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-rw-r--r--glutin/src/application.rs575
-rw-r--r--glutin/src/lib.rs2
-rw-r--r--graphics/src/window/compositor.rs9
-rw-r--r--native/Cargo.toml3
-rw-r--r--native/src/debug/basic.rs (renamed from winit/src/debug/basic.rs)0
-rw-r--r--native/src/debug/null.rs (renamed from winit/src/debug/null.rs)0
-rw-r--r--native/src/lib.rs14
-rw-r--r--native/src/program.rs39
-rw-r--r--native/src/program/state.rs154
-rw-r--r--src/application.rs37
-rw-r--r--wgpu/src/window/compositor.rs22
-rw-r--r--winit/Cargo.toml2
-rw-r--r--winit/src/application.rs535
-rw-r--r--winit/src/lib.rs14
14 files changed, 636 insertions, 770 deletions
diff --git a/glutin/src/application.rs b/glutin/src/application.rs
index 919897a8..3bb7478a 100644
--- a/glutin/src/application.rs
+++ b/glutin/src/application.rs
@@ -1,429 +1,202 @@
-use crate::{
- mouse, Cache, Command, Element, Executor, Runtime, Size, Subscription,
- UserInterface,
-};
+use crate::{mouse, Executor, Runtime, Size};
use iced_graphics::window;
use iced_graphics::Viewport;
+use iced_winit::application;
use iced_winit::conversion;
-use iced_winit::{Clipboard, Debug, Mode, Proxy, Settings};
-
-/// An interactive, native cross-platform application.
-///
-/// This trait is the main entrypoint of Iced. Once implemented, you can run
-/// your GUI application by simply calling [`run`](#method.run). It will run in
-/// its own window.
-///
-/// An [`Application`](trait.Application.html) can execute asynchronous actions
-/// by returning a [`Command`](struct.Command.html) in some of its methods.
-///
-/// When using an [`Application`] with the `debug` feature enabled, a debug view
-/// can be toggled by pressing `F12`.
-pub trait Application: Sized {
- /// The graphics backend to use to draw the [`Application`].
- ///
- /// [`Application`]: trait.Application.html
- type Compositor: window::GLCompositor;
-
- /// The [`Executor`] that will run commands and subscriptions.
- ///
- /// [`Executor`]: trait.Executor.html
- type Executor: Executor;
-
- /// The type of __messages__ your [`Application`] will produce.
- ///
- /// [`Application`]: trait.Application.html
- type Message: std::fmt::Debug + Send;
-
- /// The data needed to initialize your [`Application`].
- ///
- /// [`Application`]: trait.Application.html
- type Flags;
-
- /// Initializes the [`Application`] with the flags provided to
- /// [`run`] as part of the [`Settings`].
- ///
- /// Here is where you should return the initial state of your app.
- ///
- /// Additionally, you can return a [`Command`](struct.Command.html) if you
- /// need to perform some async action in the background on startup. This is
- /// useful if you want to load state from a file, perform an initial HTTP
- /// request, etc.
- ///
- /// [`Application`]: trait.Application.html
- /// [`run`]: #method.run.html
- /// [`Settings`]: struct.Settings.html
- fn new(flags: Self::Flags) -> (Self, Command<Self::Message>);
-
- /// Returns the current title of the [`Application`].
- ///
- /// This title can be dynamic! The runtime will automatically update the
- /// title of your application when necessary.
- ///
- /// [`Application`]: trait.Application.html
- fn title(&self) -> String;
-
- /// Handles a __message__ and updates the state of the [`Application`].
- ///
- /// This is where you define your __update logic__. All the __messages__,
- /// produced by either user interactions or commands, will be handled by
- /// this method.
- ///
- /// Any [`Command`] returned will be executed immediately in the background.
- ///
- /// [`Application`]: trait.Application.html
- /// [`Command`]: struct.Command.html
- fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
-
- /// Returns the event `Subscription` for the current state of the
- /// application.
- ///
- /// The messages produced by the `Subscription` will be handled by
- /// [`update`](#tymethod.update).
- ///
- /// A `Subscription` will be kept alive as long as you keep returning it!
- ///
- /// By default, it returns an empty subscription.
- fn subscription(&self) -> Subscription<Self::Message> {
- Subscription::none()
- }
-
- /// Returns the widgets to display in the [`Application`].
- ///
- /// These widgets can produce __messages__ based on user interaction.
- ///
- /// [`Application`]: trait.Application.html
- fn view(
- &mut self,
- ) -> Element<
- '_,
- Self::Message,
- <Self::Compositor as window::GLCompositor>::Renderer,
- >;
-
- /// Returns the current [`Application`] mode.
- ///
- /// The runtime will automatically transition your application if a new mode
- /// is returned.
- ///
- /// By default, an application will run in windowed mode.
- ///
- /// [`Application`]: trait.Application.html
- fn mode(&self) -> Mode {
- Mode::Windowed
- }
-
- /// Runs the [`Application`] with the provided [`Settings`].
- ///
- /// On native platforms, this method will take control of the current thread
- /// and __will NOT return__.
- ///
- /// It should probably be that last thing you call in your `main` function.
