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-rw-r--r--Cargo.toml14
-rw-r--r--core/Cargo.toml13
-rw-r--r--core/src/align.rs47
-rw-r--r--core/src/color.rs (renamed from src/color.rs)0
-rw-r--r--core/src/justify.rs44
-rw-r--r--core/src/length.rs6
-rw-r--r--core/src/lib.rs18
-rw-r--r--core/src/point.rs (renamed from src/point.rs)0
-rw-r--r--core/src/rectangle.rs (renamed from src/rectangle.rs)0
-rw-r--r--core/src/vector.rs (renamed from src/vector.rs)0
-rw-r--r--core/src/widget.rs27
-rw-r--r--core/src/widget/button.rs158
-rw-r--r--core/src/widget/checkbox.rs78
-rw-r--r--core/src/widget/column.rs147
-rw-r--r--core/src/widget/image.rs89
-rw-r--r--core/src/widget/radio.rs88
-rw-r--r--core/src/widget/row.rs142
-rw-r--r--core/src/widget/slider.rs123
-rw-r--r--core/src/widget/text.rs119
-rw-r--r--examples/tour/Cargo.toml2
-rw-r--r--examples/tour/src/iced_ggez/main.rs50
-rw-r--r--examples/tour/src/iced_ggez/renderer.rs2
-rw-r--r--examples/tour/src/iced_ggez/renderer/button.rs29
-rw-r--r--examples/tour/src/iced_ggez/renderer/checkbox.rs46
-rw-r--r--examples/tour/src/iced_ggez/renderer/debugger.rs8
-rw-r--r--examples/tour/src/iced_ggez/renderer/image.rs46
-rw-r--r--examples/tour/src/iced_ggez/renderer/radio.rs45
-rw-r--r--examples/tour/src/iced_ggez/renderer/slider.rs35
-rw-r--r--examples/tour/src/iced_ggez/renderer/text.rs56
-rw-r--r--examples/tour/src/iced_ggez/widget.rs13
-rw-r--r--examples/tour/src/tour.rs8
-rw-r--r--native/Cargo.toml19
-rw-r--r--native/src/element.rs (renamed from src/element.rs)20
-rw-r--r--native/src/event.rs (renamed from src/event.rs)0
-rw-r--r--native/src/hasher.rs (renamed from src/hasher.rs)0
-rw-r--r--native/src/input.rs (renamed from src/input.rs)0
-rw-r--r--native/src/input/button_state.rs (renamed from src/input/button_state.rs)0
-rw-r--r--native/src/input/keyboard.rs (renamed from src/input/keyboard.rs)0
-rw-r--r--native/src/input/keyboard/event.rs (renamed from src/input/keyboard/event.rs)0
-rw-r--r--native/src/input/keyboard/key_code.rs (renamed from src/input/keyboard/key_code.rs)0
-rw-r--r--native/src/input/mouse.rs (renamed from src/input/mouse.rs)0
-rw-r--r--native/src/input/mouse/button.rs (renamed from src/input/mouse/button.rs)0
-rw-r--r--native/src/input/mouse/event.rs (renamed from src/input/mouse/event.rs)0
-rw-r--r--native/src/layout.rs (renamed from src/layout.rs)2
-rw-r--r--native/src/lib.rs228
-rw-r--r--native/src/mouse_cursor.rs (renamed from src/mouse_cursor.rs)0
-rw-r--r--native/src/node.rs (renamed from src/node.rs)0
-rw-r--r--native/src/renderer.rs (renamed from src/renderer.rs)0
-rw-r--r--native/src/style.rs170
-rw-r--r--native/src/user_interface.rs (renamed from src/user_interface.rs)12
-rw-r--r--native/src/widget.rs (renamed from src/widget.rs)12
-rw-r--r--native/src/widget/button.rs111
-rw-r--r--native/src/widget/checkbox.rs95
-rw-r--r--native/src/widget/column.rs118
-rw-r--r--native/src/widget/image.rs67
-rw-r--r--native/src/widget/radio.rs92
-rw-r--r--native/src/widget/row.rs117
-rw-r--r--native/src/widget/slider.rs126
-rw-r--r--native/src/widget/text.rs77
-rw-r--r--src/lib.rs231
-rw-r--r--src/style.rs262
-rw-r--r--src/widget/button.rs284
-rw-r--r--src/widget/checkbox.rs199
-rw-r--r--src/widget/column.rs224
-rw-r--r--src/widget/image.rs180
-rw-r--r--src/widget/panel.rs94
-rw-r--r--src/widget/progress_bar.rs106
-rw-r--r--src/widget/radio.rs207
-rw-r--r--src/widget/row.rs219
-rw-r--r--src/widget/slider.rs245
-rw-r--r--src/widget/text.rs218
-rw-r--r--web/Cargo.toml2
-rw-r--r--web/src/lib.rs2
-rw-r--r--web/src/widget/button.rs3
-rw-r--r--web/src/widget/checkbox.rs2
-rw-r--r--web/src/widget/column.rs38
-rw-r--r--web/src/widget/image.rs20
-rw-r--r--web/src/widget/radio.rs2
-rw-r--r--web/src/widget/row.rs24
-rw-r--r--web/src/widget/slider.rs4
-rw-r--r--web/src/widget/text.rs2
81 files changed, 2577 insertions, 2710 deletions
diff --git a/Cargo.toml b/Cargo.toml
index 51c7305a..0975aeeb 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -3,7 +3,7 @@ name = "iced"
version = "0.1.0-alpha"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2018"
-description = "A GUI runtime, heavily inspired by Elm."
+description = "A cross-platform GUI library inspired by Elm"
license = "MIT"
repository = "https://github.com/hecrj/iced"
documentation = "https://docs.rs/iced"
@@ -14,18 +14,10 @@ categories = ["gui"]
[badges]
maintenance = { status = "actively-developed" }
-[package.metadata.docs.rs]
-features = ["winit"]
-
-[dependencies]
-stretch = "0.2"
-twox-hash = "1.5"
-
-# Enable to obtain conversion traits
-winit = { version = "0.20.0-alpha3", optional = true }
-
[workspace]
members = [
+ "core",
+ "native",
"web",
"examples/tour",
]
diff --git a/core/Cargo.toml b/core/Cargo.toml
new file mode 100644
index 00000000..40a8bcfb
--- /dev/null
+++ b/core/Cargo.toml
@@ -0,0 +1,13 @@
+[package]
+name = "iced_core"
+version = "0.1.0-alpha"
+authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
+edition = "2018"
+description = "The essential concepts of Iced"
+license = "MIT"
+repository = "https://github.com/hecrj/iced"
+
+# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
+
+[dependencies]
+stretch = { version = "0.2", optional = true }
diff --git a/core/src/align.rs b/core/src/align.rs
new file mode 100644
index 00000000..5876e0f8
--- /dev/null
+++ b/core/src/align.rs
@@ -0,0 +1,47 @@
+/// Alignment on the cross axis of a container.
+///
+/// * On a [`Column`], it describes __horizontal__ alignment.
+/// * On a [`Row`], it describes __vertical__ alignment.
+///
+/// [`Column`]: widget/struct.Column.html
+/// [`Row`]: widget/struct.Row.html
+#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
+pub enum Align {
+ /// Align at the start of the cross axis.
+ Start,
+
+ /// Align at the center of the cross axis.
+ Center,
+
+ /// Align at the end of the cross axis.
+ End,
+
+ /// Stretch over the cross axis.
+ Stretch,
+}
+
+#[cfg(feature = "stretch")]
+#[doc(hidden)]
+impl From<Align> for stretch::style::AlignItems {
+ fn from(align: Align) -> Self {
+ match align {
+ Align::Start => stretch::style::AlignItems::FlexStart,
+ Align::Center => stretch::style::AlignItems::Center,
+ Align::End => stretch::style::AlignItems::FlexEnd,
+ Align::Stretch => stretch::style::AlignItems::Stretch,
+ }
+ }
+}
+
+#[cfg(feature = "stretch")]
+#[doc(hidden)]
+impl From<Align> for stretch::style::AlignSelf {
+ fn from(align: Align) -> Self {
+ match align {
+ Align::Start => stretch::style::AlignSelf::FlexStart,
+ Align::Center => stretch::style::AlignSelf::Center,
+ Align::End => stretch::style::AlignSelf::FlexEnd,
+ Align::Stretch => stretch::style::AlignSelf::Stretch,
+ }
+ }
+}
diff --git a/src/color.rs b/core/src/color.rs
index 5cc3a084..5cc3a084 100644
--- a/src/color.rs
+++ b/core/src/color.rs
diff --git a/core/src/justify.rs b/core/src/justify.rs
new file mode 100644
index 00000000..878573b0
--- /dev/null
+++ b/core/src/justify.rs
@@ -0,0 +1,44 @@
+/// Distribution on the main axis of a container.
+///
+/// * On a [`Column`], it describes __vertical__ distribution.
+/// * On a [`Row`], it describes __horizontal__ distribution.
+///
+/// [`Column`]: widget/struct.Column.html
+/// [`Row`]: widget/struct.Row.html
+#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
+pub enum Justify {
+ /// Place items at the start of the main axis.
+ Start,
+
+ /// Place items at the center of the main axis.
+ Center,
+
+ /// Place items at the end of the main axis.
+ End,
+
+ /// Place items with space between.
+ SpaceBetween,
+
+ /// Place items with space around.
+ SpaceAround,
+
+ /// Place items with evenly distributed space.
+ SpaceEvenly,
+}
+
+#[cfg(feature = "stretch")]
+#[doc(hidden)]
+impl From<Justify> for stretch::style::JustifyContent {
+ fn from(justify: Justify) -> Self {
+ match justify {
+ Justify::Start => stretch::style::JustifyContent::FlexStart,
+ Justify::Center => stretch::style::JustifyContent::Center,
+ Justify::End => stretch::style::JustifyContent::FlexEnd,
+ Justify::SpaceBetween => {
+ stretch::style::JustifyContent::SpaceBetween
+ }
+ Justify::SpaceAround => stretch::style::JustifyContent::SpaceAround,
+ Justify::SpaceEvenly => stretch::style::JustifyContent::SpaceEvenly,
+ }
+ }
+}
diff --git a/core/src/length.rs b/core/src/length.rs
new file mode 100644
index 00000000..3547b246
--- /dev/null
+++ b/core/src/length.rs
@@ -0,0 +1,6 @@
+#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)]
+pub enum Length {
+ Fill,
+ Shrink,
+ Units(u16),
+}
diff --git a/core/src/lib.rs b/core/src/lib.rs
new file mode 100644
index 00000000..1f43b2b7
--- /dev/null
+++ b/core/src/lib.rs
@@ -0,0 +1,18 @@
+pub mod widget;
+
+mod align;
+mod color;
+mod justify;
+mod length;
+mod point;
+mod rectangle;
+mod vector;
+
+pub use align::Align;
+pub use color::Color;
+pub use justify::Justify;
+pub use length::Length;
+pub use point::Point;
+pub use rectangle::Rectangle;
+pub use vector::Vector;
+pub use widget::*;
diff --git a/src/point.rs b/core/src/point.rs
index 183998dd..183998dd 100644
--- a/src/point.rs
+++ b/core/src/point.rs
diff --git a/src/rectangle.rs b/core/src/rectangle.rs
index 95c2570c..95c2570c 100644
--- a/src/rectangle.rs
+++ b/core/src/rectangle.rs
diff --git a/src/vector.rs b/core/src/vector.rs
index f45daab9..f45daab9 100644
--- a/src/vector.rs
+++ b/core/src/vector.rs
diff --git a/core/src/widget.rs b/core/src/widget.rs
new file mode 100644
index 00000000..4700be0e
--- /dev/null
+++ b/core/src/widget.rs
@@ -0,0 +1,27 @@
+//! Use the essential widgets.
+//!
+//! # Re-exports
+//! For convenience, the contents of this module are available at the root
+//! module. Therefore, you can directly type:
+//!
+//! ```
+//! use iced_core::{button, Button};
+//! ```
+mod column;
+mod row;
+
+pub mod button;
+pub mod checkbox;
+pub mod image;
+pub mod radio;
+pub mod slider;
+pub mod text;
+
+pub use button::Button;
+pub use checkbox::Checkbox;
+pub use column::Column;
+pub use image::Image;
+pub use radio::Radio;
+pub use row::Row;
+pub use slider::Slider;
+pub use text::Text;
diff --git a/core/src/widget/button.rs b/core/src/widget/button.rs
new file mode 100644
index 00000000..b98bb443
--- /dev/null
+++ b/core/src/widget/button.rs
@@ -0,0 +1,158 @@
+//! Allow your users to perform actions by pressing a button.
+//!
+//! A [`Button`] has some local [`State`].
+//!
+//! [`Button`]: struct.Button.html
+//! [`State`]: struct.State.html
+
+use crate::{Align, Length};
+
+/// A generic widget that produces a message when clicked.
+///
+/// # Example
+///
+/// ```
+/// use iced_core::{button, Button};
+///
+/// pub enum Message {
+/// ButtonClicked,
+/// }
+///
+/// let state = &mut button::State::new();
+///
+/// Button::new(state, "Click me!")
+/// .on_press(Message::ButtonClicked);
+/// ```
+///
+/// ![Button drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/button.png?raw=true)
+pub struct Button<'a, Message> {
+ /// The current state of the button
+ pub state: &'a mut State,
+
+ /// The label of the button
+ pub label: String,
+
+ /// The message to produce when the button is pressed
+ pub on_press: Option<Message>,
+
+ pub class: Class,
+
+ pub width: Length,
+
+ pub align_self: Option<Align>,
+}
+
+impl<'a, Message> std::fmt::Debug for Button<'a, Message>
+where
+ Message: std::fmt::Debug,
+{
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ f.debug_struct("Button")
+ .field("state", &self.state)
+ .field("label", &self.label)
+ .field("on_press", &self.on_press)
+ .finish()
+ }
+}
+
+impl<'a, Message> Button<'a, Message> {
+ /// Creates a new [`Button`] with some local [`State`] and the given label.
+ ///
+ /// [`Button`]: struct.Button.html
+ /// [`State`]: struct.State.html
+ pub fn new(state: &'a mut State, label: &str) -> Self {
+ Button {
+ state,
+ label: String::from(label),
+ on_press: None,
+ class: Class::Primary,
+ width: Length::Shrink,
+ align_self: None,
+ }
+ }
+
+ /// Sets the width of the [`Button`].
+ ///
+ /// [`Button`]: struct.Button.html
+ pub fn width(mut self, width: Length) -> Self {
+ self.width = width;
+ self
+ }
+
+ /// Sets the alignment of the [`Button`] itself.
+ ///
+ /// This is useful if you want to override the default alignment given by
+ /// the parent container.
+ ///
+ /// [`Button`]: struct.Button.html
+ pub fn align_self(mut self, align: Align) -> Self {
+ self.align_self = Some(align);
+ self
+ }
+
+ /// Sets the [`Class`] of the [`Button`].
+ ///
+ ///
+ /// [`Button`]: struct.Button.html
+ /// [`Class`]: enum.Class.html
+ pub fn class(mut self, class: Class) -> Self {
+ self.class = class;
+ self
+ }
+
+ /// Sets the message that will be produced when the [`Button`] is pressed.
+ ///
+ /// [`Button`]: struct.Button.html
+ pub fn on_press(mut self, msg: Message) -> Self {
+ self.on_press = Some(msg);
+ self
+ }
+}
+
+/// The local state of a [`Button`].
+///
+/// [`Button`]: struct.Button.html
+#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
+pub struct State {
+ pub is_pressed: bool,
+}
+
+impl State {
+ /// Creates a new [`State`].
+ ///
+ /// [`State`]: struct.State.html
+ pub fn new() -> State {
+ State::default()
+ }
+
+ /// Returns whether the associated [`Button`] is currently being pressed or
+ /// not.
+ ///
+ /// [`Button`]: struct.Button.html
+ pub fn is_pressed(&self) -> bool {
+ self.is_pressed
+ }
+}
+
+/// The type of a [`Button`].
+///
+/// ![Different buttons drawn by the built-in renderer in Coffee](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/button_classes.png?raw=true)
+///
+/// [`Button`]: struct.Button.html
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
+pub enum Class {
+ /// The [`Button`] performs the main action.
+ ///
+ /// [`Button`]: struct.Button.html
+ Primary,
+
+ /// The [`Button`] performs an alternative action.
+ ///
+ /// [`Button`]: struct.Button.html
+ Secondary,
+
+ /// The [`Button`] performs a productive action.
+ ///
+ /// [`Button`]: struct.Button.html
+ Positive,
+}
diff --git a/core/src/widget/checkbox.rs b/core/src/widget/checkbox.rs
new file mode 100644
index 00000000..1f0a0c04
--- /dev/null
+++ b/core/src/widget/checkbox.rs
@@ -0,0 +1,78 @@
+//! Show toggle controls using checkboxes.
+use crate::Color;
+
+/// A box that can be checked.
+///
+/// # Example
+///
+/// ```
+/// use iced_core::Checkbox;
+///
+/// pub enum Message {
+/// CheckboxToggled(bool),
+/// }
+///
+/// let is_checked = true;
+///
+/// Checkbox::new(is_checked, "Toggle me!", Message::CheckboxToggled);
+/// ```
+///
+/// ![Checkbox drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/checkbox.png?raw=true)
+pub struct Checkbox<Message> {
+ /// Whether the checkbox is checked or not
+ pub is_checked: bool,
+
+ /// Function to call when checkbox is toggled to produce a __message__.
+ ///
+ /// The function should be provided `true` when the checkbox is checked
+ /// and `false` otherwise.
+ pub on_toggle: Box<dyn Fn(bool) -> Message>,
+
+ /// The label of the checkbox
+ pub label: String,
+
+ /// The color of the label
+ pub label_color: Option<Color>,
+}
+
+impl<Message> std::fmt::Debug for Checkbox<Message> {
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ f.debug_struct("Checkbox")
+ .field("is_checked", &self.is_checked)
+ .field("label", &self.label)
+ .field("label_color", &self.label_color)
+ .finish()
+ }
+}
+
+impl<Message> Checkbox<Message> {
+ /// Creates a new [`Checkbox`].
+ ///
+ /// It expects:
+ /// * a boolean describing whether the [`Checkbox`] is checked or not
+ /// * the label of the [`Checkbox`]
+ /// * a function that will be called when the [`Checkbox`] is toggled.
+ /// It will receive the new state of the [`Checkbox`] and must produce
+ /// a `Message`.
+ ///
+ /// [`Checkbox`]: struct.Checkbox.html
+ pub fn new<F>(is_checked: bool, label: &str, f: F) -> Self
+ where
+ F: 'static + Fn(bool) -> Message,
+ {
+ Checkbox {
+ is_checked,
+ on_toggle: Box::new(f),
+ label: String::from(label),
+ label_color: None,
+ }
+ }
+
+ /// Sets the color of the label of the [`Checkbox`].
+ ///
+ /// [`Checkbox`]: struct.Checkbox.html
+ pub fn label_color<C: Into<Color>>(mut self, color: C) -> Self {
+ self.label_color = Some(color.into());
+ self
+ }
+}
diff --git a/core/src/widget/column.rs b/core/src/widget/column.rs
new file mode 100644
index 00000000..2df327a0
--- /dev/null
+++ b/core/src/widget/column.rs
@@ -0,0 +1,147 @@
+use crate::{Align, Justify, Length};
+
+/// A container that distributes its contents vertically.
+///
+/// A [`Column`] will try to fill the horizontal space of its container.
+///
+/// [`Column`]: struct.Column.html
+pub struct Column<Element> {
+ pub spacing: u16,
+ pub padding: u16,
+ pub width: Length,
+ pub height: Length,
+ pub max_width: Length,
+ pub max_height: Length,
+ pub align_self: Option<Align>,
+ pub align_items: Align,
+ pub justify_content: Justify,
+ pub children: Vec<Element>,
+}
+
+impl<Element> Column<Element> {
+ /// Creates an empty [`Column`].
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn new() -> Self {
+ Column {
+ spacing: 0,
+ padding: 0,
+ width: Length::Fill,
+ height: Length::Shrink,
+ max_width: Length::Shrink,
+ max_height: Length::Shrink,
+ align_self: None,
+ align_items: Align::Start,
+ justify_content: Justify::Start,
+ children: Vec::new(),
+ }
+ }
+
+ /// Sets the vertical spacing _between_ elements.
+ ///
+ /// Custom margins per element do not exist in Iced. You should use this
+ /// method instead! While less flexible, it helps you keep spacing between
+ /// elements consistent.
+ pub fn spacing(mut self, units: u16) -> Self {
+ self.spacing = units;
+ self
+ }
+
+ /// Sets the padding of the [`Column`].
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn padding(mut self, units: u16) -> Self {
+ self.padding = units;
+ self
+ }
+
+ /// Sets the width of the [`Column`].
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn width(mut self, width: Length) -> Self {
+ self.width = width;
+ self
+ }
+
+ /// Sets the height of the [`Column`].
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn height(mut self, height: Length) -> Self {
+ self.height = height;
+ self
+ }
+
+ /// Sets the maximum width of the [`Column`].
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn max_width(mut self, max_width: Length) -> Self {
+ self.max_width = max_width;
+ self
+ }
+
+ /// Sets the maximum height of the [`Column`] in pixels.
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn max_height(mut self, max_height: Length) -> Self {
+ self.max_height = max_height;
+ self
+ }
+
+ /// Sets the alignment of the [`Column`] itself.
+ ///
+ /// This is useful if you want to override the default alignment given by
+ /// the parent container.
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn align_self(mut self, align: Align) -> Self {
+ self.align_self = Some(align);
+ self
+ }
+
+ /// Sets the horizontal alignment of the contents of the [`Column`] .
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn align_items(mut self, align: Align) -> Self {
+ self.align_items = align;
+ self
+ }
+
+ /// Sets the vertical distribution strategy for the contents of the
+ /// [`Column`] .
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn justify_content(mut self, justify: Justify) -> Self {
+ self.justify_content = justify;
+ self
+ }
+
+ /// Adds an element to the [`Column`].
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn push<E>(mut self, child: E) -> Column<Element>
+ where
+ E: Into<Element>,
+ {
+ self.children.push(child.into());
+ self
+ }
+}
+
+impl<Element> Default for Column<Element> {
+ fn default() -> Self {
+ Self::new()
+ }
+}
+
+impl<Element> std::fmt::Debug for Column<Element>
+where
+ Element: std::fmt::Debug,
+{
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ // TODO: Complete once stabilized
+ f.debug_struct("Column")
+ .field("spacing", &self.spacing)
+ .field("children", &self.children)
+ .finish()
+ }
+}
diff --git a/core/src/widget/image.rs b/core/src/widget/image.rs
new file mode 100644
index 00000000..110ba99a
--- /dev/null
+++ b/core/src/widget/image.rs
@@ -0,0 +1,89 @@
+//! Display images in your user interface.
