diff options
| -rw-r--r-- | Cargo.toml | 1 | ||||
| -rw-r--r-- | examples/solar_system/Cargo.toml | 15 | ||||
| -rw-r--r-- | examples/solar_system/src/main.rs | 244 | 
3 files changed, 260 insertions, 0 deletions
@@ -46,6 +46,7 @@ members = [      "examples/integration",      "examples/pokedex",      "examples/progress_bar", +    "examples/solar_system",      "examples/stopwatch",      "examples/styling",      "examples/svg", diff --git a/examples/solar_system/Cargo.toml b/examples/solar_system/Cargo.toml new file mode 100644 index 00000000..c88cda50 --- /dev/null +++ b/examples/solar_system/Cargo.toml @@ -0,0 +1,15 @@ +[package] +name = "solar_system" +version = "0.1.0" +authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"] +edition = "2018" +publish = false + +[features] +canvas = [] + +[dependencies] +iced = { path = "../..", features = ["canvas", "async-std", "debug"] } +iced_native = { path = "../../native" } +async-std = { version = "1.0", features = ["unstable"] } +rand = "0.7" diff --git a/examples/solar_system/src/main.rs b/examples/solar_system/src/main.rs new file mode 100644 index 00000000..d05acf84 --- /dev/null +++ b/examples/solar_system/src/main.rs @@ -0,0 +1,244 @@ +//! An animated solar system. +//! +//! This example showcases how to use a `Canvas` widget with transforms to draw +//! using different coordinate systems. +//! +//! Inspired by the example found in the MDN docs[1]. +//! +//! [1]: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Basic_animations#An_animated_solar_system +use iced::{ +    canvas, executor, Application, Canvas, Color, Command, Container, Element, +    Length, Point, Settings, Size, Subscription, Vector, +}; + +use std::time::Instant; + +pub fn main() { +    SolarSystem::run(Settings::default()) +} + +struct SolarSystem { +    state: State, +    solar_system: canvas::layer::Cached<State>, +} + +#[derive(Debug, Clone, Copy)] +enum Message { +    Tick(Instant), +} + +impl Application for SolarSystem { +    type Executor = executor::Default; +    type Message = Message; + +    fn new() -> (Self, Command<Message>) { +        ( +            SolarSystem { +                state: State::new(), +                solar_system: canvas::layer::Cached::new(), +            }, +            Command::none(), +        ) +    } + +    fn title(&self) -> String { +        String::from("Solar system - Iced") +    } + +    fn update(&mut self, message: Message) -> Command<Message> { +        match message { +            Message::Tick(instant) => { +                self.state.update(instant); +                self.solar_system.clear(); +            } +        } + +        Command::none() +    } + +    fn subscription(&self) -> Subscription<Message> { +        time::every(std::time::Duration::from_millis(10)) +            .map(|instant| Message::Tick(instant)) +    } + +    fn view(&mut self) -> Element<Message> { +        let canvas = Canvas::new() +            .width(Length::Fill) +            .height(Length::Fill) +            .push(self.solar_system.with(&self.state)); + +        Container::new(canvas) +            .width(Length::Fill) +            .height(Length::Fill) +            .center_x() +            .center_y() +            .into() +    } +} + +#[derive(Debug)] +struct State { +    start: Instant, +    current: Instant, +    stars: Vec<(Point, f32)>, +} + +impl State { +    const SUN_RADIUS: f32 = 70.0; +    const ORBIT_RADIUS: f32 = 150.0; +    const EARTH_RADIUS: f32 = 12.0; +    const MOON_RADIUS: f32 = 4.0; +    const MOON_DISTANCE: f32 = 28.0; + +    pub fn new() -> State { +        let now = Instant::now(); +        let (width, height) = Settings::default().window.size; + +        State { +            start: now, +            current: now, +            stars: { +                use rand::Rng; + +                let mut rng = rand::thread_rng(); + +                (0..100) +                    .map(|_| { +                        ( +                            Point::new( +                                rng.gen_range(0.0, width as f32), +                                rng.gen_range(0.0, height