diff options
30 files changed, 1108 insertions, 280 deletions
diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 25909870..beec168b 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -82,3 +82,29 @@ jobs: with: name: todos-x86_64-apple-darwin path: target/release/todos + + todos_raspberry: + runs-on: ubuntu-latest + steps: + - uses: hecrj/setup-rust-action@v1 + - uses: actions/checkout@master + - name: Install cross + run: cargo install cross + - name: Enable Link Time Optimizations + run: | + echo "[profile.release]" >> Cargo.toml + echo "lto = true" >> Cargo.toml + - name: Build todos binary for Raspberry Pi 3/4 (64 bits) + run: cross build --verbose --release --package todos --target aarch64-unknown-linux-gnu + - name: Archive todos binary + uses: actions/upload-artifact@v1 + with: + name: todos-aarch64-unknown-linux-gnu + path: target/aarch64-unknown-linux-gnu/release/todos + - name: Build todos binary for Raspberry Pi 2/3/4 (32 bits) + run: cross build --verbose --release --package todos --target armv7-unknown-linux-gnueabihf + - name: Archive todos binary + uses: actions/upload-artifact@v1 + with: + name: todos-armv7-unknown-linux-gnueabihf + path: target/armv7-unknown-linux-gnueabihf/release/todos diff --git a/Cross.toml b/Cross.toml new file mode 100644 index 00000000..17cbf9c1 --- /dev/null +++ b/Cross.toml @@ -0,0 +1,7 @@ +[target.aarch64-unknown-linux-gnu] +image = "icedrs/iced:aarch64" +xargo = false + +[target.armv7-unknown-linux-gnueabihf] +image = "icedrs/iced:armv7" +xargo = false diff --git a/ECOSYSTEM.md b/ECOSYSTEM.md index 82303130..fb0bd56d 100644 --- a/ECOSYSTEM.md +++ b/ECOSYSTEM.md @@ -45,7 +45,7 @@ The widgets of a _graphical_ user interface produce some primitives that eventua Currently, there are two different official renderers: - [`iced_wgpu`] is powered by [`wgpu`] and supports Vulkan, DirectX 12, and Metal. -- [`iced_glow`] is powered by [`glow`] and supports OpenGL 3.3+. +- [`iced_glow`] is powered by [`glow`] and supports OpenGL 2.1+ and OpenGL ES 2.0+. Additionally, the [`iced_graphics`] subcrate contains a bunch of backend-agnostic types that can be leveraged to build renderers. Both of the renderers rely on the graphical foundations provided by this crate. @@ -34,7 +34,9 @@ Inspired by [Elm]. * First-class support for async actions (use futures!) * [Modular ecosystem] split into reusable parts: * A [renderer-agnostic native runtime] enabling integration with existing systems - * A [built-in renderer] supporting Vulkan, Metal, DX11, and DX12 + * Two [built-in renderers] leveraging [`wgpu`] and [`glow`] + * [`iced_wgpu`] supporting Vulkan, Metal and DX12 + * [`iced_glow`] supporting OpenGL 2.1+ and OpenGL ES 2.0+ * A [windowing shell] * A [web runtime] leveraging the DOM @@ -49,7 +51,10 @@ __iced is currently experimental software.__ [Take a look at the roadmap], [Modular ecosystem]: https://github.com/hecrj/iced/blob/master/ECOSYSTEM.md [renderer-agnostic native runtime]: https://github.com/hecrj/iced/tree/master/native [`wgpu`]: https://github.com/gfx-rs/wgpu-rs -[built-in renderer]: https://github.com/hecrj/iced/tree/master/wgpu +[`glow`]: https://github.com/grovesNL/glow +[`iced_wgpu`]: https://github.com/hecrj/iced/tree/master/wgpu +[`iced_glow`]: https://github.com/hecrj/iced/tree/master/glow +[built-in renderers]: https://github.com/hecrj/iced/blob/master/ECOSYSTEM.md#Renderers [windowing shell]: https://github.com/hecrj/iced/tree/master/winit [`dodrio`]: https://github.com/fitzgen/dodrio [web runtime]: https://github.com/hecrj/iced/tree/master/web @@ -195,6 +200,32 @@ end-user-oriented GUI library, while keeping [the ecosystem] modular: [`ggez`]: https://github.com/ggez/ggez [the ecosystem]: https://github.com/hecrj/iced/blob/master/ECOSYSTEM.md +## Common problems + +1. `Error: GraphicsAdapterNotFound` + + This occurs when the selected [built-in renderer] is not able to create a context. + + Often this will occur while using [`iced_wgpu`] as the renderer without + supported hardware (needs Vulkan, Metal or DX12). In this case, you could try using the + [`iced_glow`] renderer: + + First, check if it works with + ```console + $ cargo run --features "iced/glow iced/glow_canvas" --package game_of_life + ``` + + and then use it in your project with + ```toml + iced = { version = "0.3", default-features = false, features = ["glow"] } + ``` + + **NOTE:** Chances are you have hardware that supports at least OpenGL 2.1 or OpenGL ES 2.0, + but if you don't, right now there's no software fallback, so it means your hardware + doesn't support Iced. + +[built-in renderer]: https://github.com/hecrj/iced/blob/master/ECOSYSTEM.md#Renderers + ## Contributing / Feedback Contributions are greatly appreciated! If you want to contribute, please read our [contributing guidelines] for more details. diff --git a/examples/game_of_life/Cargo.toml b/examples/game_of_life/Cargo.toml index ffd2f19e..9ee307ac 100644 --- a/examples/game_of_life/Cargo.toml +++ b/examples/game_of_life/Cargo.toml @@ -10,3 +10,4 @@ iced = { path = "../..", features = ["canvas", "tokio", "debug"] } tokio = { version = "1.0", features = ["sync"] } itertools = "0.9" rustc-hash = "1.1" +env_logger = "0.9" diff --git a/examples/game_of_life/src/main.rs b/examples/game_of_life/src/main.rs index 50112618..ab8b80e4 100644 --- a/examples/game_of_life/src/main.rs +++ b/examples/game_of_life/src/main.rs @@ -18,6 +18,8 @@ use preset::Preset; use std::time::{Duration, Instant}; pub fn main() -> iced::Result { + env_logger::builder().format_timestamp(None).init(); + GameOfLife::run(Settings { antialiasing: true, window: window::Settings { diff --git a/examples/integration_opengl/Cargo.toml b/examples/integration_opengl/Cargo.toml index 0917f2ec..7fb1f2dd 100644 --- a/examples/integration_opengl/Cargo.toml +++ b/examples/integration_opengl/Cargo.toml @@ -10,4 +10,3 @@ iced_glutin = { path = "../../glutin" } iced_glow = { path = "../../glow" } iced_winit = { path = "../../winit" } env_logger = "0.8" -glow = "0.6" diff --git a/examples/integration_opengl/src/main.rs b/examples/integration_opengl/src/main.rs index 551aba67..1007b90f 100644 --- a/examples/integration_opengl/src/main.rs +++ b/examples/integration_opengl/src/main.rs @@ -4,16 +4,15 @@ mod scene; use controls::Controls; use scene::Scene; -use glow; use glow::*; +use glutin::dpi::PhysicalPosition; +use glutin::event::{Event, ModifiersState, WindowEvent}; +use glutin::event_loop::ControlFlow; +use iced_glow::glow; use iced_glow::{Backend, Renderer, Settings, Viewport}; +use iced_glutin::conversion; use iced_glutin::glutin; -use iced_glutin::glutin::event::{Event, WindowEvent}; -use iced_glutin::glutin::event_loop::ControlFlow; use iced_glutin::{program, Clipboard, Debug, Size}; -use iced_winit::conversion; -use iced_winit::winit; -use winit::{dpi::PhysicalPosition, event::ModifiersState}; pub fn main() { env_logger::init(); diff --git a/examples/integration_opengl/src/scene.rs b/examples/integration_opengl/src/scene.rs index a1245bf2..fc74b78a 100644 --- a/examples/integration_opengl/src/scene.rs +++ b/examples/integration_opengl/src/scene.rs @@ -1,4 +1,5 @@ use glow::*; +use iced_glow::glow; use iced_glow::Color; pub struct Scene { diff --git a/glow/Cargo.toml b/glow/Cargo.toml index e40b8ba8..1fab7c53 100644 --- a/glow/Cargo.toml +++ b/glow/Cargo.toml @@ -16,8 +16,8 @@ image = [] svg = [] [dependencies] -glow = "0.6" -glow_glyph = "0.4" +glow = "0.11.1" +glow_glyph = "0.5.0" glyph_brush = "0.7" euclid = "0.22" bytemuck = "1.4" diff --git a/glow/README.md b/glow/README.md new file mode 100644 index 00000000..c6b7245e --- /dev/null +++ b/glow/README.md @@ -0,0 +1,51 @@ +# `iced_glow` +[][documentation] +[](https://crates.io/crates/iced_glow) +[](https://github.com/hecrj/iced/blob/master/LICENSE) +[](https://iced.zulipchat.com) + +`iced_glow` is a [`glow`] renderer for [`iced_native`]. This renderer supports OpenGL 3.0+ and OpenGL ES 2.0. + +This is renderer is mostly used as a fallback for hardware that doesn't support [`wgpu`] (Vulkan, Metal or DX12). + +Currently, `iced_glow` supports the following primitives: +- Text, which is rendered using [`glow_glyph`]. No shaping at all. +- Quads or rectangles, with rounded borders and a solid background color. +- Clip areas, useful to implement scrollables or hide overflowing content. +- Meshes of triangles, useful to draw geometry freely. + +<p align="center"> + <img alt="The native target" src="../docs/graphs/native.png" width="80%"> +</p> + +[documentation]: https://docs.rs/iced_glow +[`iced_native`]: ../native +[`glow`]: https://github.com/grovesNL/glow +[`wgpu`]: https://github.com/gfx-rs/wgpu +[`glow_glyph`]: https://github.com/hecrj/glow_glyph + +## Installation +Add `iced_glow` as a dependency in your `Cargo.toml`: + +```toml +iced_glow = "0.2" +``` + +__Iced moves fast and the `master` branch can contain breaking changes!__ If +you want to learn about a specific release, check out [the release list]. + +[the release list]: https://github.com/hecrj/iced/releases + +## Current limitations + +The current implementation is quite naive, it uses: + +- A different pipeline/shader for each primitive +- A very simplistic layer model: every `Clip` primitive will generate new layers +- _Many_ render passes instead of preparing everything upfront +- A glyph cache that is trimmed incorrectly when there are multiple layers (a [`glyph_brush`] limitation) + +Some of these issues are already being worked on! If you want to help, [get in touch!] + +[get in touch!]: ../CONTRIBUTING.md +[`glyph_brush`]: https://github.com/alexheretic/glyph-brush diff --git a/glow/src/backend.rs b/glow/src/backend.rs index 5ab7f922..89dc1aaa 100644 --- a/glow/src/backend.rs +++ b/glow/src/backend.rs @@ -1,3 +1,4 @@ +use crate::program; use crate::quad; use crate::text; use crate::triangle; @@ -30,8 +31,10 @@ impl Backend { settings.text_multithreading, ); - let quad_pipeline = quad::Pipeline::new(gl); - let triangle_pipeline = triangle::Pipeline::new(gl); + let shader_version = program::Version::new(gl); + + let quad_pipeline = quad::Pipeline::new(gl, &shader_version); + let triangle_pipeline = triangle::Pipeline::new(gl, &shader_version); Self { quad_pipeline, diff --git a/glow/src/lib.rs b/glow/src/lib.rs index 362933d4..4e5a75d7 100644 --- a/glow/src/lib.rs +++ b/glow/src/lib.rs @@ -13,6 +13,8 @@ #![forbid(rust_2018_idioms)] #![cfg_attr(docsrs, feature(doc_cfg))] +pub use glow; + mod backend; mod program; mod quad; diff --git a/glow/src/program.rs b/glow/src/program.rs index 601f9ce6..9a02d578 100644 --- a/glow/src/program.rs +++ b/glow/src/program.rs @@ -1,28 +1,122 @@ use glow::HasContext; -pub unsafe fn create( - gl: &glow::Context, - shader_sources: &[(u32, &str)], -) -> <glow::Context as HasContext>::Program { - let program = gl.create_program().expect("Cannot create program"); +/// The [`Version`] of a `Program`. +pub struct Version { + vertex: String, + fragment: String, +} + +impl Version { + pub fn new(gl: &glow::Context) -> Version { + let version = gl.version(); + + let (vertex, fragment) = match ( + version.major, + version.minor, + version.is_embedded, + ) { + // OpenGL 3.0+ + (3, 0 | 1 | 2, false) => ( + format!("#version 1{}0", version.minor + 3), + format!( + "#version 1{}0\n#define HIGHER_THAN_300 1", + version.minor + 3 + ), + ), + // OpenGL 3.3+ + (3 | 4, _, false) => ( + format!("#version {}{}0", version.major, version.minor), + format!( + "#version {}{}0\n#define HIGHER_THAN_300 1", + version.major, version.minor + ), + ), + // OpenGL ES 3.0+ + (3, _, true) => ( + format!