+
+use crate::{Align, Length, Rectangle};
+
+/// A frame that displays an image while keeping aspect ratio.
+///
+/// # Example
+///
+/// ```
+/// use iced_core::Image;
+///
+/// # let my_handle = String::from("some_handle");
+/// let image = Image::new(my_handle);
+/// ```
+pub struct Image<I> {
+ /// The image handle
+ pub handle: I,
+
+ /// The part of the image to show
+ pub clip: Option<Rectangle<u16>>,
+
+ /// The width of the image
+ pub width: Length,
+
+ /// The height of the image
+ pub height: Length,
+
+ pub align_self: Option<Align>,
+}
+
+impl<I> std::fmt::Debug for Image<I> {
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ f.debug_struct("Image")
+ .field("clip", &self.clip)
+ .field("width", &self.width)
+ .field("height", &self.height)
+ .finish()
+ }
+}
+
+impl<I> Image<I> {
+ /// Creates a new [`Image`] with given image handle.
+ ///
+ /// [`Image`]: struct.Image.html
+ pub fn new(handle: I) -> Self {
+ Image {
+ handle,
+ clip: None,
+ width: Length::Shrink,
+ height: Length::Shrink,
+ align_self: None,
+ }
+ }
+
+ /// Sets the portion of the [`Image`] to draw.
+ ///
+ /// [`Image`]: struct.Image.html
+ pub fn clip(mut self, clip: Rectangle<u16>) -> Self {
+ self.clip = Some(clip);
+ self
+ }
+
+ /// Sets the width of the [`Image`] boundaries.
+ ///
+ /// [`Image`]: struct.Image.html
+ pub fn width(mut self, width: Length) -> Self {
+ self.width = width;
+ self
+ }
+
+ /// Sets the height of the [`Image`] boundaries.
+ ///
+ /// [`Image`]: struct.Image.html
+ pub fn height(mut self, height: Length) -> Self {
+ self.height = height;
+ self
+ }
+
+ /// Sets the alignment of the [`Image`] itself.
+ ///
+ /// This is useful if you want to override the default alignment given by
+ /// the parent container.
+ ///
+ /// [`Image`]: struct.Image.html
+ pub fn align_self(mut self, align: Align) -> Self {
+ self.align_self = Some(align);
+ self
+ }
+}
diff --git a/core/src/widget/radio.rs b/core/src/widget/radio.rs
new file mode 100644
index 00000000..9765e928
--- /dev/null
+++ b/core/src/widget/radio.rs
@@ -0,0 +1,88 @@
+//! Create choices using radio buttons.
+use crate::Color;
+
+/// A circular button representing a choice.
+///
+/// # Example
+/// ```
+/// use iced_core::Radio;
+///
+/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
+/// pub enum Choice {
+/// A,
+/// B,
+/// }
+///
+/// #[derive(Debug, Clone, Copy)]
+/// pub enum Message {
+/// RadioSelected(Choice),
+/// }
+///
+/// let selected_choice = Some(Choice::A);
+///
+/// Radio::new(Choice::A, "This is A", selected_choice, Message::RadioSelected);
+///
+/// Radio::new(Choice::B, "This is B", selected_choice, Message::RadioSelected);
+/// ```
+///
+/// ![Radio buttons drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/radio.png?raw=true)
+pub struct Radio<Message> {
+ /// Whether the radio button is selected or not
+ pub is_selected: bool,
+
+ /// The message to produce when the radio button is clicked
+ pub on_click: Message,
+
+ /// The label of the radio button
+ pub label: String,
+
+ /// The color of the label
+ pub label_color: Option<Color>,
+}
+
+impl<Message> std::fmt::Debug for Radio<Message>
+where
+ Message: std::fmt::Debug,
+{
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ f.debug_struct("Radio")
+ .field("is_selected", &self.is_selected)
+ .field("on_click", &self.on_click)
+ .field("label", &self.label)
+ .field("label_color", &self.label_color)
+ .finish()
+ }
+}
+
+impl<Message> Radio<Message> {
+ /// Creates a new [`Radio`] button.
+ ///
+ /// It expects:
+ /// * the value related to the [`Radio`] button
+ /// * the label of the [`Radio`] button
+ /// * the current selected value
+ /// * a function that will be called when the [`Radio`] is selected. It
+ /// receives the value of the radio and must produce a `Message`.
+ ///
+ /// [`Radio`]: struct.Radio.html
+ pub fn new<F, V>(value: V, label: &str, selected: Option<V>, f: F) -> Self
+ where
+ V: Eq + Copy,
+ F: 'static + Fn(V) -> Message,
+ {
+ Radio {
+ is_selected: Some(value) == selected,
+ on_click: f(value),
+ label: String::from(label),
+ label_color: None,
+ }
+ }
+
+ /// Sets the `Color` of the label of the [`Radio`].
+ ///
+ /// [`Radio`]: struct.Radio.html
+ pub fn label_color<C: Into<Color>>(mut self, color: C) -> Self {
+ self.label_color = Some(color.into());
+ self
+ }
+}
diff --git a/core/src/widget/row.rs b/core/src/widget/row.rs
new file mode 100644
index 00000000..6bdb4ed2
--- /dev/null
+++ b/core/src/widget/row.rs
@@ -0,0 +1,142 @@
+use crate::{Align, Justify, Length};
+
+/// A container that distributes its contents horizontally.
+///
+/// A [`Row`] will try to fill the horizontal space of its container.
+///
+/// [`Row`]: struct.Row.html
+pub struct Row<Element> {
+ pub spacing: u16,
+ pub padding: u16,
+ pub width: Length,
+ pub height: Length,
+ pub max_width: Length,
+ pub max_height: Length,
+ pub align_self: Option<Align>,
+ pub align_items: Align,
+ pub justify_content: Justify,
+ pub children: Vec<Element>,
+}
+
+impl<Element> Row<Element> {
+ /// Creates an empty [`Row`].
+ ///
+ /// [`Row`]: struct.Row.html
+ pub fn new() -> Self {
+ Row {
+ spacing: 0,
+ padding: 0,
+ width: Length::Fill,
+ height: Length::Shrink,
+ max_width: Length::Shrink,
+ max_height: Length::Shrink,
+ align_self: None,
+ align_items: Align::Start,
+ justify_content: Justify::Start,
+ children: Vec::new(),
+ }
+ }
+
+ /// Sets the horizontal spacing _between_ elements.
+ ///
+ /// Custom margins per element do not exist in Iced. You should use this
+ /// method instead! While less flexible, it helps you keep spacing between
+ /// elements consistent.
+ pub fn spacing(mut self, units: u16) -> Self {
+ self.spacing = units;
+ self
+ }
+
+ /// Sets the padding of the [`Row`].
+ ///
+ /// [`Row`]: struct.Row.html
+ pub fn padding(mut self, units: u16) -> Self {
+ self.padding = units;
+ self
+ }
+
+ /// Sets the width of the [`Row`].
+ ///
+ /// [`Row`]: struct.Row.html
+ pub fn width(mut self, width: Length) -> Self {
+ self.width = width;
+ self
+ }
+
+ /// Sets the height of the [`Row`].
+ ///
+ /// [`Row`]: struct.Row.html
+ pub fn height(mut self, height: Length) -> Self {
+ self.height = height;
+ self
+ }
+
+ /// Sets the maximum width of the [`Row`].
+ ///
+ /// [`Row`]: struct.Row.html
+ pub fn max_width(mut self, max_width: Length) -> Self {
+ self.max_width = max_width;
+ self
+ }
+
+ /// Sets the maximum height of the [`Row`].
+ ///
+ /// [`Row`]: struct.Row.html
+ pub fn max_height(mut self, max_height: Length) -> Self {
+ self.max_height = max_height;
+ self
+ }
+
+ /// Sets the alignment of the [`Row`] itself.
+ ///
+ /// This is useful if you want to override the default alignment given by
+ /// the parent container.
+ ///
+ /// [`Row`]: struct.Row.html
+ pub fn align_self(mut self, align: Align) -> Self {
+ self.align_self = Some(align);
+ self
+ }
+
+ /// Sets the vertical alignment of the contents of the [`Row`] .
+ ///
+ /// [`Row`]: struct.Row.html
+ pub fn align_items(mut self, align: Align) -> Self {
+ self.align_items = align;
+ self
+ }
+
+ /// Sets the horizontal distribution strategy for the contents of the
+ /// [`Row`] .
+ ///
+ /// [`Row`]: struct.Row.html
+ pub fn justify_content(mut self, justify: Justify) -> Self {
+ self.justify_content = justify;
+ self
+ }
+
+ /// Adds an [`Element`] to the [`Row`].
+ ///
+ /// [`Element`]: ../struct.Element.html
+ /// [`Row`]: struct.Row.html
+ pub fn push<E>(mut self, child: E) -> Row<Element>
+ where
+ E: Into<Element>,
+ {
+ self.children.push(child.into());
+ self
+ }
+}
+
+impl<Element> std::fmt::Debug for Row<Element>
+where
+ Element: std::fmt::Debug,
+{
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ // TODO: Complete once stabilized
+ f.debug_struct("Row")
+ .field("spacing", &self.spacing)
+ .field("children", &self.children)
+ .finish()
+ }
+}
diff --git a/core/src/widget/slider.rs b/core/src/widget/slider.rs
new file mode 100644
index 00000000..b65e3991
--- /dev/null
+++ b/core/src/widget/slider.rs
@@ -0,0 +1,123 @@
+//! Display an interactive selector of a single value from a range of values.
+//!
+//! A [`Slider`] has some local [`State`].
+//!
+//! [`Slider`]: struct.Slider.html
+//! [`State`]: struct.State.html
+use crate::Length;
+
+use std::ops::RangeInclusive;
+use std::rc::Rc;
+
+/// An horizontal bar and a handle that selects a single value from a range of
+/// values.
+///
+/// A [`Slider`] will try to fill the horizontal space of its container.
+///
+/// [`Slider`]: struct.Slider.html
+///
+/// # Example
+/// ```
+/// use iced_core::{slider, Slider};
+///
+/// pub enum Message {
+/// SliderChanged(f32),
+/// }
+///
+/// let state = &mut slider::State::new();
+/// let value = 50.0;
+///
+/// Slider::new(state, 0.0..=100.0, value, Message::SliderChanged);
+/// ```
+///
+/// ![Slider drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/slider.png?raw=true)
+pub struct Slider<'a, Message> {
+ /// The state of the slider
+ pub state: &'a mut State,
+
+ /// The range of the slider
+ pub range: RangeInclusive<f32>,
+
+ /// The current value of the slider
+ pub value: f32,
+
+ /// The function to produce messages on change
+ pub on_change: Rc<Box<dyn Fn(f32) -> Message>>,
+
+ pub width: Length,
+}
+
+impl<'a, Message> std::fmt::Debug for Slider<'a, Message> {
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ f.debug_struct("Slider")
+ .field("state", &self.state)
+ .field("range", &self.range)
+ .field("value", &self.value)
+ .finish()
+ }
+}
+
+impl<'a, Message> Slider<'a, Message> {
+ /// Creates a new [`Slider`].
+ ///
+ /// It expects:
+ /// * the local [`State`] of the [`Slider`]
+ /// * an inclusive range of possible values
+ /// * the current value of the [`Slider`]
+ /// * a function that will be called when the [`Slider`] is dragged.
+ /// It receives the new value of the [`Slider`] and must produce a
+ /// `Message`.
+ ///
+ /// [`Slider`]: struct.Slider.html
+ /// [`State`]: struct.State.html
+ pub fn new<F>(
+ state: &'a mut State,
+ range: RangeInclusive<f32>,
+ value: f32,
+ on_change: F,
+ ) -> Self
+ where
+ F: 'static + Fn(f32) -> Message,
+ {
+ Slider {
+ state,
+ value: value.max(*range.start()).min(*range.end()),
+ range,
+ on_change: Rc::new(Box::new(on_change)),
+ width: Length::Fill,
+ }
+ }
+
+ /// Sets the width of the [`Slider`].
+ ///
+ /// [`Slider`]: struct.Slider.html
+ pub fn width(mut self, width: Length) -> Self {
+ self.width = width;
+ self
+ }
+}
+
+/// The local state of a [`Slider`].
+///
+/// [`Slider`]: struct.Slider.html
+#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
+pub struct State {
+ pub is_dragging: bool,
+}
+
+impl State {
+ /// Creates a new [`State`].
+ ///
+ /// [`State`]: struct.State.html
+ pub fn new() -> State {
+ State::default()
+ }
+
+ /// Returns whether the associated [`Slider`] is currently being dragged or
+ /// not.
+ ///
+ /// [`Slider`]: struct.Slider.html
+ pub fn is_dragging(&self) -> bool {
+ self.is_dragging
+ }
+}
diff --git a/core/src/widget/text.rs b/core/src/widget/text.rs
new file mode 100644
index 00000000..427d9471
--- /dev/null
+++ b/core/src/widget/text.rs
@@ -0,0 +1,119 @@
+//! Write some text for your users to read.
+use crate::{Color, Length};
+
+/// A paragraph of text.
+///
+/// # Example
+///
+/// ```
+/// use iced_core::Text;
+///
+/// Text::new("I <3 iced!")
+/// .size(40);
+/// ```
+#[derive(Debug, Clone)]
+pub struct Text {
+ pub content: String,
+ pub size: Option<u16>,
+ pub color: Option<Color>,
+ pub width: Length,
+ pub height: Length,
+ pub horizontal_alignment: HorizontalAlignment,
+ pub vertical_alignment: VerticalAlignment,
+}
+
+impl Text {
+ /// Create a new fragment of [`Text`] with the given contents.
+ ///
+ /// [`Text`]: struct.Text.html
+ pub fn new(label: &str) -> Self {
+ Text {
+ content: String::from(label),
+ size: None,
+ color: None,
+ width: Length::Fill,
+ height: Length::Shrink,
+ horizontal_alignment: HorizontalAlignment::Left,
+ vertical_alignment: VerticalAlignment::Top,
+ }
+ }
+
+ /// Sets the size of the [`Text`].
+ ///
+ /// [`Text`]: struct.Text.html
+ pub fn size(mut self, size: u16) -> Self {
+ self.size = Some(size);
+ self
+ }
+
+ /// Sets the `Color` of the [`Text`].
+ ///
+ /// [`Text`]: struct.Text.html
+ pub fn color<C: Into<Color>>(mut self, color: C) -> Self {
+ self.color = Some(color.into());
+ self
+ }
+
+ /// Sets the width of the [`Text`] boundaries.
+ ///
+ /// [`Text`]: struct.Text.html
+ pub fn width(mut self, width: Length) -> Self {
+ self.width = width;
+ self
+ }
+
+ /// Sets the height of the [`Text`] boundaries.
+ ///
+ /// [`Text`]: struct.Text.html
+ pub fn height(mut self, height: Length) -> Self {
+ self.height = height;
+ self
+ }
+
+ /// Sets the [`HorizontalAlignment`] of the [`Text`].
+ ///
+ /// [`Text`]: struct.Text.html
+ /// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
+ pub fn horizontal_alignment(
+ mut self,
+ alignment: HorizontalAlignment,
+ ) -> Self {
+ self.horizontal_alignment = alignment;
+ self
+ }
+
+ /// Sets the [`VerticalAlignment`] of the [`Text`].
+ ///
+ /// [`Text`]: struct.Text.html
+ /// [`VerticalAlignment`]: enum.VerticalAlignment.html
+ pub fn vertical_alignment(mut self, alignment: VerticalAlignment) -> Self {
+ self.vertical_alignment = alignment;
+ self
+ }
+}
+
+/// The horizontal alignment of some resource.
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
+pub enum HorizontalAlignment {
+ /// Align left
+ Left,
+
+ /// Horizontally centered
+ Center,
+
+ /// Align right
+ Right,
+}
+
+/// The vertical alignment of some resource.
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
+pub enum VerticalAlignment {
+ /// Align top
+ Top,
+
+ /// Vertically centered
+ Center,
+
+ /// Align bottom
+ Bottom,
+}
diff --git a/examples/tour/Cargo.toml b/examples/tour/Cargo.toml
index 08d108d9..a0e3eee8 100644
--- a/examples/tour/Cargo.toml
+++ b/examples/tour/Cargo.toml
@@ -16,7 +16,7 @@ path = "src/iced_ggez/main.rs"
futures-preview = "=0.3.0-alpha.18"