- ///
- /// [`Application`]: trait.Application.html
- /// [`Settings`]: struct.Settings.html
- fn run(
- settings: Settings<Self::Flags>,
- backend_settings: <Self::Compositor as window::GLCompositor>::Settings,
- ) where
- Self: 'static,
- {
- use glutin::{
- event::{self, WindowEvent},
- event_loop::{ControlFlow, EventLoop},
- ContextBuilder,
- };
- use iced_graphics::window::GLCompositor as _;
-
- let mut debug = Debug::new();
-
- debug.startup_started();
- let event_loop = EventLoop::with_user_event();
- let mut external_messages = Vec::new();
-
- let mut runtime = {
- let executor = Self::Executor::new().expect("Create executor");
-
- Runtime::new(executor, Proxy::new(event_loop.create_proxy()))
- };
-
- let flags = settings.flags;
- let (mut application, init_command) =
- runtime.enter(|| Self::new(flags));
- runtime.spawn(init_command);
-
- let subscription = application.subscription();
- runtime.track(subscription);
-
- let mut title = application.title();
- let mut mode = application.mode();
-
- let context = {
- let window_builder = settings.window.into_builder(
- &title,
- mode,
- event_loop.primary_monitor(),
- );
-
- let context = ContextBuilder::new()
- .with_vsync(true)
- .build_windowed(window_builder, &event_loop)
- .expect("Open window");
-
- #[allow(unsafe_code)]
- unsafe {
- context.make_current().expect("Make OpenGL context current")
- }
- };
-
- let physical_size = context.window().inner_size();
- let mut viewport = Viewport::with_physical_size(
- Size::new(physical_size.width, physical_size.height),
- context.window().scale_factor(),
+use iced_winit::{program, Clipboard, Debug, Proxy, Settings};
+
+pub use iced_winit::Application;
+
+pub fn run<A, E, C>(
+ settings: Settings<A::Flags>,
+ compositor_settings: C::Settings,
+) where
+ A: Application + 'static,
+ E: Executor + 'static,
+ C: window::GLCompositor<Renderer = A::Renderer> + 'static,
+{
+ use glutin::{
+ event,
+ event_loop::{ControlFlow, EventLoop},
+ ContextBuilder,
+ };
+
+ let mut debug = Debug::new();
+ debug.startup_started();
+
+ let event_loop = EventLoop::with_user_event();
+ let mut runtime = {
+ let executor = E::new().expect("Create executor");
+ let proxy = Proxy::new(event_loop.create_proxy());
+
+ Runtime::new(executor, proxy)
+ };
+
+ let flags = settings.flags;
+ let (application, init_command) = runtime.enter(|| A::new(flags));
+ runtime.spawn(init_command);
+
+ let subscription = application.subscription();
+ runtime.track(subscription);
+
+ let mut title = application.title();
+ let mut mode = application.mode();
+
+ let context = {
+ let builder = settings.window.into_builder(
+ &title,
+ mode,
+ event_loop.primary_monitor(),
);
- let mut resized = false;
- let clipboard = Clipboard::new(&context.window());
+ let context = ContextBuilder::new()
+ .with_vsync(true)
+ .build_windowed(builder, &event_loop)
+ .expect("Open window");
#[allow(unsafe_code)]
- let (mut compositor, mut renderer) = unsafe {
- Self::Compositor::new(backend_settings, |address| {
- context.get_proc_address(address)
- })
- };
-
- let user_interface = build_user_interface(
- &mut application,
- Cache::default(),
- &mut renderer,
- viewport.logical_size(),
- &mut debug,
- );
+ unsafe {
+ context.make_current().expect("Make OpenGL context current")
+ }
+ };
+
+ let clipboard = Clipboard::new(&context.window());
+ let mut mouse_interaction = mouse::Interaction::default();
+ let mut modifiers = glutin::event::ModifiersState::default();
+
+ let physical_size = context.window().inner_size();
+ let mut viewport = Viewport::with_physical_size(
+ Size::new(physical_size.width, physical_size.height),
+ context.window().scale_factor(),
+ );
+ let mut resized = false;
+
+ #[allow(unsafe_code)]
+ let (mut compositor, mut renderer) = unsafe {
+ C::new(compositor_settings, |address| {
+ context.get_proc_address(address)
+ })
+ };
+
+ let mut state = program::State::new(
+ application,
+ viewport.logical_size(),
+ &mut renderer,
+ &mut debug,
+ );
+ debug.startup_finished();
+
+ event_loop.run(move |event, _, control_flow| match event {
+ event::Event::MainEventsCleared => {
+ let command = runtime.enter(|| {
+ state.update(
+ clipboard.as_ref().map(|c| c as _),
+ viewport.logical_size(),
+ &mut renderer,
+ &mut debug,
+ )
+ });
- debug.draw_started();
- let mut primitive = user_interface.draw(&mut renderer);
- debug.draw_finished();
+ // If the application was updated
+ if let Some(command) = command {
+ runtime.spawn(command);
- let mut cache = Some(user_interface.into_cache());
- let mut events = Vec::new();
- let mut mouse_interaction = mouse::Interaction::default();
- let mut modifiers = glutin::event::ModifiersState::default();
- debug.startup_finished();
+ let program = state.program();
- context.window().request_redraw();
+ // Update subscriptions
+ let subscription = program.subscription();
+ runtime.track(subscription);
- event_loop.run(move |event, _, control_flow| match event {
- event::Event::MainEventsCleared => {
- if events.is_empty() && external_messages.is_empty() {
- return;
- }
+ // Update window title
+ let new_title = program.title();
- let mut user_interface = build_user_interface(
- &mut application,
- cache.take().unwrap(),
- &mut renderer,
- viewport.logical_size(),
- &mut debug,
- );
+ if title != new_title {
+ context.window().set_title(&new_title);
- debug.event_processing_started();
- events
- .iter()
- .cloned()
- .for_each(|event| runtime.broadcast(event));
-
- let mut messages = user_interface.update(
- events.drain(..),
- clipboard
- .as_ref()
- .map(|c| c as &dyn iced_native::Clipboard),
- &renderer,
- );
- messages.extend(external_messages.drain(..));
- debug.event_processing_finished();
-
- if messages.is_empty() {
- debug.draw_started();
- primitive = user_interface.draw(&mut renderer);
- debug.draw_finished();
-
- cache = Some(user_interface.into_cache());
- } else {
- // When there are messages, we are forced to rebuild twice