as f32), +                            ), +                            rng.gen_range(0.5, 1.0), +                        ) +                    }) +                    .collect() +            }, +        } +    } + +    pub fn update(&mut self, now: Instant) { +        self.current = now; +    } +} + +impl canvas::layer::Drawable for State { +    fn draw(&self, frame: &mut canvas::Frame) { +        use canvas::{Fill, Path, Stroke}; +        use std::f32::consts::PI; + +        let center = frame.center(); + +        let space = Path::new(|path| { +            path.rectangle(Point::new(0.0, 0.0), frame.size()) +        }); + +        let stars = Path::new(|path| { +            for (p, size) in &self.stars { +                path.rectangle(*p, Size::new(*size, *size)); +            } +        }); + +        let sun = Path::new(|path| path.circle(center, Self::SUN_RADIUS)); +        let orbit = Path::new(|path| path.circle(center, Self::ORBIT_RADIUS)); + +        frame.fill(&space, Fill::Color(Color::BLACK)); +        frame.fill(&stars, Fill::Color(Color::WHITE)); +        frame.fill(&sun, Fill::Color(Color::from_rgb8(0xF9, 0xD7, 0x1C))); +        frame.stroke( +            &orbit, +            Stroke { +                width: 1.0, +                color: Color::from_rgba8(0, 153, 255, 0.1), +                ..Stroke::default() +            }, +        ); + +        let elapsed = self.current - self.start; +        let elapsed_seconds = elapsed.as_secs() as f32; +        let elapsed_millis = elapsed.subsec_millis() as f32; + +        frame.with_save(|frame| { +            frame.translate(Vector::new(center.x, center.y)); +            frame.rotate( +                (2.0 * PI / 60.0) * elapsed_seconds +                    + (2.0 * PI / 60_000.0) * elapsed_millis, +            ); +            frame.translate(Vector::new(Self::ORBIT_RADIUS, 0.0)); + +            let earth = Path::new(|path| { +                path.circle(Point::ORIGIN, Self::EARTH_RADIUS) +            }); + +            let shadow = Path::new(|path| { +                path.rectangle( +                    Point::new(0.0, -Self::EARTH_RADIUS), +                    Size::new( +                        Self::EARTH_RADIUS * 4.0, +                        Self::EARTH_RADIUS * 2.0, +                    ), +                ) +            }); + +            frame.fill(&earth, Fill::Color(Color::from_rgb8(0x6B, 0x93, 0xD6))); + +            frame.with_save(|frame| { +                frame.rotate( +                    ((2.0 * PI) / 6.0) * elapsed_seconds +                        + ((2.0 * PI) / 6_000.0) * elapsed_millis, +                ); +                frame.translate(Vector::new(0.0, Self::MOON_DISTANCE)); + +                let moon = Path::new(|path| { +                    path.circle(Point::ORIGIN, Self::MOON_RADIUS) +                }); + +                frame.fill(&moon, Fill::Color(Color::WHITE)); +            }); + +            frame.fill( +                &shadow, +                Fill::Color(Color { +                    a: 0.7, +                    ..Color::BLACK +                }), +            ); +        }); +    } +} + +mod time { +    use iced::futures; +    use std::time::Instant; + +    pub fn every(duration: std::time::Duration) -> iced::Subscription<Instant> { +        iced::Subscription::from_recipe(Every(duration)) +    } + +    struct Every(std::time::Duration); + +    impl<H, I> iced_native::subscription::Recipe<H, I> for Every +    where +        H: std::hash::Hasher, +    { +        type Output = Instant; + +        fn hash(&self, state: &mut H) { +            use std::hash::Hash; + +            std::any::TypeId::of::<Self>().hash(state); +            self.0.hash(state); +        } + +        fn stream( +            self: Box<Self>, +            _input: futures::stream::BoxStream<'static, I>, +        ) -> futures::stream::BoxStream<'static, Self::Output> { +            use futures::stream::StreamExt; + +            async_std::stream::interval(self.0) +                .map(|_| Instant::now()) +                .boxed() +        } +    } +}  | 
