slider::*; + +impl<'a, Message, Renderer> Widget<Message, Renderer> for Slider<'a, Message> +where +    Renderer: self::Renderer, +{ +    fn node(&self, renderer: &mut Renderer) -> Node { +        renderer.node(&self) +    } + +    fn on_event( +        &mut self, +        event: Event, +        layout: Layout<'_>, +        cursor_position: Point, +        messages: &mut Vec<Message>, +    ) { +        let mut change = || { +            let bounds = layout.bounds(); + +            if cursor_position.x <= bounds.x { +                messages.push((self.on_change)(*self.range.start())); +            } else if cursor_position.x >= bounds.x + bounds.width { +                messages.push((self.on_change)(*self.range.end())); +            } else { +                let percent = (cursor_position.x - bounds.x) / bounds.width; +                let value = (self.range.end() - self.range.start()) * percent +                    + self.range.start(); + +                messages.push((self.on_change)(value)); +            } +        }; + +        match event { +            Event::Mouse(mouse::Event::Input { +                button: mouse::Button::Left, +                state, +            }) => match state { +                ButtonState::Pressed => { +                    if layout.bounds().contains(cursor_position) { +                        change(); +                        self.state.is_dragging = true; +                    } +                } +                ButtonState::Released => { +                    self.state.is_dragging = false; +                } +            }, +            Event::Mouse(mouse::Event::CursorMoved { .. }) => { +                if self.state.is_dragging { +                    change(); +                } +            } +            _ => {} +        } +    } + +    fn draw( +        &self, +        renderer: &mut Renderer, +        layout: Layout<'_>, +        cursor_position: Point, +    ) -> MouseCursor { +        renderer.draw(&self, layout, cursor_position) +    } + +    fn hash_layout(&self, state: &mut Hasher) { +        self.width.hash(state); +    } +} + +/// The renderer of a [`Slider`]. +/// +/// Your [renderer] will need to implement this trait before being +/// able to use a [`Slider`] in your user interface. +/// +/// [`Slider`]: struct.Slider.html +/// [renderer]: ../../renderer/index.html +pub trait Renderer { +    /// Creates a [`Node`] for the provided [`Radio`]. +    /// +    /// [`Node`]: ../../struct.Node.html +    /// [`Radio`]: struct.Radio.html +    fn node<Message>(&self, slider: &Slider<'_, Message>) -> Node; + +    /// Draws a [`Slider`]. +    /// +    /// It receives: +    ///   * the current cursor position +    ///   * the bounds of the [`Slider`] +    ///   * the local state of the [`Slider`] +    ///   * the range of values of the [`Slider`] +    ///   * the current value of the [`Slider`] +    /// +    /// [`Slider`]: struct.Slider.html +    /// [`State`]: struct.State.html +    /// [`Class`]: enum.Class.html +    fn draw<Message>( +        &mut self, +        slider: &Slider<'_, Message>, +        layout: Layout<'_>, +        cursor_position: Point, +    ) -> MouseCursor; +} + +impl<'a, Message, Renderer> From<Slider<'a, Message>> +    for Element<'a, Message, Renderer> +where +    Renderer: self::Renderer, +    Message: 'static, +{ +    fn from(slider: Slider<'a, Message>) -> Element<'a, Message, Renderer> { +        Element::new(slider) +    } +} diff --git a/native/src/widget/text.rs b/native/src/widget/text.rs new file mode 100644 index 00000000..affdfd64 --- /dev/null +++ b/native/src/widget/text.rs @@ -0,0 +1,77 @@ +//! Write some text for your users to read. +use crate::{Element, Hasher, Layout, MouseCursor, Node, Point, Widget}; + +use std::hash::Hash; + +pub use iced_core::text::*; + +impl<Message, Renderer> Widget<Message, Renderer> for Text +where +    Renderer: self::Renderer, +{ +    fn node(&self, renderer: &mut Renderer) -> Node { +        renderer.node(&self) +    } + +    fn draw( +        &self, +        renderer: &mut Renderer, +        layout: Layout<'_>, +        _cursor_position: Point, +    ) -> MouseCursor { +        renderer.draw(&self, layout); + +        MouseCursor::OutOfBounds +    } + +    fn hash_layout(&self, state: &mut Hasher) { +        self.content.hash(state); +        self.size.hash(state); +    } +} + +/// The renderer of a [`Text`] fragment. +/// +/// Your [renderer] will need to implement this trait before being +/// able to use [`Text`] in your [`UserInterface`]. +/// +/// [`Text`]: struct.Text.html +/// [renderer]: ../../renderer/index.html +/// [`UserInterface`]: ../../struct.UserInterface.html +pub trait Renderer { +    /// Creates a [`Node`] with the given [`Style`] for the provided [`Text`] +    /// contents and size. +    /// +    /// You should probably use [`Node::with_measure`] to allow [`Text`] to +    /// adapt to the dimensions of its container. +    /// +    /// [`Node`]: ../../struct.Node.html +    /// [`Style`]: ../../struct.Style.html +    /// [`Text`]: struct.Text.html +    /// [`Node::with_measure`]: ../../struct.Node.html#method.with_measure +    fn node(&self, text: &Text) -> Node; + +    /// Draws a [`Text`] fragment. +    /// +    /// It receives: +    ///   * the bounds of the [`Text`] +    ///   * the contents of the [`Text`] +    ///   * the size of the [`Text`] +    ///   * the color of the [`Text`] +    ///   * the [`HorizontalAlignment`] of the [`Text`] +    ///   * the [`VerticalAlignment`] of the [`Text`] +    /// +    /// [`Text`]: struct.Text.html +    /// [`HorizontalAlignment`]: enum.HorizontalAlignment.html +    /// [`VerticalAlignment`]: enum.VerticalAlignment.html +    fn draw(&mut self, text: &Text, layout: Layout<'_>); +} + +impl<'a, Message, Renderer> From<Text> for Element<'a, Message, Renderer> +where +    Renderer: self::Renderer, +{ +    fn from(text: Text) -> Element<'a, Message, Renderer> { +        Element::new(text) +    } +} @@ -1,231 +0,0 @@ -//! Iced is a renderer-agnostic GUI library focused on simplicity and -//! type-safety. Inspired by [Elm]. -//! -//! # Features -//!   * Simple, easy-to-use, renderer-agnostic API -//!   * Responsive, flexbox-based layouting -//!   * Type-safe, reactive programming model -//!   * Built-in widgets -//!   * Custom widget support -//! -//! Check out the [repository] and the [examples] for more details! -//! -//! [examples]: https://github.com/hecrj/iced/tree/0.1.0/examples -//! [repository]: https://github.com/hecrj/iced -//! -//! # Usage -//! Inspired by [The Elm Architecture], Iced expects you to split user interfaces -//! into four different concepts: -//! -//!   * __State__ — the state of your application -//!   * __Messages__ — user interactions or meaningful events that you care -//!   about -//!   * __View logic__ — a way to display your __state__ as widgets that -//!   may produce __messages__ on user interaction -//!   * __Update logic__ — a way to react to __messages__ and update your -//!   __state__ -//! -//! We can build something to see how this works! Let's say we want a simple counter -//! that can be incremented and decremented using two buttons. -//! -//! We start by modelling the __state__ of our application: -//! -//! ``` -//! use iced::button; -//! -//! struct Counter { -//!     // The counter value -//!     value: i32, -//! -//!     // The local state of the two buttons -//!     increment_button: button::State, -//!     decrement_button: button::State, -//! } -//! ``` -//! -//! Next, we need to define the possible user interactions of our counter: -//! the button presses. These interactions are our __messages__: -//! -//! ``` -//! #[derive(Debug, Clone, Copy)] -//! pub enum Message { -//!     IncrementPressed, -//!     DecrementPressed, -//! } -//! ``` -//! -//! Now, let's show the actual counter by putting it all together in our -//! __view logic__: -//! -//! ``` -//! # use iced::button; -//! # -//! # struct Counter { -//! #     // The counter value -//! #     value: i32, -//! # -//! #     // The local state of the two buttons -//! #     increment_button: button::State, -//! #     decrement_button: button::State, -//! # } -//! # -//! # #[derive(Debug, Clone, Copy)] -//! # pub enum Message { -//! #     IncrementPressed, -//! #     DecrementPressed, -//! # } -//! # -//! # mod iced_wgpu { -//! #     use iced::{ -//! #         button, text, text::HorizontalAlignment, text::VerticalAlignment, -//! #         MouseCursor, Node, Point, Rectangle, Style, Color -//! #     }; -//! # -//! #     pub struct Renderer {} -//! # -//! #     impl button::Renderer for Renderer { -//! #         fn draw( -//! #             &mut self, -//! #             _cursor_position: Point, -//! #             _bounds: Rectangle, -//! #             _state: &button::State, -//! #             _label: &str, -//! #             _class: button::Class, -//! #         ) -> MouseCursor { -//! #             MouseCursor::OutOfBounds -//! #         } -//! #     } -//! # -//! #     impl text::Renderer for Renderer { -//! #         fn node(&self, style: Style, _content: &str, _size: Option<u16>) -> Node { -//! #             Node::new(style) -//! #         } -//! # -//! #         fn draw( -//! #             &mut self, -//! #             _bounds: Rectangle, -//! #             _content: &str, -//! #             _size: Option<u16>, -//! #             _color: Option<Color>, -//! #             _horizontal_alignment: HorizontalAlignment, -//! #             _vertical_alignment: VerticalAlignment, -//! #         ) { -//! #         } -//! #     } -//! # } -//! use iced::{Button, Column, Text}; -//! use iced_wgpu::Renderer; // Iced does not include a renderer! We need to bring our own! -//! -//! impl Counter { -//!     pub fn view(&mut self) -> Column<Message, Renderer> { -//!         // We use a column: a simple vertical layout -//!         Column::new() -//!             .push( -//!                 // The increment button. We tell it to produce an -//!                 // `IncrementPressed` message when pressed -//!                 Button::new(&mut self.increment_button, "+") -//!                     .on_press(Message::IncrementPressed), -//!             ) -//!             .push( -//!                 // We show the value of the counter here -//!                 Text::new(&self.value.to_string()).size(50), -//!             ) -//!             .push( -//!                 // The decrement button. We tell it to produce a -//!                 // `DecrementPressed` message when pressed -//!                 Button::new(&mut self.decrement_button, "-") -//!                     .on_press(Message::DecrementPressed), -//!             ) -//!     } -//! } -//! ``` -//! -//! Finally, we need to be able to react to any produced __messages__ and change -//! our __state__ accordingly in our __update logic__: -//! -//! ``` -//! # use iced::button; -//! # -//! # struct Counter { -//! #     // The counter value -//! #     value: i32, -//! # -//! #     // The local state of the two buttons -//! #     increment_button: button::State, -//! #     decrement_button: button::State, -//! # } -//! # -//! # #[derive(Debug, Clone, Copy)] -//! # pub enum Message { -//! #     IncrementPressed, -//! #     DecrementPressed, -//! # } -//! impl Counter { -//!     // ... -//! -//!     pub fn update(&mut self, message: Message) { -//!         match message { -//!             Message::IncrementPressed => { -//!                 self.value += 1; -//!             } -//!             Message::DecrementPressed => { -//!                 self.value -= 1; -//!             } -//!         } -//!     } -//! } -//! ``` -//! -//! And that's everything! We just wrote a whole user interface. Iced is now able -//! to: -//! -//!   1. Take the result of our __view logic__ and layout its widgets. -//!   1. Process events from our system and produce __messages__ for our -//!      __update logic__. -//!   1. Draw the resulting user interface using our chosen __renderer__. -//! -//! Check out the [`UserInterface`] type to learn how to wire everything up! -//! -//! [Elm]: https://elm-lang.org/ -//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/ -//! [documentation]: https://docs.rs/iced -//! [examples]: https://github.com/hecrj/iced/tree/master/examples -//! [`UserInterface`]: struct.UserInterface.html -#![deny(missing_docs)] -#![deny(missing_debug_implementations)] -#![deny(unused_results)] -#![deny(unsafe_code)] -#![deny(rust_2018_idioms)] -pub mod input; -pub mod renderer; -pub mod widget; - -mod color; -mod element; -mod event; -mod hasher; -mod layout; -mod mouse_cursor; -mod node; -mod point; -mod rectangle; -mod style; -mod user_interface; -mod vector; - -#[doc(no_inline)] -pub use stretch::{geometry::Size, number::Number}; - -pub use color::Color; -pub use element::Element; -pub use event::Event; -pub use hasher::Hasher; -pub use layout::Layout; -pub use mouse_cursor::MouseCursor; -pub use node::Node; -pub use point::Point; -pub use rectangle::Rectangle; -pub use style::{Align, Justify, Style}; -pub use user_interface::{Cache, UserInterface}; -pub(crate) use vector::Vector; -pub use widget::*; diff --git a/src/style.rs b/src/style.rs deleted file mode 100644 index 575ea366..00000000 --- a/src/style.rs +++ /dev/null @@ -1,262 +0,0 @@ -use std::hash::{Hash, Hasher}; -use stretch::{geometry, style}; - -/// The appearance of a [`Node`]. -/// -/// [`Node`]: struct.Node.html -#[derive(Debug, Clone, Copy)] -pub struct Style(pub(crate) style::Style); - -impl Style { -    /// Defines the width of a [`Node`] in pixels. -    /// -    /// [`Node`]: struct.Node.html -    pub fn width(mut self, width: u16) -> Self { -        self.0.size.width = style::Dimension::Points(width as f32); -        self -    } - -    /// Defines the height of a [`Node`] in pixels. -    /// -    /// [`Node`]: struct.Node.html -    pub fn height(mut self, height: u16) -> Self { -        self.0.size.height = style::Dimension::Points(height as f32); -        self -    } - -    /// Defines the minimum width of a [`Node`] in pixels. -    /// -    /// [`Node`]: struct.Node.html -    pub fn min_width(mut self, min_width: u16) -> Self { -        self.0.min_size.width = style::Dimension::Points(min_width as f32); -        self -    } - -    /// Defines the maximum width of a [`Node`] in pixels. -    /// -    /// [`Node`]: struct.Node.html -    pub fn max_width(mut self, max_width: u16) -> Self { -        self.0.max_size.width = style::Dimension::Points(max_width as f32); -        self.fill_width() -    } - -    /// Defines the minimum height of a [`Node`] in pixels. -    /// -    /// [`Node`]: struct.Node.html -    pub fn min_height(mut self, min_height: u16) -> Self { -        self.0.min_size.height = -            style::Dimension::Points(f32::from(min_height)); -        self -    } - -    /// Defines the maximum height of a [`Node`] in pixels. -    /// -    /// [`Node`]: struct.Node.html -    pub fn max_height(mut self, max_height: u16) -> Self { -        self.0.max_size.height = -            style::Dimension::Points(f32::from(max_height)); -        self.fill_height() -    } - -    /// Makes a [`Node`] fill all the horizontal available space. -    /// -    /// [`Node`]: struct.Node.html -    pub fn fill_width(mut self) -> Self { -        self.0.size.width = stretch::style::Dimension::Percent(1.0); -        self -    } - -    /// Makes a [`Node`] fill all the vertical available space. -    /// -    /// [`Node`]: struct.Node.html -    pub fn fill_height(mut self) -> Self { -        self.0.size.height = stretch::style::Dimension::Percent(1.0); -        self -    } - -    pub(crate) fn align_items(mut self, align: Align) -> Self { -        self.0.align_items = align.into(); -        self -    } - -    pub(crate) fn justify_content(mut self, justify: Justify) -> Self { -        self.0.justify_content = justify.into(); -        self -    } - -    /// Sets the alignment of a [`Node`]. -    /// -    /// If the [`Node`] is inside a... -    /// -    ///   * [`Column`], this setting will affect its __horizontal__ alignment. -    ///   * [`Row`], this setting will affect its __vertical__ alignment. -    /// -    /// [`Node`]: struct.Node.html -    /// [`Column`]: widget/struct.Column.html -    /// [`Row`]: widget/struct.Row.html -    pub fn align_self(mut self, align: Align) -> Self { -        self.0.align_self = align.into(); -        self -    } - -    /// Sets the padding of a [`Node`] in pixels. -    /// -    /// [`Node`]: struct.Node.html -    pub fn padding(mut self, px: u16) -> Self { -        self.0.padding = stretch::geometry::Rect { -            start: style::Dimension::Points(px as f32), -            end: style::Dimension::Points(px as f32), -            top: style::Dimension::Points(px as f32), -            bottom: style::Dimension::Points(px as f32), -        }; - -        self -    } -} - -impl Default for Style { -    fn default() -> Style { -        Style(style::Style { -            align_items: style::AlignItems::FlexStart, -            justify_content: style::JustifyContent::FlexStart, -            ..style::Style::default() -        }) -    } -} - -impl Hash for Style { -    fn hash<H: Hasher>(&self, state: &mut H) { -        hash_size(&self.0.size, state); -        hash_size(&self.0.min_size, state); -        hash_size(&self.0.max_size, state); - -        hash_rect(&self.0.margin, state); - -        (self.0.flex_direction as u8).hash(state); -        (self.0.align_items as u8).hash(state); -        (self.0.justify_content as u8).hash(state); -        (self.0.align_self as u8).hash(state); -        (self.0.flex_grow as u32).hash(state); -    } -} - -fn hash_size<H: Hasher>( -    size: &geometry::Size<style::Dimension>, -    state: &mut H, -) { -    hash_dimension(size.width, state); -    hash_dimension(size.height, state); -} - -fn hash_rect<H: Hasher>( -    rect: &geometry::Rect<style::Dimension>, -    state: &mut H, -) { -    hash_dimension(rect.start, state); -    hash_dimension(rect.end, state); -    hash_dimension(rect.top, state); -    hash_dimension(rect.bottom, state); -} - -fn hash_dimension<H: Hasher>(dimension: style::Dimension, state: &mut H) { -    match dimension { -        style::Dimension::Undefined => state.write_u8(0), -        style::Dimension::Auto => state.write_u8(1), -        style::Dimension::Points(points) => { -            state.write_u8(2); -            (points as u32).hash(state); -        } -        style::Dimension::Percent(percent) => { -            state.write_u8(3); -            (percent as u32).hash(state); -        } -    } -} - -/// Alignment on the cross axis of a container. -/// -///   * On a [`Column`], it describes __horizontal__ alignment. -///   * On a [`Row`], it describes __vertical__ alignment. -/// -/// [`Column`]: widget/struct.Column.html -/// [`Row`]: widget/struct.Row.html -#[derive(Debug, Clone, Copy, PartialEq, Eq)] -pub enum Align { -    /// Align at the start of the cross axis. -    Start, - -    /// Align at the center of the cross axis. -    Center, - -    /// Align at the end of the cross axis. -    End, - -    /// Stretch over the cross axis. -    Stretch, -} - -#[doc(hidden)] -impl From<Align> for style::AlignItems { -    fn from(align: Align) -> Self { -        match align { -            Align::Start => style::AlignItems::FlexStart, -            Align::Center => style::AlignItems::Center, -            Align::End => style::AlignItems::FlexEnd, -            Align::Stretch => style::AlignItems::Stretch, -        } -    } -} - -#[doc(hidden)] -impl From<Align> for style::AlignSelf { -    fn from(align: Align) -> Self { -        match align { -            Align::Start => style::AlignSelf::FlexStart, -            Align::Center => style::AlignSelf::Center, -            Align::End => style::AlignSelf::FlexEnd, -            Align::Stretch => style::AlignSelf::Stretch, -        } -    } -} - -/// Distribution on the main axis of a container. -/// -///   * On a [`Column`], it describes __vertical__ distribution. -///   * On a [`Row`], it describes __horizontal__ distribution. -/// -/// [`Column`]: widget/struct.Column.html -/// [`Row`]: widget/struct.Row.html -#[derive(Debug, Clone, Copy, PartialEq, Eq)] -pub enum Justify { -    /// Place items at the start of the main axis. -    Start, - -    /// Place items at the center of the main axis. -    Center, - -    /// Place items at the end of the main axis. -    End, - -    /// Place items with space between. -    SpaceBetween, - -    /// Place items with space around. -    SpaceAround, - -    /// Place items with evenly distributed space. -    SpaceEvenly, -} - -#[doc(hidden)] -impl From<Justify> for style::JustifyContent { -    fn from(justify: Justify) -> Self { -        match justify { -            Justify::Start => style::JustifyContent::FlexStart, -            Justify::Center => style::JustifyContent::Center, -            Justify::End => style::JustifyContent::FlexEnd, -            Justify::SpaceBetween => style::JustifyContent::SpaceBetween, -            Justify::SpaceAround => style::JustifyContent::SpaceAround, -            Justify::SpaceEvenly => style::JustifyContent::SpaceEvenly, -        } -    } -} diff --git a/src/widget/button.rs b/src/widget/button.rs deleted file mode 100644 index d2ea70e4..00000000 --- a/src/widget/button.rs +++ /dev/null @@ -1,284 +0,0 @@ -//! Allow your users to perform actions by pressing a button. -//! -//! A [`Button`] has some local [`State`] and a [`Class`]. -//! -//! [`Button`]: struct.Button.html -//! [`State`]: struct.State.html -//! [`Class`]: enum.Class.html - -use crate::input::{mouse, ButtonState}; -use crate::{ -    Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, -    Style, Widget, -}; - -use std::hash::Hash; - -/// A generic widget that produces a message when clicked. -/// -/// It implements [`Widget`] when the associated `Renderer` implements the -/// [`button::Renderer`] trait. -/// -/// [`Widget`]: ../trait.Widget.html -/// [`button::Renderer`]: trait.Renderer.html -/// -/// # Example -/// -/// ``` -/// use iced::{button, Button}; -/// -/// pub enum Message { -///     ButtonClicked, -/// } -/// -/// let state = &mut button::State::new(); -/// -/// Button::new(state, "Click me!") -///     .on_press(Message::ButtonClicked); -/// ``` -/// -///  -pub struct Button<'a, Message> { -    state: &'a mut State, -    /// The label of the button. -    pub label: String, -    class: Class, -    /// The message to produce when the button is pressed -    pub on_press: Option<Message>, -    style: Style, -} - -impl<'a, Message> std::fmt::Debug for Button<'a, Message> -where -    Message: std::fmt::Debug, -{ -    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { -        f.debug_struct("Button") -            .field("state", &self.state) -            .field("label", &self.label) -            .field("class", &self.class) -            .field("on_press", &self.on_press) -            .field("style", &self.style) -            .finish() -    } -} - -impl<'a, Message> Button<'a, Message> { -    /// Creates a new [`Button`] with some local [`State`] and the given label. -    /// -    /// The default [`Class`] of a new [`Button`] is [`Class::Primary`]. -    /// -    /// [`Button`]: struct.Button.html -    /// [`State`]: struct.State.html -    /// [`Class`]: enum.Class.html -    /// [`Class::Primary`]: enum.Class.html#variant.Primary -    pub fn new(state: &'a mut State, label: &str) -> Self { -        Button { -            state, -            label: String::from(label), -            class: Class::Primary, -            on_press: None, -            style: Style::default().min_width(100), -        } -    } - -    /// Sets the width of the [`Button`] in pixels. -    /// -    /// [`Button`]: struct.Button.html -    pub fn width(mut self, width: u16) -> Self { -        self.style = self.style.width(width); -        self -    } - -    /// Makes the [`Button`] fill the horizontal space of its container. -    /// -    /// [`Button`]: struct.Button.html -    pub fn fill_width(mut self) -> Self { -        self.style = self.style.fill_width(); -        self -    } - -    /// Sets the alignment of the [`Button`] itself. -    /// -    /// This is useful if you want to override the default alignment given by -    /// the parent container. -    /// -    /// [`Button`]: struct.Button.html -    pub fn align_self(mut self, align: Align) -> Self { -        self.style = self.style.align_self(align); -        self -    } - -    /// Sets the [`Class`] of the [`Button`]. -    /// -    /// -    /// [`Button`]: struct.Button.html -    /// [`Class`]: enum.Class.html -    pub fn class(mut self, class: Class) -> Self { -        self.class = class; -        self -    } - -    /// Sets the message that will be produced when the [`Button`] is pressed. -    /// -    /// [`Button`]: struct.Button.html -    pub fn on_press(mut self, msg: Message) -> Self { -        self.on_press = Some(msg); -        self -    } -} - -impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message> -where -    Renderer: self::Renderer, -    Message: Copy + std::fmt::Debug, -{ -    fn node(&self, _renderer: &mut Renderer) -> Node { -        Node::new(self.style.height(50)) -    } - -    fn on_event( -        &mut self, -        event: Event, -        layout: Layout<'_>, -        cursor_position: Point, -        messages: &mut Vec<Message>, -    ) { -        match event { -            Event::Mouse(mouse::Event::Input { -                button: mouse::Button::Left, -                state, -            }) => { -                if let Some(on_press) = self.on_press { -                    let bounds = layout.bounds(); - -                    match state { -                        ButtonState::Pressed => { -                            self.state.is_pressed = -                                bounds.contains(cursor_position); -                        } -                        ButtonState::Released => { -                            let is_clicked = self.state.is_pressed -                                && bounds.contains(cursor_position); - -                            self.state.is_pressed = false; - -                            if is_clicked { -                                messages.push(on_press); -                            } -                        } -                    } -                } -            } -            _ => {} -        } -    } - -    fn draw( -        &self, -        renderer: &mut Renderer, -        layout: Layout<'_>, -        cursor_position: Point, -    ) -> MouseCursor { -        renderer.draw( -            cursor_position, -            layout.bounds(), -            self.state, -            &self.label, -            self.class, -        ) -    } - -    fn hash_layout(&self, state: &mut Hasher) { -        self.style.hash(state); -    } -} - -/// The local state of a [`Button`]. -/// -/// [`Button`]: struct.Button.html -#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)] -pub struct State { -    is_pressed: bool, -} - -impl State { -    /// Creates a new [`State`]. -    /// -    /// [`State`]: struct.State.html -    pub fn new() -> State { -        State::default() -    } - -    /// Returns whether the associated [`Button`] is currently being pressed or -    /// not. -    /// -    /// [`Button`]: struct.Button.html -    pub fn is_pressed(&self) -> bool { -        self.is_pressed -    } -} - -/// The type of a [`Button`]. -/// -///  -/// -/// [`Button`]: struct.Button.html -#[derive(Debug, Clone, Copy, PartialEq, Eq)] -pub enum Class { -    /// The [`Button`] performs the main action. -    /// -    /// [`Button`]: struct.Button.html -    Primary, - -    /// The [`Button`] performs an alternative action. -    /// -    /// [`Button`]: struct.Button.html -    Secondary, - -    /// The [`Button`] performs a productive action. -    /// -    /// [`Button`]: struct.Button.html -    Positive, -} - -/// The renderer of a [`Button`]. -/// -/// Your [renderer] will need to implement this trait before being -/// able to use a [`Button`] in your user interface. -/// -/// [`Button`]: struct.Button.html -/// [renderer]: ../../renderer/index.html -pub trait Renderer { -    /// Draws a [`Button`]. -    /// -    /// It receives: -    ///   * the current cursor position -    ///   * the bounds of the [`Button`] -    ///   * the local state of the [`Button`] -    ///   * the label of the [`Button`] -    ///   * the [`Class`] of the [`Button`] -    /// -    /// [`Button`]: struct.Button.html -    /// [`State`]: struct.State.html -    /// [`Class`]: enum.Class.html -    fn draw( -        &mut self, -        cursor_position: Point, -        bounds: Rectangle, -        state: &State, -        label: &str, -        class: Class, -    ) -> MouseCursor; -} - -impl<'a, Message, Renderer> From<Button<'a, Message>> -    for Element<'a, Message, Renderer> -where -    Renderer: self::Renderer, -    Message: 'static + Copy + std::fmt::Debug, -{ -    fn from(button: Button<'a, Message>) -> Element<'a, Message, Renderer> { -        Element::new(button) -    } -} diff --git a/src/widget/checkbox.rs b/src/widget/checkbox.rs deleted file mode 100644 index 48400fae..00000000 --- a/src/widget/checkbox.rs +++ /dev/null @@ -1,199 +0,0 @@ -//! Show toggle controls using checkboxes. -use std::hash::Hash; - -use crate::input::{mouse, ButtonState}; -use crate::widget::{text, Column, Row, Text}; -use crate::{ -    Align, Color, Element, Event, Hasher, Layout, MouseCursor, Node, Point, -    Rectangle, Widget, -}; - -/// A box that can be checked. -/// -/// It implements [`Widget`] when the associated `Renderer` implements the -/// [`checkbox::Renderer`] trait. -/// -/// [`Widget`]: ../trait.Widget.html -/// [`checkbox::Renderer`]: trait.Renderer.html -/// -/// # Example -/// -/// ``` -/// use iced::{Checkbox, Color}; -/// -/// pub enum Message { -///     CheckboxToggled(bool), -/// } -/// -/// let is_checked = true; -/// -/// Checkbox::new(is_checked, "Toggle me!", Message::CheckboxToggled); -/// ``` -/// -///  -pub struct Checkbox<Message> { -    /// Whether the checkbox is checked or not -    pub is_checked: bool, - -    /// Function to call when checkbox is toggled to produce a __message__. -    /// -    /// The function should be provided `true` when the checkbox is checked -    /// and `false` otherwise. -    pub on_toggle: Box<dyn Fn(bool) -> Message>, - -    /// The label of the checkbox -    pub label: String, - -    /// The color of the label -    pub label_color: Option<Color>, -} - -impl<Message> std::fmt::Debug for Checkbox<Message> { -    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { -        f.debug_struct("Checkbox") -            .field("is_checked", &self.is_checked) -            .field("label", &self.label) -            .field("label_color", &self.label_color) -            .finish() -    } -} - -impl<Message> Checkbox<Message> { -    /// Creates a new [`Checkbox`]. -    /// -    /// It expects: -    ///   * a boolean describing whether the [`Checkbox`] is checked or not -    ///   * the label of the [`Checkbox`] -    ///   * a function that will be called when the [`Checkbox`] is toggled. -    ///     It will receive the new state of the [`Checkbox`] and must produce -    ///     a `Message`. -    /// -    /// [`Checkbox`]: struct.Checkbox.html -    pub fn new<F>(is_checked: bool, label: &str, f: F) -> Self -    