- // for now :^)
- let temp_cache = user_interface.into_cache();
-
- for message in messages {
- debug.log_message(&message);
-
- debug.update_started();
- let command =
- runtime.enter(|| application.update(message));
- runtime.spawn(command);
- debug.update_finished();
- }
-
- let subscription = application.subscription();
- runtime.track(subscription);
-
- // Update window title
- let new_title = application.title();
-
- if title != new_title {
- context.window().set_title(&new_title);
-
- title = new_title;
- }
-
- // Update window mode
- let new_mode = application.mode();
-
- if mode != new_mode {
- context.window().set_fullscreen(
- conversion::fullscreen(
- context.window().current_monitor(),
- new_mode,
- ),
- );
-
- mode = new_mode;
- }
-
- let user_interface = build_user_interface(
- &mut application,
- temp_cache,
- &mut renderer,
- viewport.logical_size(),
- &mut debug,
- );
-
- debug.draw_started();
- primitive = user_interface.draw(&mut renderer);
- debug.draw_finished();
-
- cache = Some(user_interface.into_cache());
+ title = new_title;
}
- context.window().request_redraw();
- }
- event::Event::UserEvent(message) => {
- external_messages.push(message);
- }
- event::Event::RedrawRequested(_) => {
- debug.render_started();
-
- if resized {
- let physical_size = viewport.physical_size();
+ // Update window mode
+ let new_mode = program.mode();
- context.resize(glutin::dpi::PhysicalSize {
- width: physical_size.width,
- height: physical_size.height,
- });
- compositor.resize_viewport(physical_size);
+ if mode != new_mode {
+ context.window().set_fullscreen(conversion::fullscreen(
+ context.window().current_monitor(),
+ new_mode,
+ ));
- resized = false;
+ mode = new_mode;
}
+ }
- let new_mouse_interaction = compositor.draw(
- &mut renderer,
- &viewport,
- &primitive,
- &debug.overlay(),
- );
+ context.window().request_redraw();
+ }
+ event::Event::UserEvent(message) => {
+ state.queue_message(message);
+ }
+ event::Event::RedrawRequested(_) => {
+ debug.render_started();
- context.swap_buffers().expect("Swap buffers");
- debug.render_finished();
+ if resized {
+ let physical_size = viewport.physical_size();
- if new_mouse_interaction != mouse_interaction {
- context.window().set_cursor_icon(
- conversion::mouse_interaction(new_mouse_interaction),
- );
+ context.resize(glutin::dpi::PhysicalSize::new(
+ physical_size.width,
+ physical_size.height,
+ ));
- mouse_interaction = new_mouse_interaction;
- }
+ compositor.resize_viewport(physical_size);
- // TODO: Handle animations!
- // Maybe we can use `ControlFlow::WaitUntil` for this.
+ resized = false;
}
- event::Event::WindowEvent {
- event: window_event,
- ..
- } => {
- match window_event {
- WindowEvent::Resized(new_size) => {
- let size = Size::new(new_size.width, new_size.height);
-
- viewport = Viewport::with_physical_size(
- size,
- context.window().scale_factor(),
- );
- resized = true;
- }
- WindowEvent::CloseRequested => {
- *control_flow = ControlFlow::Exit;
- }
- WindowEvent::ModifiersChanged(new_modifiers) => {
- modifiers = new_modifiers;
- }
- #[cfg(target_os = "macos")]
- WindowEvent::KeyboardInput {
- input:
- glutin::event::KeyboardInput {
- virtual_keycode:
- Some(glutin::event::VirtualKeyCode::Q),
- state: glutin::event::ElementState::Pressed,
- ..
- },
- ..
- } if modifiers.logo() => {
- *control_flow = ControlFlow::Exit;
- }
- #[cfg(feature = "debug")]
- WindowEvent::KeyboardInput {
- input:
- glutin::event::KeyboardInput {
- virtual_keycode:
- Some(glutin::event::VirtualKeyCode::F12),
- state: glutin::event::ElementState::Pressed,
- ..
- },
- ..
- } => debug.toggle(),
- _ => {}
- }
- if let Some(event) = conversion::window_event(
- &window_event,
- viewport.scale_factor(),
- modifiers,
- ) {
- events.push(event);
- }
- }
- _ => {
- *control_flow = ControlFlow::Wait;
+ let new_mouse_interaction = compositor.draw(
+ &mut renderer,
+ &viewport,
+ state.primitive(),
+ &debug.overlay(),
+ );
+
+ context.swap_buffers().expect("Swap buffers");
+
+ debug.render_finished();
+
+ if new_mouse_interaction != mouse_interaction {
+ context.window().set_cursor_icon(
+ conversion::mouse_interaction(new_mouse_interaction),
+ );
+
+ mouse_interaction = new_mouse_interaction;
}
- })
- }
-}
-fn build_user_interface<'a, A: Application>(
- application: &'a mut A,
- cache: Cache,
- renderer: &mut <A::Compositor as window::GLCompositor>::Renderer,
- size: Size,
- debug: &mut Debug,
-) -> UserInterface<
- 'a,
- A::Message,
- <A::Compositor as window::GLCompositor>::Renderer,
-> {
- debug.view_started();
- let view = application.view();
- debug.view_finished();
-
- debug.layout_started();
- let user_interface = UserInterface::build(view, size, cache, renderer);
- debug.layout_finished();
-
- user_interface
+ // TODO: Handle animations!
+ // Maybe we can use `ControlFlow::WaitUntil` for this.
+ }
+ event::Event::WindowEvent {
+ event: window_event,
+ ..
+ } => {
+ application::handle_window_event(
+ &window_event,
+ context.window(),
+ control_flow,
+ &mut modifiers,
+ &mut viewport,
+ &mut resized,
+ &mut debug,
+ );
+
+ if let Some(event) = conversion::window_event(
+ &window_event,
+ viewport.scale_factor(),
+ modifiers,
+ ) {
+ state.queue_event(event.clone());
+ runtime.broadcast(event);
+ }
+ }
+ _ => {
+ *control_flow = ControlFlow::Wait;
+ }
+ })
}
diff --git a/glutin/src/lib.rs b/glutin/src/lib.rs
index 2e2d03fc..829fe02a 100644
--- a/glutin/src/lib.rs
+++ b/glutin/src/lib.rs
@@ -7,7 +7,7 @@
#[doc(no_inline)]
pub use iced_native::*;
-mod application;
+pub mod application;
pub use application::Application;
diff --git a/graphics/src/window/compositor.rs b/graphics/src/window/compositor.rs
index 82faa6e1..d5920c95 100644
--- a/graphics/src/window/compositor.rs
+++ b/graphics/src/window/compositor.rs
@@ -5,7 +5,7 @@ use raw_window_handle::HasRawWindowHandle;
/// A graphics compositor that can draw to windows.
pub trait Compositor: Sized {
/// The settings of the backend.
