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-rw-r--r--examples/modern_art/src/main.rs33
-rw-r--r--examples/solar_system/src/main.rs40
-rw-r--r--graphics/src/gradient.rs14
-rw-r--r--graphics/src/widget/canvas.rs2
-rw-r--r--graphics/src/widget/canvas/fill.rs14
-rw-r--r--graphics/src/widget/canvas/frame.rs32
-rw-r--r--graphics/src/widget/canvas/stroke.rs14
7 files changed, 93 insertions, 56 deletions
diff --git a/examples/modern_art/src/main.rs b/examples/modern_art/src/main.rs
index 6a22b27f..0601fc44 100644
--- a/examples/modern_art/src/main.rs
+++ b/examples/modern_art/src/main.rs
@@ -1,12 +1,11 @@
-use rand::{Rng, thread_rng};
-use crate::canvas::{Cursor, Geometry};
-use iced::widget::canvas::{Cache, Fill, Frame, Gradient, fill};
-use iced::widget::{canvas, Canvas};
-use iced::Settings;
+use iced::widget::canvas::{
+ self, fill, Cache, Canvas, Cursor, Fill, Frame, Geometry, Gradient,
+};
use iced::{
executor, Application, Color, Command, Element, Length, Point, Rectangle,
- Renderer, Size, Theme,
+ Renderer, Size, Theme, Settings
};
+use rand::{thread_rng, Rng};
fn main() -> iced::Result {
ModernArt::run(Settings {
@@ -41,7 +40,7 @@ impl Application for ModernArt {
String::from("Modern Art")
}
- fn update(&mut self, _message: Self::Message) -> Command<Self::Message> {
+ fn update(&mut self, _message: Message) -> Command<Message> {
Command::none()
}
@@ -94,10 +93,7 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
let mut i = 0;
while i <= stops {
- builder = builder.add_stop(
- i as f32 / stops as f32,
- random_color()
- );
+ builder = builder.add_stop(i as f32 / stops as f32, random_color());
i += 1;
}
@@ -106,7 +102,7 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
let top_left = Point::new(
thread_rng().gen_range(0.0..bounds.width),
- thread_rng().gen_range(0.0..bounds.height)
+ thread_rng().gen_range(0.0..bounds.height),
);
let size = Size::new(
@@ -120,8 +116,8 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
size,
Fill {
style: fill::Style::Solid(random_color()),
- .. Default::default()
- }
+ ..Default::default()
+ },
);
} else {
frame.fill_rectangle(
@@ -130,10 +126,13 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
Fill {
style: fill::Style::Gradient(&gradient(
top_left,
- Point::new(top_left.x + size.width, top_left.y + size.height)
+ Point::new(
+ top_left.x + size.width,
+ top_left.y + size.height,
+ ),
)),
- .. Default::default()
- }
+ ..Default::default()
+ },
);
};
diff --git a/examples/solar_system/src/main.rs b/examples/solar_system/src/main.rs
index 5f90245c..73ddb01e 100644
--- a/examples/solar_system/src/main.rs
+++ b/examples/solar_system/src/main.rs
@@ -10,14 +10,14 @@ use iced::application;
use iced::executor;
use iced::theme::{self, Theme};
use iced::time;
-use iced::widget::canvas;
-use iced::widget::canvas::{Cursor, Path, Stroke, stroke};
+use iced::widget::canvas::{self, stroke, Cursor, Path, Stroke};
use iced::window;
use iced::{
Application, Color, Command, Element, Length, Point, Rectangle, Settings,
Size, Subscription, Vector,
};
+use crate::canvas::{fill, Fill, Gradient};
use std::time::Instant;
pub fn main() -> iced::Result {
@@ -178,7 +178,9 @@ impl<Message> canvas::Program<Message> for State {
frame.stroke(
&orbit,
Stroke {