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
-iced = { path = "../.." }
+iced_native = { version = "0.1.0-alpha", path = "../../native" }
# A personal `ggez` fork that introduces a `FontCache` type to measure text
# efficiently and fixes HiDPI issues.
ggez = { version = "0.5", git = "https://github.com/hecrj/ggez.git" }
diff --git a/examples/tour/src/iced_ggez/main.rs b/examples/tour/src/iced_ggez/main.rs
index a8cf09e5..72774d38 100644
--- a/examples/tour/src/iced_ggez/main.rs
+++ b/examples/tour/src/iced_ggez/main.rs
@@ -35,8 +35,8 @@ struct Game {
images: iced_ggez::ImageCache,
tour: Tour,
- events: Vec<iced::Event>,
- cache: Option<iced::Cache>,
+ events: Vec<iced_native::Event>,
+ cache: Option<iced_native::Cache>,
}
impl Game {
@@ -52,7 +52,7 @@ impl Game {
tour: Tour::new(),
events: Vec::new(),
- cache: Some(iced::Cache::default()),
+ cache: Some(iced_native::Cache::default()),
})
}
}
@@ -69,10 +69,10 @@ impl event::EventHandler for Game {
_x: f32,
_y: f32,
) {
- self.events.push(iced::Event::Mouse(
- iced::input::mouse::Event::Input {
- state: iced::input::ButtonState::Pressed,
- button: iced::input::mouse::Button::Left, // TODO: Map `button`
+ self.events.push(iced_native::Event::Mouse(
+ iced_native::input::mouse::Event::Input {
+ state: iced_native::input::ButtonState::Pressed,
+ button: iced_native::input::mouse::Button::Left, // TODO: Map `button`
},
));
}
@@ -84,10 +84,10 @@ impl event::EventHandler for Game {
_x: f32,
_y: f32,
) {
- self.events.push(iced::Event::Mouse(
- iced::input::mouse::Event::Input {
- state: iced::input::ButtonState::Released,
- button: iced::input::mouse::Button::Left, // TODO: Map `button`
+ self.events.push(iced_native::Event::Mouse(
+ iced_native::input::mouse::Event::Input {
+ state: iced_native::input::ButtonState::Released,
+ button: iced_native::input::mouse::Button::Left, // TODO: Map `button`
},
));
}
@@ -100,8 +100,8 @@ impl event::EventHandler for Game {
_dx: f32,
_dy: f32,
) {
- self.events.push(iced::Event::Mouse(
- iced::input::mouse::Event::CursorMoved { x, y },
+ self.events.push(iced_native::Event::Mouse(
+ iced_native::input::mouse::Event::CursorMoved { x, y },
));
}
@@ -132,11 +132,11 @@ impl event::EventHandler for Game {
let view = self.tour.view();
let content = iced_ggez::Column::new()
- .width(screen.w as u16)
- .height(screen.h as u16)
+ .width(iced_native::Length::Units(screen.w as u16))
+ .height(iced_native::Length::Units(screen.h as u16))
.padding(20)
- .align_items(iced::Align::Center)
- .justify_content(iced::Justify::Center)
+ .align_items(iced_native::Align::Center)
+ .justify_content(iced_native::Justify::Center)
.push(view);
let renderer = &mut iced_ggez::Renderer::new(
@@ -146,7 +146,7 @@ impl event::EventHandler for Game {
self.font,
);
- let mut ui = iced::UserInterface::build(
+ let mut ui = iced_native::UserInterface::build(
content,
self.cache.take().unwrap(),
renderer,
@@ -177,13 +177,13 @@ impl event::EventHandler for Game {
}
}
-fn into_cursor_type(cursor: iced::MouseCursor) -> mouse::MouseCursor {
+fn into_cursor_type(cursor: iced_native::MouseCursor) -> mouse::MouseCursor {
match cursor {
- iced::MouseCursor::OutOfBounds => mouse::MouseCursor::Default,
- iced::MouseCursor::Idle => mouse::MouseCursor::Default,
- iced::MouseCursor::Pointer => mouse::MouseCursor::Hand,
- iced::MouseCursor::Working => mouse::MouseCursor::Progress,
- iced::MouseCursor::Grab => mouse::MouseCursor::Grab,
- iced::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing,
+ iced_native::MouseCursor::OutOfBounds => mouse::MouseCursor::Default,
+ iced_native::MouseCursor::Idle => mouse::MouseCursor::Default,
+ iced_native::MouseCursor::Pointer => mouse::MouseCursor::Hand,
+ iced_native::MouseCursor::Working => mouse::MouseCursor::Progress,
+ iced_native::MouseCursor::Grab => mouse::MouseCursor::Grab,
+ iced_native::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing,
}
}
diff --git a/examples/tour/src/iced_ggez/renderer.rs b/examples/tour/src/iced_ggez/renderer.rs
index e3181eaa..c0e6d559 100644
--- a/examples/tour/src/iced_ggez/renderer.rs
+++ b/examples/tour/src/iced_ggez/renderer.rs
@@ -67,7 +67,7 @@ impl<'a> Renderer<'a> {
}
}
-pub fn into_color(color: iced::Color) -> graphics::Color {
+pub fn into_color(color: iced_native::Color) -> graphics::Color {
graphics::Color {
r: color.r,
g: color.g,
diff --git a/examples/tour/src/iced_ggez/renderer/button.rs b/examples/tour/src/iced_ggez/renderer/button.rs
index 486e07ed..78a5de07 100644
--- a/examples/tour/src/iced_ggez/renderer/button.rs
+++ b/examples/tour/src/iced_ggez/renderer/button.rs
@@ -2,7 +2,7 @@ use super::Renderer;
use ggez::graphics::{
self, Align, Color, DrawParam, Rect, Scale, Text, TextFragment, WHITE,
};
-use iced::{button, MouseCursor};
+use iced_native::{button, Button, Layout, Length, MouseCursor, Node, Style};
const LEFT: Rect = Rect {
x: 0.0,
@@ -26,20 +26,29 @@ const RIGHT: Rect = Rect {
};
impl button::Renderer for Renderer<'_> {
- fn draw(
+ fn node<Message>(&self, button: &Button<'_, Message>) -> Node {
+ let style = Style::default()
+ .width(button.width)
+ .height(Length::Units(LEFT.h as u16))
+ .min_width(Length::Units(100))
+ .align_self(button.align_self);
+
+ Node::new(style)
+ }
+
+ fn draw<Message>(
&mut self,
- cursor_position: iced::Point,
- mut bounds: iced::Rectangle,
- state: &button::State,
- label: &str,
- class: button::Class,
+ button: &Button<'_, Message>,
+ layout: Layout<'_>,
+ cursor_position: iced_native::Point,
) -> MouseCursor {
+ let mut bounds = layout.bounds();
let mouse_over = bounds.contains(cursor_position);
let mut state_offset = 0.0;
if mouse_over {
- if state.is_pressed() {
+ if button.state.is_pressed() {
bounds.y += 4.0;
state_offset = RIGHT.x + RIGHT.w;
} else {
@@ -47,7 +56,7 @@ impl button::Renderer for Renderer<'_> {
}
}
- let class_index = match class {
+ let class_index = match button.class {
button::Class::Primary => 0,
button::Class::Secondary => 1,
button::Class::Positive => 2,
@@ -103,7 +112,7 @@ impl button::Renderer for Renderer<'_> {
});
let mut text = Text::new(TextFragment {
- text: String::from(label),
+ text: button.label.clone(),
font: Some(self.font),
scale: Some(Scale { x: 20.0, y: 20.0 }),
..Default::default()
diff --git a/examples/tour/src/iced_ggez/renderer/checkbox.rs b/examples/tour/src/iced_ggez/renderer/checkbox.rs
index 20a91be5..807185d9 100644
--- a/examples/tour/src/iced_ggez/renderer/checkbox.rs
+++ b/examples/tour/src/iced_ggez/renderer/checkbox.rs
@@ -1,7 +1,10 @@
use super::Renderer;
use ggez::graphics::{DrawParam, Rect};
-use iced::{checkbox, MouseCursor};
+use iced_native::{
+ checkbox, text, Align, Checkbox, Column, Layout, Length, MouseCursor, Node,
+ Row, Text, Widget,
+};
const SPRITE: Rect = Rect {
x: 98.0,
@@ -10,14 +13,41 @@ const SPRITE: Rect = Rect {
h: 28.0,
};
-impl checkbox::Renderer for Renderer<'_> {
- fn draw(
+impl checkbox::Renderer for Renderer<'_>
+where
+ Self: text::Renderer,
+{
+ fn node<Message>(&mut self, checkbox: &Checkbox<Message>) -> Node {
+ Row::<(), Self>::new()
+ .spacing(15)
+ .align_items(Align::Center)
+ .push(
+ Column::new()
+ .width(Length::Units(SPRITE.w as u16))
+ .height(Length::Units(SPRITE.h as u16)),
+ )
+ .push(Text::new(&checkbox.label))
+ .node(self)
+ }
+
+ fn draw<Message>(
&mut self,
- cursor_position: iced::Point,
- bounds: iced::Rectangle,
- text_bounds: iced::Rectangle,
- is_checked: bool,
+ checkbox: &Checkbox<Message>,
+ layout: Layout<'_>,
+ cursor_position: iced_native::Point,
) -> MouseCursor {
+ let bounds = layout.bounds();
+ let children: Vec<_> = layout.children().collect();
+ let text_bounds = children[1].bounds();
+
+ let mut text = Text::new(&checkbox.label);
+
+ if let Some(label_color) = checkbox.label_color {
+ text = text.color(label_color);
+ }
+
+ text::Renderer::draw(self, &text, children[1]);
+
let mouse_over = bounds.contains(cursor_position)
|| text_bounds.contains(cursor_position);
@@ -39,7 +69,7 @@ impl checkbox::Renderer for Renderer<'_> {
..DrawParam::default()
});
- if is_checked {
+ if checkbox.is_checked {
self.sprites.add(DrawParam {
src: Rect {
x: (SPRITE.x + SPRITE.w * 2.0) / width,
diff --git a/examples/tour/src/iced_ggez/renderer/debugger.rs b/examples/tour/src/iced_ggez/renderer/debugger.rs
index eba03ebf..ffb658af 100644
--- a/examples/tour/src/iced_ggez/renderer/debugger.rs
+++ b/examples/tour/src/iced_ggez/renderer/debugger.rs
@@ -1,8 +1,12 @@
use super::{into_color, Renderer};
use ggez::graphics::{DrawMode, MeshBuilder, Rect};
-impl iced::renderer::Debugger for Renderer<'_> {
- fn explain(&mut self, layout: &iced::Layout<'_>, color: iced::Color) {
+impl iced_native::renderer::Debugger for Renderer<'_> {
+ fn explain(
+ &mut self,
+ layout: &iced_native::Layout<'_>,
+ color: iced_native::Color,
+ ) {
let bounds = layout.bounds();
let mut debug_mesh =
diff --git a/examples/tour/src/iced_ggez/renderer/image.rs b/examples/tour/src/iced_ggez/renderer/image.rs
index 17c6a56e..b12b65c3 100644
--- a/examples/tour/src/iced_ggez/renderer/image.rs
+++ b/examples/tour/src/iced_ggez/renderer/image.rs
@@ -1,7 +1,7 @@
use super::Renderer;
use ggez::{graphics, nalgebra};
-use iced::image;
+use iced_native::{image, Image, Layout, Length, Style};
pub struct Cache {
images: std::collections::HashMap<String, graphics::Image>,
@@ -35,39 +35,29 @@ impl Cache {
}
impl<'a> image::Renderer<&'a str> for Renderer<'_> {
- fn node(
- &mut self,
- style: iced::Style,
- name: &&'a str,
- width: Option<u16>,
- height: Option<u16>,
- _source: Option<iced::Rectangle<u16>>,
- ) -> iced::Node {
- let image = self.images.get(name, self.context);
+ fn node(&mut self, image: &Image<&'a str>) -> iced_native::Node {
+ let ggez_image = self.images.get(image.handle, self.context);
+
+ let aspect_ratio =
+ ggez_image.width() as f32 / ggez_image.height() as f32;
- let aspect_ratio = image.width() as f32 / image.height() as f32;
+ let mut style = Style::default().align_self(image.align_self);
- let style = match (width, height) {
- (Some(width), Some(height)) => style.width(width).height(height),
- (Some(width), None) => style
- .width(width)
- .height((width as f32 / aspect_ratio).round() as u16),
- (None, Some(height)) => style
- .height(height)
- .width((height as f32 * aspect_ratio).round() as u16),
- (None, None) => style.width(image.width()).height(image.height()),
+ style = match (image.width, image.height) {
+ (Length::Units(width), _) => style.width(image.width).height(
+ Length::Units((width as f32 / aspect_ratio).round() as u16),
+ ),
+ (_, _) => style
+ .width(Length::Units(ggez_image.width()))
+ .height(Length::Units(ggez_image.height())),
};
- iced::Node::new(style)
+ iced_native::Node::new(style)
}
- fn draw(
- &mut self,
- name: &&'a str,
- bounds: iced::Rectangle,
- _source: Option<iced::Rectangle<u16>>,
- ) {
- let image = self.images.get(name, self.context);
+ fn draw(&mut self, image: &Image<&'a str>, layout: Layout<'_>) {
+ let image = self.images.get(image.handle, self.context);
+ let bounds = layout.bounds();
// We should probably use batches to draw images efficiently and keep
// draw side-effect free, but this is good enough for the example.
diff --git a/examples/tour/src/iced_ggez/renderer/radio.rs b/examples/tour/src/iced_ggez/renderer/radio.rs
index 0f7815d6..dbd29ecd 100644
--- a/examples/tour/src/iced_ggez/renderer/radio.rs
+++ b/examples/tour/src/iced_ggez/renderer/radio.rs
@@ -1,7 +1,10 @@
use super::Renderer;
use ggez::graphics::{DrawParam, Rect};
-use iced::{radio, MouseCursor, Point, Rectangle};
+use iced_native::{
+ radio, text, Align, Column, Layout, Length, MouseCursor, Node, Point,
+ Radio, Row, Text, Widget,
+};
const SPRITE: Rect = Rect {
x: 98.0,
@@ -10,15 +13,41 @@ const SPRITE: Rect = Rect {
h: 28.0,
};
-impl radio::Renderer for Renderer<'_> {
- fn draw(
+impl radio::Renderer for Renderer<'_>
+where
+ Self: text::Renderer,
+{
+ fn node<Message>(&mut self, radio: &Radio<Message>) -> Node {
+ Row::<(), Self>::new()
+ .spacing(15)
+ .align_items(Align::Center)
+ .push(
+ Column::new()
+ .width(Length::Units(SPRITE.w as u16))
+ .height(Length::Units(SPRITE.h as u16)),
+ )
+ .push(Text::new(&radio.label))
+ .node(self)
+ }
+
+ fn draw<Message>(
&mut self,
+ radio: &Radio<Message>,
+ layout: Layout<'_>,
cursor_position: Point,
- bounds: Rectangle,
- bounds_with_label: Rectangle,
- is_selected: bool,
) -> MouseCursor {
- let mouse_over = bounds_with_label.contains(cursor_position);
+ let children: Vec<_> = layout.children().collect();
+
+ let mut text = Text::new(&radio.label);
+
+ if let Some(label_color) = radio.label_color {
+ text = text.color(label_color);
+ }
+
+ text::Renderer::draw(self, &text, children[1]);
+
+ let bounds = layout.bounds();
+ let mouse_over = bounds.contains(cursor_position);
let width = self.spritesheet.width() as f32;
let height = self.spritesheet.height() as f32;
@@ -38,7 +67,7 @@ impl radio::Renderer for Renderer<'_> {
..DrawParam::default()
});
- if is_selected {
+ if radio.is_selected {
self.sprites.add(DrawParam {
src: Rect {
x: (SPRITE.x + SPRITE.w * 2.0) / width,
diff --git a/examples/tour/src/iced_ggez/renderer/slider.rs b/examples/tour/src/iced_ggez/renderer/slider.rs
index 146cee18..60c40c55 100644
--- a/examples/tour/src/iced_ggez/renderer/slider.rs
+++ b/examples/tour/src/iced_ggez/renderer/slider.rs
@@ -1,8 +1,9 @@
use super::Renderer;
use ggez::graphics::{DrawParam, Rect};
-use iced::{slider, MouseCursor, Point, Rectangle};
-use std::ops::RangeInclusive;
+use iced_native::{
+ slider, Layout, Length, MouseCursor, Node, Point, Slider, Style,
+};
const RAIL: Rect = Rect {
x: 98.0,
@@ -19,14 +20,22 @@ const MARKER: Rect = Rect {
};
impl slider::Renderer for Renderer<'_> {
- fn draw(
+ fn node<Message>(&self, slider: &Slider<'_, Message>) -> Node {
+ let style = Style::default()
+ .width(slider.width)
+ .height(Length::Units(25))
+ .min_width(Length::Units(100));
+
+ Node::new(style)
+ }
+
+ fn draw<Message>(
&mut self,
+ slider: &Slider<'_, Message>,
+ layout: Layout<'_>,
cursor_position: Point,
- bounds: Rectangle,
- state: &slider::State,
- range: RangeInclusive<f32>,
- value: f32,
) -> MouseCursor {
+ let bounds = layout.bounds();
let width = self.spritesheet.width() as f32;
let height = self.spritesheet.height() as f32;
@@ -48,13 +57,14 @@ impl slider::Renderer for Renderer<'_> {
..DrawParam::default()
});
- let (range_start, range_end) = range.into_inner();
+ let (range_start, range_end) = slider.range.clone().into_inner();
let marker_offset = (bounds.width - MARKER.w as f32)
- * ((value - range_start) / (range_end - range_start).max(1.0));
+ * ((slider.value - range_start)
+ / (range_end - range_start).max(1.0));
let mouse_over = bounds.contains(cursor_position);
- let is_active = state.is_dragging() || mouse_over;
+ let is_active = slider.state.is_dragging() || mouse_over;
self.sprites.add(DrawParam {
src: Rect {
@@ -66,12 +76,13 @@ impl slider::Renderer for Renderer<'_> {
},
dest: ggez::mint::Point2 {
x: bounds.x + marker_offset.round(),
- y: bounds.y + (if state.is_dragging() { 2.0 } else { 0.0 }),
+ y: bounds.y
+ + (if slider.state.is_dragging() { 2.0 } else { 0.0 }),
},
..DrawParam::default()
});
- if state.is_dragging() {
+ if slider.state.is_dragging() {
MouseCursor::Grabbing
} else if mouse_over {
MouseCursor::Grab
diff --git a/examples/tour/src/iced_ggez/renderer/text.rs b/examples/tour/src/iced_ggez/renderer/text.rs
index 450ca2cd..b51cc220 100644
--- a/examples/tour/src/iced_ggez/renderer/text.rs
+++ b/examples/tour/src/iced_ggez/renderer/text.rs
@@ -1,20 +1,15 @@
use super::{into_color, Renderer};
use ggez::graphics::{self, mint, Align, Scale, Text, TextFragment};
-use iced::text;
+use iced_native::{text, Layout, Node, Style};
use std::cell::RefCell;
use std::f32;
impl text::Renderer for Renderer<'_> {
- fn node(
- &self,
- style: iced::Style,
- content: &str,
- size: Option<u16>,
- ) -> iced::Node {
+ fn node(&self, text: &iced_native::Text) -> Node {
let font = self.font;
let font_cache = graphics::font_cache(self.context);
- let content = String::from(content);
+ let content = String::from(&text.content);
// TODO: Investigate why stretch tries to measure this MANY times
// with every ancestor's bounds.
@@ -23,20 +18,22 @@ impl text::Renderer for Renderer<'_> {
// I noticed that the first measure is the one that matters in
// practice. Here, we use a RefCell to store the cached measurement.
let measure = RefCell::new(None);
- let size = size.map(f32::from).unwrap_or(self.font_size);
+ let size = text.size.map(f32::from).unwrap_or(self.font_size);
- iced::Node::with_measure(style, move |bounds| {
+ let style = Style::default().width(text.width);
+
+ iced_native::Node::with_measure(style, move |bounds| {
let mut measure = measure.borrow_mut();
if measure.is_none() {
let bounds = (
match bounds.width {
- iced::Number::Undefined => f32::INFINITY,
- iced::Number::Defined(w) => w,
+ iced_native::Number::Undefined => f32::INFINITY,
+ iced_native::Number::Defined(w) => w,
},
match bounds.height {
- iced::Number::Undefined => f32::INFINITY,
- iced::Number::Defined(h) => h,
+ iced_native::Number::Undefined => f32::INFINITY,
+ iced_native::Number::Defined(h) => h,
},
);
@@ -57,7 +54,7 @@ impl text::Renderer for Renderer<'_> {
let (width, height) = font_cache.dimensions(&text);
- let size = iced::Size {
+ let size = iced_native::Size {
width: width as f32,
height: height as f32,
};
@@ -75,30 +72,23 @@ impl text::Renderer for Renderer<'_> {
})
}
- fn draw(
- &mut self,
- bounds: iced::Rectangle,
- content: &str,
- size: Option<u16>,
- color: Option<iced::Color>,
- horizontal_alignment: text::HorizontalAlignment,
- _vertical_alignment: text::VerticalAlignment,
- ) {
- let size = size.map(f32::from).unwrap_or(self.font_size);
-
- let mut text = Text::new(TextFragment {
- text: String::from(content),
+ fn draw(&mut self, text: &iced_native::Text, layout: Layout<'_>) {
+ let size = text.size.map(f32::from).unwrap_or(self.font_size);
+ let bounds = layout.bounds();
+
+ let mut ggez_text = Text::new(TextFragment {
+ text: text.content.clone(),
font: Some(self.font),
scale: Some(Scale { x: size, y: size }),
..Default::default()
});
- text.set_bounds(
+ ggez_text.set_bounds(
mint::Point2 {
x: bounds.width,
y: bounds.height,
},
- match horizontal_alignment {
+ match text.horizontal_alignment {
text::HorizontalAlignment::Left => graphics::Align::Left,
text::HorizontalAlignment::Center => graphics::Align::Center,
text::HorizontalAlignment::Right => graphics::Align::Right,
@@ -107,12 +97,14 @@ impl text::Renderer for Renderer<'_> {
graphics::queue_text(
self.context,
- &text,
+ &ggez_text,
mint::Point2 {
x: bounds.x,
y: bounds.y,
},
- color.or(Some(iced::Color::BLACK)).map(into_color),
+ text.color
+ .or(Some(iced_native::Color::BLACK))
+ .map(into_color),
);
}
}
diff --git a/examples/tour/src/iced_ggez/widget.rs b/examples/tour/src/iced_ggez/widget.rs
index c9f857f6..948f9fc6 100644
--- a/examples/tour/src/iced_ggez/widget.rs
+++ b/examples/tour/src/iced_ggez/widget.rs
@@ -1,11 +1,12 @@
use super::Renderer;
-pub use iced::{
- button, slider, text, Align, Button, Checkbox, Color, Radio, Slider, Text,
+pub use iced_native::{
+ button, slider, text, Align, Button, Checkbox, Color, Length, Radio,
+ Slider, Text,
};
-pub type Image<'a> = iced::Image<&'a str>;
+pub type Image<'a> = iced_native::Image<&'a str>;
-pub type Column<'a, Message> = iced::Column<'a, Message, Renderer<'a>>;
-pub type Row<'a, Message> = iced::Row<'a, Message, Renderer<'a>>;
-pub type Element<'a, Message> = iced::Element<'a, Message, Renderer<'a>>;
+pub type Column<'a, Message> = iced_native::Column<'a, Message, Renderer<'a>>;
+pub type Row<'a, Message> = iced_native::Row<'a, Message, Renderer<'a>>;
+pub type Element<'a, Message> = iced_native::Element<'a, Message, Renderer<'a>>;
diff --git a/examples/tour/src/tour.rs b/examples/tour/src/tour.rs
index 4bd7c8a3..fd9c2dde 100644
--- a/examples/tour/src/tour.rs
+++ b/examples/tour/src/tour.rs
@@ -1,6 +1,6 @@
use crate::widget::{
button, slider, text::HorizontalAlignment, Align, Button, Checkbox, Color,
- Column, Element, Image, Radio, Row, Slider, Text,
+ Column, Element, Image, Length, Radio, Row, Slider, Text,
};
pub struct Tour {
@@ -16,7 +16,7 @@ impl Tour {
steps: Steps::new(),
back_button: button::State::new(),
next_button: button::State::new(),
- debug: false,
+ debug: true,
}
}
@@ -61,7 +61,7 @@ impl Tour {
}
let element: Element<_> = Column::new()
- .max_width(500)
+ .max_width(Length::Units(500))
.spacing(20)
.push(steps.view(self.debug).map(Message::StepMessage))
.push(controls)
@@ -478,7 +478,7 @@ impl<'a> Step {
.push(Text::new("An image that tries to keep its aspect ratio."))
.push(
Image::new("resources/ferris.png")
- .width(width)
+ .width(Length::Units(width))
.align_self(Align::Center),
)
.push(Slider::new(
diff --git a/native/Cargo.toml b/native/Cargo.toml
new file mode 100644
index 00000000..1dbccdee
--- /dev/null
+++ b/native/Cargo.toml
@@ -0,0 +1,19 @@
+[package]
+name = "iced_native"
+version = "0.1.0-alpha"
+authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
+edition = "2018"
+description = "A renderer-agnostic library for native GUIs"
+license = "MIT"
+repository = "https://github.com/hecrj/iced"
+
+[package.metadata.docs.rs]
+features = ["winit"]
+
+[dependencies]
+iced_core = { version = "0.1.0-alpha", features = ["stretch"], path = "../core" }
+stretch = "0.2"
+twox-hash = "1.5"
+
+# Enable to obtain conversion traits
+winit = { version = "0.20.0-alpha3", optional = true }
diff --git a/src/element.rs b/native/src/element.rs
index f6276fbf..dd5ce621 100644
--- a/src/element.rs
+++ b/native/src/element.rs
@@ -87,7 +87,7 @@ impl<'a, Message, Renderer> Element<'a, Message, Renderer> {
///
/// ```
/// # mod counter {
- /// # use iced::{button, Button};
+ /// # use iced_native::{button, Button};
/// #
/// # #[derive(Debug, Clone, Copy)]
/// # pub enum Message {}
@@ -101,19 +101,21 @@ impl<'a, Message, Renderer> Element<'a, Message, Renderer> {
/// # }
/// #
/// # mod iced_wgpu {
- /// # use iced::{
- /// # button, MouseCursor, Node, Point, Rectangle, Style,
+ /// # use iced_native::{
+ /// # button, Button, MouseCursor, Node, Point, Rectangle, Style, Layout
/// # };
/// # pub struct Renderer;
/// #
/// # impl button::Renderer for Renderer {
- /// # fn draw(
+ /// # fn node<Message>(&self, _button: &Button<'_, Message>) -> Node {
+ /// # Node::new(Style::default())
+ /// # }
+ /// #
+ /// # fn draw<Message>(
/// # &mut self,
+ /// # _button: &Button<'_, Message>,
+ /// # _layout: Layout<'_>,
/// # _cursor_position: Point,
- /// # _bounds: Rectangle,
- /// # _state: &button::State,
- /// # _label: &str,
- /// # _class: button::Class,
/// # ) -> MouseCursor {
/// # MouseCursor::OutOfBounds
/// # }
@@ -130,7 +132,7 @@ impl<'a, Message, Renderer> Element<'a, Message, Renderer> {
/// # pub enum Message {
/// # Counter(usize, counter::Message)
/// # }
- /// use iced::{Element, Row};
+ /// use iced_native::{Element, Row};
/// use iced_wgpu::Renderer;
///
/// impl ManyCounters {
diff --git a/src/event.rs b/native/src/event.rs
index 71f06006..71f06006 100644
--- a/src/event.rs
+++ b/native/src/event.rs
diff --git a/src/hasher.rs b/native/src/hasher.rs
index 9f6aacce..9f6aacce 100644
--- a/src/hasher.rs
+++ b/native/src/hasher.rs
diff --git a/src/input.rs b/native/src/input.rs
index 097fa730..097fa730 100644
--- a/src/input.rs
+++ b/native/src/input.rs
diff --git a/src/input/button_state.rs b/native/src/input/button_state.rs
index e9dc05d7..e9dc05d7 100644
--- a/src/input/button_state.rs
+++ b/native/src/input/button_state.rs
diff --git a/src/input/keyboard.rs b/native/src/input/keyboard.rs
index 57c24484..57c24484 100644
--- a/src/input/keyboard.rs
+++ b/native/src/input/keyboard.rs
diff --git a/src/input/keyboard/event.rs b/native/src/input/keyboard/event.rs
index 8118f112..8118f112 100644
--- a/src/input/keyboard/event.rs
+++ b/native/src/input/keyboard/event.rs
diff --git a/src/input/keyboard/key_code.rs b/native/src/input/keyboard/key_code.rs
index 207ddeac..207ddeac 100644
--- a/src/input/keyboard/key_code.rs
+++ b/native/src/input/keyboard/key_code.rs
diff --git a/src/input/mouse.rs b/native/src/input/mouse.rs
index d37f5b96..d37f5b96 100644
--- a/src/input/mouse.rs
+++ b/native/src/input/mouse.rs
diff --git a/src/input/mouse/button.rs b/native/src/input/mouse/button.rs
index 6320d701..6320d701 100644
--- a/src/input/mouse/button.rs
+++ b/native/src/input/mouse/button.rs
diff --git a/src/input/mouse/event.rs b/native/src/input/mouse/event.rs
index 7b68208f..7b68208f 100644
--- a/src/input/mouse/event.rs
+++ b/native/src/input/mouse/event.rs
diff --git a/src/layout.rs b/native/src/layout.rs
index de284a43..32630f35 100644
--- a/src/layout.rs
+++ b/native/src/layout.rs
@@ -12,7 +12,7 @@ use crate::{Point, Rectangle, Vector};
/// [`Widget::on_event`]: widget/trait.Widget.html#method.on_event
/// [`Widget::draw`]: widget/trait.Widget.html#tymethod.draw
/// [`Widget::node`]: widget/trait.Widget.html#tymethod.node
-#[derive(Debug)]
+#[derive(Debug, Clone, Copy)]
pub struct Layout<'a> {
layout: &'a result::Layout,
position: Point,
diff --git a/native/src/lib.rs b/native/src/lib.rs
new file mode 100644
index 00000000..39da4943
--- /dev/null
+++ b/native/src/lib.rs
@@ -0,0 +1,228 @@
+//! Iced is a renderer-agnostic GUI library focused on simplicity and
+//! type-safety. Inspired by [Elm].