- type Settings: Default + Clone;
+ type Settings: Default;
/// The iced renderer of the backend.
type Renderer: iced_native::Renderer;
@@ -19,7 +19,7 @@ pub trait Compositor: Sized {
/// Creates a new [`Backend`].
///
/// [`Backend`]: trait.Backend.html
- fn new(settings: Self::Settings) -> Self;
+ fn new(settings: Self::Settings) -> (Self, Self::Renderer);
/// Crates a new [`Surface`] for the given window.
///
@@ -29,11 +29,6 @@ pub trait Compositor: Sized {
window: &W,
) -> Self::Surface;
- /// Crates a new [`Renderer`].
- ///
- /// [`Renderer`]: #associatedtype.Renderer
- fn create_renderer(&mut self, settings: Self::Settings) -> Self::Renderer;
-
/// Crates a new [`SwapChain`] for the given [`Surface`].
///
/// [`SwapChain`]: #associatedtype.SwapChain
diff --git a/native/Cargo.toml b/native/Cargo.toml
index 067b8708..75b4a56b 100644
--- a/native/Cargo.toml
+++ b/native/Cargo.toml
@@ -7,6 +7,9 @@ description = "A renderer-agnostic library for native GUIs"
license = "MIT"
repository = "https://github.com/hecrj/iced"
+[features]
+debug = []
+
[dependencies]
twox-hash = "1.5"
unicode-segmentation = "1.6"
diff --git a/winit/src/debug/basic.rs b/native/src/debug/basic.rs
index d46edba6..d46edba6 100644
--- a/winit/src/debug/basic.rs
+++ b/native/src/debug/basic.rs
diff --git a/winit/src/debug/null.rs b/native/src/debug/null.rs
index 2a9430cd..2a9430cd 100644
--- a/winit/src/debug/null.rs
+++ b/native/src/debug/null.rs
diff --git a/native/src/lib.rs b/native/src/lib.rs
index 9882803f..bea7d17e 100644
--- a/native/src/lib.rs
+++ b/native/src/lib.rs
@@ -34,7 +34,7 @@
//! [`window::Backend`]: window/trait.Backend.html
//! [`UserInterface`]: struct.UserInterface.html
//! [renderer]: renderer/index.html
-#![deny(missing_docs)]
+//#![deny(missing_docs)]
#![deny(missing_debug_implementations)]
#![deny(unused_results)]
#![forbid(unsafe_code)]
@@ -42,6 +42,7 @@
pub mod keyboard;
pub mod layout;
pub mod mouse;
+pub mod program;
pub mod renderer;
pub mod subscription;
pub mod widget;
@@ -54,6 +55,15 @@ mod hasher;
mod runtime;
mod user_interface;
+// We disable debug capabilities on release builds unless the `debug` feature
+// is explicitly enabled.
+#[cfg(feature = "debug")]
+#[path = "debug/basic.rs"]
+mod debug;
+#[cfg(not(feature = "debug"))]
+#[path = "debug/null.rs"]
+mod debug;
+
pub use iced_core::{
Align, Background, Color, Font, HorizontalAlignment, Length, Point,
Rectangle, Size, Vector, VerticalAlignment,
@@ -64,10 +74,12 @@ pub use iced_futures::{executor, futures, Command};
pub use executor::Executor;
pub use clipboard::Clipboard;
+pub use debug::Debug;
pub use element::Element;
pub use event::Event;
pub use hasher::Hasher;
pub use layout::Layout;
+pub use program::Program;
pub use renderer::Renderer;
pub use runtime::Runtime;
pub use subscription::Subscription;
diff --git a/native/src/program.rs b/native/src/program.rs
new file mode 100644
index 00000000..2652dee9
--- /dev/null
+++ b/native/src/program.rs
@@ -0,0 +1,39 @@
+//! Build interactive programs using The Elm Architecture.
+use crate::{Command, Element, Renderer};
+
+mod state;
+
+pub use state::State;
+
+/// An interactive, native cross-platform program.
+pub trait Program: Sized {
+ /// The graphics backend to use to draw the [`Program`].
+ ///
+ /// [`Program`]: trait.Program.html
+ type Renderer: Renderer;
+
+ /// The type of __messages__ your [`Program`] will produce.
+ ///
+ /// [`Application`]: trait.Program.html
+ type Message: std::fmt::Debug + Send;
+
+ /// Handles a __message__ and updates the state of the [`Program`].
+ ///
+ /// This is where you define your __update logic__. All the __messages__,
+ /// produced by either user interactions or commands, will be handled by
+ /// this method.
+ ///
+ /// Any [`Command`] returned will be executed immediately in the
+ /// background by shells.
+ ///
+ /// [`Program`]: trait.Application.html
+ /// [`Command`]: struct.Command.html
+ fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
+
+ /// Returns the widgets to display in the [`Program`].
+ ///
+ /// These widgets can produce __messages__ based on user interaction.
