diff options
-rw-r--r-- | examples/modern_art/src/main.rs | 33 | ||||
-rw-r--r-- | examples/solar_system/src/main.rs | 40 | ||||
-rw-r--r-- | graphics/src/gradient.rs | 14 | ||||
-rw-r--r-- | graphics/src/widget/canvas.rs | 2 | ||||
-rw-r--r-- | graphics/src/widget/canvas/fill.rs | 14 | ||||
-rw-r--r-- | graphics/src/widget/canvas/frame.rs | 32 | ||||
-rw-r--r-- | graphics/src/widget/canvas/stroke.rs | 14 |
7 files changed, 93 insertions, 56 deletions
diff --git a/examples/modern_art/src/main.rs b/examples/modern_art/src/main.rs index 6a22b27f..0601fc44 100644 --- a/examples/modern_art/src/main.rs +++ b/examples/modern_art/src/main.rs @@ -1,12 +1,11 @@ -use rand::{Rng, thread_rng}; -use crate::canvas::{Cursor, Geometry}; -use iced::widget::canvas::{Cache, Fill, Frame, Gradient, fill}; -use iced::widget::{canvas, Canvas}; -use iced::Settings; +use iced::widget::canvas::{ + self, fill, Cache, Canvas, Cursor, Fill, Frame, Geometry, Gradient, +}; use iced::{ executor, Application, Color, Command, Element, Length, Point, Rectangle, - Renderer, Size, Theme, + Renderer, Size, Theme, Settings }; +use rand::{thread_rng, Rng}; fn main() -> iced::Result { ModernArt::run(Settings { @@ -41,7 +40,7 @@ impl Application for ModernArt { String::from("Modern Art") } - fn update(&mut self, _message: Self::Message) -> Command<Self::Message> { + fn update(&mut self, _message: Message) -> Command<Message> { Command::none() } @@ -94,10 +93,7 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool { let mut i = 0; while i <= stops { - builder = builder.add_stop( - i as f32 / stops as f32, - random_color() - ); + builder = builder.add_stop(i as f32 / stops as f32, random_color()); i += 1; } @@ -106,7 +102,7 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool { let top_left = Point::new( thread_rng().gen_range(0.0..bounds.width), - thread_rng().gen_range(0.0..bounds.height) + thread_rng().gen_range(0.0..bounds.height), ); let size = Size::new( @@ -120,8 +116,8 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool { size, Fill { style: fill::Style::Solid(random_color()), - .. Default::default() - } + ..Default::default() + }, ); } else { frame.fill_rectangle( @@ -130,10 +126,13 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool { Fill { style: fill::Style::Gradient(&gradient( top_left, - Point::new(top_left.x + size.width, top_left.y + size.height) + Point::new( + top_left.x + size.width, + top_left.y + size.height, + ), )), - .. Default::default() - } + ..Default::default() + }, ); }; diff --git a/examples/solar_system/src/main.rs b/examples/solar_system/src/main.rs index 5f90245c..73ddb01e 100644 --- a/examples/solar_system/src/main.rs +++ b/examples/solar_system/src/main.rs @@ -10,14 +10,14 @@ use iced::application; use iced::executor; use iced::theme::{self, Theme}; use iced::time; -use iced::widget::canvas; -use iced::widget::canvas::{Cursor, Path, Stroke, stroke}; +use iced::widget::canvas::{self, stroke, Cursor, Path, Stroke}; use iced::window; use iced::{ Application, Color, Command, Element, Length, Point, Rectangle, Settings, Size, Subscription, Vector, }; +use crate::canvas::{fill, Fill, Gradient}; use std::time::Instant; pub fn main() -> iced::Result { @@ -178,7 +178,9 @@ impl<Message> canvas::Program<Message> for State { frame.stroke( &orbit, Stroke { - style: stroke::Style::Solid(Color::from_rgba8(0, 153, 255, 0.1)), + style: stroke::Style::Solid(Color::from_rgba8( + 0, 153, 255, 0.1, + )), width: 