("#version 3{}0 es", version.minor), + format!( + "#version 3{}0 es\n#define HIGHER_THAN_300 1", + version.minor + ), + ), + // OpenGL ES 2.0+ + (2, _, true) => ( + String::from( + "#version 100\n#define in attribute\n#define out varying", + ), + String::from("#version 100\n#define in varying"), + ), + // OpenGL 2.1 + (2, _, false) => ( + String::from( + "#version 120\n#define in attribute\n#define out varying", + ), + String::from("#version 120\n#define in varying"), + ), + // OpenGL 1.1+ + _ => panic!("Incompatible context version: {:?}", version), + }; - let mut shaders = Vec::with_capacity(shader_sources.len()); + log::info!("Shader directive: {}", vertex.lines().next().unwrap()); - for (shader_type, shader_source) in shader_sources.iter() { - let shader = gl - .create_shader(*shader_type) - .expect("Cannot create shader"); + Version { vertex, fragment } + } +} + +pub struct Shader(<glow::Context as HasContext>::Shader); + +impl Shader { + fn compile(gl: &glow::Context, stage: u32, content: &str) -> Shader { + unsafe { + let shader = gl.create_shader(stage).expect("Cannot create shader"); - gl.shader_source(shader, shader_source); - gl.compile_shader(shader); + gl.shader_source(shader, &content); + gl.compile_shader(shader); - if !gl.get_shader_compile_status(shader) { - panic!("{}", gl.get_shader_info_log(shader)); + if !gl.get_shader_compile_status(shader) { + panic!("{}", gl.get_shader_info_log(shader)); + } + + Shader(shader) } + } + + /// Creates a vertex [`Shader`]. + pub fn vertex( + gl: &glow::Context, + version: &Version, + content: &'static str, + ) -> Self { + let content = format!("{}\n{}", version.vertex, content); - gl.attach_shader(program, shader); + Shader::compile(gl, glow::VERTEX_SHADER, &content) + } + + /// Creates a fragment [`Shader`]. + pub fn fragment( + gl: &glow::Context, + version: &Version, + content: &'static str, + ) -> Self { + let content = format!("{}\n{}", version.fragment, content); + + Shader::compile(gl, glow::FRAGMENT_SHADER, &content) + } +} + +pub unsafe fn create( + gl: &glow::Context, + shaders: &[Shader], + attributes: &[(u32, &str)], +) -> <glow::Context as HasContext>::Program { + let program = gl.create_program().expect("Cannot create program"); + + for shader in shaders { + gl.attach_shader(program, shader.0); + } - shaders.push(shader); + for (i, name) in attributes { + gl.bind_attrib_location(program, *i, name); } gl.link_program(program); @@ -31,8 +125,8 @@ pub unsafe fn create( } for shader in shaders { - gl.detach_shader(program, shader); - gl.delete_shader(shader); + gl.detach_shader(program, shader.0); + gl.delete_shader(shader.0); } program diff --git a/glow/src/quad.rs b/glow/src/quad.rs index a8fbb9e5..d9f1c6ae 100644 --- a/glow/src/quad.rs +++ b/glow/src/quad.rs @@ -1,77 +1,35 @@ +mod compatibility; +mod core; + use crate::program; use crate::Transformation; use glow::HasContext; use iced_graphics::layer; use iced_native::Rectangle; -const MAX_INSTANCES: usize = 100_000; - #[derive(Debug)] -pub struct Pipeline { - program: <glow::Context as HasContext>::Program, - vertex_array: <glow::Context as HasContext>::VertexArray, - instances: <glow::Context as HasContext>::Buffer, - transform_location: <glow::Context as HasContext>::UniformLocation, - scale_location: <glow::Context as HasContext>::UniformLocation, - screen_height_location: <glow::Context as HasContext>::UniformLocation, - current_transform: Transformation, - current_scale: f32, - current_target_height: u32, +pub enum Pipeline { + Core(core::Pipeline), + Compatibility(compatibility::Pipeline), } impl Pipeline { - pub fn new(gl: &glow::Context) -> Pipeline { - let program = unsafe { - program::create( + pub fn new( + gl: &glow::Context, + shader_version: &program::Version, + ) -> Pipeline { + let gl_version = gl.version(); + + // OpenGL 3.0+ and OpenGL ES 3.0+ have instancing (which is what separates `core` from `compatibility`) + if gl_version.major >= 3 { + log::info!("Mode: core"); + Pipeline::Core(core::Pipeline::new(gl, shader_version)) + } else { + log::info!("Mode: compatibility"); + Pipeline::Compatibility(compatibility::Pipeline::new( gl, - &[ - (glow::VERTEX_SHADER, include_str!("shader/quad.vert")), - (glow::FRAGMENT_SHADER, include_str!("shader/quad.frag")), - ], - ) - }; - - let transform_location = - unsafe { gl.get_uniform_location(program, "u_Transform") } - .expect("Get transform location"); - - let scale_location = - unsafe { gl.get_uniform_location(program, "u_Scale") } - .expect("Get scale location"); - - let screen_height_location = - unsafe { gl.get_uniform_location(program, "u_ScreenHeight") } - .expect("Get target height location"); - - unsafe { - gl.use_program(Some(program)); - - let matrix: [f32; 16] = Transformation::identity().into(); - gl.uniform_matrix_4_f32_slice( - Some(&transform_location), - false, - &matrix, - ); - - gl.uniform_1_f32(Some(&scale_location), 1.0); - gl.uniform_1_f32(Some(&screen_height_location), 0.0); - - gl.use_program(None); - } - - let (vertex_array, instances) = - unsafe { create_instance_buffer(gl, MAX_INSTANCES) }; - - Pipeline { - program, - vertex_array, - instances, - transform_location, - scale_location, - screen_height_location, - current_transform: Transformation::identity(), - current_scale: 1.0, - current_target_height: 0, + shader_version, + )) } } @@ -84,152 +42,27 @@ impl Pipeline { scale: f32, bounds: Rectangle<u32>, ) { - unsafe { - gl.enable(glow::SCISSOR_TEST); - gl.scissor( - bounds.x as i32, - (target_height - (bounds.y + bounds.height)) as i32, - bounds.width as i32, - bounds.height as i32, - ); - - gl.use_program(Some(self.program)); - gl.bind_vertex_array(Some(self.vertex_array)); - gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.instances)); - } - - if