+//!
+//! # Features
+//! * Simple, easy-to-use, renderer-agnostic API
+//! * Responsive, flexbox-based layouting
+//! * Type-safe, reactive programming model
+//! * Built-in widgets
+//! * Custom widget support
+//!
+//! Check out the [repository] and the [examples] for more details!
+//!
+//! [examples]: https://github.com/hecrj/iced/tree/0.1.0/examples
+//! [repository]: https://github.com/hecrj/iced
+//!
+//! # Usage
+//! Inspired by [The Elm Architecture], Iced expects you to split user interfaces
+//! into four different concepts:
+//!
+//! * __State__ — the state of your application
+//! * __Messages__ — user interactions or meaningful events that you care
+//! about
+//! * __View logic__ — a way to display your __state__ as widgets that
+//! may produce __messages__ on user interaction
+//! * __Update logic__ — a way to react to __messages__ and update your
+//! __state__
+//!
+//! We can build something to see how this works! Let's say we want a simple counter
+//! that can be incremented and decremented using two buttons.
+//!
+//! We start by modelling the __state__ of our application:
+//!
+//! ```
+//! use iced_native::button;
+//!
+//! struct Counter {
+//! // The counter value
+//! value: i32,
+//!
+//! // The local state of the two buttons
+//! increment_button: button::State,
+//! decrement_button: button::State,
+//! }
+//! ```
+//!
+//! Next, we need to define the possible user interactions of our counter:
+//! the button presses. These interactions are our __messages__:
+//!
+//! ```
+//! #[derive(Debug, Clone, Copy)]
+//! pub enum Message {
+//! IncrementPressed,
+//! DecrementPressed,
+//! }
+//! ```
+//!
+//! Now, let's show the actual counter by putting it all together in our
+//! __view logic__:
+//!
+//! ```
+//! # use iced_native::button;
+//! #
+//! # struct Counter {
+//! # // The counter value
+//! # value: i32,
+//! #
+//! # // The local state of the two buttons
+//! # increment_button: button::State,
+//! # decrement_button: button::State,
+//! # }
+//! #
+//! # #[derive(Debug, Clone, Copy)]
+//! # pub enum Message {
+//! # IncrementPressed,
+//! # DecrementPressed,
+//! # }
+//! #
+//! # mod iced_wgpu {
+//! # use iced_native::{
+//! # button, text, Button, Text,
+//! # MouseCursor, Node, Point, Rectangle, Style, Color, Layout
+//! # };
+//! #
+//! # pub struct Renderer {}
+//! #
+//! # impl button::Renderer for Renderer {
+//! # fn node<Message>(
+//! # &self,
+//! # _button: &Button<'_, Message>
+//! # ) -> Node {
+//! # Node::new(Style::default())
+//! # }
+//! #
+//! # fn draw<Message>(
+//! # &mut self,
+//! # _button: &Button<'_, Message>,
+//! # _layout: Layout<'_>,
+//! # _cursor_position: Point,
+//! # ) -> MouseCursor {
+//! # MouseCursor::OutOfBounds
+//! # }
+//! # }
+//! #
+//! # impl text::Renderer for Renderer {
+//! # fn node(&self, _text: &Text) -> Node {
+//! # Node::new(Style::default())
+//! # }
+//! #
+//! # fn draw(
+//! # &mut self,
+//! # _text: &Text,
+//! # _layout: Layout<'_>,
+//! # ) {
+//! # }
+//! # }
+//! # }
+//! use iced_native::{Button, Column, Text};
+//! use iced_wgpu::Renderer; // Iced does not include a renderer! We need to bring our own!
+//!
+//! impl Counter {
+//! pub fn view(&mut self) -> Column<Message, Renderer> {
+//! // We use a column: a simple vertical layout
+//! Column::new()
+//! .push(
+//! // The increment button. We tell it to produce an
+//! // `IncrementPressed` message when pressed
+//! Button::new(&mut self.increment_button, "+")
+//! .on_press(Message::IncrementPressed),
+//! )
+//! .push(
+//! // We show the value of the counter here
+//! Text::new(&self.value.to_string()).size(50),
+//! )
+//! .push(
+//! // The decrement button. We tell it to produce a
+//! // `DecrementPressed` message when pressed
+//! Button::new(&mut self.decrement_button, "-")
+//! .on_press(Message::DecrementPressed),
+//! )
+//! }
+//! }
+//! ```
+//!
+//! Finally, we need to be able to react to any produced __messages__ and change
+//! our __state__ accordingly in our __update logic__:
+//!
+//! ```
+//! # use iced_native::button;
+//! #
+//! # struct Counter {
+//! # // The counter value
+//! # value: i32,
+//! #
+//! # // The local state of the two buttons
+//! # increment_button: button::State,
+//! # decrement_button: button::State,
+//! # }
+//! #
+//! # #[derive(Debug, Clone, Copy)]
+//! # pub enum Message {
+//! # IncrementPressed,
+//! # DecrementPressed,
+//! # }
+//! impl Counter {
+//! // ...
+//!
+//! pub fn update(&mut self, message: Message) {
+//! match message {
+//! Message::IncrementPressed => {
+//! self.value += 1;
+//! }
+//! Message::DecrementPressed => {
+//! self.value -= 1;
+//! }
+//! }
+//! }
+//! }
+//! ```
+//!
+//! And that's everything! We just wrote a whole user interface. Iced is now able
+//! to:
+//!
+//! 1. Take the result of our __view logic__ and layout its widgets.
+//! 1. Process events from our system and produce __messages__ for our
+//! __update logic__.
+//! 1. Draw the resulting user interface using our chosen __renderer__.
+//!
+//! Check out the [`UserInterface`] type to learn how to wire everything up!
+//!
+//! [Elm]: https://elm-lang.org/
+//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
+//! [documentation]: https://docs.rs/iced
+//! [examples]: https://github.com/hecrj/iced/tree/master/examples
+//! [`UserInterface`]: struct.UserInterface.html
+#![deny(missing_docs)]
+#![deny(missing_debug_implementations)]
+#![deny(unused_results)]
+#![deny(unsafe_code)]
+#![deny(rust_2018_idioms)]
+pub mod input;
+pub mod renderer;
+pub mod widget;
+
+mod element;
+mod event;
+mod hasher;
+mod layout;
+mod mouse_cursor;
+mod node;
+mod style;
+mod user_interface;
+
+pub(crate) use iced_core::Vector;
+
+pub use iced_core::{Align, Color, Justify, Length, Point, Rectangle};
+
+#[doc(no_inline)]
+pub use stretch::{geometry::Size, number::Number};
+
+pub use element::Element;
+pub use event::Event;
+pub use hasher::Hasher;
+pub use layout::Layout;
+pub use mouse_cursor::MouseCursor;
+pub use node::Node;
+pub use style::Style;
+pub use user_interface::{Cache, UserInterface};
+pub use widget::*;
diff --git a/src/mouse_cursor.rs b/native/src/mouse_cursor.rs
index 4ef6361a..4ef6361a 100644
--- a/src/mouse_cursor.rs
+++ b/native/src/mouse_cursor.rs
diff --git a/src/node.rs b/native/src/node.rs
index 1db10d7f..1db10d7f 100644
--- a/src/node.rs
+++ b/native/src/node.rs
diff --git a/src/renderer.rs b/native/src/renderer.rs
index 2244f00b..2244f00b 100644
--- a/src/renderer.rs
+++ b/native/src/renderer.rs
diff --git a/native/src/style.rs b/native/src/style.rs
new file mode 100644
index 00000000..3a75c925
--- /dev/null
+++ b/native/src/style.rs
@@ -0,0 +1,170 @@
+use crate::{Align, Justify, Length};
+
+use std::hash::{Hash, Hasher};
+use stretch::{geometry, style};
+
+/// The appearance of a [`Node`].
+///
+/// [`Node`]: struct.Node.html
+#[derive(Debug, Clone, Copy)]
+pub struct Style(pub(crate) style::Style);
+
+impl Style {
+ /// Defines the width of a [`Node`].
+ ///
+ /// [`Node`]: struct.Node.html
+ pub fn width(mut self, width: Length) -> Self {
+ self.0.size.width = length_to_dimension(width);
+ self
+ }
+
+ /// Defines the height of a [`Node`].
+ ///
+ /// [`Node`]: struct.Node.html
+ pub fn height(mut self, height: Length) -> Self {
+ self.0.size.height = length_to_dimension(height);
+ self
+ }
+
+ /// Defines the minimum width of a [`Node`].
+ ///
+ /// [`Node`]: struct.Node.html
+ pub fn min_width(mut self, min_width: Length) -> Self {
+ self.0.min_size.width = length_to_dimension(min_width);
+ self
+ }
+
+ /// Defines the maximum width of a [`Node`].
+ ///
+ /// [`Node`]: struct.Node.html
+ pub fn max_width(mut self, max_width: Length) -> Self {
+ self.0.max_size.width = length_to_dimension(max_width);
+ self
+ }
+
+ /// Defines the minimum height of a [`Node`].
+ ///
+ /// [`Node`]: struct.Node.html
+ pub fn min_height(mut self, min_height: Length) -> Self {
+ self.0.min_size.height = length_to_dimension(min_height);
+ self
+ }
+
+ /// Defines the maximum height of a [`Node`].
+ ///
+ /// [`Node`]: struct.Node.html
+ pub fn max_height(mut self, max_height: Length) -> Self {
+ self.0.max_size.height = length_to_dimension(max_height);
+ self
+ }
+
+ pub(crate) fn align_items(mut self, align: Align) -> Self {
+ self.0.align_items = align.into();
+ self
+ }
+
+ pub(crate) fn justify_content(mut self, justify: Justify) -> Self {
+ self.0.justify_content = justify.into();
+ self
+ }
+
+ /// Sets the alignment of a [`Node`].
+ ///
+ /// If the [`Node`] is inside a...
+ ///
+ /// * [`Column`], this setting will affect its __horizontal__ alignment.
+ /// * [`Row`], this setting will affect its __vertical__ alignment.
+ ///
+ /// [`Node`]: struct.Node.html
+ /// [`Column`]: widget/struct.Column.html
+ /// [`Row`]: widget/struct.Row.html
+ pub fn align_self(mut self, align: Option<Align>) -> Self {
+ self.0.align_self = match align {
+ Some(align) => align.into(),
+ None => stretch::style::AlignSelf::Auto,
+ };
+
+ self
+ }
+
+ /// Sets the padding of a [`Node`].
+ ///
+ /// [`Node`]: struct.Node.html
+ pub fn padding(mut self, units: u16) -> Self {
+ self.0.padding = stretch::geometry::Rect {
+ start: style::Dimension::Points(units as f32),
+ end: style::Dimension::Points(units as f32),
+ top: style::Dimension::Points(units as f32),
+ bottom: style::Dimension::Points(units as f32),
+ };
+
+ self
+ }
+}
+
+fn length_to_dimension(length: Length) -> style::Dimension {
+ match length {
+ Length::Shrink => style::Dimension::Undefined,
+ Length::Fill => style::Dimension::Percent(1.0),
+ Length::Units(units) => style::Dimension::Points(units as f32),
+ }
+}
+
+impl Default for Style {
+ fn default() -> Style {
+ Style(style::Style {
+ align_items: style::AlignItems::FlexStart,
+ justify_content: style::JustifyContent::FlexStart,
+ ..style::Style::default()
+ })
+ }
+}
+
+impl Hash for Style {
+ fn hash<H: Hasher>(&self, state: &mut H) {
+ hash_size(&self.0.size, state);
+ hash_size(&self.0.min_size, state);
+ hash_size(&self.0.max_size, state);
+
+ hash_rect(&self.0.margin, state);
+
+ (self.0.flex_direction as u8).hash(state);
+ (self.0.align_items as u8).hash(state);
+ (self.0.justify_content as u8).hash(state);
+ (self.0.align_self as u8).hash(state);
+ (self.0.flex_grow as u32).hash(state);
+ }
+}
+
+fn hash_size<H: Hasher>(
+ size: &geometry::Size<style::Dimension>,
+ state: &mut H,
+) {
+ hash_dimension(size.width, state);
+ hash_dimension(size.height, state);
+}
+
+fn hash_rect<H: Hasher>(
+ rect: &geometry::Rect<style::Dimension>,
+ state: &mut H,
+) {
+ hash_dimension(rect.start, state);
+ hash_dimension(rect.end, state);
+ hash_dimension(rect.top, state);
+ hash_dimension(rect.bottom, state);
+}
+
+fn hash_dimension<H: Hasher>(dimension: style::Dimension, state: &mut H) {
+ match dimension {
+ style::Dimension::Undefined => state.write_u8(0),
+ style::Dimension::Auto => state.write_u8(1),
+ style::Dimension::Points(points) => {
+ state.write_u8(2);
+ (points as u32).hash(state);
+ }
+ style::Dimension::Percent(percent) => {
+ state.write_u8(3);
+ (percent as u32).hash(state);
+ }
+ }
+}
diff --git a/src/user_interface.rs b/native/src/user_interface.rs
index 6a69f81a..4bfacb2e 100644
--- a/src/user_interface.rs
+++ b/native/src/user_interface.rs
@@ -35,7 +35,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
/// is naive way to set up our application loop:
///
/// ```no_run
- /// use iced::{UserInterface, Cache};
+ /// use iced_native::{UserInterface, Cache};
/// use iced_wgpu::Renderer;
///
/// # mod iced_wgpu {
@@ -46,7 +46,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
/// # }
/// # }
/// #
- /// # use iced::Column;
+ /// # use iced_native::Column;
/// #
/// # pub struct Counter;
/// #
@@ -118,7 +118,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
/// [the previous example](#example):
///
/// ```no_run
- /// use iced::{UserInterface, Cache};
+ /// use iced_native::{UserInterface, Cache};
/// use iced_wgpu::Renderer;
///
/// # mod iced_wgpu {
@@ -129,7 +129,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
/// # }
/// # }
/// #
- /// # use iced::Column;
+ /// # use iced_native::Column;
/// #
/// # pub struct Counter;
/// #
@@ -203,7 +203,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
/// [completing the last example](#example-1):
///
/// ```no_run
- /// use iced::{UserInterface, Cache};
+ /// use iced_native::{UserInterface, Cache};
/// use iced_wgpu::Renderer;
///
/// # mod iced_wgpu {
@@ -214,7 +214,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
/// # }
/// # }
/// #
- /// # use iced::Column;
+ /// # use iced_native::Column;
/// #
/// # pub struct Counter;
/// #
diff --git a/src/widget.rs b/native/src/widget.rs
index 45451f47..9b770454 100644
--- a/src/widget.rs
+++ b/native/src/widget.rs
@@ -15,7 +15,7 @@
//! module. Therefore, you can directly type:
//!
//! ```
-//! use iced::{button, Button, Widget};
+//! use iced_native::{button, Button, Widget};
//! ```
//!
//! [`Widget`]: trait.Widget.html
@@ -26,19 +26,25 @@ mod row;
pub mod button;
pub mod checkbox;
pub mod image;
-//pub mod progress_bar;
pub mod radio;
pub mod slider;
pub mod text;
+#[doc(no_inline)]
pub use button::Button;
+#[doc(no_inline)]
pub use checkbox::Checkbox;
+#[doc(no_inline)]
pub use column::Column;
+#[doc(no_inline)]
pub use image::Image;
-//pub use progress_bar::ProgressBar;
+#[doc(no_inline)]
pub use radio::Radio;
+#[doc(no_inline)]
pub use row::Row;
+#[doc(no_inline)]
pub use slider::Slider;
+#[doc(no_inline)]
pub use text::Text;
use crate::{Event, Hasher, Layout, MouseCursor, Node, Point};
diff --git a/native/src/widget/button.rs b/native/src/widget/button.rs
new file mode 100644
index 00000000..c9436dc4
--- /dev/null
+++ b/native/src/widget/button.rs
@@ -0,0 +1,111 @@
+//! Allow your users to perform actions by pressing a button.
+//!
+//! A [`Button`] has some local [`State`] and a [`Class`].
+//!
+//! [`Button`]: struct.Button.html
+//! [`State`]: struct.State.html
+//! [`Class`]: enum.Class.html
+
+use crate::input::{mouse, ButtonState};
+use crate::{
+ Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Widget,
+};
+use std::hash::Hash;
+
+pub use iced_core::button::*;
+
+impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message>
+where
+ Renderer: self::Renderer,
+ Message: Copy + std::fmt::Debug,
+{
+ fn node(&self, renderer: &mut Renderer) -> Node {
+ renderer.node(&self)
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ ) {
+ match event {
+ Event::Mouse(mouse::Event::Input {
+ button: mouse::Button::Left,
+ state,
+ }) => {
+ if let Some(on_press) = self.on_press {
+ let bounds = layout.bounds();
+
+ match state {
+ ButtonState::Pressed => {
+ self.state.is_pressed =
+ bounds.contains(cursor_position);
+ }
+ ButtonState::Released => {
+ let is_clicked = self.state.is_pressed
+ && bounds.contains(cursor_position);
+
+ self.state.is_pressed = false;
+
+ if is_clicked {
+ messages.push(on_press);
+ }
+ }
+ }
+ }
+ }
+ _ => {}
+ }
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> MouseCursor {
+ renderer.draw(&self, layout, cursor_position)
+ }
+
+ fn hash_layout(&self, state: &mut Hasher) {
+ self.width.hash(state);
+ }
+}
+
+/// The renderer of a [`Button`].
+///
+/// Your [renderer] will need to implement this trait before being
+/// able to use a [`Button`] in your user interface.
+///
+/// [`Button`]: struct.Button.html
+/// [renderer]: ../../renderer/index.html
+pub trait Renderer {
+ /// Creates a [`Node`] for the provided [`Button`].
+ ///
+ /// [`Node`]: ../../struct.Node.html
+ /// [`Button`]: struct.Button.html
+ fn node<Message>(&self, button: &Button<'_, Message>) -> Node;
+
+ /// Draws a [`Button`].
+ ///
+ /// [`Button`]: struct.Button.html
+ fn draw<Message>(
+ &mut self,
+ button: &Button<'_, Message>,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> MouseCursor;
+}
+
+impl<'a, Message, Renderer> From<Button<'a, Message>>
+ for Element<'a, Message, Renderer>
+where
+ Renderer: self::Renderer,
+ Message: 'static + Copy + std::fmt::Debug,
+{
+ fn from(button: Button<'a, Message>) -> Element<'a, Message, Renderer> {
+ Element::new(button)
+ }
+}
diff --git a/native/src/widget/checkbox.rs b/native/src/widget/checkbox.rs
new file mode 100644
index 00000000..3e307f64
--- /dev/null
+++ b/native/src/widget/checkbox.rs
@@ -0,0 +1,95 @@
+//! Show toggle controls using checkboxes.
+use std::hash::Hash;
+
+use crate::input::{mouse, ButtonState};
+use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
+
+pub use iced_core::Checkbox;
+
+impl<Message, Renderer> Widget<Message, Renderer> for Checkbox<Message>
+where
+ Renderer: self::Renderer,
+{
+ fn node(&self, renderer: &mut Renderer) -> Node {
+ renderer.node(&self)
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ ) {
+ match event {
+ Event::Mouse(mouse::Event::Input {
+ button: mouse::Button::Left,
+ state: ButtonState::Pressed,
+ }) => {
+ let mouse_over = layout
+ .children()
+ .any(|child| child.bounds().contains(cursor_position));
+
+ if mouse_over {
+ messages.push((self.on_toggle)(!self.is_checked));
+ }
+ }
+ _ => {}
+ }
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> MouseCursor {
+ renderer.draw(&self, layout, cursor_position)
+ }
+
+ fn hash_layout(&self, state: &mut Hasher) {
+ self.label.hash(state);
+ }
+}
+
+/// The renderer of a [`Checkbox`].
+///
+/// Your [renderer] will need to implement this trait before being
+/// able to use a [`Checkbox`] in your user interface.
+///
+/// [`Checkbox`]: struct.Checkbox.html
+/// [renderer]: ../../renderer/index.html
+pub trait Renderer {
+ /// Creates a [`Node`] for the provided [`Checkbox`].
+ ///
+ /// [`Node`]: ../../struct.Node.html
+ /// [`Checkbox`]: struct.Checkbox.html
+ fn node<Message>(&mut self, checkbox: &Checkbox<Message>) -> Node;
+
+ /// Draws a [`Checkbox`].