1.0, line_dash: canvas::LineDash { offset: 0, @@ -198,15 +200,23 @@ impl<Message> canvas::Program<Message> for State { frame.translate(Vector::new(Self::ORBIT_RADIUS, 0.0)); let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS); - let shadow = Path::rectangle( - Point::new(0.0, -Self::EARTH_RADIUS), - Size::new( - Self::EARTH_RADIUS * 4.0, - Self::EARTH_RADIUS * 2.0, - ), - ); - frame.fill(&earth, Color::from_rgb8(0x6B, 0x93, 0xD6)); + let earth_fill = Gradient::linear( + Point::new(-Self::EARTH_RADIUS, 0.0), + Point::new(Self::EARTH_RADIUS, 0.0), + ) + .add_stop(0.2, Color::from_rgb(0.15, 0.50, 1.0)) + .add_stop(0.8, Color::from_rgb(0.0, 0.20, 0.47)) + .build() + .unwrap(); + + frame.fill( + &earth, + Fill { + style: fill::Style::Gradient(&earth_fill), + ..Default::default() + }, + ); frame.with_save(|frame| { frame.rotate(rotation * 10.0); @@ -215,14 +225,6 @@ impl<Message> canvas::Program<Message> for State { let moon = Path::circle(Point::ORIGIN, Self::MOON_RADIUS); frame.fill(&moon, Color::WHITE); }); - - frame.fill( - &shadow, - Color { - a: 0.7, - ..Color::BLACK - }, - ); }); }); diff --git a/graphics/src/gradient.rs b/graphics/src/gradient.rs index 13600fb9..683a7413 100644 --- a/graphics/src/gradient.rs +++ b/graphics/src/gradient.rs @@ -1,9 +1,10 @@ //! For creating a Gradient. mod linear; -use iced_native::Color; pub use crate::gradient::linear::Linear; +use crate::widget::canvas::frame::Transform; use crate::Point; +use iced_native::Color; #[derive(Debug, Clone, PartialEq)] /// A fill which transitions colors progressively along a direction, either linearly, radially (TBD), @@ -28,4 +29,15 @@ impl Gradient { pub fn linear(start: Point, end: Point) -> linear::Builder { linear::Builder::new(start, end) } + + /// Modifies the start & end stops of the gradient to have a proper transform value. + pub(crate) fn transform(mut self, transform: &Transform) -> Self { + match &mut self { + Gradient::Linear(linear) => { + linear.start = transform.apply_to(linear.start); + linear.end = transform.apply_to(linear.end); + } + } + self + } } diff --git a/graphics/src/widget/canvas.rs b/graphics/src/widget/canvas.rs index 4a2c5b2d..fe0f618f 100644 --- a/graphics/src/widget/canvas.rs +++ b/graphics/src/widget/canvas.rs @@ -9,12 +9,12 @@ pub mod path; mod cache; mod cursor; -mod frame; mod geometry; mod program; mod text; pub mod fill; pub mod stroke; +pub(crate) mod frame; pub use cache::Cache; pub use cursor::Cursor; diff --git a/graphics/src/widget/canvas/fill.rs b/graphics/src/widget/canvas/fill.rs index 55cb3966..768c2b9c 100644 --- a/graphics/src/widget/canvas/fill.rs +++ b/graphics/src/widget/canvas/fill.rs @@ -3,6 +3,7 @@ use crate::gradient::Gradient; use crate::layer::mesh; use iced_native::Color; +use crate::widget::canvas::frame::Transform; /// The style used to fill geometry. #[derive(Debug, Clone)] @@ -50,11 +51,16 @@ pub enum Style<'a> { Gradient(&'a Gradient), } -impl<'a> Into<mesh::Style> for Style<'a> { - fn into(self) -> mesh::Style { +impl<'a> Style<'a> { + /// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader. + pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style { match self { - Style::Solid(color) => mesh::Style::Solid(color), - Style::Gradient(gradient) => gradient.clone().into(), + Style::Solid(color) => { + mesh::Style::Solid(*color) + }, + Style::Gradient(gradient) => { + mesh::Style::Gradient((*gradient).clone().transform(transform)) + } } } } diff --git