where -        F: 'static + Fn(bool) -> Message, -    { -        Checkbox { -            is_checked, -            on_toggle: Box::new(f), -            label: String::from(label), -            label_color: None, -        } -    } - -    /// Sets the color of the label of the [`Checkbox`]. -    /// -    /// [`Checkbox`]: struct.Checkbox.html -    pub fn label_color<C: Into<Color>>(mut self, color: C) -> Self { -        self.label_color = Some(color.into()); -        self -    } -} - -impl<Message, Renderer> Widget<Message, Renderer> for Checkbox<Message> -where -    Renderer: self::Renderer + text::Renderer, -{ -    fn node(&self, renderer: &mut Renderer) -> Node { -        Row::<(), Renderer>::new() -            .spacing(15) -            .align_items(Align::Center) -            .push(Column::new().width(28).height(28)) -            .push(Text::new(&self.label)) -            .node(renderer) -    } - -    fn on_event( -        &mut self, -        event: Event, -        layout: Layout<'_>, -        cursor_position: Point, -        messages: &mut Vec<Message>, -    ) { -        match event { -            Event::Mouse(mouse::Event::Input { -                button: mouse::Button::Left, -                state: ButtonState::Pressed, -            }) => { -                let mouse_over = layout -                    .children() -                    .any(|child| child.bounds().contains(cursor_position)); - -                if mouse_over { -                    messages.push((self.on_toggle)(!self.is_checked)); -                } -            } -            _ => {} -        } -    } - -    fn draw( -        &self, -        renderer: &mut Renderer, -        layout: Layout<'_>, -        cursor_position: Point, -    ) -> MouseCursor { -        let children: Vec<_> = layout.children().collect(); - -        let text_bounds = children[1].bounds(); - -        text::Renderer::draw( -            renderer, -            text_bounds, -            &self.label, -            None, -            self.label_color, -            text::HorizontalAlignment::Left, -            text::VerticalAlignment::Top, -        ); - -        self::Renderer::draw( -            renderer, -            cursor_position, -            children[0].bounds(), -            text_bounds, -            self.is_checked, -        ) -    } - -    fn hash_layout(&self, state: &mut Hasher) { -        self.label.hash(state); -    } -} - -/// The renderer of a [`Checkbox`]. -/// -/// Your [renderer] will need to implement this trait before being -/// able to use a [`Checkbox`] in your user interface. -/// -/// [`Checkbox`]: struct.Checkbox.html -/// [renderer]: ../../renderer/index.html -pub trait Renderer { -    /// Draws a [`Checkbox`]. -    /// -    /// It receives: -    ///   * the current cursor position -    ///   * the bounds of the [`Checkbox`] -    ///   * the bounds of the label of the [`Checkbox`] -    ///   * whether the [`Checkbox`] is checked or not -    /// -    /// [`Checkbox`]: struct.Checkbox.html -    fn draw( -        &mut self, -        cursor_position: Point, -        bounds: Rectangle, -        label_bounds: Rectangle, -        is_checked: bool, -    ) -> MouseCursor; -} - -impl<'a, Message, Renderer> From<Checkbox<Message>> -    for Element<'a, Message, Renderer> -where -    Renderer: self::Renderer + text::Renderer, -    Message: 'static, -{ -    fn from(checkbox: Checkbox<Message>) -> Element<'a, Message, Renderer> { -        Element::new(checkbox) -    } -} diff --git a/src/widget/column.rs b/src/widget/column.rs deleted file mode 100644 index 831f5b8f..00000000 --- a/src/widget/column.rs +++ /dev/null @@ -1,224 +0,0 @@ -use std::hash::Hash; - -use crate::{ -    Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point, -    Style, Widget, -}; - -/// A container that distributes its contents vertically. -/// -/// A [`Column`] will try to fill the horizontal space of its container. -/// -/// [`Column`]: struct.Column.html -#[derive(Default)] -pub struct Column<'a, Message, Renderer> { -    style: Style, -    spacing: u16, -    children: Vec<Element<'a, Message, Renderer>>, -} - -impl<'a, Message, Renderer> std::fmt::Debug for Column<'a, Message, Renderer> { -    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { -        f.debug_struct("Column") -            .field("style", &self.style) -            .field("spacing", &self.spacing) -            .field("children", &self.children) -            .finish() -    } -} - -impl<'a, Message, Renderer> Column<'a, Message, Renderer> { -    /// Creates an empty [`Column`]. -    /// -    /// [`Column`]: struct.Column.html -    pub fn new() -> Self { -        let mut style = Style::default().fill_width(); -        style.0.flex_direction = stretch::style::FlexDirection::Column; - -        Column { -            style, -            spacing: 0, -            children: Vec::new(), -        } -    } - -    /// Sets the vertical spacing _between_ elements in pixels. -    /// -    /// Custom margins per element do not exist in Iced. You should use this -    /// method instead! While less flexible, it helps you keep spacing between -    /// elements consistent. -    pub fn spacing(mut self, px: u16) -> Self { -        self.spacing = px; -        self -    } - -    /// Sets the padding of the [`Column`] in pixels. -    /// -    /// [`Column`]: struct.Column.html -    pub fn padding(mut self, px: u16) -> Self { -        self.style = self.style.padding(px); -        self -    } - -    /// Sets the width of the [`Column`] in pixels. -    /// -    /// [`Column`]: struct.Column.html -    pub fn width(mut self, width: u16) -> Self { -        self.style = self.style.width(width); -        self -    } - -    /// Sets the height of the [`Column`] in pixels. -    /// -    /// [`Column`]: struct.Column.html -    pub fn height(mut self, height: u16) -> Self { -        self.style = self.style.height(height); -        self -    } - -    /// Sets the maximum width of the [`Column`] in pixels. -    /// -    /// [`Column`]: struct.Column.html -    pub fn max_width(mut self, max_width: u16) -> Self { -        self.style = self.style.max_width(max_width); -        self -    } - -    /// Sets the maximum height of the [`Column`] in pixels. -    /// -    /// [`Column`]: struct.Column.html -    pub fn max_height(mut self, max_height: u16) -> Self { -        self.style = self.style.max_height(max_height); -        self -    } - -    /// Sets the alignment of the [`Column`] itself. -    /// -    /// This is useful if you want to override the default alignment given by -    /// the parent container. -    /// -    /// [`Column`]: struct.Column.html -    pub fn align_self(mut self, align: Align) -> Self { -        self.style = self.style.align_self(align); -        self -    } - -    /// Sets the horizontal alignment of the contents of the [`Column`] . -    /// -    /// [`Column`]: struct.Column.html -    pub fn align_items(mut self, align: Align) -> Self { -        self.style = self.style.align_items(align); -        self -    } - -    /// Sets the vertical distribution strategy for the contents of the -    /// [`Column`] . -    /// -    /// [`Column`]: struct.Column.html -    pub fn justify_content(mut self, justify: Justify) -> Self { -        self.style = self.style.justify_content(justify); -        self -    } - -    /// Adds an [`Element`] to the [`Column`]. -    /// -    /// [`Element`]: ../struct.Element.html -    /// [`Column`]: struct.Column.html -    pub fn push<E>(mut self, child: E) -> Column<'a, Message, Renderer> -    where -        E: Into<Element<'a, Message, Renderer>>, -    { -        self.children.push(child.into()); -        self -    } -} - -impl<'a, Message, Renderer> Widget<Message, Renderer> -    for Column<'a, Message, Renderer> -{ -    fn node(&self, renderer: &mut Renderer) -> Node { -        let mut children: Vec<Node> = self -            .children -            .iter() -            .map(|child| { -                let mut node = child.widget.node(renderer); - -                let mut style = node.0.style(); -                style.margin.bottom = -                    stretch::style::Dimension::Points(f32::from(self.spacing)); - -                node.0.set_style(style); -                node -            }) -            .collect(); - -        if let Some(node) = children.last_mut() { -            let mut style = node.0.style(); -            style.margin.bottom = stretch::style::Dimension::Undefined; - -            node.0.set_style(style); -        } - -        Node::with_children(self.style, children) -    } - -    fn on_event( -        &mut self, -        event: Event, -        layout: Layout<'_>, -        cursor_position: Point, -        messages: &mut Vec<Message>, -    ) { -        self.children.iter_mut().zip(layout.children()).for_each( -            |(child, layout)| { -                child -                    .widget -                    .on_event(event, layout, cursor_position, messages) -            }, -        ); -    } - -    fn draw( -        &self, -        renderer: &mut Renderer, -        layout: Layout<'_>, -        cursor_position: Point, -    ) -> MouseCursor { -        let mut cursor = MouseCursor::OutOfBounds; - -        self.children.iter().zip(layout.children()).for_each( -            |(child, layout)| { -                let new_cursor = -                    child.widget.draw(renderer, layout, cursor_position); - -                if new_cursor != MouseCursor::OutOfBounds { -                    cursor = new_cursor; -                } -            }, -        ); - -        cursor -    } - -    fn hash_layout(&self, state: &mut Hasher) { -        self.style.hash(state); -        self.spacing.hash(state); - -        for child in &self.children { -            child.widget.hash_layout(state); -        } -    } -} - -impl<'a, Message, Renderer> From<Column<'a, Message, Renderer>> -    for Element<'a, Message, Renderer> -where -    Renderer: 'a, -    Message: 'static, -{ -    fn from( -        column: Column<'a, Message, Renderer>, -    ) -> Element<'a, Message, Renderer> { -        Element::new(column) -    } -} diff --git a/src/widget/image.rs b/src/widget/image.rs deleted file mode 100644 index 1601234e..00000000 --- a/src/widget/image.rs +++ /dev/null @@ -1,180 +0,0 @@ -//! Display images in your user interface. - -use crate::{ -    Align, Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, -    Widget, -}; - -use std::hash::Hash; - -/// A frame