+ ///
+ /// [`Program`]: trait.Application.html
+ fn view(&mut self) -> Element<'_, Self::Message, Self::Renderer>;
+}
diff --git a/native/src/program/state.rs b/native/src/program/state.rs
new file mode 100644
index 00000000..bcb7212d
--- /dev/null
+++ b/native/src/program/state.rs
@@ -0,0 +1,154 @@
+use crate::{
+ Cache, Clipboard, Command, Debug, Event, Program, Renderer, Size,
+ UserInterface,
+};
+
+#[allow(missing_debug_implementations)]
+pub struct State<P>
+where
+ P: Program + 'static,
+{
+ program: P,
+ cache: Option<Cache>,
+ primitive: <P::Renderer as Renderer>::Output,
+ queued_events: Vec<Event>,
+ queued_messages: Vec<P::Message>,
+}
+
+impl<P> State<P>
+where
+ P: Program + 'static,
+{
+ pub fn new(
+ mut program: P,
+ bounds: Size,
+ renderer: &mut P::Renderer,
+ debug: &mut Debug,
+ ) -> Self {
+ let user_interface = build_user_interface(
+ &mut program,
+ Cache::default(),
+ renderer,
+ bounds,
+ debug,
+ );
+
+ debug.draw_started();
+ let primitive = user_interface.draw(renderer);
+ debug.draw_finished();
+
+ let cache = Some(user_interface.into_cache());
+
+ State {
+ program,
+ cache,
+ primitive,
+ queued_events: Vec::new(),
+ queued_messages: Vec::new(),
+ }
+ }
+
+ pub fn program(&self) -> &P {
+ &self.program
+ }
+
+ pub fn primitive(&self) -> &<P::Renderer as Renderer>::Output {
+ &self.primitive
+ }
+
+ pub fn queue_event(&mut self, event: Event) {
+ self.queued_events.push(event);
+ }
+
+ pub fn queue_message(&mut self, message: P::Message) {
+ self.queued_messages.push(message);
+ }
+
+ pub fn update(
+ &mut self,
+ clipboard: Option<&dyn Clipboard>,
+ bounds: Size,
+ renderer: &mut P::Renderer,
+ debug: &mut Debug,
+ ) -> Option<Command<P::Message>> {
+ if self.queued_events.is_empty() && self.queued_messages.is_empty() {
+ return None;
+ }
+
+ let mut user_interface = build_user_interface(
+ &mut self.program,
+ self.cache.take().unwrap(),
+ renderer,
+ bounds,
+ debug,
+ );
+
+ debug.event_processing_started();
+ let mut messages = user_interface.update(
+ self.queued_events.drain(..),
+ clipboard,
+ renderer,
+ );
+ messages.extend(self.queued_messages.drain(..));
+ debug.event_processing_finished();
+
+ if messages.is_empty() {
+ debug.draw_started();
+ self.primitive = user_interface.draw(renderer);
+ debug.draw_finished();
+
+ self.cache = Some(user_interface.into_cache());
+
+ None
+ } else {
+ // When there are messages, we are forced to rebuild twice
+ // for now :^)
+ let temp_cache = user_interface.into_cache();
+
+ let commands =
+ Command::batch(messages.into_iter().map(|message| {
+ debug.log_message(&message);
+
+ debug.update_started();
+ let command = self.program.update(message);
+ debug.update_finished();
+
+ command
+ }));
+
+ let user_interface = build_user_interface(
+ &mut self.program,
+ temp_cache,
+ renderer,
+ bounds,
+ debug,
+ );
+
+ debug.draw_started();
+ self.primitive = user_interface.draw(renderer);
+ debug.draw_finished();
+
+ self.cache = Some(user_interface.into_cache());
+
+ Some(commands)
+ }
+ }
+}
+
+fn build_user_interface<'a, P: Program>(
+ program: &'a mut P,
+ cache: Cache,
+ renderer: &mut P::Renderer,
+ size: Size,
+ debug: &mut Debug,
+) -> UserInterface<'a, P::Message, P::Renderer> {
+ debug.view_started();
+ let view = program.view();
+ debug.view_finished();
+
+ debug.layout_started();
+ let user_interface = UserInterface::build(view, size, cache, renderer);
+ debug.layout_finished();
+
+ user_interface
+}
diff --git a/src/application.rs b/src/application.rs
index 644a4824..b6f2227e 100644
--- a/src/application.rs
+++ b/src/application.rs
@@ -198,10 +198,11 @@ pub trait Application: Sized {
..iced_glow::Settings::default()
};
- <Instance<Self> as iced_glutin::Application>::run(
- settings.into(),
- glow_settings,
- );
+ iced_glutin::application::run::<
+ Instance<Self>,
+ Self::Executor,
+ iced_glow::window::Compositor,
+ >(settings.into(), glow_settings);
}
#[cfg(target_arch = "wasm32")]
@@ -212,14 +213,28 @@ pub trait Application: Sized {
struct Instance<A: Application>(A);
#[cfg(not(target_arch = "wasm32"))]
+impl<A> iced_glutin::Program for Instance<A>
+where
+ A: Application,
+{
+ type Renderer = iced_glow::Renderer;
+ type Message = A::Message;
+
+ fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
+ self.0.update(message)
+ }
+
+ fn view(&mut self) -> Element<'_, Self::Message> {
+ self.0.view()
+ }
+}
+
+#[cfg(not(target_arch = "wasm32"))]
impl<A> iced_glutin::Application for Instance<A>
where
A: Application,
{
- type Compositor = iced_glow::window::Compositor;
- type Executor = A::Executor;
type Flags = A::Flags;
- type Message = A::Message;
fn new(flags: Self::Flags) -> (Self, Command<A::Message>) {
let (app, command) = A::new(flags);
@@ -238,17 +253,9 @@ where
}
}
- fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
- self.0.update(message)
- }
-
fn subscription(&self) -> Subscription<Self::Message> {
self.0.subscription()
}
-
- fn view(&mut self) -> Element<'_, Self::Message> {
- self.0.view()
- }
}
#[cfg(target_arch = "wasm32")]
diff --git a/wgpu/src/window/compositor.rs b/wgpu/src/window/compositor.rs
index 7eba8924..600bc81c 100644
--- a/wgpu/src/window/compositor.rs
+++ b/wgpu/src/window/compositor.rs
@@ -18,8 +18,8 @@ impl iced_graphics::window::Compositor for Compositor {
type Surface = wgpu::Surface;
type SwapChain = wgpu::SwapChain;
- fn new(settings: Self::Settings) -> Self {
- let (device, queue) = futures::executor::block_on(async {
+ fn new(settings: Self::Settings) -> (Self, Renderer) {
+ let (mut device, queue) = futures::executor::block_on(async {
let adapter = wgpu::Adapter::request(
&wgpu::RequestAdapterOptions {
power_preference: if settings.antialiasing.is_none() {
@@ -44,15 +44,17 @@ impl iced_graphics::window::Compositor for Compositor {
.await
});
- Self {
- device,
- queue,
- format: settings.format,
- }
- }
+ let renderer =
+ Renderer::new(crate::Backend::new(&mut device, settings));
- fn create_renderer(&mut self, settings: Settings) -> Renderer {
- Renderer::new(crate::Backend::new(&mut self.device, settings))
+ (
+ Self {
+ device,
+ queue,
+ format: settings.format,
+ },
+ renderer,
+ )
}
fn create_surface<W: HasRawWindowHandle>(
diff --git a/winit/Cargo.toml b/winit/Cargo.toml
index 1bf2d7b3..7fe83b96 100644
--- a/winit/Cargo.toml
+++ b/winit/Cargo.toml
@@ -11,7 +11,7 @@ keywords = ["gui", "ui", "graphics", "interface", "widgets"]
categories = ["gui"]
[features]
-debug = []
+debug = ["iced_native/debug"]
[dependencies]
winit = "0.22"
diff --git a/winit/src/application.rs b/winit/src/application.rs
index ccab19f1..fcba47b3 100644
--- a/winit/src/application.rs
+++ b/winit/src/application.rs
@@ -1,9 +1,10 @@
use crate::{
- conversion, mouse, Cache, Clipboard, Command, Debug, Element, Executor,
- Mode, Proxy, Runtime, Settings, Size, Subscription, UserInterface,
+ conversion, mouse, Clipboard, Command, Debug, Executor, Mode, Proxy,
+ Runtime, Settings, Size, Subscription,
};
use iced_graphics::window;
use iced_graphics::Viewport;
+use iced_native::program::{self, Program};
/// An interactive, native cross-platform application.