a/graphics/src/widget/canvas/frame.rs b/graphics/src/widget/canvas/frame.rs index 427a2e2a..ccba840a 100644 --- a/graphics/src/widget/canvas/frame.rs +++ b/graphics/src/widget/canvas/frame.rs @@ -1,3 +1,4 @@ +use lyon::geom::euclid::Vector2D; use std::borrow::Cow; use iced_native::{Point, Rectangle, Size, Vector}; @@ -30,11 +31,22 @@ struct Transforms { } #[derive(Debug, Clone, Copy)] -struct Transform { +pub(crate) struct Transform { raw: lyon::math::Transform, is_identity: bool, } +impl Transform { + /// Transforms the given [Point] by the transformation matrix. + pub(crate) fn apply_to(&self, mut point: Point) -> Point { + let transformed = + self.raw.transform_vector(Vector2D::new(point.x, point.y)); + point.x = transformed.x + self.raw.m31; + point.y = transformed.y + self.raw.m32; + point + } +} + impl Frame { /// Creates a new empty [`Frame`] with the given dimensions. /// @@ -111,7 +123,8 @@ impl Frame { } .expect("Tessellate path."); - self.buffers.push((buf, style.into())) + self.buffers + .push((buf, style.as_mesh_style(&self.transforms.current))); } /// Draws an axis-aligned rectangle given its top-left corner coordinate and @@ -150,7 +163,8 @@ impl Frame { ) .expect("Fill rectangle"); - self.buffers.push((buf, style.into())) + self.buffers + .push((buf, style.as_mesh_style(&self.transforms.current))); } /// Draws the stroke of the given [`Path`] on the [`Frame`] with the @@ -192,7 +206,8 @@ impl Frame { } .expect("Stroke path"); - self.buffers.push((buf, stroke.style.into())) + self.buffers + .push((buf, stroke.style.as_mesh_style(&self.transforms.current))) } /// Draws the characters of the given [`Text`] on the [`Frame`], filling @@ -307,7 +322,7 @@ impl Frame { self.transforms.current.is_identity = false; } - /// Applies a rotation to the current transform of the [`Frame`]. + /// Applies a rotation in radians to the current transform of the [`Frame`]. #[inline] pub fn rotate(&mut self, angle: f32) { self.transforms.current.raw = self @@ -354,10 +369,7 @@ impl Frame { struct Vertex2DBuilder; impl tessellation::FillVertexConstructor<Vertex2D> for Vertex2DBuilder { - fn new_vertex( - &mut self, - vertex: tessellation::FillVertex<'_>, - ) -> Vertex2D { + fn new_vertex(&mut self, vertex: tessellation::FillVertex<'_>) -> Vertex2D { let position = vertex.position(); Vertex2D { @@ -377,4 +389,4 @@ impl tessellation::StrokeVertexConstructor<Vertex2D> for Vertex2DBuilder { position: [position.x, position.y], } } -}
\ No newline at end of file +} diff --git a/graphics/src/widget/canvas/stroke.rs b/graphics/src/widget/canvas/stroke.rs index a19937ea..aaac15bb 100644 --- a/graphics/src/widget/canvas/stroke.rs +++ b/graphics/src/widget/canvas/stroke.rs @@ -3,6 +3,7 @@ use iced_native::Color; use crate::gradient::Gradient; use crate::layer::mesh; +use crate::widget::canvas::frame::Transform; /// The style of a stroke. #[derive(Debug, Clone)] @@ -68,11 +69,16 @@ pub enum Style<'a> { Gradient(&'a Gradient), } -impl <'a> Into<mesh::Style> for Style<'a> { - fn into(self) -> mesh::Style { +impl<'a> Style<'a> { + /// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader. + pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style { match self { - Style::Solid(color) => mesh::Style::Solid(color), - Style::Gradient(gradient) => gradient.clone().into() + Style::Solid(color) => { + mesh::Style::Solid(*color) + }, + Style::Gradient(gradient) => { + mesh::Style::Gradient((*gradient).clone().transform(transform)) + } } } } |