that displays an image while keeping aspect ratio. -/// -/// It implements [`Widget`] when the associated `Renderer` implements the -/// [`image::Renderer`] trait. -/// -/// [`Widget`]: ../../core/trait.Widget.html -/// [`image::Renderer`]: trait.Renderer.html -/// -/// # Example -/// -/// ``` -/// use iced::Image; -/// -/// # let my_handle = String::from("some_handle"); -/// let image = Image::new(my_handle); -/// ``` -pub struct Image<I> { -    /// The image handle -    pub image: I, -    source: Option<Rectangle<u16>>, -    /// The width of the image -    pub width: Option<u16>, -    height: Option<u16>, -    style: Style, -} - -impl<I> std::fmt::Debug for Image<I> { -    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { -        f.debug_struct("Image") -            .field("source", &self.source) -            .field("width", &self.width) -            .field("height", &self.height) -            .field("style", &self.style) -            .finish() -    } -} - -impl<I> Image<I> { -    /// Creates a new [`Image`] with given image handle. -    /// -    /// [`Image`]: struct.Image.html -    pub fn new(image: I) -> Self { -        Image { -            image, -            source: None, -            width: None, -            height: None, -            style: Style::default(), -        } -    } - -    /// Sets the portion of the [`Image`] to draw. -    /// -    /// [`Image`]: struct.Image.html -    pub fn clip(mut self, source: Rectangle<u16>) -> Self { -        self.source = Some(source); -        self -    } - -    /// Sets the width of the [`Image`] boundaries in pixels. -    /// -    /// [`Image`]: struct.Image.html -    pub fn width(mut self, width: u16) -> Self { -        self.width = Some(width); -        self -    } - -    /// Sets the height of the [`Image`] boundaries in pixels. -    /// -    /// [`Image`]: struct.Image.html -    pub fn height(mut self, height: u16) -> Self { -        self.height = Some(height); -        self -    } - -    /// Sets the alignment of the [`Image`] itself. -    /// -    /// This is useful if you want to override the default alignment given by -    /// the parent container. -    /// -    /// [`Image`]: struct.Image.html -    pub fn align_self(mut self, align: Align) -> Self { -        self.style = self.style.align_self(align); -        self -    } -} - -impl<I, Message, Renderer> Widget<Message, Renderer> for Image<I> -where -    Renderer: self::Renderer<I>, -    I: Clone, -{ -    fn node(&self, renderer: &mut Renderer) -> Node { -        renderer.node( -            self.style, -            &self.image, -            self.width, -            self.height, -            self.source, -        ) -    } - -    fn draw( -        &self, -        renderer: &mut Renderer, -        layout: Layout<'_>, -        _cursor_position: Point, -    ) -> MouseCursor { -        renderer.draw(&self.image, layout.bounds(), self.source); - -        MouseCursor::OutOfBounds -    } - -    fn hash_layout(&self, state: &mut Hasher) { -        self.style.hash(state); -        self.width.hash(state); -        self.height.hash(state); -    } -} - -/// The renderer of an [`Image`]. -/// -/// Your [renderer] will need to implement this trait before being able to use -/// an [`Image`] in your user interface. -/// -/// [`Image`]: struct.Image.html -/// [renderer]: ../../renderer/index.html -pub trait Renderer<I> { -    /// Creates a [`Node`] with the given [`Style`] for the provided [`Image`] -    /// and its size. -    /// -    /// You should probably keep the original aspect ratio, if possible. -    /// -    /// [`Node`]: ../../struct.Node.html -    /// [`Style`]: ../../struct.Style.html -    /// [`Image`]: struct.Image.html -    fn node( -        &mut self, -        style: Style, -        image: &I, -        width: Option<u16>, -        height: Option<u16>, -        source: Option<Rectangle<u16>>, -    ) -> Node; - -    /// Draws an [`Image`]. -    /// -    /// It receives: -    ///   * the bounds of the [`Image`] -    ///   * the handle of the loaded [`Image`] -    ///   * the portion of the image to draw. If not specified, the entire image -    ///     should be drawn. -    /// -    /// [`Image`]: struct.Image.html -    fn draw( -        &mut self, -        image: &I, -        bounds: Rectangle<f32>, -        source: Option<Rectangle<u16>>, -    ); -} - -impl<'a, I, Message, Renderer> From<Image<I>> for Element<'a, Message, Renderer> -where -    Renderer: self::Renderer<I>, -    I: Clone + 'a, -{ -    fn from(image: Image<I>) -> Element<'a, Message, Renderer> { -        Element::new(image) -    } -} diff --git a/src/widget/panel.rs b/src/widget/panel.rs deleted file mode 100644 index d43d6fb6..00000000 --- a/src/widget/panel.rs +++ /dev/null @@ -1,94 +0,0 @@ -use std::hash::Hash; - -use crate::graphics::{Point, Rectangle}; -use crate::ui::core::{ -    Event, Hasher, Layout, MouseCursor, Node, Style, Widget, -}; - -pub struct Panel<'a, Message, Renderer> { -    style: Style, -    content: Box<Widget<Message, Renderer> + 'a>, -} - -impl<'a, Message, Renderer> Panel<'a, Message, Renderer> { -    pub fn new(content: impl Widget<Message, Renderer> + 'a) -> Self { -        Panel { -            style: Style::default().padding(20), -            content: Box::new(content), -        } -    } - -    pub fn width(mut self, width: u32) -> Self { -        self.style = self.style.width(width); -        self -    } - -    pub fn max_width(mut self, max_width: u32) -> Self { -        self.style = self.style.max_width(max_width); -        self -    } -} - -impl<'a, Message, Renderer> Widget<Message, Renderer> -    for Panel<'a, Message, Renderer> -where -    Renderer: self::Renderer, -{ -    fn node(&self, renderer: &Renderer) -> Node { -        Node::with_children(self.style, vec![self.content.node(renderer)]) -    } - -    fn on_event( -        &mut self, -        event: Event, -        layout: Layout, -        cursor_position: Point, -        messages: &mut Vec<Message>, -    ) { -        [&mut self.content] -            .iter_mut() -            .zip(layout.children()) -            .for_each(|(child, layout)| { -                child.on_event(event, layout, cursor_position, messages) -            }); -    } - -    fn draw( -        &self, -        renderer: &mut Renderer, -        layout: Layout, -        cursor_position: Point, -    ) -> MouseCursor { -        let bounds = layout.bounds(); -        let mut cursor = MouseCursor::OutOfBounds; -        renderer.draw(bounds); - -        [&self.content].iter().zip(layout.children()).for_each( -            |(child, layout)| { -                let new_cursor = child.draw(renderer, layout, cursor_position); - -                if new_cursor != MouseCursor::OutOfBounds { -                    cursor = new_cursor; -                } -            }, -        ); - -        if cursor == MouseCursor::OutOfBounds { -            if bounds.contains(cursor_position) { -                MouseCursor::Idle -            } else { -                MouseCursor::OutOfBounds -            } -        } else { -            cursor -        } -    } - -    fn hash(&self, state: &mut Hasher) { -        self.style.hash(state); -    } -} - -pub trait Renderer { -    fn draw(&mut self, bounds: Rectangle); -} diff --git a/src/widget/progress_bar.rs b/src/widget/progress_bar.rs deleted file mode 100644 index d4499160..00000000 --- a/src/widget/progress_bar.rs +++ /dev/null @@ -1,106 +0,0 @@ -//! Provide visual feedback to your users when performing a slow task. - -use crate::{ -    Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget, -}; - -use std::hash::Hash; - -/// A bar that is filled based on an amount of progress. -/// -/// It implements [`Widget`] when the associated `Renderer` implements the -/// [`progress_bar::Renderer`] trait. -/// -/// [`Widget`]: ../trait.Widget.html -/// [`progress_bar::Renderer`]: trait.Renderer.html -/// -/// # Example -/// -/// ``` -/// use iced::ProgressBar; -/// -/// let progress = 0.75; -/// -/// ProgressBar::new(progress); -/// ``` -#[derive(Debug)] -pub struct ProgressBar { -    progress: f32, -    style: Style, -} - -impl ProgressBar { -    /// Creates a new [`ProgressBar`] filled based on the given amount of -    /// progress. -    /// -    /// The progress should be in the `0.0..=1.0` range. `0` meaning no work -    /// done, and `1` meaning work finished. -    /// -    /// [`ProgressBar`]: struct.ProgressBar.html -    pub fn new(progress: f32) -> Self { -        ProgressBar { -            progress, -            style: Style::default().fill_width(), -        } -    } - -    /// Sets the width of the [`ProgressBar`] in pixels. -    /// -    /// [`ProgressBar`]: struct.ProgressBar.html -    pub fn width(mut self, width: u16) -> Self { -        self.style = self.style.width(width); -        self -    } -} - -impl<Message, Renderer> Widget<Message, Renderer> for ProgressBar -where -    Renderer: self::Renderer, -{ -    fn node(&self, _renderer: &Renderer) -> Node { -        Node::new(self.style.height(50)) -    } - -    fn draw( -        &self, -        renderer: &mut Renderer, -        layout: Layout<'_>, -        _cursor_position: Point, -    ) -> MouseCursor { -        renderer.draw(layout.bounds(), self.progress); - -        MouseCursor::OutOfBounds -    } - -    fn hash_layout(&self, state: &mut Hasher) { -        self.style.hash(state); -    } -} - -/// The renderer of a [`ProgressBar`]. -/// -/// Your [renderer] will need to implement this trait before being able to use -/// a [`ProgressBar`] in your user interface. -/// -/// [`ProgressBar`]: struct.ProgressBar.html -/// [renderer]: ../../renderer/index.html -pub trait Renderer { -    /// Draws a [`ProgressBar`]. -    /// -    /// It receives: -    ///   * the bounds of the [`ProgressBar`] -    ///   * the current progress of the [`ProgressBar`], in the `0.0..