transformation != self.current_transform { - unsafe { - let matrix: [f32; 16] = transformation.into(); - gl.uniform_matrix_4_f32_slice( - Some(&self.transform_location), - false, - &matrix, + match self { + Pipeline::Core(pipeline) => { + pipeline.draw( + gl, + target_height, + instances, + transformation, + scale, + bounds, ); - - self.current_transform = transformation; - } - } - - if scale != self.current_scale { - unsafe { - gl.uniform_1_f32(Some(&self.scale_location), scale); } - - self.current_scale = scale; - } - - if target_height != self.current_target_height { - unsafe { - gl.uniform_1_f32( - Some(&self.screen_height_location), - target_height as f32, + Pipeline::Compatibility(pipeline) => { + pipeline.draw( + gl, + target_height, + instances, + transformation, + scale, + bounds, ); } - - self.current_target_height = target_height; - } - - let mut i = 0; - let total = instances.len(); - - while i < total { - let end = (i + MAX_INSTANCES).min(total); - let amount = end - i; - - unsafe { - gl.buffer_sub_data_u8_slice( - glow::ARRAY_BUFFER, - 0, - bytemuck::cast_slice(&instances[i..end]), - ); - - gl.draw_arrays_instanced( - glow::TRIANGLE_STRIP, - 0, - 4, - amount as i32, - ); - } - - i += MAX_INSTANCES; - } - - unsafe { - gl.bind_vertex_array(None); - gl.use_program(None); - gl.disable(glow::SCISSOR_TEST); } } } - -unsafe fn create_instance_buffer( - gl: &glow::Context, - size: usize, -) -> ( - <glow::Context as HasContext>::VertexArray, - <glow::Context as HasContext>::Buffer, -) { - let vertex_array = gl.create_vertex_array().expect("Create vertex array"); - let buffer = gl.create_buffer().expect("Create instance buffer"); - - gl.bind_vertex_array(Some(vertex_array)); - gl.bind_buffer(glow::ARRAY_BUFFER, Some(buffer)); - gl.buffer_data_size( - glow::ARRAY_BUFFER, - (size * std::mem::size_of::<layer::Quad>()) as i32, - glow::DYNAMIC_DRAW, - ); - - let stride = std::mem::size_of::<layer::Quad>() as i32; - - gl.enable_vertex_attrib_array(0); - gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0); - gl.vertex_attrib_divisor(0, 1); - - gl.enable_vertex_attrib_array(1); - gl.vertex_attrib_pointer_f32(1, 2, glow::FLOAT, false, stride, 4 * 2); - gl.vertex_attrib_divisor(1, 1); - - gl.enable_vertex_attrib_array(2); - gl.vertex_attrib_pointer_f32(2, 4, glow::FLOAT, false, stride, 4 * (2 + 2)); - gl.vertex_attrib_divisor(2, 1); - - gl.enable_vertex_attrib_array(3); - gl.vertex_attrib_pointer_f32( - 3, - 4, - glow::FLOAT, - false, - stride, - 4 * (2 + 2 + 4), - ); - gl.vertex_attrib_divisor(3, 1); - - gl.enable_vertex_attrib_array(4); - gl.vertex_attrib_pointer_f32( - 4, - 1, - glow::FLOAT, - false, - stride, - 4 * (2 + 2 + 4 + 4), - ); - gl.vertex_attrib_divisor(4, 1); - - gl.enable_vertex_attrib_array(5); - gl.vertex_attrib_pointer_f32( - 5, - 1, - glow::FLOAT, - false, - stride, - 4 * (2 + 2 + 4 + 4 + 1), - ); - gl.vertex_attrib_divisor(5, 1); - - gl.bind_vertex_array(None); - gl.bind_buffer(glow::ARRAY_BUFFER, None); - - (vertex_array, buffer) -} diff --git a/glow/src/quad/compatibility.rs b/glow/src/quad/compatibility.rs new file mode 100644 index 00000000..76f98ab7 --- /dev/null +++ b/glow/src/quad/compatibility.rs @@ -0,0 +1,360 @@ +use crate::program::{self, Shader}; +use crate::Transformation; +use glow::HasContext; +use iced_graphics::layer; +use iced_native::Rectangle; + +// Only change `MAX_QUADS`, otherwise you could cause problems +// by splitting a triangle into different render passes. +const MAX_QUADS: usize = 100_000; +const MAX_VERTICES: usize = MAX_QUADS * 4; +const MAX_INDICES: usize = MAX_QUADS * 6; + +#[derive(Debug)] +pub struct Pipeline { + program: <glow::Context as HasContext>::Program, + vertex_array: <glow::Context as HasContext>::VertexArray, + vertex_buffer: <glow::Context as HasContext>::Buffer, + index_buffer: <glow::Context as HasContext>::Buffer, + transform_location: <glow::Context as HasContext>::UniformLocation, + scale_location: <glow::Context as HasContext>::UniformLocation, + screen_height_location: <glow::Context as HasContext>::UniformLocation, + current_transform: Transformation, + current_scale: f32, + current_target_height: u32, +} + +impl Pipeline { + pub fn new( + gl: &glow::Context, + shader_version: &program::Version, + ) -> Pipeline { + let program = unsafe { + let vertex_shader = Shader::vertex( + gl, + shader_version, + include_str!("../shader/compatibility/quad.vert"), + ); + let fragment_shader = Shader::fragment( + gl, + shader_version, + include_str!("../shader/compatibility/quad.frag"), + ); + + program::create( + gl, + &[vertex_shader, fragment_shader], + &[ + (0, "i_Pos"), + (1, "i_Scale"), + (2, "i_Color"), + (3, "i_BorderColor"), + (4, "i_BorderRadius"), + (5, "i_BorderWidth"), + ], + ) + }; + + let transform_location = + unsafe { gl.get_uniform_location(program, "u_Transform") } + .expect("Get transform location"); + + let scale_location = + unsafe { gl.get_uniform_location(program, "u_Scale") } + .expect("Get scale location"); + + let screen_height_location = + unsafe { gl.get_uniform_location(program, "u_ScreenHeight") } + .expect("Get target height location"); + + unsafe { + gl.use_program(Some(program)); + + let matrix: [f32; 16] = Transformation::identity().into(); + gl.uniform_matrix_4_f32_slice( + Some(&transform_location), + false, + &matrix, + ); + + gl.uniform_1_f32(Some(&scale_location), 1.0); + gl.uniform_1_f32(Some(&screen_height_location), 0.0); + + gl.use_program(None); + } + + let (vertex_array, vertex_buffer, index_buffer) = + unsafe { create_buffers(gl, MAX_VERTICES) }; + + Pipeline { + program, + vertex_array, + vertex_buffer, + index_buffer, + transform_location, + scale_location, + screen_height_location, + current_transform: Transformation::identity(), + current_scale: 1.0, + current_target_height: 0, + } + } + + pub fn draw( + &mut self, + gl: &glow::Context, + target_height: u32, + instances: &[layer::Quad], + transformation: Transformation, + scale: f32, + bounds: Rectangle<u32>, + ) { + // TODO: Remove this allocation (probably by changing the shader and removing the need of two `position`) + let vertices: Vec<Vertex> = instances + .iter() + .flat_map(|quad| Vertex::from_quad(quad)) + .collect(); + + // TODO: Remove this allocation (or allocate only when needed) + let indices: Vec<i32> = (0..instances.len().min(MAX_QUADS) as i32) + .flat_map(|i| { + [ + 0 + i * 4, + 1 + i * 4, + 2 + i * 4, + 2 + i * 4, + 1 + i * 4, + 3 + i * 4, + ] + }) + .cycle() + .take(instances.len() * 6) + .collect(); + + unsafe { + gl.enable(glow::SCISSOR_TEST); + gl.scissor( + bounds.x as i32, + (target_height - (bounds.y + bounds.height)) as i32, + bounds.width as i32, + bounds.height as i32, + ); + + gl.use_program(Some(self.program)); + gl.bind_vertex_array(Some(self.vertex_array)); + gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.vertex_buffer)); + gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.index_buffer)); + } + + if transformation != self.current_transform { + unsafe { + let matrix: [f32; 16] = transformation.into(); + gl.uniform_matrix_4_f32_slice( + Some(&self.transform_location), + false, + &matrix, + ); + + self.current_transform = transformation; + } + } + + if scale != self.current_scale { + unsafe { + gl.uniform_1_f32(Some(&self.scale_location), scale); + } + + self.current_scale = scale; + } + + if target_height != self.current_target_height { + unsafe { + gl.uniform_1_f32( + Some(&self.screen_height_location), + target_height as f32, + ); + } + + self.current_target_height = target_height; + } + + let passes = vertices + .chunks(MAX_VERTICES) + .zip(indices.chunks(MAX_INDICES)); + + for (vertices, indices) in passes { + unsafe { + gl.buffer_sub_data_u8_slice( + glow::ARRAY_BUFFER, + 0, + bytemuck::cast_slice(&vertices), + ); + + gl.buffer_sub_data_u8_slice( + glow::ELEMENT_ARRAY_BUFFER, + 0, + bytemuck::cast_slice(&indices), + ); + + gl.draw_elements( + glow::TRIANGLES, + indices.len() as i32, + glow::UNSIGNED_INT, + 0, + ); + } + } + + unsafe { + gl.bind_vertex_array(None); + gl.use_program(None); + gl.disable(glow::SCISSOR_TEST); + } + } +} + +unsafe fn create_buffers( + gl: &glow::Context, + size: usize, +) -> ( + <glow::Context as HasContext>::VertexArray, + <glow::Context as HasContext>::Buffer, + <glow::Context as HasContext>::Buffer, +) { + let vertex_array = gl.create_vertex_array().expect("Create vertex array"); + let vertex_buffer = gl.create_buffer().expect("Create vertex buffer"); + let index_buffer = gl.create_buffer().expect("Create index buffer"); + + gl.bind_vertex_array(Some(vertex_array)); + + gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(index_buffer)); + gl.buffer_data_size( + glow::ELEMENT_ARRAY_BUFFER, + 12 * size as i32, + glow::DYNAMIC_DRAW, + ); + + gl.bind_buffer(glow::ARRAY_BUFFER, Some(vertex_buffer)); + gl.buffer_data_size( + glow::ARRAY_BUFFER, + (size * Vertex::SIZE) as i32, + glow::DYNAMIC_DRAW, + ); + + let stride = Vertex::SIZE as i32; + + gl.enable_vertex_attrib_array(0); + gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0); + + gl.enable_vertex_attrib_array(1); + gl.vertex_attrib_pointer_f32(1, 2, glow::FLOAT, false, stride, 4 * 2); + + gl.enable_vertex_attrib_array(2); + gl.vertex_attrib_pointer_f32(2, 4, glow::FLOAT, false, stride, 4 * (2 + 2)); + + gl.enable_vertex_attrib_array(3); + gl.vertex_attrib_pointer_f32( + 3, + 4, + glow::FLOAT, + false, + stride, + 4 * (2 + 2 + 4), + ); + + gl.enable_vertex_attrib_array(4); + gl.vertex_attrib_pointer_f32( + 4, + 1, + glow::FLOAT, + false, + stride, + 4 * (2 + 2 + 4 + 4), + ); + + gl.enable_vertex_attrib_array(5); + gl.vertex_attrib_pointer_f32( + 5, + 1, + glow::FLOAT, + false, + stride, + 4 * (2 + 2 + 4 + 4 + 1), + ); + + gl.enable_vertex_attrib_array(6); + gl.vertex_attrib_pointer_f32( + 6, + 2, + glow::FLOAT, + false, + stride, + 4 * (2 + 2 + 4 + 4 + 1 + 1), + ); + + gl.bind_vertex_array(None); + gl.bind_buffer(glow::ARRAY_BUFFER, None); + gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None); + + (vertex_array, vertex_buffer, index_buffer) +} + +/// The vertex of a colored rectangle with a border. +/// +/// This type can be directly uploaded to GPU memory. +#[derive(Debug, Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)] +#[repr(C)] +pub struct Vertex { + /// The position of the [`Vertex`]. + pub position: [f32; 2], + + /// The size of the [`Vertex`]. + pub size: [f32; 2], + + /// The color of the [`Vertex`], in __linear RGB__. + pub color: [f32; 4], + + /// The border color of the [`Vertex`], in __linear RGB__. + pub border_color: [f32; 4], + + /// The border radius of the [`Vertex`]. + pub border_radius: f32, + + /// The border width of the [`Vertex`]. + pub border_width: f32, + + /// The __quad__ position of the [`Vertex`]. + pub q_position: [f32; 2], +} + +impl Vertex { + const SIZE: usize = std::mem::size_of::<Self>(); + + fn from_quad(quad: &layer::Quad) -> [Vertex; 4] { + let base = Vertex { + position: quad.position, + size: quad.size, + color: quad.color, + border_color: quad.color, + border_radius: quad.border_radius, + border_width: quad.border_width, + q_position: [0.0, 0.0], + }; + + [ + base, + Self { + q_position: [0.0, 1.0], + ..base + }, + Self { + q_position: [1.0, 0.0], + ..base + }, + Self { + q_position: [1.0, 1.0], + ..base + }, + ] + } +} diff --git a/glow/src/quad/core.rs b/glow/src/quad/core.rs new file mode 100644 index 00000000..f37300f6 --- /dev/null +++ b/glow/src/quad/core.rs @@ -0,0 +1,246 @@ +use crate::program::{self, Shader}; +use