///
@@ -16,22 +17,7 @@ use iced_graphics::Viewport;
///
/// When using an [`Application`] with the `debug` feature enabled, a debug view
/// can be toggled by pressing `F12`.
-pub trait Application: Sized {
- /// The graphics backend to use to draw the [`Application`].
- ///
- /// [`Application`]: trait.Application.html
- type Compositor: window::Compositor;
-
- /// The [`Executor`] that will run commands and subscriptions.
- ///
- /// [`Executor`]: trait.Executor.html
- type Executor: Executor;
-
- /// The type of __messages__ your [`Application`] will produce.
- ///
- /// [`Application`]: trait.Application.html
- type Message: std::fmt::Debug + Send;
-
+pub trait Application: Program {
/// The data needed to initialize your [`Application`].
///
/// [`Application`]: trait.Application.html
@@ -60,18 +46,6 @@ pub trait Application: Sized {
/// [`Application`]: trait.Application.html
fn title(&self) -> String;
- /// Handles a __message__ and updates the state of the [`Application`].
- ///
- /// This is where you define your __update logic__. All the __messages__,
- /// produced by either user interactions or commands, will be handled by
- /// this method.
- ///
- /// Any [`Command`] returned will be executed immediately in the background.
- ///
- /// [`Application`]: trait.Application.html
- /// [`Command`]: struct.Command.html
- fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
-
/// Returns the event `Subscription` for the current state of the
/// application.
///
@@ -85,19 +59,6 @@ pub trait Application: Sized {
Subscription::none()
}
- /// Returns the widgets to display in the [`Application`].
- ///
- /// These widgets can produce __messages__ based on user interaction.
- ///
- /// [`Application`]: trait.Application.html
- fn view(
- &mut self,
- ) -> Element<
- '_,
- Self::Message,
- <Self::Compositor as window::Compositor>::Renderer,
- >;
-
/// Returns the current [`Application`] mode.
///
/// The runtime will automatically transition your application if a new mode
@@ -109,309 +70,237 @@ pub trait Application: Sized {
fn mode(&self) -> Mode {
Mode::Windowed
}
+}
- /// Runs the [`Application`] with the provided [`Settings`].
- ///
- /// On native platforms, this method will take control of the current thread
- /// and __will NOT return__.
- ///
- /// It should probably be that last thing you call in your `main` function.
- ///
- /// [`Application`]: trait.Application.html
- /// [`Settings`]: struct.Settings.html
- fn run(
- settings: Settings<Self::Flags>,
- backend_settings: <Self::Compositor as window::Compositor>::Settings,
- ) where
- Self: 'static,
- {
- use iced_graphics::window::Compositor as _;
- use winit::{
- event::{self, WindowEvent},
- event_loop::{ControlFlow, EventLoop},
- };
-
- let mut debug = Debug::new();
-
- debug.startup_started();
- let event_loop = EventLoop::with_user_event();
- let mut external_messages = Vec::new();
-
- let mut runtime = {
- let executor = Self::Executor::new().expect("Create executor");
-
- Runtime::new(executor, Proxy::new(event_loop.create_proxy()))
- };
-
- let flags = settings.flags;
- let (mut application, init_command) =
- runtime.enter(|| Self::new(flags));
- runtime.spawn(init_command);
-
- let subscription = application.subscription();
- runtime.track(subscription);
-
- let mut title = application.title();
- let mut mode = application.mode();
-
- let window = settings
- .window
- .into_builder(&title, mode, event_loop.primary_monitor())
- .build(&event_loop)
- .expect("Open window");
-
- let physical_size = window.inner_size();
- let mut viewport = Viewport::with_physical_size(
- Size::new(physical_size.width, physical_size.height),
- window.scale_factor(),
- );
- let mut resized = false;
-
- let clipboard = Clipboard::new(&window);
- let mut compositor = Self::Compositor::new(backend_settings.clone());
-
- let surface = compositor.create_surface(&window);
- let mut renderer = compositor.create_renderer(backend_settings);
-
- let mut swap_chain = compositor.create_swap_chain(
- &surface,
- physical_size.width,
- physical_size.height,
- );
-
- let user_interface = build_user_interface(
- &mut application,
- Cache::default(),
- &mut renderer,
- viewport.logical_size(),
- &mut debug,
- );
-
- debug.draw_started();
- let mut primitive = user_interface.draw(&mut renderer);
- debug.draw_finished();
-
- let mut cache = Some(user_interface.into_cache());
- let mut events = Vec::new();
- let mut mouse_interaction = mouse::Interaction::default();
- let mut modifiers = winit::event::ModifiersState::default();
- debug.startup_finished();
-
- window.request_redraw();
-
- event_loop.run(move |event, _, control_flow| match event {
- event::Event::MainEventsCleared => {
- if events.is_empty() && external_messages.is_empty() {
- return;
- }
-
- let mut user_interface = build_user_interface(
- &mut application,
- cache.take().unwrap(),
- &mut renderer,
+pub fn run<A, E, C>(
+ settings: Settings<A::Flags>,
+ compositor_settings: C::Settings,
+) where
+ A: Application + 'static,
+ E: Executor + 'static,
+ C: window::Compositor<Renderer = A::Renderer> + 'static,
+{
+ use winit::{
+ event,
+ event_loop::{ControlFlow, EventLoop},
+ };
+
+ let mut debug = Debug::new();