=1.0` -    ///   range. -    /// -    /// [`ProgressBar`]: struct.ProgressBar.html -    fn draw(&mut self, bounds: Rectangle, progress: f32); -} - -impl<'a, Message, Renderer> From<ProgressBar> for Element<'a, Message, Renderer> -where -    Renderer: self::Renderer, -{ -    fn from(progress_bar: ProgressBar) -> Element<'a, Message, Renderer> { -        Element::new(progress_bar) -    } -} diff --git a/src/widget/radio.rs b/src/widget/radio.rs deleted file mode 100644 index 048aea94..00000000 --- a/src/widget/radio.rs +++ /dev/null @@ -1,207 +0,0 @@ -//! Create choices using radio buttons. -use crate::input::{mouse, ButtonState}; -use crate::widget::{text, Column, Row, Text}; -use crate::{ -    Align, Color, Element, Event, Hasher, Layout, MouseCursor, Node, Point, -    Rectangle, Widget, -}; - -use std::hash::Hash; - -/// A circular button representing a choice. -/// -/// It implements [`Widget`] when the associated `Renderer` implements the -/// [`radio::Renderer`] trait. -/// -/// [`Widget`]: ../trait.Widget.html -/// [`radio::Renderer`]: trait.Renderer.html -/// -/// # Example -/// ``` -/// use iced::Radio; -/// -/// #[derive(Debug, Clone, Copy, PartialEq, Eq)] -/// pub enum Choice { -///     A, -///     B, -/// } -/// -/// #[derive(Debug, Clone, Copy)] -/// pub enum Message { -///     RadioSelected(Choice), -/// } -/// -/// let selected_choice = Some(Choice::A); -/// -/// Radio::new(Choice::A, "This is A", selected_choice, Message::RadioSelected); -/// -/// Radio::new(Choice::B, "This is B", selected_choice, Message::RadioSelected); -/// ``` -/// -///  -pub struct Radio<Message> { -    /// Whether the radio button is selected or not -    pub is_selected: bool, - -    /// The message to produce when the radio button is clicked -    pub on_click: Message, - -    /// The label of the radio button -    pub label: String, - -    /// The color of the label -    pub label_color: Option<Color>, -} - -impl<Message> std::fmt::Debug for Radio<Message> -where -    Message: std::fmt::Debug, -{ -    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { -        f.debug_struct("Radio") -            .field("is_selected", &self.is_selected) -            .field("on_click", &self.on_click) -            .field("label", &self.label) -            .field("label_color", &self.label_color) -            .finish() -    } -} - -impl<Message> Radio<Message> { -    /// Creates a new [`Radio`] button. -    /// -    /// It expects: -    ///   * the value related to the [`Radio`] button -    ///   * the label of the [`Radio`] button -    ///   * the current selected value -    ///   * a function that will be called when the [`Radio`] is selected. It -    ///   receives the value of the radio and must produce a `Message`. -    /// -    /// [`Radio`]: struct.Radio.html -    pub fn new<F, V>(value: V, label: &str, selected: Option<V>, f: F) -> Self -    where -        V: Eq + Copy, -        F: 'static + Fn(V) -> Message, -    { -        Radio { -            is_selected: Some(value) == selected, -            on_click: f(value), -            label: String::from(label), -            label_color: None, -        } -    } - -    /// Sets the `Color` of the label of the [`Radio`]. -    /// -    /// [`Radio`]: struct.Radio.html -    pub fn label_color<C: Into<Color>>(mut self, color: C) -> Self { -        self.label_color = Some(color.into()); -        self -    } -} - -impl<Message, Renderer> Widget<Message, Renderer> for Radio<Message> -where -    Renderer: self::Renderer + text::Renderer, -    Message: Copy + std::fmt::Debug, -{ -    fn node(&self, renderer: &mut Renderer) -> Node { -        Row::<(), Renderer>::new() -            .spacing(15) -            .align_items(Align::Center) -            .push(Column::new().width(28).height(28)) -            .push(Text::new(&self.label)) -            .node(renderer) -    } - -    fn on_event( -        &mut self, -        event: Event, -        layout: Layout<'_>, -        cursor_position: Point, -        messages: &mut Vec<Message>, -    ) { -        match event { -            Event::Mouse(mouse::Event::Input { -                button: mouse::Button::Left, -                state: ButtonState::Pressed, -            }) => { -                if layout.bounds().contains(cursor_position) { -                    messages.push(self.on_click); -                } -            } -            _ => {} -        } -    } - -    fn draw( -        &self, -        renderer: &mut Renderer, -        layout: Layout<'_>, -        cursor_position: Point, -    ) -> MouseCursor { -        let children: Vec<_> = layout.children().collect(); - -        let mut text_bounds = children[1].bounds(); -        text_bounds.y -= 2.0; - -        text::Renderer::draw( -            renderer, -            text_bounds, -            &self.label, -            None, -            self.label_color, -            text::HorizontalAlignment::Left, -            text::VerticalAlignment::Top, -        ); - -        self::Renderer::draw( -            renderer, -            cursor_position, -            children[0].bounds(), -            layout.bounds(), -            self.is_selected, -        ) -    } - -    fn hash_layout(&self, state: &mut Hasher) { -        self.label.hash(state); -    } -} - -/// The renderer of a [`Radio`] button. -/// -/// Your [renderer] will need to implement this trait before being -/// able to use a [`Radio`] button in your user interface. -/// -/// [`Radio`]: struct.Radio.html -/// [renderer]: ../../renderer/index.html -pub trait Renderer { -    /// Draws a [`Radio`] button. -    /// -    /// It receives: -    ///   * the current cursor position -    ///   * the bounds of the [`Radio`] -    ///   * the bounds of the label of the [`Radio`] -    ///   * whether the [`Radio`] is selected or not -    /// -    /// [`Radio`]: struct.Radio.html -    fn draw( -        &mut self, -        cursor_position: Point, -        bounds: Rectangle, -        label_bounds: Rectangle, -        is_selected: bool, -    ) -> MouseCursor; -} - -impl<'a, Message, Renderer> From<Radio<Message>> -    for Element<'a, Message, Renderer> -where -    Renderer: self::Renderer + text::Renderer, -    Message: 'static + Copy + std::fmt::Debug, -{ -    fn from(checkbox: Radio<Message>) -> Element<'a, Message, Renderer> { -        Element::new(checkbox) -    } -} diff --git a/src/widget/row.rs b/src/widget/row.rs deleted file mode 100644 index 181020e3..00000000 --- a/src/widget/row.rs +++ /dev/null @@ -1,219 +0,0 @@ -use std::hash::Hash; - -use crate::{ -    Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point, -    Style, Widget, -}; - -/// A container that distributes its contents horizontally. -/// -/// A [`Row`] will try to fill the horizontal space of its container. -/// -/// [`Row`]: struct.Row.html -#[derive(Default)] -pub struct Row<'a, Message, Renderer> { -    style: Style, -    spacing: u16, -    children: Vec<Element<'a, Message, Renderer>>, -} - -impl<'a, Message, Renderer> std::fmt::Debug for Row<'a, Message, Renderer> { -    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { -        f.debug_struct("Row") -            .field("style", &self.style) -            .field("spacing", &self.spacing) -            .field("children", &self.children) -            .finish() -    } -} - -impl<'a, Message, Renderer> Row<'a, Message, Renderer> { -    /// Creates an empty [`Row`]. -    /// -    /// [`Row`]: struct.Row.html -    pub fn new() -> Self { -        Row { -            style: Style::default().fill_width(), -            spacing: 0, -            children: Vec::new(), -        } -    } - -    /// Sets the horizontal spacing _between_ elements in pixels. -    /// -    /// Custom margins per element do not exist in Iced. You should use this -    /// method instead! While less flexible, it helps you keep spacing between -    /// elements consistent. -    pub fn spacing(mut self, px: u16) -> Self { -        self.spacing = px; -        self -    } - -    /// Sets the padding of the [`Row`] in pixels. -    /// -    /// [`Row`]: struct.Row.html -    pub fn padding(mut self, px: u16) -> Self { -        self.style = self.style.padding(px); -        self -    } - -    /// Sets the width of the [`Row`] in pixels. -    /// -    /// [`Row`]: struct.Row.html -    pub fn width(mut self, width: u16) -> Self { -        self.style = self.style.width(width); -        self -    } - -    /// Sets the height of the [`Row`] in pixels. -    /// -    /// [`Row`]: struct.Row.html -    pub fn height(mut self, height: u16) -> Self { -        self.style = self.style.height(height); -        self -    } - -    /// Sets the maximum width of the [`Row`] in pixels. -    /// -    /// [`Row`]: struct.Row.html -    pub fn max_width(mut self, max_width: u16) -> Self { -        self.style = self.style.max_width(max_width); -        self -    } - -    /// Sets the maximum height of the [`Row`] in pixels. -    /// -    /// [`Row`]: struct.Row.html -    pub fn max_height(mut self, max_height: u16) -> Self { -        self.style = self.style.max_height(max_height); -        self -    } - -    /// Sets the alignment of the [`Row`] itself. -    /// -    /// This is useful if you want to override the default alignment given by -    /// the parent container. -    /// -    /// [`Row`]: struct.Row.html -    pub fn align_self(mut self, align: Align) -> Self { -        self.style = self.style.align_self(align); -        self -    } - -    /// Sets the vertical alignment of the contents of the [`Row`] . -    /// -    /// [`Row`]: struct.Row.html -    pub fn align_items(mut self, align: Align) -> Self { -        self.style = self.style.align_items(align); -        self -    } - -    /// Sets the horizontal distribution strategy for the contents of the -    /// [`Row`] . -    /// -    /// [`Row`]: struct.Row.html -    pub fn justify_content(mut self, justify: Justify) -> Self { -        self.style = self.style.justify_content(justify); -        self -    } - -    /// Adds an [`Element`] to the [`Row`]. -    /// -    /// [`Element`]: ../struct.Element.html -    /// [`Row`]: struct.Row.html -    pub fn push<E>(mut self, child: E) -> Row<'a, Message, Renderer> -    where -        E: Into<Element<'a, Message, Renderer>>, -    { -        self.children.push(child.into()); -        self -    } -} - -impl<'a, Message, Renderer> Widget<Message, Renderer> -    for Row<'a, Message, Renderer> -{ -    fn node(&self, renderer: &mut Renderer) -> Node { -        let mut children: Vec<Node> = self -            .children -            .iter() -            .map(|child| { -                let mut node = child.widget.node(renderer); - -                let mut style = node.0.style(); -                style.margin.end = -                    stretch::style::Dimension::Points(f32::from(self.spacing)); - -                node.0.set_style(style); -                node -            }) -            .collect(); - -        if let Some(node) = children.last_mut() { -            let mut style = node.0.style(); -            style.margin.end = stretch::style::Dimension::Undefined; - -            