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-rw-r--r--core/src/renderer.rs16
-rw-r--r--core/src/shadow.rs4
-rw-r--r--examples/custom_quad/src/main.rs2
-rw-r--r--graphics/src/damage.rs21
-rw-r--r--graphics/src/primitive.rs12
-rw-r--r--graphics/src/renderer.rs4
-rw-r--r--tiny_skia/src/backend.rs24
-rw-r--r--wgpu/src/layer.rs20
8 files changed, 57 insertions, 46 deletions
diff --git a/core/src/renderer.rs b/core/src/renderer.rs
index 481048b0..1ca62559 100644
--- a/core/src/renderer.rs
+++ b/core/src/renderer.rs
@@ -5,7 +5,7 @@ mod null;
#[cfg(debug_assertions)]
pub use null::Null;
-use crate::{Background, BorderRadius, Color, Rectangle, Shadow, Vector};
+use crate::{Background, BorderRadius, Color, Rectangle, Shadow, Size, Vector};
/// A component that can be used by widgets to draw themselves on a screen.
pub trait Renderer: Sized {
@@ -47,7 +47,19 @@ pub struct Quad {
pub border_color: Color,
/// The shadow of the [`Quad`].
- pub shadow: Shadow,
+ pub shadow: Option<Shadow>,
+}
+
+impl Default for Quad {
+ fn default() -> Self {
+ Self {
+ bounds: Rectangle::with_size(Size::ZERO),
+ border_radius: 0.0.into(),
+ border_width: 0.0,
+ border_color: Color::TRANSPARENT,
+ shadow: None,
+ }
+ }
}
/// The styling attributes of a [`Renderer`].
diff --git a/core/src/shadow.rs b/core/src/shadow.rs
index 238ea36a..de8ce1c3 100644
--- a/core/src/shadow.rs
+++ b/core/src/shadow.rs
@@ -2,7 +2,7 @@
use crate::{Color, Vector};
/// A shadow
-#[derive(Debug, Clone, Copy, PartialEq, Default)]
+#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Shadow {
/// The color of the shadow
pub color: Color,
@@ -10,6 +10,6 @@ pub struct Shadow {
/// The offset of the shadow
pub offset: Vector,
- /// The blur_radius of the shadow
+ /// The blur radius of the shadow
pub blur_radius: f32,
}
diff --git a/examples/custom_quad/src/main.rs b/examples/custom_quad/src/main.rs
index 01f4aa10..e3f110bb 100644
--- a/examples/custom_quad/src/main.rs
+++ b/examples/custom_quad/src/main.rs
@@ -65,7 +65,7 @@ mod quad {
border_radius: self.radius.into(),
border_width: self.border_width,
border_color: Color::from_rgb(1.0, 0.0, 0.0),
- shadow: self.shadow,
+ shadow: Some(self.shadow),
},
Color::BLACK,
);
diff --git a/graphics/src/damage.rs b/graphics/src/damage.rs
index 2aec9b25..cced0c97 100644
--- a/graphics/src/damage.rs
+++ b/graphics/src/damage.rs
@@ -80,26 +80,25 @@ impl<T: Damage> Damage for Primitive<T> {
}
Self::Quad {
bounds,
- shadow_offset,
- shadow_blur_radius,
+ shadow: Some(shadow),
..
} => {
let bounds_with_shadow = Rectangle {
- x: bounds.x + shadow_offset.x.min(0.0) - shadow_blur_radius,
- y: bounds.y + shadow_offset.y.min(0.0) - shadow_blur_radius,
+ x: bounds.x + shadow.offset.x.min(0.0) - shadow.blur_radius,
+ y: bounds.y + shadow.offset.y.min(0.0) - shadow.blur_radius,
width: bounds.width
- + shadow_offset.x.abs()
- + shadow_blur_radius * 2.0,
+ + shadow.offset.x.abs()
+ + shadow.blur_radius * 2.0,
height: bounds.height
- + shadow_offset.y.abs()
- + shadow_blur_radius * 2.0,
+ + shadow.offset.y.abs()
+ + shadow.blur_radius * 2.0,
};
bounds_with_shadow.expand(1.0)
}
- Self::Image { bounds, .. } | Self::Svg { bounds, .. } => {
- bounds.expand(1.0)
- }
+ Self::Quad { bounds, .. }
+ | Self::Image { bounds, .. }
+ | Self::Svg { bounds, .. } => bounds.expand(1.0),
Self::Clip { bounds, .. } => bounds.expand(1.0),
Self::Group { primitives } => primitives
.iter()
diff --git a/graphics/src/primitive.rs b/graphics/src/primitive.rs
index 795d9609..a428c31a 100644
--- a/graphics/src/primitive.rs
+++ b/graphics/src/primitive.rs
@@ -3,7 +3,9 @@ use crate::core::alignment;
use crate::core::image;
use crate::core::svg;
use crate::core::text;
-use crate::core::{Background, Color, Font, Pixels, Point, Rectangle, Vector};
+use crate::core::{
+ Background, Color, Font, Pixels, Point, Rectangle, Shadow, Vector,
+};
use crate::text::editor;
use crate::text::paragraph;
@@ -71,12 +73,8 @@ pub enum Primitive<T> {
border_width: f32,