+ ///
+ /// It receives:
+ /// * the current cursor position
+ /// * the bounds of the [`Checkbox`]
+ /// * the bounds of the label of the [`Checkbox`]
+ /// * whether the [`Checkbox`] is checked or not
+ ///
+ /// [`Checkbox`]: struct.Checkbox.html
+ fn draw<Message>(
+ &mut self,
+ checkbox: &Checkbox<Message>,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> MouseCursor;
+}
+
+impl<'a, Message, Renderer> From<Checkbox<Message>>
+ for Element<'a, Message, Renderer>
+where
+ Renderer: self::Renderer,
+ Message: 'static,
+{
+ fn from(checkbox: Checkbox<Message>) -> Element<'a, Message, Renderer> {
+ Element::new(checkbox)
+ }
+}
diff --git a/native/src/widget/column.rs b/native/src/widget/column.rs
new file mode 100644
index 00000000..9da2e161
--- /dev/null
+++ b/native/src/widget/column.rs
@@ -0,0 +1,118 @@
+use std::hash::Hash;
+
+use crate::{
+ Element, Event, Hasher, Layout, MouseCursor, Node, Point, Style, Widget,
+};
+
+/// A container that distributes its contents vertically.
+pub type Column<'a, Message, Renderer> =
+ iced_core::Column<Element<'a, Message, Renderer>>;
+
+impl<'a, Message, Renderer> Widget<Message, Renderer>
+ for Column<'a, Message, Renderer>
+{
+ fn node(&self, renderer: &mut Renderer) -> Node {
+ let mut children: Vec<Node> = self
+ .children
+ .iter()
+ .map(|child| {
+ let mut node = child.widget.node(renderer);
+
+ let mut style = node.0.style();
+ style.margin.bottom =
+ stretch::style::Dimension::Points(f32::from(self.spacing));
+
+ node.0.set_style(style);
+ node
+ })
+ .collect();
+
+ if let Some(node) = children.last_mut() {
+ let mut style = node.0.style();
+ style.margin.bottom = stretch::style::Dimension::Undefined;
+
+ node.0.set_style(style);
+ }
+
+ let mut style = Style::default()
+ .width(self.width)
+ .height(self.height)
+ .max_width(self.max_width)
+ .max_height(self.max_height)
+ .padding(self.padding)
+ .align_self(self.align_self)
+ .align_items(self.align_items)
+ .justify_content(self.justify_content);
+
+ style.0.flex_direction = stretch::style::FlexDirection::Column;
+
+ Node::with_children(style, children)
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ ) {
+ self.children.iter_mut().zip(layout.children()).for_each(
+ |(child, layout)| {
+ child
+ .widget
+ .on_event(event, layout, cursor_position, messages)
+ },
+ );
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> MouseCursor {
+ let mut cursor = MouseCursor::OutOfBounds;
+
+ self.children.iter().zip(layout.children()).for_each(
+ |(child, layout)| {
+ let new_cursor =
+ child.widget.draw(renderer, layout, cursor_position);
+
+ if new_cursor != MouseCursor::OutOfBounds {
+ cursor = new_cursor;
+ }
+ },
+ );
+
+ cursor
+ }
+
+ fn hash_layout(&self, state: &mut Hasher) {
+ 0.hash(state);
+ self.width.hash(state);
+ self.height.hash(state);
+ self.max_width.hash(state);
+ self.max_height.hash(state);
+ self.align_self.hash(state);
+ self.align_items.hash(state);
+ self.justify_content.hash(state);
+ self.spacing.hash(state);
+
+ for child in &self.children {
+ child.widget.hash_layout(state);
+ }
+ }
+}
+
+impl<'a, Message, Renderer> From<Column<'a, Message, Renderer>>
+ for Element<'a, Message, Renderer>
+where
+ Renderer: 'a,
+ Message: 'static,
+{
+ fn from(
+ column: Column<'a, Message, Renderer>,
+ ) -> Element<'a, Message, Renderer> {
+ Element::new(column)
+ }
+}
diff --git a/native/src/widget/image.rs b/native/src/widget/image.rs
new file mode 100644
index 00000000..17f06ebe
--- /dev/null
+++ b/native/src/widget/image.rs
@@ -0,0 +1,67 @@
+//! Display images in your user interface.
+
+use crate::{
+ Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Widget,
+};
+
+use std::hash::Hash;
+
+pub use iced_core::Image;
+
+impl<I, Message, Renderer> Widget<Message, Renderer> for Image<I>
+where
+ Renderer: self::Renderer<I>,
+ I: Clone,
+{
+ fn node(&self, renderer: &mut Renderer) -> Node {
+ renderer.node(&self)
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ layout: Layout<'_>,
+ _cursor_position: Point,
+ ) -> MouseCursor {
+ renderer.draw(&self, layout);
+
+ MouseCursor::OutOfBounds
+ }
+
+ fn hash_layout(&self, state: &mut Hasher) {
+ self.width.hash(state);
+ self.height.hash(state);
+ }
+}
+
+/// The renderer of an [`Image`].
+///
+/// Your [renderer] will need to implement this trait before being able to use
+/// an [`Image`] in your user interface.
+///
+/// [`Image`]: struct.Image.html
+/// [renderer]: ../../renderer/index.html
+pub trait Renderer<I> {
+ /// Creates a [`Node`] for the provided [`Image`].
+ ///
+ /// You should probably keep the original aspect ratio, if possible.
+ ///
+ /// [`Node`]: ../../struct.Node.html
+ /// [`Image`]: struct.Image.html
+ fn node(&mut self, image: &Image<I>) -> Node;
+
+ /// Draws an [`Image`].
+ ///
+ /// [`Image`]: struct.Image.html
+ fn draw(&mut self, image: &Image<I>, layout: Layout<'_>);
+}
+
+impl<'a, I, Message, Renderer> From<Image<I>> for Element<'a, Message, Renderer>
+where
+ Renderer: self::Renderer<I>,
+ I: Clone + 'a,
+{
+ fn from(image: Image<I>) -> Element<'a, Message, Renderer> {
+ Element::new(image)
+ }
+}
diff --git a/native/src/widget/radio.rs b/native/src/widget/radio.rs
new file mode 100644
index 00000000..33d42e61
--- /dev/null
+++ b/native/src/widget/radio.rs
@@ -0,0 +1,92 @@
+//! Create choices using radio buttons.
+use crate::input::{mouse, ButtonState};
+use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
+
+use std::hash::Hash;
+
+pub use iced_core::Radio;
+
+impl<Message, Renderer> Widget<Message, Renderer> for Radio<Message>
+where
+ Renderer: self::Renderer,
+ Message: Copy + std::fmt::Debug,
+{
+ fn node(&self, renderer: &mut Renderer) -> Node {
+ renderer.node(&self)
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ ) {
+ match event {
+ Event::Mouse(mouse::Event::Input {
+ button: mouse::Button::Left,
+ state: ButtonState::Pressed,
+ }) => {
+ if layout.bounds().contains(cursor_position) {
+ messages.push(self.on_click);
+ }
+ }
+ _ => {}
+ }
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> MouseCursor {
+ renderer.draw(&self, layout, cursor_position)
+ }
+
+ fn hash_layout(&self, state: &mut Hasher) {
+ self.label.hash(state);
+ }
+}
+
+/// The renderer of a [`Radio`] button.
+///
+/// Your [renderer] will need to implement this trait before being
+/// able to use a [`Radio`] button in your user interface.
+///
+/// [`Radio`]: struct.Radio.html
+/// [renderer]: ../../renderer/index.html
+pub trait Renderer {
+ /// Creates a [`Node`] for the provided [`Radio`].
+ ///
+ /// [`Node`]: ../../struct.Node.html
+ /// [`Radio`]: struct.Radio.html
+ fn node<Message>(&mut self, radio: &Radio<Message>) -> Node;
+
+ /// Draws a [`Radio`] button.
+ ///
+ /// It receives:
+ /// * the current cursor position
+ /// * the bounds of the [`Radio`]
+ /// * the bounds of the label of the [`Radio`]
+ /// * whether the [`Radio`] is selected or not
+ ///
+ /// [`Radio`]: struct.Radio.html
+ fn draw<Message>(
+ &mut self,
+ radio: &Radio<Message>,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> MouseCursor;
+}
+
+impl<'a, Message, Renderer> From<Radio<Message>>
+ for Element<'a, Message, Renderer>
+where
+ Renderer: self::Renderer,
+ Message: 'static + Copy + std::fmt::Debug,
+{
+ fn from(checkbox: Radio<Message>) -> Element<'a, Message, Renderer> {
+ Element::new(checkbox)
+ }
+}
diff --git a/native/src/widget/row.rs b/native/src/widget/row.rs
new file mode 100644
index 00000000..3cd451b7
--- /dev/null
+++ b/native/src/widget/row.rs
@@ -0,0 +1,117 @@
+use std::hash::Hash;
+
+use crate::{
+ Element, Event, Hasher, Layout, MouseCursor, Node, Point, Style, Widget,
+};
+
+/// A container that distributes its contents horizontally.
+pub type Row<'a, Message, Renderer> =
+ iced_core::Row<Element<'a, Message, Renderer>>;
+
+impl<'a, Message, Renderer> Widget<Message, Renderer>
+ for Row<'a, Message, Renderer>
+{
+ fn node(&self, renderer: &mut Renderer) -> Node {
+ let mut children: Vec<Node> = self
+ .children
+ .iter()
+ .map(|child| {
+ let mut node = child.widget.node(renderer);
+
+ let mut style = node.0.style();
+ style.margin.end =
+ stretch::style::Dimension::Points(f32::from(self.spacing));
+
+ node.0.set_style(style);
+ node
+ })
+ .collect();
+
+ if let Some(node) = children.last_mut() {
+ let mut style = node.0.style();
+ style.margin.end = stretch::style::Dimension::Undefined;
+
+ node.0.set_style(style);
+ }
+
+ let mut style = Style::default()
+ .width(self.width)
+ .height(self.height)
+ .max_width(self.max_width)
+ .max_height(self.max_height)
+ .padding(self.padding)
+ .align_self(self.align_self)
+ .align_items(self.align_items)
+ .justify_content(self.justify_content);
+
+ style.0.flex_direction = stretch::style::FlexDirection::Row;
+
+ Node::with_children(style, children)
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ ) {
+ self.children.iter_mut().zip(layout.children()).for_each(
+ |(child, layout)| {
+ child
+ .widget
+ .on_event(event, layout, cursor_position, messages)
+ },
+ );
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> MouseCursor {
+ let mut cursor = MouseCursor::OutOfBounds;
+
+ self.children.iter().zip(layout.children()).for_each(
+ |(child, layout)| {
+ let new_cursor =
+ child.widget.draw(renderer, layout, cursor_position);
+
+ if new_cursor != MouseCursor::OutOfBounds {
+ cursor = new_cursor;
+ }
+ },
+ );
+
+ cursor
+ }
+
+ fn hash_layout(&self, state: &mut Hasher) {
+ 1.hash(state);
+ self.width.hash(state);
+ self.height.hash(state);
+ self.max_width.hash(state);
+ self.max_height.hash(state);
+ self.align_self.hash(state);
+ self.align_items.hash(state);
+ self.justify_content.hash(state);
+ self.spacing.hash(state);
+ self.spacing.hash(state);
+
+ for child in &self.children {
+ child.widget.hash_layout(state);
+ }
+ }
+}
+
+impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>>
+ for Element<'a, Message, Renderer>
+where
+ Renderer: 'a,
+ Message: 'static,
+{
+ fn from(row: Row<'a, Message, Renderer>) -> Element<'a, Message, Renderer> {
+ Element::new(row)
+ }
+}
diff --git a/native/src/widget/slider.rs b/native/src/widget/slider.rs
new file mode 100644
index 00000000..481296bd
--- /dev/null
+++ b/native/src/widget/slider.rs
@@ -0,0 +1,126 @@
+//! Display an interactive selector of a single value from a range of values.
+//!
+//! A [`Slider`] has some local [`State`].
+//!
+//! [`Slider`]: struct.Slider.html
+//! [`State`]: struct.State.html
+use std::hash::Hash;
+
+use crate::input::{mouse, ButtonState};
+use crate::{Element, Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
+
+pub use iced_core::slider::*;
+
+impl<'a, Message, Renderer> Widget<Message, Renderer> for Slider<'a, Message>
+where
+ Renderer: self::Renderer,
+{
+ fn node(&self, renderer: &mut Renderer) -> Node {
+ renderer.node(&self)
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ ) {
+ let mut change = || {
+ let bounds = layout.bounds();
+
+ if cursor_position.x <= bounds.x {
+ messages.push((self.on_change)(*self.range.start()));
+ } else if cursor_position.x >= bounds.x + bounds.width {
+ messages.push((self.on_change)(*self.range.end()));
+ } else {
+ let percent = (cursor_position.x - bounds.x) / bounds.width;
+ let value = (self.range.end() - self.range.start()) * percent
+ + self.range.start();
+
+ messages.push((self.on_change)(value));
+ }
+ };
+
+ match event {
+ Event::Mouse(mouse::Event::Input {
+ button: mouse::Button::Left,
+ state,
+ }) => match state {
+ ButtonState::Pressed => {
+ if layout.bounds().contains(cursor_position) {
+ change();
+ self.state.is_dragging = true;
+ }
+ }
+ ButtonState::Released => {
+ self.state.is_dragging = false;
+ }
+ },
+ Event::Mouse(mouse::Event::CursorMoved { .. }) => {
+ if self.state.is_dragging {
+ change();
+ }
+ }
+ _ => {}
+ }
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> MouseCursor {
+ renderer.draw(&self, layout, cursor_position)
+ }
+
+ fn hash_layout(&self, state: &mut Hasher) {
+ self.width.hash(state);
+ }
+}
+
+/// The renderer of a [`Slider`].
+///
+/// Your [renderer] will need to implement this trait before being
+/// able to use a [`Slider`] in your user interface.
+///
+/// [`Slider`]: struct.Slider.html
+/// [renderer]: ../../renderer/index.html
+pub trait Renderer {
+ /// Creates a [`Node`] for the provided [`Radio`].
+ ///
+ /// [`Node`]: ../../struct.Node.html
+ /// [`Radio`]: struct.Radio.html
+ fn node<Message>(&self, slider: &Slider<'_, Message>) -> Node;
+
+ /// Draws a [`Slider`].
+ ///
+ /// It receives:
+ /// * the current cursor position
+ /// * the bounds of the [`Slider`]
+ /// * the local state of the [`Slider`]
+ /// * the range of values of the [`Slider`]
+ /// * the current value of the [`Slider`]
+ ///
+ /// [`Slider`]: struct.Slider.html
+ /// [`State`]: struct.State.html
+ /// [`Class`]: enum.Class.html
+ fn draw<Message>(
+ &mut self,
+ slider: &Slider<'_, Message>,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> MouseCursor;
+}
+
+impl<'a, Message, Renderer> From<Slider<'a, Message>>
+ for Element<'a, Message, Renderer>
+where
+ Renderer: self::Renderer,
+ Message: 'static,
+{
+ fn from(slider: Slider<'a, Message>) -> Element<'a, Message, Renderer> {
+ Element::new(slider)
+ }
+}
diff --git a/native/src/widget/text.rs b/native/src/widget/text.rs
new file mode 100644
index 00000000..affdfd64
--- /dev/null
+++ b/native/src/widget/text.rs
@@ -0,0 +1,77 @@
+//! Write some text for your users to read.
+use crate::{Element, Hasher, Layout, MouseCursor, Node, Point, Widget};
+
+use std::hash::Hash;
+
+pub use iced_core::text::*;
+
+impl<Message, Renderer> Widget<Message, Renderer> for Text
+where
+ Renderer: self::Renderer,
+{
+ fn node(&self, renderer: &mut Renderer) -> Node {
+ renderer.node(&self)
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ layout: Layout<'_>,
+ _cursor_position: Point,
+ ) -> MouseCursor {
+ renderer.draw(&self, layout);
+
+ MouseCursor::OutOfBounds
+ }
+
+ fn hash_layout(&self, state: &mut Hasher) {
+ self.content.hash(state);
+ self.size.hash(state);
+ }
+}
+
+/// The renderer of a [`Text`] fragment.
+///
+/// Your [renderer] will need to implement this trait before being
+/// able to use [`Text`] in your [`UserInterface`].
+///
+/// [`Text`]: struct.Text.html
+/// [renderer]: ../../renderer/index.html
+/// [`UserInterface`]: ../../struct.UserInterface.html
+pub trait Renderer {
+ /// Creates a [`Node`] with the given [`Style`] for the provided [`Text`]
+ /// contents and size.
+ ///
+ /// You should probably use [`Node::with_measure`] to allow [`Text`] to
+ /// adapt to the dimensions of its container.
+ ///
+ /// [`Node`]: ../../struct.Node.html
+ /// [`Style`]: ../../struct.Style.html
+ /// [`Text`]: struct.Text.html
+ /// [`Node::with_measure`]: ../../struct.Node.html#method.with_measure
+ fn node(&self, text: &Text) -> Node;
+
+ /// Draws a [`Text`] fragment.
+ ///
+ /// It receives:
+ /// * the bounds of the [`Text`]
+ /// * the contents of the [`Text`]
+ /// * the size of the [`Text`]
+ /// * the color of the [`Text`]
+ /// * the [`HorizontalAlignment`] of the [`Text`]
+ /// * the [`VerticalAlignment`] of the [`Text`]
+ ///
+ /// [`Text`]: struct.Text.html
+ /// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
+ /// [`VerticalAlignment`]: enum.VerticalAlignment.html
+ fn draw(&mut self, text: &Text, layout: Layout<'_>);
+}
+
+impl<'a, Message, Renderer> From<Text> for Element<'a, Message, Renderer>
+where
+ Renderer: self::Renderer,
+{
+ fn from(text: Text) -> Element<'a, Message, Renderer> {
+ Element::new(text)
+ }
+}
diff --git a/src/lib.rs b/src/lib.rs
index 8dd6163e..e69de29b 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -1,231 +0,0 @@
-//! Iced is a renderer-agnostic GUI library focused on simplicity and
-//! type-safety. Inspired by [Elm].
-//!
-//! # Features
-//! * Simple, easy-to-use, renderer-agnostic API
-//! * Responsive, flexbox-based layouting
-//! * Type-safe, reactive programming model
-//! * Built-in widgets
-//! * Custom widget support
-//!
-//! Check out the [repository] and the [examples] for more details!
-//!
-//! [examples]: https://github.com/hecrj/iced/tree/0.1.0/examples
-//! [repository]: https://github.com/hecrj/iced
-//!
-//! # Usage
-//! Inspired by [The Elm Architecture], Iced expects you to split user interfaces
-//! into four different concepts:
-//!
-//! * __State__ — the state of your application
-//! * __Messages__ — user interactions or meaningful events that you care
-//! about
-//! * __View logic__ — a way to display your __state__ as widgets that
-//! may produce __messages__ on user interaction
-//! * __Update logic__ — a way to react to __messages__ and update your
-//! __state__
-//!
-//! We can build something to see how this works! Let's say we want a simple counter
-//! that can be incremented and decremented using two buttons.
-//!
-//! We start by modelling the __state__ of our application:
-//!
-//! ```
-//! use iced::button;
-//!
-//! struct Counter {
-//! // The counter value
-//! value: i32,
-//!
-//! // The local state of the two buttons
-//! increment_button: button::State,
-//! decrement_button: button::State,
-//! }
-//! ```
-//!
-//! Next, we need to define the possible user interactions of our counter:
-//! the button presses. These interactions are our __messages__:
-//!
-//! ```
-//! #[derive(Debug, Clone, Copy)]
-//! pub enum Message {
-//! IncrementPressed,
-//! DecrementPressed,
-//! }
-//! ```
-//!
-//! Now, let's show the actual counter by putting it all together in our
-//! __view logic__:
-//!
-//! ```
-//! # use iced::button;
-//! #
-//! # struct Counter {
-//! # // The counter value
-//! # value: i32,
-//! #
-//! # // The local state of the two buttons
-//! # increment_button: button::State,
-//! # decrement_button: button::State,
-//! # }
-//! #
-//! # #[derive(Debug, Clone, Copy)]
-//! # pub enum Message {
-//! # IncrementPressed,
-//! # DecrementPressed,
-//! # }
-//! #
-//! # mod iced_wgpu {
-//! # use iced::{
-//! # button, text, text::HorizontalAlignment, text::VerticalAlignment,
-//! # MouseCursor, Node, Point, Rectangle, Style, Color
-//! # };
-//! #
-//! # pub struct Renderer {}
-//! #
-//! # impl button::Renderer for Renderer {
-//! # fn draw(
-//! # &mut self,
-//! # _cursor_position: Point,
-//! # _bounds: Rectangle,
-//! # _state: &button::State,
-//! # _label: &str,
-//! # _class: button::Class,
-//! # ) -> MouseCursor {
-//! # MouseCursor::OutOfBounds
-//! # }
-//! # }
-//! #
-//! # impl text::Renderer for Renderer {
-//! # fn node(&self, style: Style, _content: &str, _size: Option<u16>) -> Node {
-//! # Node::new(style)
-//! # }
-//! #
-//! # fn draw(
-//! # &mut self,
-//! # _bounds: Rectangle,
-//! # _content: &str,
-//! # _size: Option<u16>,
-//! # _color: Option<Color>,
-//! # _horizontal_alignment: HorizontalAlignment,
-//! # _vertical_alignment: VerticalAlignment,
-//! # ) {
-//! # }
-//! # }
-//! # }
-//! use iced::{Button, Column, Text};
-//! use iced_wgpu::Renderer; // Iced does not include a renderer! We need to bring our own!
-//!
-//! impl Counter {
-//! pub fn view(&mut self) -> Column<Message, Renderer> {
-//! // We use a column: a simple vertical layout
-//! Column::new()
-//! .push(
-//! // The increment button. We tell it to produce an
-//! // `IncrementPressed` message when pressed
-//! Button::new(&mut self.increment_button, "+")
-//! .on_press(Message::IncrementPressed),
-//! )
-//! .push(
-//! // We show the value of the counter here
-//! Text::new(&self.value.to_string()).size(50),
-//! )
-//! .push(
-//! // The decrement button. We tell it to produce a
-//! // `DecrementPressed` message when pressed
-//! Button::new(&mut self.decrement_button, "-")
-//! .on_press(Message::DecrementPressed),
-//! )
-//! }
-//! }
-//! ```
-//!
-//! Finally, we need to be able to react to any produced __messages__ and change
-//! our __state__ accordingly in our __update logic__:
-//!