node.0.set_style(style); -        } - -        Node::with_children(self.style, children) -    } - -    fn on_event( -        &mut self, -        event: Event, -        layout: Layout<'_>, -        cursor_position: Point, -        messages: &mut Vec<Message>, -    ) { -        self.children.iter_mut().zip(layout.children()).for_each( -            |(child, layout)| { -                child -                    .widget -                    .on_event(event, layout, cursor_position, messages) -            }, -        ); -    } - -    fn draw( -        &self, -        renderer: &mut Renderer, -        layout: Layout<'_>, -        cursor_position: Point, -    ) -> MouseCursor { -        let mut cursor = MouseCursor::OutOfBounds; - -        self.children.iter().zip(layout.children()).for_each( -            |(child, layout)| { -                let new_cursor = -                    child.widget.draw(renderer, layout, cursor_position); - -                if new_cursor != MouseCursor::OutOfBounds { -                    cursor = new_cursor; -                } -            }, -        ); - -        cursor -    } - -    fn hash_layout(&self, state: &mut Hasher) { -        self.style.hash(state); -        self.spacing.hash(state); - -        for child in &self.children { -            child.widget.hash_layout(state); -        } -    } -} - -impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>> -    for Element<'a, Message, Renderer> -where -    Renderer: 'a, -    Message: 'static, -{ -    fn from(row: Row<'a, Message, Renderer>) -> Element<'a, Message, Renderer> { -        Element::new(row) -    } -} diff --git a/src/widget/slider.rs b/src/widget/slider.rs deleted file mode 100644 index fb6db8c9..00000000 --- a/src/widget/slider.rs +++ /dev/null @@ -1,245 +0,0 @@ -//! Display an interactive selector of a single value from a range of values. -//! -//! A [`Slider`] has some local [`State`]. -//! -//! [`Slider`]: struct.Slider.html -//! [`State`]: struct.State.html -use std::hash::Hash; -use std::ops::RangeInclusive; -use std::rc::Rc; - -use crate::input::{mouse, ButtonState}; -use crate::{ -    Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, -    Widget, -}; - -/// An horizontal bar and a handle that selects a single value from a range of -/// values. -/// -/// A [`Slider`] will try to fill the horizontal space of its container. -/// -/// It implements [`Widget`] when the associated `Renderer` implements the -/// [`slider::Renderer`] trait. -/// -/// [`Slider`]: struct.Slider.html -/// [`Widget`]: ../trait.Widget.html -/// [`slider::Renderer`]: trait.Renderer.html -/// -/// # Example -/// ``` -/// use iced::{slider, Slider}; -/// -/// pub enum Message { -///     SliderChanged(f32), -/// } -/// -/// let state = &mut slider::State::new(); -/// let value = 50.0; -/// -/// Slider::new(state, 0.0..=100.0, value, Message::SliderChanged); -/// ``` -/// -///  -pub struct Slider<'a, Message> { -    state: &'a mut State, -    /// The range of the slider -    pub range: RangeInclusive<f32>, -    /// The current value of the slider -    pub value: f32, -    /// The function to produce messages on change -    pub on_change: Rc<Box<dyn Fn(f32) -> Message>>, -    style: Style, -} - -impl<'a, Message> std::fmt::Debug for Slider<'a, Message> { -    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { -        f.debug_struct("Slider") -            .field("state", &self.state) -            .field("range", &self.range) -            .field("value", &self.value) -            .field("style", &self.style) -            .finish() -    } -} - -impl<'a, Message> Slider<'a, Message> { -    /// Creates a new [`Slider`]. -    /// -    /// It expects: -    ///   * the local [`State`] of the [`Slider`] -    ///   * an inclusive range of possible values -    ///   * the current value of the [`Slider`] -    ///   * a function that will be called when the [`Slider`] is dragged. -    ///   It receives the new value of the [`Slider`] and must produce a -    ///   `Message`. -    /// -    /// [`Slider`]: struct.Slider.html -    /// [`State`]: struct.State.html -    pub fn new<F>( -        state: &'a mut State, -        range: RangeInclusive<f32>, -        value: f32, -        on_change: F, -    ) -> Self -    where -        F: 'static + Fn(f32) -> Message, -    { -        Slider { -            state, -            value: value.max(*range.start()).min(*range.end()), -            range, -            on_change: Rc::new(Box::new(on_change)), -            style: Style::default().min_width(100).fill_width(), -        } -    } - -    /// Sets the width of the [`Slider`] in pixels. -    /// -    /// [`Slider`]: struct.Slider.html -    pub fn width(mut self, width: u16) -> Self { -        self.style = self.style.width(width); -        self -    } -} - -impl<'a, Message, Renderer> Widget<Message, Renderer> for Slider<'a, Message> -where -    Renderer: self::Renderer, -{ -    fn node(&self, _renderer: &mut Renderer) -> Node { -        Node::new(self.style.height(25)) -    } - -    fn on_event( -        &mut self, -        event: Event, -        layout: Layout<'_>, -        cursor_position: Point, -        messages: &mut Vec<Message>, -    ) { -        let mut change = || { -            let bounds = layout.bounds(); - -            if cursor_position.x <= bounds.x { -                messages.push((self.on_change)(*self.range.start())); -            } else if cursor_position.x >= bounds.x + bounds.width { -                messages.push((self.on_change)(*self.range.end())); -            } else { -                let percent = (cursor_position.x - bounds.x) / bounds.width; -                let value = (self.range.end() - self.range.start()) * percent -                    + self.range.start(); - -                messages.push((self.on_change)(value)); -            } -        }; - -        match event { -            Event::Mouse(mouse::Event::Input { -                button: mouse::Button::Left, -                state, -            }) => match state { -                ButtonState::Pressed => { -                    if layout.bounds().contains(cursor_position) { -                        change(); -                        self.state.is_dragging = true; -                    } -                } -                ButtonState::Released => { -                    self.state.is_dragging = false; -                } -            }, -            Event::Mouse(mouse::Event::CursorMoved { .. }) => { -                if self.state.is_dragging { -                    change(); -                } -            } -            _ => {} -        } -    } - -    fn draw( -        &self, -        renderer: &mut Renderer, -        layout: Layout<'_>, -        cursor_position: Point, -    ) -> MouseCursor { -        renderer.draw( -            cursor_position, -            layout.bounds(), -            self.state, -            self.range.clone(), -            self.value, -        ) -    } - -    fn hash_layout(&self, state: &mut Hasher) { -        self.style.hash(state); -    } -} - -/// The local state of a [`Slider`]. -/// -/// [`Slider`]: struct.Slider.html -#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)] -pub struct State { -    is_dragging: bool, -} - -impl State { -    /// Creates a new [`State`]. -    /// -    /// [`State`]: struct.State.html -    pub fn new() -> State { -        State::default() -    } - -    /// Returns whether the associated [`Slider`] is currently being dragged or -    /// not. -    /// -    /// [`Slider`]: struct.Slider.html -    pub fn is_dragging(&self) -> bool { -        self.is_dragging -    } -} - -/// The renderer of a [`Slider`]. -/// -/// Your [renderer] will need to implement this trait before being -/// able to use a [`Slider`] in your user interface. -/// -/// [`Slider`]: struct.Slider.html -/// [renderer]: ../../renderer/index.html -pub trait Renderer { -    /// Draws a [`Slider`]. -    /// -    /// It receives: -    ///   * the current cursor position -    ///   * the bounds of the [`Slider`] -    ///   * the local state of the [`Slider`] -    ///   * the range of values of the [`Slider`] -    ///   * the current value of the [`Slider`] -    /// -    /// [`Slider`]: struct.Slider.html -    /// [`State`]: struct.State.html -    /// [`Class`]: enum.Class.html -    fn draw( -        &mut self, -        cursor_position: Point, -        bounds: Rectangle, -        state: &State, -        range: RangeInclusive<f32>, -        value: f32, -    ) -> MouseCursor; -} - -impl<'a, Message, Renderer> From<Slider<'a, Message>> -    for Element<'a, Message, Renderer> -where -    Renderer: self::Renderer, -    Message: 'static, -{ -    fn from(slider: Slider<'a, Message>) -> Element<'a, Message, Renderer> { -        Element::new(slider) -    } -} diff --git a/src/widget/text.rs b/src/widget/text.rs deleted file mode 100644 index 4ef10d52..00000000 --- a/src/widget/text.rs +++ /dev/null @@ -1,218 +0,0 @@ -//! Write some text for your users to read. -use crate::{ -    Color, Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, -    Widget, -}; - -use std::hash::Hash; - -/// A paragraph of text. -/// -/// It implements [`Widget`] when the associated `Renderer` implements the -/// [`text::Renderer`] trait. -/// -/// [`Widget`]: ../trait.Widget.html -/// [`text::Renderer`]: trait.Renderer.html -/// -/// # Example -/// -/// ``` -/// use iced::{Text, Color}; -/// -/// Text::new("I <3 iced!") -///     .size(40); -/// ``` -#[derive(Debug, Clone)] -pub struct Text { -    /// The text contents -    pub content: String, -    /// The text size -    pub size: Option<u16>, -    color: Option<Color>, -    style: Style, -    horizontal_alignment: HorizontalAlignment, -    vertical_alignment: VerticalAlignment, -} - -impl Text { -    /// Create a new fragment of [`Text`] with the given contents. -    /// -    /// [`Text`]: struct.Text.html -    pub fn new(label: &str) -> Self { -        Text { -            content: String::from(label), -            size: None, -            color: None, -            style: Style::default().fill_width(), -            horizontal_alignment: HorizontalAlignment::Left, -            vertical_alignment: VerticalAlignment::Top, -        } -    } - -    /// Sets the size of the [`Text`] in pixels. -    /// -    /// [`Text`]: struct.Text.html -    pub fn size(mut self, size: u16) -> Self { -        self.size = Some(size); -        self -    } - -    /// Sets the `Color` of the [`Text`]. -    /// -    /// [`Text`]: struct.Text.html -    pub fn color<C: Into<Color>>(mut self, color: C) -> Self { -        self.color = Some(color.into()); -        self -    } - -    /// Sets the width of the [`Text`] boundaries in pixels. -    /// -    /// [`Text`]: struct.Text.html -    pub fn width(mut self, width: u16) -> Self { -        self.style = self.style.width(width); -        self -    } - -    /// Sets the height of the [`Text`] boundaries in pixels. -    /// -    /// [`Text`]: struct.Text.html -    pub fn height(mut self, height: u16) -> Self { -        self.style = self.style.height(height); -        self -    } - -    /// Sets the [`HorizontalAlignment`] of the [`Text`]. -    /// -    /// [`Text`]: struct.Text.html -    /// [`HorizontalAlignment`]: enum.HorizontalAlignment.html -    pub fn horizontal_alignment( -        mut self, -        alignment: HorizontalAlignment, -    ) -> Self { -        self.horizontal_alignment = alignment; -        self -    } - -    /// Sets the [`VerticalAlignment`] of the [`Text`]. -    /// -    /// [`Text`]: struct.Text.html -    /// [`VerticalAlignment`]: enum.VerticalAlignment.html -    pub fn vertical_alignment(mut self, alignment: VerticalAlignment) -> Self { -        self.vertical_alignment = alignment; -        self -    } -} - -impl<Message, Renderer> Widget<Message, Renderer> for Text -where -    Renderer: self::Renderer, -{ -    fn node(&self, renderer: &mut Renderer) -> Node { -        renderer.node(self.style, &self.content, self.size) -    } - -    fn draw( -        &self, -        renderer: &mut Renderer, -        layout: Layout<'_>, -        _cursor_position: Point, -    ) -> MouseCursor { -        renderer.draw( -            layout.bounds(), -            &self.content, -            self.size, -            self.color, -            self.horizontal_alignment, -            self.vertical_alignment, -        ); - -        MouseCursor::OutOfBounds -    } - -    fn hash_layout(&self, state: &mut Hasher) { -        self.style.hash(state); - -        self.content.hash(state); -        self.size.hash(state); -    } -} - -/// The renderer of a [`Text`] fragment. -/// -/// Your [renderer] will need to implement this trait before being -/// able to use [`Text`] in your [`UserInterface`]. -/// -/// [`Text`]: struct.Text.html -/// [renderer]: ../../renderer/index.html -/// [`UserInterface`]: ../../struct.UserInterface.html -pub trait Renderer { -    /// Creates a [`Node`] with the given [`Style`] for the provided [`Text`] -    /// contents and size. -    /// -    /// You should probably use [`Node::with_measure`] to allow [`Text`] to -    /// adapt to the dimensions of its container. -    /// -    /// [`Node`]: ../../struct.Node.html -    /// [`Style`]: ../../struct.Style.html -    /// [`Text`]: struct.Text.html -    /// [`Node::with_measure`]: ../../struct.Node.html#method.with_measure -    fn node(&self, style: Style, content: &str, size: Option<u16>) -> Node; - -    /// Draws a [`Text`] fragment. -    /// -    /// It receives: -    ///   * the bounds of the [`Text`] -    ///   * the contents of the [`Text`] -    ///   * the size of the [`Text`] -    ///   * the color of the [`Text`] -    ///   * the [`HorizontalAlignment`] of the [`Text`] -    ///   * the [`VerticalAlignment`] of the [`Text`] -    /// -    /// [`Text`]: struct.Text.html -    /// [`HorizontalAlignment`]: enum.HorizontalAlignment.html -    /// [`VerticalAlignment`]: enum.VerticalAlignment.html -    fn draw( -        &mut self, -        bounds: Rectangle, -        content: &str, -        size: Option<u16>, -        color: Option<Color>, -        horizontal_alignment: HorizontalAlignment, -        vertical_alignment: VerticalAlignment, -    ); -} - -impl<'a, Message, Renderer> From<Text> for Element<'a, Message, Renderer> -where -    Renderer: self::Renderer, -{ -    fn from(text: Text) -> Element<'a, Message, Renderer> { -        Element::new(text) -    } -} - -/// The horizontal alignment of some resource. -#[derive(Debug, Clone, Copy, PartialEq, Eq)] -pub enum HorizontalAlignment { -    /// Align left -    Left, - -    /// Horizontally centered -    Center, - -    /// Align right -    Right, -} - -/// The vertical alignment of some resource. -#[derive(Debug, Clone, Copy, PartialEq, Eq)] -pub enum VerticalAlignment { -    /// Align top -    Top, - -    /// Vertically centered -    Center, - -    /// Align bottom -    Bottom, -} diff --git a/web/Cargo.toml b/web/Cargo.toml index 43377d46..d5a987b0 100644 --- a/web/Cargo.toml +++ b/web/Cargo.toml @@ -15,7 +15,7 @@ categories = ["web-programming"]  maintenance = { status = "actively-developed" }  [dependencies] -iced = { version = "0.1.0-alpha", path = ".." } +iced_core = { version = "0.1.0-alpha", path = "../core" }  dodrio = "0.1.0"  futures-preview = "=0.3.0-alpha.18"  wasm-bindgen = "0.2.50" diff --git a/web/src/lib.rs b/web/src/lib.rs index a6dc2b79..09ca3460 100644 --- a/web/src/lib.rs +++ b/web/src/lib.rs @@ -8,7 +8,7 @@ mod widget;  pub use bus::Bus;  pub use element::Element; -pub use iced::{Align, Color}; +pub use iced_core::{Align, Color, Length};  pub use widget::*;  pub trait UserInterface { diff --git a/web/src/widget/button.rs b/web/src/widget/button.rs index 63c0262a..36b35901 100644 --- a/web/src/widget/button.rs +++ b/web/src/widget/button.rs @@ -1,9 +1,8 @@  use crate::{Bus, Element, Widget}; -pub use iced::button::{Class, State};  use dodrio::bumpalo; -pub type Button<'a, Message> = iced::Button<'a, Message>; +pub type Button<'a, Message> = iced_core::Button<'a, Message>;  impl<'a, Message> Widget<Message> for Button<'a, Message>  where diff --git a/web/src/widget/checkbox.rs b/web/src/widget/checkbox.rs index 5aadd65d..34995781 100644 --- a/web/src/widget/checkbox.rs +++ b/web/src/widget/checkbox.rs @@ -2,7 +2,7 @@ use crate::{Bus, Element, Widget};  use dodrio::bumpalo; -pub use iced::Checkbox; +pub use iced_core::Checkbox;  impl<Message> Widget<Message> for Checkbox<Message>  where diff --git a/web/src/widget/column.rs b/web/src/widget/column.rs index a2b8232e..99491647 100644 --- a/web/src/widget/column.rs +++ b/web/src/widget/column.rs @@ -1,42 +1,8 @@ -use crate::{Align, Bus, Element, Widget}; +use crate::{Bus, Element, Widget};  use dodrio::bumpalo; -pub struct Column<'a, Message> { -    children: Vec<Element<'a, Message>>, -} - -impl<'a, Message> Column<'a, Message> { -    pub fn new() -> Self { -        Self { -            children: Vec::new(), -        } -    } - -    pub fn spacing(self, _spacing: u16) -> Self { -        self -    } - -    pub fn padding(self, _padding: u16) -> Self { -        self -    } - -    pub fn max_width(self, _max_width: u16) -> Self { -        self -    } - -    pub fn align_items(self, _align: Align) -> Self { -        self -    } - -    pub fn push<E>(mut self, element: E) -> Self -    where -        E: Into<Element<'a, Message>>, -    { -        self.children.push(element.into()); -        self -    } -} +pub type Column<'a, Message> = iced_core::Column<Element<'a, Message>>;  impl<'a, Message> Widget<Message> for Column<'a, Message> {      fn node<'b>( diff --git a/web/src/widget/image.rs b/web/src/widget/image.rs index a882faff..48ff539f 100644 --- a/web/src/widget/image.rs +++ b/web/src/widget/image.rs @@ -1,8 +1,8 @@ -use crate::{Bus, Element, Widget}; +use crate::{Bus, Element, Length, Widget};  use dodrio::bumpalo; -pub type Image<'a> = iced::Image<&'a str>; +pub type Image<'a> = iced_core::Image<&'a str>;  impl<'a, Message> Widget<Message> for Image<'a> {      fn node<'b>( @@ -12,13 +12,21 @@ impl<'a, Message> Widget<Message> for Image<'a> {      ) -> dodrio::Node<'b> {          use dodrio::builder::*; -        let src = bumpalo::format!(in bump, "{}", self.image); +        let src = bumpalo::format!(in bump, "{}", self.handle);          let mut image = img(bump).attr("src", src.into_bump_str()); -        if let Some(width) = self.width { -            let width = bumpalo::format!(in bump, "{}", width); -            image = image.attr("width", width.into_bump_str()); +        match self.width { +            Length::Shrink => {} +            Length::Fill => { +                image = image.attr("width", "100%"); +            } +            Length::Units(px) => { +                image = image.attr( +                    "width", +                    bumpalo::format!(in bump, "{}px", px).into_bump_str(), +                ); +            }          }          image.finish() diff --git a/web/src/widget/radio.rs b/web/src/widget/radio.rs index e762ae28..9063770a 100644 --- a/web/src/widget/radio.rs +++ b/web/src/widget/radio.rs @@ -2,7 +2,7 @@ use crate::{Bus, Element, Widget};  use dodrio::bumpalo; -pub use iced::Radio; +pub use iced_core::Radio;  impl<Message> Widget<Message> for Radio<Message>  where diff --git a/web/src/widget/row.rs b/web/src/widget/row.rs index 71532245..d4f4c4a0 100644 --- a/web/src/widget/row.rs +++ b/web/src/widget/row.rs @@ -2,29 +2,7 @@ use crate::{Bus, Element, Widget};  use dodrio::bumpalo; -pub struct Row<'a, Message> { -    children: Vec<Element<'a, Message>>, -} - -impl<'a, Message> Row<'a, Message> { -    pub fn new() -> Self { -        Self { -            children: Vec::new(), -        } -    } - -    pub fn spacing(self, _spacing: u16) -> Self { -        self -    } - -    pub fn push<E>(mut self, element: E) -> Self -    where -        E: Into<Element<'a, Message>>, -    { -        self.children.push(element.into()); -        self -    } -} +pub type Row<'a, Message> = iced_core::Row<Element<'a, Message>>;  impl<'a, Message> Widget<Message> for Row<'a, Message> {      fn node<'b>( diff --git a/web/src/widget/slider.rs b/web/src/widget/slider.rs index 31bfcbf3..19668025 100644 --- a/web/src/widget/slider.rs +++ b/web/src/widget/slider.rs @@ -2,9 +2,9 @@ use crate::{Bus, Element, Widget};  use dodrio::bumpalo; -pub type Slider<'a, Message> = iced::Slider<'a, Message>; +pub type Slider<'a, Message> = iced_core::Slider<'a, Message>; -pub use iced::slider::State; +pub use iced_core::slider::State;  impl<'a, Message> Widget<Message> for Slider<'a, Message>  where diff --git a/web/src/widget/text.rs b/web/src/widget/text.rs index a5709775..ef9170ef 100644 --- a/web/src/widget/text.rs +++ b/web/src/widget/text.rs @@ -1,7 +1,7 @@  use crate::{Bus, Element, Widget};  use dodrio::bumpalo; -pub use iced::text::*; +pub use iced_core::text::*;  impl<'a, Message> Widget<Message> for Text {      fn node<'b>(  | 