/// The border color of the quad
border_color: Color,
- /// The shadow color of the quad
- shadow_color: Color,
- /// The shadow offset of the quad
- shadow_offset: Vector,
- /// The shadow blur radius of the quad
- shadow_blur_radius: f32,
+ /// The [`Shadow`] of the quad
+ shadow: Option<Shadow>,
},
/// An image primitive
Image {
diff --git a/graphics/src/renderer.rs b/graphics/src/renderer.rs
index bd640097..6f312331 100644
--- a/graphics/src/renderer.rs
+++ b/graphics/src/renderer.rs
@@ -127,9 +127,7 @@ impl<B: Backend, T> iced_core::Renderer for Renderer<B, T> {
border_radius: quad.border_radius.into(),
border_width: quad.border_width,
border_color: quad.border_color,
- shadow_color: quad.shadow.color,
- shadow_offset: quad.shadow.offset,
- shadow_blur_radius: quad.shadow.blur_radius,
+ shadow: quad.shadow,
});
}
diff --git a/tiny_skia/src/backend.rs b/tiny_skia/src/backend.rs
index b62f20d5..ae1abc84 100644
--- a/tiny_skia/src/backend.rs
+++ b/tiny_skia/src/backend.rs
@@ -155,9 +155,7 @@ impl Backend {
border_radius,
border_width,
border_color,
- shadow_color,
- shadow_offset,
- shadow_blur_radius,
+ shadow,
} => {
let physical_bounds = (*bounds + translation) * scale_factor;
@@ -187,7 +185,7 @@ impl Backend {
}
let path = rounded_rectangle(*bounds, fill_border_radius);
- if shadow_color.a > 0.0 {
+ if let Some(shadow) = shadow {
fn smoothstep(a: f32, b: f32, x: f32) -> f32 {
let x = ((x - a) / (b - a)).clamp(0.0, 1.0);
@@ -216,10 +214,10 @@ impl Backend {
}
let shadow_bounds = (Rectangle {
- x: bounds.x + shadow_offset.x - shadow_blur_radius,
- y: bounds.y + shadow_offset.y - shadow_blur_radius,
- width: bounds.width + shadow_blur_radius * 2.0,
- height: bounds.height + shadow_blur_radius * 2.0,
+ x: bounds.x + shadow.offset.x - shadow.blur_radius,
+ y: bounds.y + shadow.offset.y - shadow.blur_radius,
+ width: bounds.width + shadow.blur_radius * 2.0,
+ height: bounds.height + shadow.blur_radius * 2.0,
} + translation)
* scale_factor;
@@ -245,10 +243,10 @@ impl Backend {
let shadow_distance = rounded_box_sdf(
Vector::new(
x - physical_bounds.position().x
- - (shadow_offset.x * scale_factor)
+ - (shadow.offset.x * scale_factor)
- half_width,
y - physical_bounds.position().y
- - (shadow_offset.y * scale_factor)
+ - (shadow.offset.y * scale_factor)
- half_height,
),
size,
@@ -256,12 +254,12 @@ impl Backend {
);
let shadow_alpha = 1.0
- smoothstep(
- -shadow_blur_radius * scale_factor,
- *shadow_blur_radius * scale_factor,
+ -shadow.blur_radius * scale_factor,
+ shadow.blur_radius * scale_factor,
shadow_distance,
);
- let mut color = into_color(*shadow_color);
+ let mut color = into_color(shadow.color);
color.apply_opacity(shadow_alpha);
color.to_color_u8().premultiply()
diff --git a/wgpu/src/layer.rs b/wgpu/src/layer.rs
index 7b54601b..cb91878d 100644
--- a/wgpu/src/layer.rs
+++ b/wgpu/src/layer.rs
@@ -12,7 +12,9 @@ pub use text::Text;
use crate::core;
use crate::core::alignment;
-use crate::core::{Color, Font, Pixels, Point, Rectangle, Size, Vector};
+use crate::core::{
+ Color, Font, Pixels, Point, Rectangle, Shadow, Size, Vector,
+};
use crate::graphics;
use crate::graphics::color;
use crate::graphics::Viewport;
@@ -198,12 +200,16 @@ impl<'a> Layer<'a> {
border_radius,
border_width,
border_color,
- shadow_color,
- shadow_offset,
- shadow_blur_radius,
+ shadow,
} => {
let layer = &mut layers[current_layer];
+ let shadow = shadow.unwrap_or_else(|| Shadow {
+ color: Color::TRANSPARENT,
+ offset: Vector::ZERO,
+ blur_radius: 0.0,
+ });
+
let quad = Quad {
position: [
bounds.x + translation.x,
@@ -213,9 +219,9 @@ impl<'a> Layer<'a> {
border_color: color::pack(*border_color),
border_radius: *border_radius,
border_width: *border_width,
- shadow_color: shadow_color.into_linear(),
- shadow_offset: (*shadow_offset).into(),
- shadow_blur_radius: *shadow_blur_radius,
+ shadow_color: shadow.color.into_linear(),
+ shadow_offset: shadow.offset.into(),
+ shadow_blur_radius: shadow.blur_radius,
};
layer.quads.add(quad, background);