crate::Transformation; +use glow::HasContext; +use iced_graphics::layer; +use iced_native::Rectangle; + +const MAX_INSTANCES: usize = 100_000; + +#[derive(Debug)] +pub struct Pipeline { + program: <glow::Context as HasContext>::Program, + vertex_array: <glow::Context as HasContext>::VertexArray, + instances: <glow::Context as HasContext>::Buffer, + transform_location: <glow::Context as HasContext>::UniformLocation, + scale_location: <glow::Context as HasContext>::UniformLocation, + screen_height_location: <glow::Context as HasContext>::UniformLocation, + current_transform: Transformation, + current_scale: f32, + current_target_height: u32, +} + +impl Pipeline { + pub fn new( + gl: &glow::Context, + shader_version: &program::Version, + ) -> Pipeline { + let program = unsafe { + let vertex_shader = Shader::vertex( + gl, + shader_version, + include_str!("../shader/core/quad.vert"), + ); + let fragment_shader = Shader::fragment( + gl, + shader_version, + include_str!("../shader/core/quad.frag"), + ); + + program::create( + gl, + &[vertex_shader, fragment_shader], + &[ + (0, "i_Pos"), + (1, "i_Scale"), + (2, "i_Color"), + (3, "i_BorderColor"), + (4, "i_BorderRadius"), + (5, "i_BorderWidth"), + ], + ) + }; + + let transform_location = + unsafe { gl.get_uniform_location(program, "u_Transform") } + .expect("Get transform location"); + + let scale_location = + unsafe { gl.get_uniform_location(program, "u_Scale") } + .expect("Get scale location"); + + let screen_height_location = + unsafe { gl.get_uniform_location(program, "u_ScreenHeight") } + .expect("Get target height location"); + + unsafe { + gl.use_program(Some(program)); + + let matrix: [f32; 16] = Transformation::identity().into(); + gl.uniform_matrix_4_f32_slice( + Some(&transform_location), + false, + &matrix, + ); + + gl.uniform_1_f32(Some(&scale_location), 1.0); + gl.uniform_1_f32(Some(&screen_height_location), 0.0); + + gl.use_program(None); + } + + let (vertex_array, instances) = + unsafe { create_instance_buffer(gl, MAX_INSTANCES) }; + + Pipeline { + program, + vertex_array, + instances, + transform_location, + scale_location, + screen_height_location, + current_transform: Transformation::identity(), + current_scale: 1.0, + current_target_height: 0, + } + } + + pub fn draw( + &mut self, + gl: &glow::Context, + target_height: u32, + instances: &[layer::Quad], + transformation: Transformation, + scale: f32, + bounds: Rectangle<u32>, + ) { + unsafe { + gl.enable(glow::SCISSOR_TEST); + gl.scissor( + bounds.x as i32, + (target_height - (bounds.y + bounds.height)) as i32, + bounds.width as i32, + bounds.height as i32, + ); + + gl.use_program(Some(self.program)); + gl.bind_vertex_array(Some(self.vertex_array)); + gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.instances)); + } + + if transformation != self.current_transform { + unsafe { + let matrix: [f32; 16] = transformation.into(); + gl.uniform_matrix_4_f32_slice( + Some(&self.transform_location), + false, + &matrix, + ); + + self.current_transform = transformation; + } + } + + if scale != self.current_scale { + unsafe { + gl.uniform_1_f32(Some(&self.scale_location), scale); + } + + self.current_scale = scale; + } + + if target_height != self.current_target_height { + unsafe { + gl.uniform_1_f32( + Some(&self.screen_height_location), + target_height as f32, + ); + } + + self.current_target_height = target_height; + } + + for instances in instances.chunks(MAX_INSTANCES) { + unsafe { + gl.buffer_sub_data_u8_slice( + glow::ARRAY_BUFFER, + 0, + bytemuck::cast_slice(&instances), + ); + + gl.draw_arrays_instanced( + glow::TRIANGLE_STRIP, + 0, + 4, + instances.len() as i32, + ); + } + } + + unsafe { + gl.bind_vertex_array(None); + gl.use_program(None); + gl.disable(glow::SCISSOR_TEST); + } + } +} + +unsafe fn create_instance_buffer( + gl: &glow::Context, + size: usize, +) -> ( + <glow::Context as HasContext>::VertexArray, + <glow::Context as HasContext>::Buffer, +) { + let vertex_array = gl.create_vertex_array().expect("Create vertex array"); + let buffer = gl.create_buffer().expect("Create instance buffer"); + + gl.bind_vertex_array(Some(vertex_array)); + gl.bind_buffer(glow::ARRAY_BUFFER, Some(buffer)); + gl.buffer_data_size( + glow::ARRAY_BUFFER, + (size * std::mem::size_of::<layer::Quad>()) as i32, + glow::DYNAMIC_DRAW, + ); + + let stride = std::mem::size_of::<layer::Quad>() as i32; + + gl.enable_vertex_attrib_array(0); + gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0); + gl.vertex_attrib_divisor(0, 1); + + gl.enable_vertex_attrib_array(1); + gl.vertex_attrib_pointer_f32(1, 2, glow::FLOAT, false, stride, 4 * 2); + gl.vertex_attrib_divisor(1, 1); + + gl.enable_vertex_attrib_array(2); + gl.vertex_attrib_pointer_f32(2, 4, glow::FLOAT, false, stride, 4 * (2 + 2)); + gl.vertex_attrib_divisor(2, 1); + + gl.enable_vertex_attrib_array(3); + gl.vertex_attrib_pointer_f32( + 3, + 4, + glow::FLOAT, + false, + stride, + 4 * (2 + 2 + 4), + ); + gl.vertex_attrib_divisor(3, 1); + + gl.enable_vertex_attrib_array(4); + gl.vertex_attrib_pointer_f32( + 4, + 1, + glow::FLOAT, + false, + stride, + 4 * (2 + 2 + 4 + 4), + ); + gl.vertex_attrib_divisor(4, 1); + + gl.enable_vertex_attrib_array(5); + gl.vertex_attrib_pointer_f32( + 5, + 1, + glow::FLOAT, + false, + stride, + 4 * (2 + 2 + 4 + 4 + 1), + ); + gl.vertex_attrib_divisor(5, 1); + + gl.bind_vertex_array(None); + gl.bind_buffer(glow::ARRAY_BUFFER, None); + + (vertex_array, buffer) +} diff --git a/glow/src/shader/common/triangle.frag b/glow/src/shader/common/triangle.frag new file mode 100644 index 00000000..e8689f2e --- /dev/null +++ b/glow/src/shader/common/triangle.frag @@ -0,0 +1,18 @@ +#ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH +precision highp float; +#else +precision mediump float; +#endif +#endif + +#ifdef HIGHER_THAN_300 +out vec4 fragColor; +#define gl_FragColor fragColor +#endif + +in vec4 v_Color; + +void main() { + gl_FragColor = v_Color; +}