+ debug.startup_started();
+
+ let event_loop = EventLoop::with_user_event();
+ let mut runtime = {
+ let executor = E::new().expect("Create executor");
+ let proxy = Proxy::new(event_loop.create_proxy());
+
+ Runtime::new(executor, proxy)
+ };
+
+ let flags = settings.flags;
+ let (application, init_command) = runtime.enter(|| A::new(flags));
+ runtime.spawn(init_command);
+
+ let subscription = application.subscription();
+ runtime.track(subscription);
+
+ let mut title = application.title();
+ let mut mode = application.mode();
+
+ let window = settings
+ .window
+ .into_builder(&title, mode, event_loop.primary_monitor())
+ .build(&event_loop)
+ .expect("Open window");
+
+ let clipboard = Clipboard::new(&window);
+ let mut mouse_interaction = mouse::Interaction::default();
+ let mut modifiers = winit::event::ModifiersState::default();
+
+ let physical_size = window.inner_size();
+ let mut viewport = Viewport::with_physical_size(
+ Size::new(physical_size.width, physical_size.height),
+ window.scale_factor(),
+ );
+ let mut resized = false;
+
+ let (mut compositor, mut renderer) = C::new(compositor_settings);
+
+ let surface = compositor.create_surface(&window);
+
+ let mut swap_chain = compositor.create_swap_chain(
+ &surface,
+ physical_size.width,
+ physical_size.height,
+ );
+
+ let mut state = program::State::new(
+ application,
+ viewport.logical_size(),
+ &mut renderer,
+ &mut debug,
+ );
+ debug.startup_finished();
+
+ event_loop.run(move |event, _, control_flow| match event {
+ event::Event::MainEventsCleared => {
+ let command = runtime.enter(|| {
+ state.update(
+ clipboard.as_ref().map(|c| c as _),
viewport.logical_size(),
+ &mut renderer,
&mut debug,
- );
-
- debug.event_processing_started();
- events
- .iter()
- .cloned()
- .for_each(|event| runtime.broadcast(event));
-
- let mut messages = user_interface.update(
- events.drain(..),
- clipboard
- .as_ref()
- .map(|c| c as &dyn iced_native::Clipboard),
- &renderer,
- );
- messages.extend(external_messages.drain(..));
- debug.event_processing_finished();
-
- if messages.is_empty() {
- debug.draw_started();
- primitive = user_interface.draw(&mut renderer);
- debug.draw_finished();
-
- cache = Some(user_interface.into_cache());
- } else {
- // When there are messages, we are forced to rebuild twice
- // for now :^)
- let temp_cache = user_interface.into_cache();
-
- for message in messages {
- log::debug!("Updating");
-
- debug.log_message(&message);
+ )
+ });
- debug.update_started();
- let command =
- runtime.enter(|| application.update(message));
- runtime.spawn(command);
- debug.update_finished();
- }
+ // If the application was updated
+ if let Some(command) = command {
+ runtime.spawn(command);
- let subscription = application.subscription();
- runtime.track(subscription);
+ let program = state.program();
- // Update window title
- let new_title = application.title();
+ // Update subscriptions
+ let subscription = program.subscription();
+ runtime.track(subscription);
- if title != new_title {
- window.set_title(&new_title);
+ // Update window title
+ let new_title = program.title();
- title = new_title;
- }
+ if title != new_title {
+ window.set_title(&new_title);
- // Update window mode
- let new_mode = application.mode();
-
- if mode != new_mode {
- window.set_fullscreen(conversion::fullscreen(
- window.current_monitor(),
- new_mode,
- ));
-
- mode = new_mode;
- }
-
- let user_interface = build_user_interface(
- &mut application,
- temp_cache,
- &mut renderer,
- viewport.logical_size(),
- &mut debug,
- );
-
- debug.draw_started();
- primitive = user_interface.draw(&mut renderer);
- debug.draw_finished();
-
- cache = Some(user_interface.into_cache());
+ title = new_title;
}
- window.request_redraw();
- }
- event::Event::UserEvent(message) => {
- external_messages.push(message);
- }
- event::Event::RedrawRequested(_) => {
- debug.render_started();
+ // Update window mode
+ let new_mode = program.mode();
- if resized {
- let physical_size = viewport.physical_size();
-
- swap_chain = compositor.create_swap_chain(
- &surface,
- physical_size.width,
- physical_size.height,
- );
+ if mode != new_mode {
+ window.set_fullscreen(conversion::fullscreen(
+ window.current_monitor(),
+ new_mode,
+ ));
- resized = false;
+ mode = new_mode;
}
+ }
- let new_mouse_interaction = compositor.draw(
- &mut renderer,
- &mut swap_chain,
- &viewport,
- &primitive,
- &debug.overlay(),
+ window.request_redraw();
+ }
+ event::Event::UserEvent(message) => {
+ state.queue_message(message);
+ }
+ event::Event::RedrawRequested(_) => {
+ debug.render_started();
+
+ if resized {
+ let physical_size = viewport.physical_size();
+
+ swap_chain = compositor.create_swap_chain(
+ &surface,
+ physical_size.width,
+ physical_size.height,
);
- debug.render_finished();
+ resized = false;
+ }
- if new_mouse_interaction != mouse_interaction {
- window.set_cursor_icon(conversion::mouse_interaction(
- new_mouse_interaction,
- ));
+ let new_mouse_interaction = compositor.draw(
+ &mut renderer,
+ &mut swap_chain,
+ &viewport,
+ state.primitive(),
+ &debug.overlay(),
+ );
- mouse_interaction = new_mouse_interaction;
- }
+ debug.render_finished();
- // TODO: Handle animations!