-//! ```
-//! # use iced::button;
-//! #
-//! # struct Counter {
-//! # // The counter value
-//! # value: i32,
-//! #
-//! # // The local state of the two buttons
-//! # increment_button: button::State,
-//! # decrement_button: button::State,
-//! # }
-//! #
-//! # #[derive(Debug, Clone, Copy)]
-//! # pub enum Message {
-//! # IncrementPressed,
-//! # DecrementPressed,
-//! # }
-//! impl Counter {
-//! // ...
-//!
-//! pub fn update(&mut self, message: Message) {
-//! match message {
-//! Message::IncrementPressed => {
-//! self.value += 1;
-//! }
-//! Message::DecrementPressed => {
-//! self.value -= 1;
-//! }
-//! }
-//! }
-//! }
-//! ```
-//!
-//! And that's everything! We just wrote a whole user interface. Iced is now able
-//! to:
-//!
-//! 1. Take the result of our __view logic__ and layout its widgets.
-//! 1. Process events from our system and produce __messages__ for our
-//! __update logic__.
-//! 1. Draw the resulting user interface using our chosen __renderer__.
-//!
-//! Check out the [`UserInterface`] type to learn how to wire everything up!
-//!
-//! [Elm]: https://elm-lang.org/
-//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
-//! [documentation]: https://docs.rs/iced
-//! [examples]: https://github.com/hecrj/iced/tree/master/examples
-//! [`UserInterface`]: struct.UserInterface.html
-#![deny(missing_docs)]
-#![deny(missing_debug_implementations)]
-#![deny(unused_results)]
-#![deny(unsafe_code)]
-#![deny(rust_2018_idioms)]
-pub mod input;
-pub mod renderer;
-pub mod widget;
-
-mod color;
-mod element;
-mod event;
-mod hasher;
-mod layout;
-mod mouse_cursor;
-mod node;
-mod point;
-mod rectangle;
-mod style;
-mod user_interface;
-mod vector;
-
-#[doc(no_inline)]
-pub use stretch::{geometry::Size, number::Number};
-
-pub use color::Color;
-pub use element::Element;
-pub use event::Event;
-pub use hasher::Hasher;
-pub use layout::Layout;
-pub use mouse_cursor::MouseCursor;
-pub use node::Node;
-pub use point::Point;
-pub use rectangle::Rectangle;
-pub use style::{Align, Justify, Style};
-pub use user_interface::{Cache, UserInterface};
-pub(crate) use vector::Vector;
-pub use widget::*;
diff --git a/src/style.rs b/src/style.rs
deleted file mode 100644
index 575ea366..00000000
--- a/src/style.rs
+++ /dev/null
@@ -1,262 +0,0 @@
-use std::hash::{Hash, Hasher};
-use stretch::{geometry, style};
-
-/// The appearance of a [`Node`].
-///
-/// [`Node`]: struct.Node.html
-#[derive(Debug, Clone, Copy)]
-pub struct Style(pub(crate) style::Style);
-
-impl Style {
- /// Defines the width of a [`Node`] in pixels.
- ///
- /// [`Node`]: struct.Node.html
- pub fn width(mut self, width: u16) -> Self {
- self.0.size.width = style::Dimension::Points(width as f32);
- self
- }
-
- /// Defines the height of a [`Node`] in pixels.
- ///
- /// [`Node`]: struct.Node.html
- pub fn height(mut self, height: u16) -> Self {
- self.0.size.height = style::Dimension::Points(height as f32);
- self
- }
-
- /// Defines the minimum width of a [`Node`] in pixels.
- ///
- /// [`Node`]: struct.Node.html
- pub fn min_width(mut self, min_width: u16) -> Self {
- self.0.min_size.width = style::Dimension::Points(min_width as f32);
- self
- }
-
- /// Defines the maximum width of a [`Node`] in pixels.
- ///
- /// [`Node`]: struct.Node.html
- pub fn max_width(mut self, max_width: u16) -> Self {
- self.0.max_size.width = style::Dimension::Points(max_width as f32);
- self.fill_width()
- }
-
- /// Defines the minimum height of a [`Node`] in pixels.
- ///
- /// [`Node`]: struct.Node.html
- pub fn min_height(mut self, min_height: u16) -> Self {
- self.0.min_size.height =
- style::Dimension::Points(f32::from(min_height));
- self
- }
-
- /// Defines the maximum height of a [`Node`] in pixels.
- ///
- /// [`Node`]: struct.Node.html
- pub fn max_height(mut self, max_height: u16) -> Self {
- self.0.max_size.height =
- style::Dimension::Points(f32::from(max_height));
- self.fill_height()
- }
-
- /// Makes a [`Node`] fill all the horizontal available space.
- ///
- /// [`Node`]: struct.Node.html
- pub fn fill_width(mut self) -> Self {
- self.0.size.width = stretch::style::Dimension::Percent(1.0);
- self
- }
-
- /// Makes a [`Node`] fill all the vertical available space.
- ///
- /// [`Node`]: struct.Node.html
- pub fn fill_height(mut self) -> Self {
- self.0.size.height = stretch::style::Dimension::Percent(1.0);
- self
- }
-
- pub(crate) fn align_items(mut self, align: Align) -> Self {
- self.0.align_items = align.into();
- self
- }
-
- pub(crate) fn justify_content(mut self, justify: Justify) -> Self {
- self.0.justify_content = justify.into();
- self
- }
-
- /// Sets the alignment of a [`Node`].
- ///
- /// If the [`Node`] is inside a...
- ///
- /// * [`Column`], this setting will affect its __horizontal__ alignment.
- /// * [`Row`], this setting will affect its __vertical__ alignment.
- ///
- /// [`Node`]: struct.Node.html
- /// [`Column`]: widget/struct.Column.html
- /// [`Row`]: widget/struct.Row.html
- pub fn align_self(mut self, align: Align) -> Self {
- self.0.align_self = align.into();
- self
- }
-
- /// Sets the padding of a [`Node`] in pixels.
- ///
- /// [`Node`]: struct.Node.html
- pub fn padding(mut self, px: u16) -> Self {
- self.0.padding = stretch::geometry::Rect {
- start: style::Dimension::Points(px as f32),
- end: style::Dimension::Points(px as f32),
- top: style::Dimension::Points(px as f32),
- bottom: style::Dimension::Points(px as f32),
- };
-
- self
- }
-}
-
-impl Default for Style {
- fn default() -> Style {
- Style(style::Style {
- align_items: style::AlignItems::FlexStart,
- justify_content: style::JustifyContent::FlexStart,
- ..style::Style::default()
- })
- }
-}
-
-impl Hash for Style {
- fn hash<H: Hasher>(&self, state: &mut H) {
- hash_size(&self.0.size, state);
- hash_size(&self.0.min_size, state);
- hash_size(&self.0.max_size, state);
-
- hash_rect(&self.0.margin, state);
-
- (self.0.flex_direction as u8).hash(state);
- (self.0.align_items as u8).hash(state);
- (self.0.justify_content as u8).hash(state);
- (self.0.align_self as u8).hash(state);
- (self.0.flex_grow as u32).hash(state);
- }
-}
-
-fn hash_size<H: Hasher>(
- size: &geometry::Size<style::Dimension>,
- state: &mut H,
-) {
- hash_dimension(size.width, state);
- hash_dimension(size.height, state);
-}
-
-fn hash_rect<H: Hasher>(
- rect: &geometry::Rect<style::Dimension>,
- state: &mut H,
-) {
- hash_dimension(rect.start, state);
- hash_dimension(rect.end, state);
- hash_dimension(rect.top, state);
- hash_dimension(rect.bottom, state);
-}
-
-fn hash_dimension<H: Hasher>(dimension: style::Dimension, state: &mut H) {
- match dimension {
- style::Dimension::Undefined => state.write_u8(0),
- style::Dimension::Auto => state.write_u8(1),
- style::Dimension::Points(points) => {
- state.write_u8(2);
- (points as u32).hash(state);
- }
- style::Dimension::Percent(percent) => {
- state.write_u8(3);
- (percent as u32).hash(state);
- }
- }
-}
-
-/// Alignment on the cross axis of a container.
-///
-/// * On a [`Column`], it describes __horizontal__ alignment.
-/// * On a [`Row`], it describes __vertical__ alignment.
-///
-/// [`Column`]: widget/struct.Column.html
-/// [`Row`]: widget/struct.Row.html
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
-pub enum Align {
- /// Align at the start of the cross axis.
- Start,
-
- /// Align at the center of the cross axis.
- Center,
-
- /// Align at the end of the cross axis.
- End,
-
- /// Stretch over the cross axis.
- Stretch,
-}
-
-#[doc(hidden)]
-impl From<Align> for style::AlignItems {
- fn from(align: Align) -> Self {
- match align {
- Align::Start => style::AlignItems::FlexStart,
- Align::Center => style::AlignItems::Center,
- Align::End => style::AlignItems::FlexEnd,
- Align::Stretch => style::AlignItems::Stretch,
- }
- }
-}
-
-#[doc(hidden)]
-impl From<Align> for style::AlignSelf {
- fn from(align: Align) -> Self {
- match align {
- Align::Start => style::AlignSelf::FlexStart,
- Align::Center => style::AlignSelf::Center,
- Align::End => style::AlignSelf::FlexEnd,
- Align::Stretch => style::AlignSelf::Stretch,
- }
- }
-}
-
-/// Distribution on the main axis of a container.
-///
-/// * On a [`Column`], it describes __vertical__ distribution.
-/// * On a [`Row`], it describes __horizontal__ distribution.
-///
-/// [`Column`]: widget/struct.Column.html
-/// [`Row`]: widget/struct.Row.html
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
-pub enum Justify {
- /// Place items at the start of the main axis.
- Start,
-
- /// Place items at the center of the main axis.
- Center,
-
- /// Place items at the end of the main axis.
- End,
-
- /// Place items with space between.
- SpaceBetween,
-
- /// Place items with space around.
- SpaceAround,
-
- /// Place items with evenly distributed space.
- SpaceEvenly,
-}
-
-#[doc(hidden)]
-impl From<Justify> for style::JustifyContent {
- fn from(justify: Justify) -> Self {
- match justify {
- Justify::Start => style::JustifyContent::FlexStart,
- Justify::Center => style::JustifyContent::Center,
- Justify::End => style::JustifyContent::FlexEnd,
- Justify::SpaceBetween => style::JustifyContent::SpaceBetween,
- Justify::SpaceAround => style::JustifyContent::SpaceAround,
- Justify::SpaceEvenly => style::JustifyContent::SpaceEvenly,
- }
- }
-}
diff --git a/src/widget/button.rs b/src/widget/button.rs
deleted file mode 100644
index d2ea70e4..00000000
--- a/src/widget/button.rs
+++ /dev/null
@@ -1,284 +0,0 @@
-//! Allow your users to perform actions by pressing a button.
-//!
-//! A [`Button`] has some local [`State`] and a [`Class`].
-//!
-//! [`Button`]: struct.Button.html
-//! [`State`]: struct.State.html
-//! [`Class`]: enum.Class.html
-
-use crate::input::{mouse, ButtonState};
-use crate::{
- Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle,
- Style, Widget,
-};
-
-use std::hash::Hash;
-
-/// A generic widget that produces a message when clicked.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`button::Renderer`] trait.
-///
-/// [`Widget`]: ../trait.Widget.html
-/// [`button::Renderer`]: trait.Renderer.html
-///
-/// # Example
-///
-/// ```
-/// use iced::{button, Button};
-///
-/// pub enum Message {
-/// ButtonClicked,
-/// }
-///
-/// let state = &mut button::State::new();
-///
-/// Button::new(state, "Click me!")
-/// .on_press(Message::ButtonClicked);
-/// ```
-///
-/// ![Button drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/button.png?raw=true)
-pub struct Button<'a, Message> {
- state: &'a mut State,
- /// The label of the button.
- pub label: String,
- class: Class,
- /// The message to produce when the button is pressed
- pub on_press: Option<Message>,
- style: Style,
-}
-
-impl<'a, Message> std::fmt::Debug for Button<'a, Message>
-where
- Message: std::fmt::Debug,
-{
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Button")
- .field("state", &self.state)
- .field("label", &self.label)
- .field("class", &self.class)
- .field("on_press", &self.on_press)
- .field("style", &self.style)
- .finish()
- }
-}
-
-impl<'a, Message> Button<'a, Message> {
- /// Creates a new [`Button`] with some local [`State`] and the given label.
- ///
- /// The default [`Class`] of a new [`Button`] is [`Class::Primary`].
- ///
- /// [`Button`]: struct.Button.html
- /// [`State`]: struct.State.html
- /// [`Class`]: enum.Class.html
- /// [`Class::Primary`]: enum.Class.html#variant.Primary
- pub fn new(state: &'a mut State, label: &str) -> Self {
- Button {
- state,
- label: String::from(label),
- class: Class::Primary,
- on_press: None,
- style: Style::default().min_width(100),
- }
- }
-
- /// Sets the width of the [`Button`] in pixels.
- ///
- /// [`Button`]: struct.Button.html
- pub fn width(mut self, width: u16) -> Self {
- self.style = self.style.width(width);
- self
- }
-
- /// Makes the [`Button`] fill the horizontal space of its container.
- ///
- /// [`Button`]: struct.Button.html
- pub fn fill_width(mut self) -> Self {
- self.style = self.style.fill_width();
- self
- }
-
- /// Sets the alignment of the [`Button`] itself.
- ///
- /// This is useful if you want to override the default alignment given by
- /// the parent container.
- ///
- /// [`Button`]: struct.Button.html
- pub fn align_self(mut self, align: Align) -> Self {
- self.style = self.style.align_self(align);
- self
- }
-
- /// Sets the [`Class`] of the [`Button`].
- ///
- ///
- /// [`Button`]: struct.Button.html
- /// [`Class`]: enum.Class.html
- pub fn class(mut self, class: Class) -> Self {
- self.class = class;
- self
- }
-
- /// Sets the message that will be produced when the [`Button`] is pressed.
- ///
- /// [`Button`]: struct.Button.html
- pub fn on_press(mut self, msg: Message) -> Self {
- self.on_press = Some(msg);
- self
- }
-}
-
-impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message>
-where
- Renderer: self::Renderer,
- Message: Copy + std::fmt::Debug,
-{
- fn node(&self, _renderer: &mut Renderer) -> Node {
- Node::new(self.style.height(50))
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- match event {
- Event::Mouse(mouse::Event::Input {
- button: mouse::Button::Left,
- state,
- }) => {
- if let Some(on_press) = self.on_press {
- let bounds = layout.bounds();
-
- match state {
- ButtonState::Pressed => {
- self.state.is_pressed =
- bounds.contains(cursor_position);
- }
- ButtonState::Released => {
- let is_clicked = self.state.is_pressed
- && bounds.contains(cursor_position);
-
- self.state.is_pressed = false;
-
- if is_clicked {
- messages.push(on_press);
- }
- }
- }
- }
- }
- _ => {}
- }
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- renderer.draw(
- cursor_position,
- layout.bounds(),
- self.state,
- &self.label,
- self.class,
- )
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
- }
-}
-
-/// The local state of a [`Button`].
-///
-/// [`Button`]: struct.Button.html
-#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
-pub struct State {
- is_pressed: bool,
-}
-
-impl State {
- /// Creates a new [`State`].
- ///
- /// [`State`]: struct.State.html
- pub fn new() -> State {
- State::default()
- }
-
- /// Returns whether the associated [`Button`] is currently being pressed or
- /// not.
- ///
- /// [`Button`]: struct.Button.html
- pub fn is_pressed(&self) -> bool {
- self.is_pressed
- }
-}
-
-/// The type of a [`Button`].
-///
-/// ![Different buttons drawn by the built-in renderer in Coffee](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/button_classes.png?raw=true)
-///
-/// [`Button`]: struct.Button.html
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
-pub enum Class {
- /// The [`Button`] performs the main action.
- ///
- /// [`Button`]: struct.Button.html
- Primary,
-
- /// The [`Button`] performs an alternative action.
- ///
- /// [`Button`]: struct.Button.html
- Secondary,
-
- /// The [`Button`] performs a productive action.
- ///
- /// [`Button`]: struct.Button.html
- Positive,
-}
-
-/// The renderer of a [`Button`].
-///
-/// Your [renderer] will need to implement this trait before being
-/// able to use a [`Button`] in your user interface.
-///
-/// [`Button`]: struct.Button.html
-/// [renderer]: ../../renderer/index.html
-pub trait Renderer {
- /// Draws a [`Button`].
- ///
- /// It receives:
- /// * the current cursor position
- /// * the bounds of the [`Button`]
- /// * the local state of the [`Button`]
- /// * the label of the [`Button`]
- /// * the [`Class`] of the [`Button`]
- ///
- /// [`Button`]: struct.Button.html
- /// [`State`]: struct.State.html
- /// [`Class`]: enum.Class.html
- fn draw(
- &mut self,
- cursor_position: Point,
- bounds: Rectangle,
- state: &State,
- label: &str,
- class: Class,
- ) -> MouseCursor;
-}
-
-impl<'a, Message, Renderer> From<Button<'a, Message>>
- for Element<'a, Message, Renderer>
-where
- Renderer: self::Renderer,
- Message: 'static + Copy + std::fmt::Debug,
-{
- fn from(button: Button<'a, Message>) -> Element<'a, Message, Renderer> {
- Element::new(button)
- }
-}
diff --git a/src/widget/checkbox.rs b/src/widget/checkbox.rs
deleted file mode 100644
index 48400fae..00000000
--- a/src/widget/checkbox.rs
+++ /dev/null
@@ -1,199 +0,0 @@
-//! Show toggle controls using checkboxes.
-use std::hash::Hash;
-
-use crate::input::{mouse, ButtonState};
-use crate::widget::{text, Column, Row, Text};
-use crate::{
- Align, Color, Element, Event, Hasher, Layout, MouseCursor, Node, Point,
- Rectangle, Widget,
-};
-
-/// A box that can be checked.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`checkbox::Renderer`] trait.
-///
-/// [`Widget`]: ../trait.Widget.html
-/// [`checkbox::Renderer`]: trait.Renderer.html
-///
-/// # Example
-///
-/// ```
-/// use iced::{Checkbox, Color};
-///
-/// pub enum Message {
-/// CheckboxToggled(bool),
-/// }
-///
-/// let is_checked = true;
-///
-/// Checkbox::new(is_checked, "Toggle me!", Message::CheckboxToggled);
-/// ```
-///
-/// ![Checkbox drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/checkbox.png?raw=true)
-pub struct Checkbox<Message> {
- /// Whether the checkbox is checked or not
- pub is_checked: bool,
-
- /// Function to call when checkbox is toggled to produce a __message__.
- ///
- /// The function should be provided `true` when the checkbox is checked
- /// and `false` otherwise.
- pub on_toggle: Box<dyn Fn(bool) -> Message>,
-
- /// The label of the checkbox
- pub label: String,
-
- /// The color of the label
- pub label_color: Option<Color>,
-}
-
-impl<Message> std::fmt::Debug for Checkbox<Message> {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Checkbox")
- .field("is_checked", &self.is_checked)
- .field("label", &self.label)
- .field("label_color", &self.label_color)
- .finish()
- }
-}
-
-impl<Message> Checkbox<Message> {
- /// Creates a new [`Checkbox`].
- ///
- /// It expects:
- /// * a boolean describing whether the [`Checkbox`] is checked or not
- /// * the label of the [`Checkbox`]
- /// * a function that will be called when the [`Checkbox`] is toggled.
- /// It will receive the new state of the [`Checkbox`] and must produce
- /// a `Message`.
- ///
- /// [`Checkbox`]: struct.Checkbox.html
- pub fn new<F>(is_checked: bool, label: &str, f: F) -> Self
- where
- F: 'static + Fn(bool) -> Message,
- {
- Checkbox {
- is_checked,
- on_toggle: Box::new(f),
- label: String::from(label),
- label_color: None,
- }
- }
-
- /// Sets the color of the label of the [`Checkbox`].
- ///
- /// [`Checkbox`]: struct.Checkbox.html
- pub fn label_color<C: Into<Color>>(mut self, color: C) -> Self {
- self.label_color = Some(color.into());
- self
- }
-}
-
-impl<Message, Renderer> Widget<Message, Renderer> for Checkbox<Message>
-where
- Renderer: self::Renderer + text::Renderer,
-{
- fn node(&self, renderer: &mut Renderer) -> Node {
- Row::<(), Renderer>::new()
- .spacing(15)
- .align_items(Align::Center)
- .push(Column::new().width(28).height(28))
- .push(Text::new(&self.label))
- .node(renderer)
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- match event {
- Event::Mouse(mouse::Event::Input {
- button: mouse::Button::Left,
- state: ButtonState::Pressed,
- }) => {
- let mouse_over = layout
- .children()
- .any(|child| child.bounds().contains(cursor_position));
-
- if mouse_over {
- messages.push((self.on_toggle)(!self.is_checked));
- }
- }
- _ => {}
- }
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- let children: Vec<_> = layout.children().collect();
-
- let text_bounds = children[1].bounds();
-
- text::Renderer::draw(
- renderer,
- text_bounds,
- &self.label,
- None,
- self.label_color,
- text::HorizontalAlignment::Left,
- text::VerticalAlignment::Top,
- );
-
- self::Renderer::draw(
- renderer,
- cursor_position,
- children[0].bounds(),
- text_bounds,
- self.is_checked,
- )
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.label.hash(state);
- }
-}
-
-/// The renderer of a [`Checkbox`].
-///
-/// Your [renderer] will need to implement this trait before being
-/// able to use a [`Checkbox`] in your user interface.
-///
-/// [`Checkbox`]: struct.Checkbox.html
-/// [renderer]: ../../renderer/index.html
-pub trait Renderer {
- /// Draws a [`Checkbox`].
- ///
- /// It receives:
- /// * the current cursor position
- /// * the bounds of the [`Checkbox`]
- /// * the bounds of the label of the [`Checkbox`]
- /// * whether the [`Checkbox`] is checked or not
- ///
- /// [`Checkbox`]: struct.Checkbox.html
- fn draw(
- &mut self,
- cursor_position: Point,
- bounds: Rectangle,
- label_bounds: Rectangle,
- is_checked: bool,
- ) -> MouseCursor;
-}
-
-impl<'a, Message, Renderer> From<Checkbox<Message>>
- for Element<'a, Message, Renderer>
-where
- Renderer: self::Renderer + text::Renderer,
- Message: 'static,
-{
- fn from(checkbox: Checkbox<Message>) -> Element<'a, Message, Renderer> {
- Element::new(checkbox)
- }
-}
diff --git a/src/widget/column.rs b/src/widget/column.rs
deleted file mode 100644
index 831f5b8f..00000000
--- a/src/widget/column.rs
+++ /dev/null
@@ -1,224 +0,0 @@
-use std::hash::Hash;
-
-use crate::{
- Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point,
- Style, Widget,
-};
-
-/// A container that distributes its contents vertically.