\ No newline at end of file diff --git a/glow/src/shader/triangle.vert b/glow/src/shader/common/triangle.vert index 5723436a..d0494a5f 100644 --- a/glow/src/shader/triangle.vert +++ b/glow/src/shader/common/triangle.vert @@ -1,13 +1,11 @@ -#version 330 - uniform mat4 u_Transform; -layout(location = 0) in vec2 i_Position; -layout(location = 1) in vec4 i_Color; +in vec2 i_Position; +in vec4 i_Color; out vec4 v_Color; void main() { gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0); v_Color = i_Color; -} +}
\ No newline at end of file diff --git a/glow/src/shader/compatibility/quad.frag b/glow/src/shader/compatibility/quad.frag new file mode 100644 index 00000000..8ea5693d --- /dev/null +++ b/glow/src/shader/compatibility/quad.frag @@ -0,0 +1,67 @@ +#ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH +precision highp float; +#else +precision mediump float; +#endif +#endif + +uniform float u_ScreenHeight; + +varying vec4 v_Color; +varying vec4 v_BorderColor; +varying vec2 v_Pos; +varying vec2 v_Scale; +varying float v_BorderRadius; +varying float v_BorderWidth; + +float _distance(vec2 frag_coord, vec2 position, vec2 size, float radius) +{ + // TODO: Try SDF approach: https://www.shadertoy.com/view/wd3XRN + vec2 inner_size = size - vec2(radius, radius) * 2.0; + vec2 top_left = position + vec2(radius, radius); + vec2 bottom_right = top_left + inner_size; + + vec2 top_left_distance = top_left - frag_coord; + vec2 bottom_right_distance = frag_coord - bottom_right; + + vec2 distance = vec2( + max(max(top_left_distance.x, bottom_right_distance.x), 0.0), + max(max(top_left_distance.y, bottom_right_distance.y), 0.0) + ); + + return sqrt(distance.x * distance.x + distance.y * distance.y); +} + +void main() { + vec2 fragCoord = vec2(gl_FragCoord.x, u_ScreenHeight - gl_FragCoord.y); + + float internal_border = max(v_BorderRadius - v_BorderWidth, 0.0); + + float internal_distance = _distance( + fragCoord, + v_Pos + vec2(v_BorderWidth), + v_Scale - vec2(v_BorderWidth * 2.0), + internal_border + ); + + float border_mix = smoothstep( + max(internal_border - 0.5, 0.0), + internal_border + 0.5, + internal_distance + ); + + vec4 mixed_color = mix(v_Color, v_BorderColor, border_mix); + + float d = _distance( + fragCoord, + v_Pos, + v_Scale, + v_BorderRadius + ); + + float radius_alpha = + 1.0 - smoothstep(max(v_BorderRadius - 0.5, 0.0), v_BorderRadius + 0.5, d); + + gl_FragColor = vec4(mixed_color.xyz, mixed_color.w * radius_alpha); +} diff --git a/glow/src/shader/compatibility/quad.vert b/glow/src/shader/compatibility/quad.vert new file mode 100644 index 00000000..abe70c0e --- /dev/null +++ b/glow/src/shader/compatibility/quad.vert @@ -0,0 +1,44 @@ +uniform mat4 u_Transform; +uniform float u_Scale; + +attribute vec2 i_Pos; +attribute vec2 i_Scale; +attribute vec4 i_Color; +attribute vec4 i_BorderColor; +attribute float i_BorderRadius; +attribute float i_BorderWidth; +attribute vec2 q_Pos; + +varying vec4 v_Color; +varying vec4 v_BorderColor; +varying vec2 v_Pos; +varying vec2 v_Scale; +varying float v_BorderRadius; +varying float v_BorderWidth; + + +void main() { + vec2 p_Pos = i_Pos * u_Scale; + vec2 p_Scale = i_Scale * u_Scale; + + float i_BorderRadius = min( + i_BorderRadius, + min(i_Scale.x, i_Scale.y) / 2.0 + ); + + mat4 i_Transform = mat4( + vec4(p_Scale.x + 1.0, 0.0, 0.0, 0.0), + vec4(0.0, p_Scale.y + 1.0, 0.0, 0.0), + vec4(0.0, 0.0, 1.0, 0.0), + vec4(p_Pos - vec2(0.5, 0.5), 0.0, 1.0) + ); + + v_Color = i_Color; + v_BorderColor = i_BorderColor; + v_Pos = p_Pos; + v_Scale = p_Scale; + v_BorderRadius = i_BorderRadius * u_Scale; + v_BorderWidth = i_BorderWidth * u_Scale; + + gl_Position = u_Transform * i_Transform * vec4(q_Pos, 0.0, 1.0); +} diff --git a/glow/src/shader/quad.frag b/glow/src/shader/core/quad.frag index cea36bdc..57e2e8e7 100644 --- a/glow/src/shader/quad.frag +++ b/glow/src/shader/core/quad.frag @@ -1,4 +1,15 @@ -#version 330 +#ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH +precision highp float; +#else +precision mediump float; +#endif +#endif + +#ifdef HIGHER_THAN_300 +out vec4 fragColor; +#define gl_FragColor fragColor +#endif uniform float u_ScreenHeight; @@ -9,9 +20,7 @@ in vec2 v_Scale; in float v_BorderRadius; in float v_BorderWidth; -out vec4 o_Color; - -float distance(in vec2 frag_coord, in vec2 position, in vec2 size, float radius) +float fDistance(vec2 frag_coord, vec2 position, vec2 size, float radius) { // TODO: Try SDF approach: https://www.shadertoy.com/view/wd3XRN vec2 inner_size = size - vec2(radius, radius) * 2.0; @@ -35,10 +44,10 @@ void main() { vec2 fragCoord = vec2(gl_FragCoord.x, u_ScreenHeight - gl_FragCoord.y); // TODO: Remove branching (?) - if(v_BorderWidth > 0) { + if(v_BorderWidth > 0.0) { float internal_border = max(v_BorderRadius - v_BorderWidth, 0.0); - float internal_distance = distance( + float internal_distance = fDistance( fragCoord, v_Pos + vec2(v_BorderWidth), v_Scale - vec2(v_BorderWidth * 2.0), @@ -56,7 +65,7 @@ void main() { mixed_color = v_Color; } - float d = distance( + float d = fDistance( fragCoord, v_Pos, v_Scale, @@ -66,5 +75,5 @@ void main() { float radius_alpha = 1.0 - smoothstep(max(v_BorderRadius - 0.5, 0.0), v_BorderRadius + 0.5, d); - o_Color = vec4(mixed_color.xyz, mixed_color.w * radius_alpha); + gl_FragColor = vec4(mixed_color.xyz, mixed_color.w * radius_alpha); } diff --git a/glow/src/shader/quad.vert b/glow/src/shader/core/quad.vert index 82417856..b1fb2365 100644 --- a/glow/src/shader/quad.vert +++ b/glow/src/shader/core/quad.vert @@ -1,14 +1,12 @@ -#version 330 - uniform mat4 u_Transform; uniform float u_Scale; -layout(location = 0) in vec2 i_Pos; -layout(location = 1) in vec2 i_Scale; -layout(location = 2) in vec4 i_Color; -layout(location = 3) in vec4 i_BorderColor; -layout(location = 4) in float i_BorderRadius; -layout(location = 5) in float i_BorderWidth; +in vec2 i_Pos; +in vec2 i_Scale; +in vec4 i_Color; +in vec4 i_BorderColor; +in float i_BorderRadius; +in float i_BorderWidth; out vec4 v_Color; out vec4 v_BorderColor; @@ -17,7 +15,7 @@ out vec2 v_Scale; out float v_BorderRadius; out float v_BorderWidth; -const vec2 positions[4] = vec2[]( +vec2 positions[4] = vec2[]( vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 0.0), diff --git a/glow/src/shader/triangle.frag b/glow/src/shader/triangle.frag deleted file mode 100644 index d186784a..00000000 --- a/glow/src/shader/triangle.frag +++ /dev/null @@ -1,9 +0,0 @@ -#version 330 - -in vec4 v_Color; - -out vec4 o_Color; - -void main() { - o_Color = v_Color; -} diff --git a/glow/src/triangle.rs b/glow/src/triangle.rs index 9202bcb2..ae4f83ef 100644 --- a/glow/src/triangle.rs +++ b/glow/src/triangle.rs @@ -1,5 +1,5 @@ //! Draw meshes of triangles. -use crate::program; +use crate::program::{self, Shader}; use crate::Transformation; use glow::HasContext; use iced_graphics::layer; @@ -21,17 +21,26 @@ pub(crate) struct Pipeline { } impl Pipeline { - pub fn new(gl: &glow::Context) -> Pipeline { + pub fn new( + gl: &glow::Context, + shader_version: &program::Version, + ) -> Pipeline { let program = unsafe { + let vertex_shader = Shader::vertex( + gl, + shader_version, + include_str!("shader/common/triangle.vert"), + ); + let fragment_shader = Shader::fragment( + gl, + shader_version, + include_str!("shader/common/triangle.frag"), + ); + program::create( gl, - &[ - (glow::VERTEX_SHADER, include_str!("shader/triangle.vert")), - ( - glow::FRAGMENT_SHADER, - include_str!("shader/triangle.frag"), - ), - ], + &[vertex_shader, fragment_shader], + &[(0, "i_Position"), (1, "i_Color")], ) }; diff --git a/glow/src/window/compositor.rs b/glow/src/window/compositor.rs index a85a4560..44019fb2 100644 --- a/glow/src/window/compositor.rs +++ b/glow/src/window/compositor.rs @@ -20,6 +20,13 @@ impl iced_graphics::window::GLCompositor for Compositor { ) -> Result<(Self, Self::Renderer), Error> { let gl = glow::Context::from_loader_function(loader_function); + let version = gl.version(); + log::info!("Version: {:?}", version); + log::info!("Embedded: {}", version.is_embedded); + + let renderer = gl.get_parameter_string(glow::RENDERER); + log::info!("Renderer: {}", renderer); + // Enable auto-conversion from/to sRGB gl.enable(glow::FRAMEBUFFER_SRGB); diff --git a/glutin/src/application.rs b/glutin/src/application.rs index 437c17ee..27a932fc 100644 --- a/glutin/src/application.rs +++ b/glutin/src/application.rs @@ -61,10 +61,23 @@ where settings.id, ); - let context = ContextBuilder::new() + let opengl_builder = ContextBuilder::new() .with_vsync(true) - .with_multisampling(C::sample_count(&compositor_settings) as u16) - .build_windowed(builder, &event_loop) + .with_multisampling(C::sample_count(&compositor_settings) as u16); + + let opengles_builder = opengl_builder.clone().with_gl( + glutin::GlRequest::Specific(glutin::Api::OpenGlEs, (2, 0)), + ); + + let (first_builder, second_builder) = if settings.try_opengles_first { + (opengles_builder, opengl_builder) + } else { + (opengl_builder, opengles_builder) + }; + + let context = first_builder + .build_windowed(builder.clone(), &event_loop) + .or_else(|_| second_builder.build_windowed(builder, &event_loop)) .map_err(|error| { use glutin::CreationError; diff --git a/glutin/src/lib.rs b/glutin/src/lib.rs index 224296b7..72397791 100644 --- a/glutin/src/lib.rs +++ b/glutin/src/lib.rs @@ -20,6 +20,7 @@ pub use iced_native::*; pub mod application; pub use iced_winit::clipboard; +pub use iced_winit::conversion; pub use iced_winit::settings; pub use iced_winit::window; pub use iced_winit::{Error, Mode}; diff --git a/src/settings.rs b/src/settings.rs index f7940a0b..c521a62a 100644 --- a/src/settings.rs +++ b/src/settings.rs @@ -55,6 +55,15 @@ pub struct Settings<Flags> { /// /// [`Application`]: crate::Application pub exit_on_close_request: bool, + + /// Whether the [`Application`] should try to build the context + /// using OpenGL ES first then OpenGL. + /// + /// By default, it is disabled. + /// **Note:** Only works for the `glow` backend. + /// + /// [`Application`]: crate::Application + pub try_opengles_first: bool, } impl<Flags> Settings<Flags> { @@ -73,6 +82,7 @@ impl<Flags> Settings<Flags> { text_multithreading: default_settings.text_multithreading, antialiasing: default_settings.antialiasing, exit_on_close_request: default_settings.exit_on_close_request, + try_opengles_first: default_settings.try_opengles_first, } } } @@ -91,6 +101,7 @@ where text_multithreading: false, antialiasing: false, exit_on_close_request: true, + try_opengles_first: false, } } } @@ -103,6 +114,7 @@ impl<Flags> From<Settings<Flags>> for iced_winit::Settings<Flags> { window: settings.window.into(), flags: settings.flags, exit_on_close_request: settings.exit_on_close_request, + try_opengles_first: settings.try_opengles_first, } } } diff --git a/winit/src/settings.rs b/winit/src/settings.rs index 045cb156..9a93824a 100644 --- a/winit/src/settings.rs +++ b/winit/src/settings.rs @@ -38,6 +38,12 @@ pub struct Settings<Flags> { /// Whether the [`Application`] should exit when the user requests the /// window to close (e.g. the user presses the close button). pub exit_on_close_request: bool, + + /// Whether the [`Application`] should try to build the context + /// using OpenGL ES first then OpenGL. + /// + /// NOTE: Only works for the `glow` backend. + pub try_opengles_first: bool, } /// The window settings of an application. |