- // Maybe we can use `ControlFlow::WaitUntil` for this.
- }
- event::Event::WindowEvent {
- event: window_event,
- ..
- } => {
- match window_event {
- WindowEvent::Resized(new_size) => {
- let size = Size::new(new_size.width, new_size.height);
-
- viewport = Viewport::with_physical_size(
- size,
- window.scale_factor(),
- );
- resized = true;
- }
- WindowEvent::CloseRequested => {
- *control_flow = ControlFlow::Exit;
- }
- WindowEvent::ModifiersChanged(new_modifiers) => {
- modifiers = new_modifiers;
- }
- #[cfg(target_os = "macos")]
- WindowEvent::KeyboardInput {
- input:
- winit::event::KeyboardInput {
- virtual_keycode:
- Some(winit::event::VirtualKeyCode::Q),
- state: winit::event::ElementState::Pressed,
- ..
- },
- ..
- } if modifiers.logo() => {
- *control_flow = ControlFlow::Exit;
- }
- #[cfg(feature = "debug")]
- WindowEvent::KeyboardInput {
- input:
- winit::event::KeyboardInput {
- virtual_keycode:
- Some(winit::event::VirtualKeyCode::F12),
- state: winit::event::ElementState::Pressed,
- ..
- },
- ..
- } => debug.toggle(),
- _ => {}
- }
+ if new_mouse_interaction != mouse_interaction {
+ window.set_cursor_icon(conversion::mouse_interaction(
+ new_mouse_interaction,
+ ));
- if let Some(event) = conversion::window_event(
- &window_event,
- viewport.scale_factor(),
- modifiers,
- ) {
- events.push(event);
- }
+ mouse_interaction = new_mouse_interaction;
}
- _ => {
- *control_flow = ControlFlow::Wait;
+
+ // TODO: Handle animations!
+ // Maybe we can use `ControlFlow::WaitUntil` for this.
+ }
+ event::Event::WindowEvent {
+ event: window_event,
+ ..
+ } => {
+ handle_window_event(
+ &window_event,
+ &window,
+ control_flow,
+ &mut modifiers,
+ &mut viewport,
+ &mut resized,
+ &mut debug,
+ );
+
+ if let Some(event) = conversion::window_event(
+ &window_event,
+ viewport.scale_factor(),
+ modifiers,
+ ) {
+ state.queue_event(event.clone());
+ runtime.broadcast(event);
}
- })
- }
+ }
+ _ => {
+ *control_flow = ControlFlow::Wait;
+ }
+ })
}
-fn build_user_interface<'a, A: Application>(
- application: &'a mut A,
- cache: Cache,
- renderer: &mut <A::Compositor as window::Compositor>::Renderer,
- size: Size,
- debug: &mut Debug,
-) -> UserInterface<
- 'a,
- A::Message,
- <A::Compositor as window::Compositor>::Renderer,
-> {
- debug.view_started();
- let view = application.view();
- debug.view_finished();
-
- debug.layout_started();
- let user_interface = UserInterface::build(view, size, cache, renderer);
- debug.layout_finished();
-
- user_interface
+pub fn handle_window_event(
+ event: &winit::event::WindowEvent<'_>,
+ window: &winit::window::Window,
+ control_flow: &mut winit::event_loop::ControlFlow,
+ modifiers: &mut winit::event::ModifiersState,
+ viewport: &mut Viewport,
+ resized: &mut bool,
+ _debug: &mut Debug,
+) {
+ use winit::{event::WindowEvent, event_loop::ControlFlow};
+
+ match event {
+ WindowEvent::Resized(new_size) => {
+ let size = Size::new(new_size.width, new_size.height);
+
+ *viewport =
+ Viewport::with_physical_size(size, window.scale_factor());
+ *resized = true;
+ }
+ WindowEvent::CloseRequested => {
+ *control_flow = ControlFlow::Exit;
+ }
+ WindowEvent::ModifiersChanged(new_modifiers) => {
+ *modifiers = *new_modifiers;
+ }
+ #[cfg(target_os = "macos")]
+ WindowEvent::KeyboardInput {
+ input:
+ winit::event::KeyboardInput {
+ virtual_keycode: Some(winit::event::VirtualKeyCode::Q),
+ state: winit::event::ElementState::Pressed,
+ ..
+ },
+ ..
+ } if modifiers.logo() => {
+ *control_flow = ControlFlow::Exit;
+ }
+ #[cfg(feature = "debug")]
+ WindowEvent::KeyboardInput {
+ input:
+ winit::event::KeyboardInput {
+ virtual_keycode: Some(winit::event::VirtualKeyCode::F12),
+ state: winit::event::ElementState::Pressed,
+ ..
+ },
+ ..
+ } => _debug.toggle(),
+ _ => {}
+ }
}
diff --git a/winit/src/lib.rs b/winit/src/lib.rs
index 9cf5dc0d..d3af9ae9 100644
--- a/winit/src/lib.rs
+++ b/winit/src/lib.rs
@@ -25,26 +25,18 @@
pub use iced_native::*;
pub use winit;
+pub mod application;
pub mod conversion;
pub mod settings;
-mod application;
mod clipboard;
mod mode;
mod proxy;
-// We disable debug capabilities on release builds unless the `debug` feature
-// is explicitly enabled.
-#[cfg(feature = "debug")]
-#[path = "debug/basic.rs"]
-mod debug;
-#[cfg(not(feature = "debug"))]
-#[path = "debug/null.rs"]
-mod debug;
-
pub use application::Application;
pub use clipboard::Clipboard;
-pub use debug::Debug;
pub use mode::Mode;
pub use proxy::Proxy;
pub use settings::Settings;
+
+pub use iced_graphics::Viewport;