-///
-/// A [`Column`] will try to fill the horizontal space of its container.
-///
-/// [`Column`]: struct.Column.html
-#[derive(Default)]
-pub struct Column<'a, Message, Renderer> {
- style: Style,
- spacing: u16,
- children: Vec<Element<'a, Message, Renderer>>,
-}
-
-impl<'a, Message, Renderer> std::fmt::Debug for Column<'a, Message, Renderer> {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Column")
- .field("style", &self.style)
- .field("spacing", &self.spacing)
- .field("children", &self.children)
- .finish()
- }
-}
-
-impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
- /// Creates an empty [`Column`].
- ///
- /// [`Column`]: struct.Column.html
- pub fn new() -> Self {
- let mut style = Style::default().fill_width();
- style.0.flex_direction = stretch::style::FlexDirection::Column;
-
- Column {
- style,
- spacing: 0,
- children: Vec::new(),
- }
- }
-
- /// Sets the vertical spacing _between_ elements in pixels.
- ///
- /// Custom margins per element do not exist in Iced. You should use this
- /// method instead! While less flexible, it helps you keep spacing between
- /// elements consistent.
- pub fn spacing(mut self, px: u16) -> Self {
- self.spacing = px;
- self
- }
-
- /// Sets the padding of the [`Column`] in pixels.
- ///
- /// [`Column`]: struct.Column.html
- pub fn padding(mut self, px: u16) -> Self {
- self.style = self.style.padding(px);
- self
- }
-
- /// Sets the width of the [`Column`] in pixels.
- ///
- /// [`Column`]: struct.Column.html
- pub fn width(mut self, width: u16) -> Self {
- self.style = self.style.width(width);
- self
- }
-
- /// Sets the height of the [`Column`] in pixels.
- ///
- /// [`Column`]: struct.Column.html
- pub fn height(mut self, height: u16) -> Self {
- self.style = self.style.height(height);
- self
- }
-
- /// Sets the maximum width of the [`Column`] in pixels.
- ///
- /// [`Column`]: struct.Column.html
- pub fn max_width(mut self, max_width: u16) -> Self {
- self.style = self.style.max_width(max_width);
- self
- }
-
- /// Sets the maximum height of the [`Column`] in pixels.
- ///
- /// [`Column`]: struct.Column.html
- pub fn max_height(mut self, max_height: u16) -> Self {
- self.style = self.style.max_height(max_height);
- self
- }
-
- /// Sets the alignment of the [`Column`] itself.
- ///
- /// This is useful if you want to override the default alignment given by
- /// the parent container.
- ///
- /// [`Column`]: struct.Column.html
- pub fn align_self(mut self, align: Align) -> Self {
- self.style = self.style.align_self(align);
- self
- }
-
- /// Sets the horizontal alignment of the contents of the [`Column`] .
- ///
- /// [`Column`]: struct.Column.html
- pub fn align_items(mut self, align: Align) -> Self {
- self.style = self.style.align_items(align);
- self
- }
-
- /// Sets the vertical distribution strategy for the contents of the
- /// [`Column`] .
- ///
- /// [`Column`]: struct.Column.html
- pub fn justify_content(mut self, justify: Justify) -> Self {
- self.style = self.style.justify_content(justify);
- self
- }
-
- /// Adds an [`Element`] to the [`Column`].
- ///
- /// [`Element`]: ../struct.Element.html
- /// [`Column`]: struct.Column.html
- pub fn push<E>(mut self, child: E) -> Column<'a, Message, Renderer>
- where
- E: Into<Element<'a, Message, Renderer>>,
- {
- self.children.push(child.into());
- self
- }
-}
-
-impl<'a, Message, Renderer> Widget<Message, Renderer>
- for Column<'a, Message, Renderer>
-{
- fn node(&self, renderer: &mut Renderer) -> Node {
- let mut children: Vec<Node> = self
- .children
- .iter()
- .map(|child| {
- let mut node = child.widget.node(renderer);
-
- let mut style = node.0.style();
- style.margin.bottom =
- stretch::style::Dimension::Points(f32::from(self.spacing));
-
- node.0.set_style(style);
- node
- })
- .collect();
-
- if let Some(node) = children.last_mut() {
- let mut style = node.0.style();
- style.margin.bottom = stretch::style::Dimension::Undefined;
-
- node.0.set_style(style);
- }
-
- Node::with_children(self.style, children)
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- self.children.iter_mut().zip(layout.children()).for_each(
- |(child, layout)| {
- child
- .widget
- .on_event(event, layout, cursor_position, messages)
- },
- );
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- let mut cursor = MouseCursor::OutOfBounds;
-
- self.children.iter().zip(layout.children()).for_each(
- |(child, layout)| {
- let new_cursor =
- child.widget.draw(renderer, layout, cursor_position);
-
- if new_cursor != MouseCursor::OutOfBounds {
- cursor = new_cursor;
- }
- },
- );
-
- cursor
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
- self.spacing.hash(state);
-
- for child in &self.children {
- child.widget.hash_layout(state);
- }
- }
-}
-
-impl<'a, Message, Renderer> From<Column<'a, Message, Renderer>>
- for Element<'a, Message, Renderer>
-where
- Renderer: 'a,
- Message: 'static,
-{
- fn from(
- column: Column<'a, Message, Renderer>,
- ) -> Element<'a, Message, Renderer> {
- Element::new(column)
- }
-}
diff --git a/src/widget/image.rs b/src/widget/image.rs
deleted file mode 100644
index 1601234e..00000000
--- a/src/widget/image.rs
+++ /dev/null
@@ -1,180 +0,0 @@
-//! Display images in your user interface.
-
-use crate::{
- Align, Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
- Widget,
-};
-
-use std::hash::Hash;
-
-/// A frame that displays an image while keeping aspect ratio.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`image::Renderer`] trait.
-///
-/// [`Widget`]: ../../core/trait.Widget.html
-/// [`image::Renderer`]: trait.Renderer.html
-///
-/// # Example
-///
-/// ```
-/// use iced::Image;
-///
-/// # let my_handle = String::from("some_handle");
-/// let image = Image::new(my_handle);
-/// ```
-pub struct Image<I> {
- /// The image handle
- pub image: I,
- source: Option<Rectangle<u16>>,
- /// The width of the image
- pub width: Option<u16>,
- height: Option<u16>,
- style: Style,
-}
-
-impl<I> std::fmt::Debug for Image<I> {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Image")
- .field("source", &self.source)
- .field("width", &self.width)
- .field("height", &self.height)
- .field("style", &self.style)
- .finish()
- }
-}
-
-impl<I> Image<I> {
- /// Creates a new [`Image`] with given image handle.
- ///
- /// [`Image`]: struct.Image.html
- pub fn new(image: I) -> Self {
- Image {
- image,
- source: None,
- width: None,
- height: None,
- style: Style::default(),
- }
- }
-
- /// Sets the portion of the [`Image`] to draw.
- ///
- /// [`Image`]: struct.Image.html
- pub fn clip(mut self, source: Rectangle<u16>) -> Self {
- self.source = Some(source);
- self
- }
-
- /// Sets the width of the [`Image`] boundaries in pixels.
- ///
- /// [`Image`]: struct.Image.html
- pub fn width(mut self, width: u16) -> Self {
- self.width = Some(width);
- self
- }
-
- /// Sets the height of the [`Image`] boundaries in pixels.
- ///
- /// [`Image`]: struct.Image.html
- pub fn height(mut self, height: u16) -> Self {
- self.height = Some(height);
- self
- }
-
- /// Sets the alignment of the [`Image`] itself.
- ///
- /// This is useful if you want to override the default alignment given by
- /// the parent container.
- ///
- /// [`Image`]: struct.Image.html
- pub fn align_self(mut self, align: Align) -> Self {
- self.style = self.style.align_self(align);
- self
- }
-}
-
-impl<I, Message, Renderer> Widget<Message, Renderer> for Image<I>
-where
- Renderer: self::Renderer<I>,
- I: Clone,
-{
- fn node(&self, renderer: &mut Renderer) -> Node {
- renderer.node(
- self.style,
- &self.image,
- self.width,
- self.height,
- self.source,
- )
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- _cursor_position: Point,
- ) -> MouseCursor {
- renderer.draw(&self.image, layout.bounds(), self.source);
-
- MouseCursor::OutOfBounds
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
- self.width.hash(state);
- self.height.hash(state);
- }
-}
-
-/// The renderer of an [`Image`].
-///
-/// Your [renderer] will need to implement this trait before being able to use
-/// an [`Image`] in your user interface.
-///
-/// [`Image`]: struct.Image.html
-/// [renderer]: ../../renderer/index.html
-pub trait Renderer<I> {
- /// Creates a [`Node`] with the given [`Style`] for the provided [`Image`]
- /// and its size.
- ///
- /// You should probably keep the original aspect ratio, if possible.
- ///
- /// [`Node`]: ../../struct.Node.html
- /// [`Style`]: ../../struct.Style.html
- /// [`Image`]: struct.Image.html
- fn node(
- &mut self,
- style: Style,
- image: &I,
- width: Option<u16>,
- height: Option<u16>,
- source: Option<Rectangle<u16>>,
- ) -> Node;
-
- /// Draws an [`Image`].
- ///
- /// It receives:
- /// * the bounds of the [`Image`]
- /// * the handle of the loaded [`Image`]
- /// * the portion of the image to draw. If not specified, the entire image
- /// should be drawn.
- ///
- /// [`Image`]: struct.Image.html
- fn draw(
- &mut self,
- image: &I,
- bounds: Rectangle<f32>,
- source: Option<Rectangle<u16>>,
- );
-}
-
-impl<'a, I, Message, Renderer> From<Image<I>> for Element<'a, Message, Renderer>
-where
- Renderer: self::Renderer<I>,
- I: Clone + 'a,
-{
- fn from(image: Image<I>) -> Element<'a, Message, Renderer> {
- Element::new(image)
- }
-}
diff --git a/src/widget/panel.rs b/src/widget/panel.rs
deleted file mode 100644
index d43d6fb6..00000000
--- a/src/widget/panel.rs
+++ /dev/null
@@ -1,94 +0,0 @@
-use std::hash::Hash;
-
-use crate::graphics::{Point, Rectangle};
-use crate::ui::core::{
- Event, Hasher, Layout, MouseCursor, Node, Style, Widget,
-};
-
-pub struct Panel<'a, Message, Renderer> {
- style: Style,
- content: Box<Widget<Message, Renderer> + 'a>,
-}
-
-impl<'a, Message, Renderer> Panel<'a, Message, Renderer> {
- pub fn new(content: impl Widget<Message, Renderer> + 'a) -> Self {
- Panel {
- style: Style::default().padding(20),
- content: Box::new(content),
- }
- }
-
- pub fn width(mut self, width: u32) -> Self {
- self.style = self.style.width(width);
- self
- }
-
- pub fn max_width(mut self, max_width: u32) -> Self {
- self.style = self.style.max_width(max_width);
- self
- }
-}
-
-impl<'a, Message, Renderer> Widget<Message, Renderer>
- for Panel<'a, Message, Renderer>
-where
- Renderer: self::Renderer,
-{
- fn node(&self, renderer: &Renderer) -> Node {
- Node::with_children(self.style, vec![self.content.node(renderer)])
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- [&mut self.content]
- .iter_mut()
- .zip(layout.children())
- .for_each(|(child, layout)| {
- child.on_event(event, layout, cursor_position, messages)
- });
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout,
- cursor_position: Point,
- ) -> MouseCursor {
- let bounds = layout.bounds();
- let mut cursor = MouseCursor::OutOfBounds;
- renderer.draw(bounds);
-
- [&self.content].iter().zip(layout.children()).for_each(
- |(child, layout)| {
- let new_cursor = child.draw(renderer, layout, cursor_position);
-
- if new_cursor != MouseCursor::OutOfBounds {
- cursor = new_cursor;
- }
- },
- );
-
- if cursor == MouseCursor::OutOfBounds {
- if bounds.contains(cursor_position) {
- MouseCursor::Idle
- } else {
- MouseCursor::OutOfBounds
- }
- } else {
- cursor
- }
- }
-
- fn hash(&self, state: &mut Hasher) {
- self.style.hash(state);
- }
-}
-
-pub trait Renderer {
- fn draw(&mut self, bounds: Rectangle);
-}
diff --git a/src/widget/progress_bar.rs b/src/widget/progress_bar.rs
deleted file mode 100644
index d4499160..00000000
--- a/src/widget/progress_bar.rs
+++ /dev/null
@@ -1,106 +0,0 @@
-//! Provide visual feedback to your users when performing a slow task.
-
-use crate::{
- Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget,
-};
-
-use std::hash::Hash;
-
-/// A bar that is filled based on an amount of progress.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`progress_bar::Renderer`] trait.
-///
-/// [`Widget`]: ../trait.Widget.html
-/// [`progress_bar::Renderer`]: trait.Renderer.html
-///
-/// # Example
-///
-/// ```
-/// use iced::ProgressBar;
-///
-/// let progress = 0.75;
-///
-/// ProgressBar::new(progress);
-/// ```
-#[derive(Debug)]
-pub struct ProgressBar {
- progress: f32,
- style: Style,
-}
-
-impl ProgressBar {
- /// Creates a new [`ProgressBar`] filled based on the given amount of
- /// progress.
- ///
- /// The progress should be in the `0.0..=1.0` range. `0` meaning no work
- /// done, and `1` meaning work finished.
- ///
- /// [`ProgressBar`]: struct.ProgressBar.html
- pub fn new(progress: f32) -> Self {
- ProgressBar {
- progress,
- style: Style::default().fill_width(),
- }
- }
-
- /// Sets the width of the [`ProgressBar`] in pixels.
- ///
- /// [`ProgressBar`]: struct.ProgressBar.html
- pub fn width(mut self, width: u16) -> Self {
- self.style = self.style.width(width);
- self
- }
-}
-
-impl<Message, Renderer> Widget<Message, Renderer> for ProgressBar
-where
- Renderer: self::Renderer,
-{
- fn node(&self, _renderer: &Renderer) -> Node {
- Node::new(self.style.height(50))
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- _cursor_position: Point,
- ) -> MouseCursor {
- renderer.draw(layout.bounds(), self.progress);
-
- MouseCursor::OutOfBounds
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
- }
-}
-
-/// The renderer of a [`ProgressBar`].
-///
-/// Your [renderer] will need to implement this trait before being able to use
-/// a [`ProgressBar`] in your user interface.
-///
-/// [`ProgressBar`]: struct.ProgressBar.html
-/// [renderer]: ../../renderer/index.html
-pub trait Renderer {
- /// Draws a [`ProgressBar`].
- ///
- /// It receives:
- /// * the bounds of the [`ProgressBar`]
- /// * the current progress of the [`ProgressBar`], in the `0.0..=1.0`
- /// range.
- ///
- /// [`ProgressBar`]: struct.ProgressBar.html
- fn draw(&mut self, bounds: Rectangle, progress: f32);
-}
-
-impl<'a, Message, Renderer> From<ProgressBar> for Element<'a, Message, Renderer>
-where
- Renderer: self::Renderer,
-{
- fn from(progress_bar: ProgressBar) -> Element<'a, Message, Renderer> {
- Element::new(progress_bar)
- }
-}
diff --git a/src/widget/radio.rs b/src/widget/radio.rs
deleted file mode 100644
index 048aea94..00000000
--- a/src/widget/radio.rs
+++ /dev/null
@@ -1,207 +0,0 @@
-//! Create choices using radio buttons.
-use crate::input::{mouse, ButtonState};
-use crate::widget::{text, Column, Row, Text};
-use crate::{
- Align, Color, Element, Event, Hasher, Layout, MouseCursor, Node, Point,
- Rectangle, Widget,
-};
-
-use std::hash::Hash;
-
-/// A circular button representing a choice.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`radio::Renderer`] trait.
-///
-/// [`Widget`]: ../trait.Widget.html
-/// [`radio::Renderer`]: trait.Renderer.html
-///
-/// # Example
-/// ```
-/// use iced::Radio;
-///
-/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
-/// pub enum Choice {
-/// A,
-/// B,
-/// }
-///
-/// #[derive(Debug, Clone, Copy)]
-/// pub enum Message {
-/// RadioSelected(Choice),
-/// }
-///
-/// let selected_choice = Some(Choice::A);
-///
-/// Radio::new(Choice::A, "This is A", selected_choice, Message::RadioSelected);
-///
-/// Radio::new(Choice::B, "This is B", selected_choice, Message::RadioSelected);
-/// ```
-///
-/// ![Radio buttons drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/radio.png?raw=true)
-pub struct Radio<Message> {
- /// Whether the radio button is selected or not
- pub is_selected: bool,
-
- /// The message to produce when the radio button is clicked
- pub on_click: Message,
-
- /// The label of the radio button
- pub label: String,
-
- /// The color of the label
- pub label_color: Option<Color>,
-}
-
-impl<Message> std::fmt::Debug for Radio<Message>
-where
- Message: std::fmt::Debug,
-{
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Radio")
- .field("is_selected", &self.is_selected)
- .field("on_click", &self.on_click)
- .field("label", &self.label)
- .field("label_color", &self.label_color)
- .finish()
- }
-}
-
-impl<Message> Radio<Message> {
- /// Creates a new [`Radio`] button.
- ///
- /// It expects:
- /// * the value related to the [`Radio`] button
- /// * the label of the [`Radio`] button
- /// * the current selected value
- /// * a function that will be called when the [`Radio`] is selected. It
- /// receives the value of the radio and must produce a `Message`.
- ///
- /// [`Radio`]: struct.Radio.html
- pub fn new<F, V>(value: V, label: &str, selected: Option<V>, f: F) -> Self
- where
- V: Eq + Copy,
- F: 'static + Fn(V) -> Message,
- {
- Radio {
- is_selected: Some(value) == selected,
- on_click: f(value),
- label: String::from(label),
- label_color: None,
- }
- }
-
- /// Sets the `Color` of the label of the [`Radio`].
- ///
- /// [`Radio`]: struct.Radio.html
- pub fn label_color<C: Into<Color>>(mut self, color: C) -> Self {
- self.label_color = Some(color.into());
- self
- }
-}
-
-impl<Message, Renderer> Widget<Message, Renderer> for Radio<Message>
-where
- Renderer: self::Renderer + text::Renderer,
- Message: Copy + std::fmt::Debug,
-{
- fn node(&self, renderer: &mut Renderer) -> Node {
- Row::<(), Renderer>::new()
- .spacing(15)
- .align_items(Align::Center)
- .push(Column::new().width(28).height(28))
- .push(Text::new(&self.label))
- .node(renderer)
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- match event {
- Event::Mouse(mouse::Event::Input {
- button: mouse::Button::Left,
- state: ButtonState::Pressed,
- }) => {
- if layout.bounds().contains(cursor_position) {
- messages.push(self.on_click);
- }
- }
- _ => {}
- }
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- let children: Vec<_> = layout.children().collect();
-
- let mut text_bounds = children[1].bounds();
- text_bounds.y -= 2.0;
-
- text::Renderer::draw(
- renderer,
- text_bounds,
- &self.label,
- None,
- self.label_color,
- text::HorizontalAlignment::Left,
- text::VerticalAlignment::Top,
- );
-
- self::Renderer::draw(
- renderer,
- cursor_position,
- children[0].bounds(),
- layout.bounds(),
- self.is_selected,
- )
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.label.hash(state);
- }
-}
-
-/// The renderer of a [`Radio`] button.
-///
-/// Your [renderer] will need to implement this trait before being
-/// able to use a [`Radio`] button in your user interface.
-///
-/// [`Radio`]: struct.Radio.html
-/// [renderer]: ../../renderer/index.html
-pub trait Renderer {
- /// Draws a [`Radio`] button.
- ///
- /// It receives:
- /// * the current cursor position
- /// * the bounds of the [`Radio`]
- /// * the bounds of the label of the [`Radio`]
- /// * whether the [`Radio`] is selected or not
- ///
- /// [`Radio`]: struct.Radio.html
- fn draw(
- &mut self,
- cursor_position: Point,
- bounds: Rectangle,
- label_bounds: Rectangle,
- is_selected: bool,
- ) -> MouseCursor;
-}
-
-impl<'a, Message, Renderer> From<Radio<Message>>
- for Element<'a, Message, Renderer>
-where
- Renderer: self::Renderer + text::Renderer,
- Message: 'static + Copy + std::fmt::Debug,
-{
- fn from(checkbox: Radio<Message>) -> Element<'a, Message, Renderer> {
- Element::new(checkbox)
- }
-}
diff --git a/src/widget/row.rs b/src/widget/row.rs
deleted file mode 100644
index 181020e3..00000000
--- a/src/widget/row.rs
+++ /dev/null
@@ -1,219 +0,0 @@
-use std::hash::Hash;
-
-use crate::{
- Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point,
- Style, Widget,
-};
-
-/// A container that distributes its contents horizontally.
-///
-/// A [`Row`] will try to fill the horizontal space of its container.
-///
-/// [`Row`]: struct.Row.html
-#[derive(Default)]
-pub struct Row<'a, Message, Renderer> {
- style: Style,
- spacing: u16,
- children: Vec<Element<'a, Message, Renderer>>,
-}
-
-impl<'a, Message, Renderer> std::fmt::Debug for Row<'a, Message, Renderer> {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Row")
- .field("style", &self.style)
- .field("spacing", &self.spacing)
- .field("children", &self.children)
- .finish()
- }
-}
-
-impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
- /// Creates an empty [`Row`].
- ///
- /// [`Row`]: struct.Row.html
- pub fn new() -> Self {
- Row {
- style: Style::default().fill_width(),
- spacing: 0,
- children: Vec::new(),
- }
- }
-
- /// Sets the horizontal spacing _between_ elements in pixels.
- ///
- /// Custom margins per element do not exist in Iced. You should use this
- /// method instead! While less flexible, it helps you keep spacing between
- /// elements consistent.
- pub fn spacing(mut self, px: u16) -> Self {
- self.spacing = px;
- self
- }
-
- /// Sets the padding of the [`Row`] in pixels.
- ///
- /// [`Row`]: struct.Row.html
- pub fn padding(mut self, px: u16) -> Self {
- self.style = self.style.padding(px);
- self
- }
-
- /// Sets the width of the [`Row`] in pixels.
- ///
- /// [`Row`]: struct.Row.html
- pub fn width(mut self, width: u16) -> Self {
- self.style = self.style.width(width);
- self
- }
-
- /// Sets the height of the [`Row`] in pixels.