- style: stroke::Style::Solid(Color::from_rgba8(0, 153, 255, 0.1)),
+ style: stroke::Style::Solid(Color::from_rgba8(
+ 0, 153, 255, 0.1,
+ )),
width: 1.0,
line_dash: canvas::LineDash {
offset: 0,
@@ -198,15 +200,23 @@ impl<Message> canvas::Program<Message> for State {
frame.translate(Vector::new(Self::ORBIT_RADIUS, 0.0));
let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS);
- let shadow = Path::rectangle(
- Point::new(0.0, -Self::EARTH_RADIUS),
- Size::new(
- Self::EARTH_RADIUS * 4.0,
- Self::EARTH_RADIUS * 2.0,
- ),
- );
- frame.fill(&earth, Color::from_rgb8(0x6B, 0x93, 0xD6));
+ let earth_fill = Gradient::linear(
+ Point::new(-Self::EARTH_RADIUS, 0.0),
+ Point::new(Self::EARTH_RADIUS, 0.0),
+ )
+ .add_stop(0.2, Color::from_rgb(0.15, 0.50, 1.0))
+ .add_stop(0.8, Color::from_rgb(0.0, 0.20, 0.47))
+ .build()
+ .unwrap();
+
+ frame.fill(
+ &earth,
+ Fill {
+ style: fill::Style::Gradient(&earth_fill),
+ ..Default::default()
+ },
+ );
frame.with_save(|frame| {
frame.rotate(rotation * 10.0);
@@ -215,14 +225,6 @@ impl<Message> canvas::Program<Message> for State {
let moon = Path::circle(Point::ORIGIN, Self::MOON_RADIUS);
frame.fill(&moon, Color::WHITE);
});
-
- frame.fill(
- &shadow,
- Color {
- a: 0.7,
- ..Color::BLACK
- },
- );
});
});
diff --git a/graphics/src/gradient.rs b/graphics/src/gradient.rs
index 13600fb9..683a7413 100644
--- a/graphics/src/gradient.rs
+++ b/graphics/src/gradient.rs
@@ -1,9 +1,10 @@
//! For creating a Gradient.
mod linear;
-use iced_native::Color;
pub use crate::gradient::linear::Linear;
+use crate::widget::canvas::frame::Transform;
use crate::Point;
+use iced_native::Color;
#[derive(Debug, Clone, PartialEq)]
/// A fill which transitions colors progressively along a direction, either linearly, radially (TBD),
@@ -28,4 +29,15 @@ impl Gradient {
pub fn linear(start: Point, end: Point) -> linear::Builder {
linear::Builder::new(start, end)
}
+
+ /// Modifies the start & end stops of the gradient to have a proper transform value.
+ pub(crate) fn transform(mut self, transform: &Transform) -> Self {
+ match &mut self {
+ Gradient::Linear(linear) => {
+ linear.start = transform.apply_to(linear.start);
+ linear.end = transform.apply_to(linear.end);
+ }
+ }
+ self
+ }
}
diff --git a/graphics/src/widget/canvas.rs b/graphics/src/widget/canvas.rs
index 4a2c5b2d..fe0f618f 100644
--- a/graphics/src/widget/canvas.rs
+++ b/graphics/src/widget/canvas.rs
@@ -9,12 +9,12 @@ pub mod path;
mod cache;
mod cursor;
-mod frame;
mod geometry;
mod program;
mod text;
pub mod fill;
pub mod stroke;
+pub(crate) mod frame;
pub use cache::Cache;
pub use cursor::Cursor;
diff --git a/graphics/src/widget/canvas/fill.rs b/graphics/src/widget/canvas/fill.rs
index 55cb3966..768c2b9c 100644
--- a/graphics/src/widget/canvas/fill.rs
+++ b/graphics/src/widget/canvas/fill.rs
@@ -3,6 +3,7 @@
use crate::gradient::Gradient;
use crate::layer::mesh;
use iced_native::Color;
+use crate::widget::canvas::frame::Transform;
/// The style used to fill geometry.
#[derive(Debug, Clone)]
@@ -50,11 +51,16 @@ pub enum Style<'a> {
Gradient(&'a Gradient),
}
-impl<'a> Into<mesh::Style> for Style<'a> {
- fn into(self) -> mesh::Style {
+impl<'a> Style<'a> {
+ /// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader.
+ pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style {
match self {
- Style::Solid(color) => mesh::Style::Solid(color),
- Style::Gradient(gradient) => gradient.clone().into(),
+ Style::Solid(color) => {
+ mesh::Style::Solid(*color)
+ },
+ Style::Gradient(gradient) => {
+ mesh::Style::Gradient((*gradient).clone().transform(transform))
+ }
}
}
}
diff --git a/graphics/src/widget/canvas/frame.rs b/graphics/src/widget/canvas/frame.rs
index 427a2e2a..ccba840a 100644
--- a/graphics/src/widget/canvas/frame.rs
+++ b/graphics/src/widget/canvas/frame.rs
@@ -1,3 +1,4 @@
+use lyon::geom::euclid::Vector2D;
use std::borrow::Cow;
use iced_native::{Point, Rectangle, Size, Vector};
@@ -30,11 +31,22 @@ struct Transforms {
}
#[derive(Debug, Clone, Copy)]
-struct Transform {
+pub(crate) struct Transform {
raw: lyon::math::Transform,
is_identity: bool,
}
+impl Transform {
+ /// Transforms the given [Point] by the transformation matrix.
+ pub(crate) fn apply_to(&self, mut point: Point) -> Point {
+ let transformed =
+ self.raw.transform_vector(Vector2D::new(point.x, point.y));
+ point.x = transformed.x + self.raw.m31;
+ point.y = transformed.y + self.raw.m32;
+ point
+ }
+}
+
impl Frame {
/// Creates a new empty [`Frame`] with the given dimensions.
///
@@ -111,7 +123,8 @@ impl Frame {
}
.expect("Tessellate path.");
- self.buffers.push((buf, style.into()))
+ self.buffers
+ .push((buf, style.as_mesh_style(&self.transforms.current)));
}
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
@@ -150,7 +163,8 @@ impl Frame {
)
.expect("Fill rectangle");
- self.buffers.push((buf, style.into()))
+ self.buffers
+ .push((buf, style.as_mesh_style(&self.transforms.current)));
}
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
@@ -192,7 +206,8 @@ impl Frame {
}
.expect("Stroke path");
- self.buffers.push((buf, stroke.style.into()))
+ self.buffers
+ .push((buf, stroke.style.as_mesh_style(&self.transforms.current)))
}
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
@@ -307,7 +322,7 @@ impl Frame {
self.transforms.current.is_identity = false;
}
- /// Applies a rotation to the current transform of the [`Frame`].
+ /// Applies a rotation in radians to the current transform of the [`Frame`].
#[inline]
pub fn rotate(&mut self, angle: f32) {
self.transforms.current.raw = self
@@ -354,10 +369,7 @@ impl Frame {
struct Vertex2DBuilder;
impl tessellation::FillVertexConstructor<Vertex2D> for Vertex2DBuilder {
- fn new_vertex(
- &mut self,
- vertex: tessellation::FillVertex<'_>,
- ) -> Vertex2D {
+ fn new_vertex(&mut self, vertex: tessellation::FillVertex<'_>) -> Vertex2D {
let position = vertex.position();
Vertex2D {
@@ -377,4 +389,4 @@ impl tessellation::StrokeVertexConstructor<Vertex2D> for Vertex2DBuilder {
position: [position.x, position.y],
}
}
-} \ No newline at end of file
+}
diff --git a/graphics/src/widget/canvas/stroke.rs b/graphics/src/widget/canvas/stroke.rs
index a19937ea..aaac15bb 100644
--- a/graphics/src/widget/canvas/stroke.rs
+++ b/graphics/src/widget/canvas/stroke.rs
@@ -3,6 +3,7 @@
use iced_native::Color;
use crate::gradient::Gradient;
use crate::layer::mesh;
+use crate::widget::canvas::frame::Transform;
/// The style of a stroke.
#[derive(Debug, Clone)]
@@ -68,11 +69,16 @@ pub enum Style<'a> {
Gradient(&'a Gradient),
}
-impl <'a> Into<mesh::Style> for Style<'a> {
- fn into(self) -> mesh::Style {
+impl<'a> Style<'a> {
+ /// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader.
+ pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style {
match self {
- Style::Solid(color) => mesh::Style::Solid(color),
- Style::Gradient(gradient) => gradient.clone().into()
+ Style::Solid(color) => {
+ mesh::Style::Solid(*color)
+ },
+ Style::Gradient(gradient) => {
+ mesh::Style::Gradient((*gradient).clone().transform(transform))
+ }
}
}
}