- ///
- /// [`Row`]: struct.Row.html
- pub fn height(mut self, height: u16) -> Self {
- self.style = self.style.height(height);
- self
- }
-
- /// Sets the maximum width of the [`Row`] in pixels.
- ///
- /// [`Row`]: struct.Row.html
- pub fn max_width(mut self, max_width: u16) -> Self {
- self.style = self.style.max_width(max_width);
- self
- }
-
- /// Sets the maximum height of the [`Row`] in pixels.
- ///
- /// [`Row`]: struct.Row.html
- pub fn max_height(mut self, max_height: u16) -> Self {
- self.style = self.style.max_height(max_height);
- self
- }
-
- /// Sets the alignment of the [`Row`] itself.
- ///
- /// This is useful if you want to override the default alignment given by
- /// the parent container.
- ///
- /// [`Row`]: struct.Row.html
- pub fn align_self(mut self, align: Align) -> Self {
- self.style = self.style.align_self(align);
- self
- }
-
- /// Sets the vertical alignment of the contents of the [`Row`] .
- ///
- /// [`Row`]: struct.Row.html
- pub fn align_items(mut self, align: Align) -> Self {
- self.style = self.style.align_items(align);
- self
- }
-
- /// Sets the horizontal distribution strategy for the contents of the
- /// [`Row`] .
- ///
- /// [`Row`]: struct.Row.html
- pub fn justify_content(mut self, justify: Justify) -> Self {
- self.style = self.style.justify_content(justify);
- self
- }
-
- /// Adds an [`Element`] to the [`Row`].
- ///
- /// [`Element`]: ../struct.Element.html
- /// [`Row`]: struct.Row.html
- pub fn push<E>(mut self, child: E) -> Row<'a, Message, Renderer>
- where
- E: Into<Element<'a, Message, Renderer>>,
- {
- self.children.push(child.into());
- self
- }
-}
-
-impl<'a, Message, Renderer> Widget<Message, Renderer>
- for Row<'a, Message, Renderer>
-{
- fn node(&self, renderer: &mut Renderer) -> Node {
- let mut children: Vec<Node> = self
- .children
- .iter()
- .map(|child| {
- let mut node = child.widget.node(renderer);
-
- let mut style = node.0.style();
- style.margin.end =
- stretch::style::Dimension::Points(f32::from(self.spacing));
-
- node.0.set_style(style);
- node
- })
- .collect();
-
- if let Some(node) = children.last_mut() {
- let mut style = node.0.style();
- style.margin.end = stretch::style::Dimension::Undefined;
-
- node.0.set_style(style);
- }
-
- Node::with_children(self.style, children)
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- self.children.iter_mut().zip(layout.children()).for_each(
- |(child, layout)| {
- child
- .widget
- .on_event(event, layout, cursor_position, messages)
- },
- );
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- let mut cursor = MouseCursor::OutOfBounds;
-
- self.children.iter().zip(layout.children()).for_each(
- |(child, layout)| {
- let new_cursor =
- child.widget.draw(renderer, layout, cursor_position);
-
- if new_cursor != MouseCursor::OutOfBounds {
- cursor = new_cursor;
- }
- },
- );
-
- cursor
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
- self.spacing.hash(state);
-
- for child in &self.children {
- child.widget.hash_layout(state);
- }
- }
-}
-
-impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>>
- for Element<'a, Message, Renderer>
-where
- Renderer: 'a,
- Message: 'static,
-{
- fn from(row: Row<'a, Message, Renderer>) -> Element<'a, Message, Renderer> {
- Element::new(row)
- }
-}
diff --git a/src/widget/slider.rs b/src/widget/slider.rs
deleted file mode 100644
index fb6db8c9..00000000
--- a/src/widget/slider.rs
+++ /dev/null
@@ -1,245 +0,0 @@
-//! Display an interactive selector of a single value from a range of values.
-//!
-//! A [`Slider`] has some local [`State`].
-//!
-//! [`Slider`]: struct.Slider.html
-//! [`State`]: struct.State.html
-use std::hash::Hash;
-use std::ops::RangeInclusive;
-use std::rc::Rc;
-
-use crate::input::{mouse, ButtonState};
-use crate::{
- Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
- Widget,
-};
-
-/// An horizontal bar and a handle that selects a single value from a range of
-/// values.
-///
-/// A [`Slider`] will try to fill the horizontal space of its container.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`slider::Renderer`] trait.
-///
-/// [`Slider`]: struct.Slider.html
-/// [`Widget`]: ../trait.Widget.html
-/// [`slider::Renderer`]: trait.Renderer.html
-///
-/// # Example
-/// ```
-/// use iced::{slider, Slider};
-///
-/// pub enum Message {
-/// SliderChanged(f32),
-/// }
-///
-/// let state = &mut slider::State::new();
-/// let value = 50.0;
-///
-/// Slider::new(state, 0.0..=100.0, value, Message::SliderChanged);
-/// ```
-///
-/// ![Slider drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/slider.png?raw=true)
-pub struct Slider<'a, Message> {
- state: &'a mut State,
- /// The range of the slider
- pub range: RangeInclusive<f32>,
- /// The current value of the slider
- pub value: f32,
- /// The function to produce messages on change
- pub on_change: Rc<Box<dyn Fn(f32) -> Message>>,
- style: Style,
-}
-
-impl<'a, Message> std::fmt::Debug for Slider<'a, Message> {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Slider")
- .field("state", &self.state)
- .field("range", &self.range)
- .field("value", &self.value)
- .field("style", &self.style)
- .finish()
- }
-}
-
-impl<'a, Message> Slider<'a, Message> {
- /// Creates a new [`Slider`].
- ///
- /// It expects:
- /// * the local [`State`] of the [`Slider`]
- /// * an inclusive range of possible values
- /// * the current value of the [`Slider`]
- /// * a function that will be called when the [`Slider`] is dragged.
- /// It receives the new value of the [`Slider`] and must produce a
- /// `Message`.
- ///
- /// [`Slider`]: struct.Slider.html
- /// [`State`]: struct.State.html
- pub fn new<F>(
- state: &'a mut State,
- range: RangeInclusive<f32>,
- value: f32,
- on_change: F,
- ) -> Self
- where
- F: 'static + Fn(f32) -> Message,
- {
- Slider {
- state,
- value: value.max(*range.start()).min(*range.end()),
- range,
- on_change: Rc::new(Box::new(on_change)),
- style: Style::default().min_width(100).fill_width(),
- }
- }
-
- /// Sets the width of the [`Slider`] in pixels.
- ///
- /// [`Slider`]: struct.Slider.html
- pub fn width(mut self, width: u16) -> Self {
- self.style = self.style.width(width);
- self
- }
-}
-
-impl<'a, Message, Renderer> Widget<Message, Renderer> for Slider<'a, Message>
-where
- Renderer: self::Renderer,
-{
- fn node(&self, _renderer: &mut Renderer) -> Node {
- Node::new(self.style.height(25))
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- let mut change = || {
- let bounds = layout.bounds();
-
- if cursor_position.x <= bounds.x {
- messages.push((self.on_change)(*self.range.start()));
- } else if cursor_position.x >= bounds.x + bounds.width {
- messages.push((self.on_change)(*self.range.end()));
- } else {
- let percent = (cursor_position.x - bounds.x) / bounds.width;
- let value = (self.range.end() - self.range.start()) * percent
- + self.range.start();
-
- messages.push((self.on_change)(value));
- }
- };
-
- match event {
- Event::Mouse(mouse::Event::Input {
- button: mouse::Button::Left,
- state,
- }) => match state {
- ButtonState::Pressed => {
- if layout.bounds().contains(cursor_position) {
- change();
- self.state.is_dragging = true;
- }
- }
- ButtonState::Released => {
- self.state.is_dragging = false;
- }
- },
- Event::Mouse(mouse::Event::CursorMoved { .. }) => {
- if self.state.is_dragging {
- change();
- }
- }
- _ => {}
- }
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- renderer.draw(
- cursor_position,
- layout.bounds(),
- self.state,
- self.range.clone(),
- self.value,
- )
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
- }
-}
-
-/// The local state of a [`Slider`].
-///
-/// [`Slider`]: struct.Slider.html
-#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
-pub struct State {
- is_dragging: bool,
-}
-
-impl State {
- /// Creates a new [`State`].
- ///
- /// [`State`]: struct.State.html
- pub fn new() -> State {
- State::default()
- }
-
- /// Returns whether the associated [`Slider`] is currently being dragged or
- /// not.
- ///
- /// [`Slider`]: struct.Slider.html
- pub fn is_dragging(&self) -> bool {
- self.is_dragging
- }
-}
-
-/// The renderer of a [`Slider`].
-///
-/// Your [renderer] will need to implement this trait before being
-/// able to use a [`Slider`] in your user interface.
-///
-/// [`Slider`]: struct.Slider.html
-/// [renderer]: ../../renderer/index.html
-pub trait Renderer {
- /// Draws a [`Slider`].
- ///
- /// It receives:
- /// * the current cursor position
- /// * the bounds of the [`Slider`]
- /// * the local state of the [`Slider`]
- /// * the range of values of the [`Slider`]
- /// * the current value of the [`Slider`]
- ///
- /// [`Slider`]: struct.Slider.html
- /// [`State`]: struct.State.html
- /// [`Class`]: enum.Class.html
- fn draw(
- &mut self,
- cursor_position: Point,
- bounds: Rectangle,
- state: &State,
- range: RangeInclusive<f32>,
- value: f32,
- ) -> MouseCursor;
-}
-
-impl<'a, Message, Renderer> From<Slider<'a, Message>>
- for Element<'a, Message, Renderer>
-where
- Renderer: self::Renderer,
- Message: 'static,
-{
- fn from(slider: Slider<'a, Message>) -> Element<'a, Message, Renderer> {
- Element::new(slider)
- }
-}
diff --git a/src/widget/text.rs b/src/widget/text.rs
deleted file mode 100644
index 4ef10d52..00000000
--- a/src/widget/text.rs
+++ /dev/null
@@ -1,218 +0,0 @@
-//! Write some text for your users to read.
-use crate::{
- Color, Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
- Widget,
-};
-
-use std::hash::Hash;
-
-/// A paragraph of text.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`text::Renderer`] trait.
-///
-/// [`Widget`]: ../trait.Widget.html
-/// [`text::Renderer`]: trait.Renderer.html
-///
-/// # Example
-///
-/// ```
-/// use iced::{Text, Color};
-///
-/// Text::new("I <3 iced!")
-/// .size(40);
-/// ```
-#[derive(Debug, Clone)]
-pub struct Text {
- /// The text contents
- pub content: String,
- /// The text size
- pub size: Option<u16>,
- color: Option<Color>,
- style: Style,
- horizontal_alignment: HorizontalAlignment,
- vertical_alignment: VerticalAlignment,
-}
-
-impl Text {
- /// Create a new fragment of [`Text`] with the given contents.
- ///
- /// [`Text`]: struct.Text.html
- pub fn new(label: &str) -> Self {
- Text {
- content: String::from(label),
- size: None,
- color: None,
- style: Style::default().fill_width(),
- horizontal_alignment: HorizontalAlignment::Left,
- vertical_alignment: VerticalAlignment::Top,
- }
- }
-
- /// Sets the size of the [`Text`] in pixels.
- ///
- /// [`Text`]: struct.Text.html
- pub fn size(mut self, size: u16) -> Self {
- self.size = Some(size);
- self
- }
-
- /// Sets the `Color` of the [`Text`].
- ///
- /// [`Text`]: struct.Text.html
- pub fn color<C: Into<Color>>(mut self, color: C) -> Self {
- self.color = Some(color.into());
- self
- }
-
- /// Sets the width of the [`Text`] boundaries in pixels.
- ///
- /// [`Text`]: struct.Text.html
- pub fn width(mut self, width: u16) -> Self {
- self.style = self.style.width(width);
- self
- }
-
- /// Sets the height of the [`Text`] boundaries in pixels.
- ///
- /// [`Text`]: struct.Text.html
- pub fn height(mut self, height: u16) -> Self {
- self.style = self.style.height(height);
- self
- }
-
- /// Sets the [`HorizontalAlignment`] of the [`Text`].
- ///
- /// [`Text`]: struct.Text.html
- /// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
- pub fn horizontal_alignment(
- mut self,
- alignment: HorizontalAlignment,
- ) -> Self {
- self.horizontal_alignment = alignment;
- self
- }
-
- /// Sets the [`VerticalAlignment`] of the [`Text`].
- ///
- /// [`Text`]: struct.Text.html
- /// [`VerticalAlignment`]: enum.VerticalAlignment.html
- pub fn vertical_alignment(mut self, alignment: VerticalAlignment) -> Self {
- self.vertical_alignment = alignment;
- self
- }
-}
-
-impl<Message, Renderer> Widget<Message, Renderer> for Text
-where
- Renderer: self::Renderer,
-{
- fn node(&self, renderer: &mut Renderer) -> Node {
- renderer.node(self.style, &self.content, self.size)
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- _cursor_position: Point,
- ) -> MouseCursor {
- renderer.draw(
- layout.bounds(),
- &self.content,
- self.size,
- self.color,
- self.horizontal_alignment,
- self.vertical_alignment,
- );
-
- MouseCursor::OutOfBounds
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
-
- self.content.hash(state);
- self.size.hash(state);
- }
-}
-
-/// The renderer of a [`Text`] fragment.
-///
-/// Your [renderer] will need to implement this trait before being
-/// able to use [`Text`] in your [`UserInterface`].
-///
-/// [`Text`]: struct.Text.html
-/// [renderer]: ../../renderer/index.html
-/// [`UserInterface`]: ../../struct.UserInterface.html
-pub trait Renderer {
- /// Creates a [`Node`] with the given [`Style`] for the provided [`Text`]
- /// contents and size.
- ///
- /// You should probably use [`Node::with_measure`] to allow [`Text`] to
- /// adapt to the dimensions of its container.
- ///
- /// [`Node`]: ../../struct.Node.html
- /// [`Style`]: ../../struct.Style.html
- /// [`Text`]: struct.Text.html
- /// [`Node::with_measure`]: ../../struct.Node.html#method.with_measure
- fn node(&self, style: Style, content: &str, size: Option<u16>) -> Node;
-
- /// Draws a [`Text`] fragment.
- ///
- /// It receives:
- /// * the bounds of the [`Text`]
- /// * the contents of the [`Text`]
- /// * the size of the [`Text`]
- /// * the color of the [`Text`]
- /// * the [`HorizontalAlignment`] of the [`Text`]
- /// * the [`VerticalAlignment`] of the [`Text`]
- ///
- /// [`Text`]: struct.Text.html
- /// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
- /// [`VerticalAlignment`]: enum.VerticalAlignment.html
- fn draw(
- &mut self,
- bounds: Rectangle,
- content: &str,
- size: Option<u16>,
- color: Option<Color>,
- horizontal_alignment: HorizontalAlignment,
- vertical_alignment: VerticalAlignment,
- );
-}
-
-impl<'a, Message, Renderer> From<Text> for Element<'a, Message, Renderer>
-where
- Renderer: self::Renderer,
-{
- fn from(text: Text) -> Element<'a, Message, Renderer> {
- Element::new(text)
- }
-}
-
-/// The horizontal alignment of some resource.
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
-pub enum HorizontalAlignment {
- /// Align left
- Left,
-
- /// Horizontally centered
- Center,
-
- /// Align right
- Right,
-}
-
-/// The vertical alignment of some resource.
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
-pub enum VerticalAlignment {
- /// Align top
- Top,
-
- /// Vertically centered
- Center,
-
- /// Align bottom
- Bottom,
-}
diff --git a/web/Cargo.toml b/web/Cargo.toml
index 43377d46..d5a987b0 100644
--- a/web/Cargo.toml
+++ b/web/Cargo.toml
@@ -15,7 +15,7 @@ categories = ["web-programming"]
maintenance = { status = "actively-developed" }
[dependencies]
-iced = { version = "0.1.0-alpha", path = ".." }
+iced_core = { version = "0.1.0-alpha", path = "../core" }
dodrio = "0.1.0"
futures-preview = "=0.3.0-alpha.18"
wasm-bindgen = "0.2.50"
diff --git a/web/src/lib.rs b/web/src/lib.rs
index a6dc2b79..09ca3460 100644
--- a/web/src/lib.rs
+++ b/web/src/lib.rs
@@ -8,7 +8,7 @@ mod widget;
pub use bus::Bus;
pub use element::Element;
-pub use iced::{Align, Color};
+pub use iced_core::{Align, Color, Length};
pub use widget::*;
pub trait UserInterface {
diff --git a/web/src/widget/button.rs b/web/src/widget/button.rs
index 63c0262a..36b35901 100644
--- a/web/src/widget/button.rs
+++ b/web/src/widget/button.rs
@@ -1,9 +1,8 @@
use crate::{Bus, Element, Widget};
-pub use iced::button::{Class, State};
use dodrio::bumpalo;
-pub type Button<'a, Message> = iced::Button<'a, Message>;
+pub type Button<'a, Message> = iced_core::Button<'a, Message>;
impl<'a, Message> Widget<Message> for Button<'a, Message>
where
diff --git a/web/src/widget/checkbox.rs b/web/src/widget/checkbox.rs
index 5aadd65d..34995781 100644
--- a/web/src/widget/checkbox.rs
+++ b/web/src/widget/checkbox.rs
@@ -2,7 +2,7 @@ use crate::{Bus, Element, Widget};
use dodrio::bumpalo;
-pub use iced::Checkbox;
+pub use iced_core::Checkbox;
impl<Message> Widget<Message> for Checkbox<Message>
where
diff --git a/web/src/widget/column.rs b/web/src/widget/column.rs
index a2b8232e..99491647 100644
--- a/web/src/widget/column.rs
+++ b/web/src/widget/column.rs
@@ -1,42 +1,8 @@
-use crate::{Align, Bus, Element, Widget};
+use crate::{Bus, Element, Widget};
use dodrio::bumpalo;
-pub struct Column<'a, Message> {
- children: Vec<Element<'a, Message>>,
-}
-
-impl<'a, Message> Column<'a, Message> {
- pub fn new() -> Self {
- Self {
- children: Vec::new(),
- }
- }
-
- pub fn spacing(self, _spacing: u16) -> Self {
- self
- }
-
- pub fn padding(self, _padding: u16) -> Self {
- self
- }
-
- pub fn max_width(self, _max_width: u16) -> Self {
- self
- }
-
- pub fn align_items(self, _align: Align) -> Self {
- self
- }
-
- pub fn push<E>(mut self, element: E) -> Self
- where
- E: Into<Element<'a, Message>>,
- {
- self.children.push(element.into());
- self
- }
-}
+pub type Column<'a, Message> = iced_core::Column<Element<'a, Message>>;
impl<'a, Message> Widget<Message> for Column<'a, Message> {
fn node<'b>(
diff --git a/web/src/widget/image.rs b/web/src/widget/image.rs
index a882faff..48ff539f 100644
--- a/web/src/widget/image.rs
+++ b/web/src/widget/image.rs
@@ -1,8 +1,8 @@
-use crate::{Bus, Element, Widget};
+use crate::{Bus, Element, Length, Widget};
use dodrio::bumpalo;
-pub type Image<'a> = iced::Image<&'a str>;
+pub type Image<'a> = iced_core::Image<&'a str>;
impl<'a, Message> Widget<Message> for Image<'a> {
fn node<'b>(
@@ -12,13 +12,21 @@ impl<'a, Message> Widget<Message> for Image<'a> {
) -> dodrio::Node<'b> {
use dodrio::builder::*;
- let src = bumpalo::format!(in bump, "{}", self.image);
+ let src = bumpalo::format!(in bump, "{}", self.handle);
let mut image = img(bump).attr("src", src.into_bump_str());
- if let Some(width) = self.width {
- let width = bumpalo::format!(in bump, "{}", width);
- image = image.attr("width", width.into_bump_str());
+ match self.width {
+ Length::Shrink => {}
+ Length::Fill => {
+ image = image.attr("width", "100%");
+ }
+ Length::Units(px) => {
+ image = image.attr(
+ "width",
+ bumpalo::format!(in bump, "{}px", px).into_bump_str(),
+ );
+ }
}
image.finish()
diff --git a/web/src/widget/radio.rs b/web/src/widget/radio.rs
index e762ae28..9063770a 100644
--- a/web/src/widget/radio.rs
+++ b/web/src/widget/radio.rs
@@ -2,7 +2,7 @@ use crate::{Bus, Element, Widget};
use dodrio::bumpalo;
-pub use iced::Radio;
+pub use iced_core::Radio;
impl<Message> Widget<Message> for Radio<Message>
where
diff --git a/web/src/widget/row.rs b/web/src/widget/row.rs
index 71532245..d4f4c4a0 100644
--- a/web/src/widget/row.rs
+++ b/web/src/widget/row.rs
@@ -2,29 +2,7 @@ use crate::{Bus, Element, Widget};
use dodrio::bumpalo;
-pub struct Row<'a, Message> {
- children: Vec<Element<'a, Message>>,
-}
-
-impl<'a, Message> Row<'a, Message> {
- pub fn new() -> Self {
- Self {
- children: Vec::new(),
- }
- }
-
- pub fn spacing(self, _spacing: u16) -> Self {
- self
- }
-
- pub fn push<E>(mut self, element: E) -> Self
- where
- E: Into<Element<'a, Message>>,
- {
- self.children.push(element.into());
- self
- }
-}
+pub type Row<'a, Message> = iced_core::Row<Element<'a, Message>>;
impl<'a, Message> Widget<Message> for Row<'a, Message> {
fn node<'b>(
diff --git a/web/src/widget/slider.rs b/web/src/widget/slider.rs
index 31bfcbf3..19668025 100644
--- a/web/src/widget/slider.rs
+++ b/web/src/widget/slider.rs
@@ -2,9 +2,9 @@ use crate::{Bus, Element, Widget};
use dodrio::bumpalo;
-pub type Slider<'a, Message> = iced::Slider<'a, Message>;
+pub type Slider<'a, Message> = iced_core::Slider<'a, Message>;
-pub use iced::slider::State;
+pub use iced_core::slider::State;
impl<'a, Message> Widget<Message> for Slider<'a, Message>
where
diff --git a/web/src/widget/text.rs b/web/src/widget/text.rs
index a5709775..ef9170ef 100644
--- a/web/src/widget/text.rs
+++ b/web/src/widget/text.rs
@@ -1,7 +1,7 @@
use crate::{Bus, Element, Widget};
use dodrio::bumpalo;
-pub use iced::text::*;
+pub use iced_core::text::*;
impl<'a, Message> Widget<Message> for Text {
fn node<'b>(