diff options
| -rw-r--r-- | glow/src/triangle/gradient.rs | 10 | ||||
| -rw-r--r-- | wgpu/src/triangle/gradient.rs | 15 | 
2 files changed, 13 insertions, 12 deletions
diff --git a/glow/src/triangle/gradient.rs b/glow/src/triangle/gradient.rs index ad41dffd..5225612e 100644 --- a/glow/src/triangle/gradient.rs +++ b/glow/src/triangle/gradient.rs @@ -86,10 +86,12 @@ impl Program {                      for (index, stop) in                          linear.color_stops.iter().enumerate().take(16)                      { -                        stops[index * 8] = stop.color.r; -                        stops[(index * 8) + 1] = stop.color.g; -                        stops[(index * 8) + 2] = stop.color.b; -                        stops[(index * 8) + 3] = stop.color.a; +                        let [r, g, b, a] = stop.color.into_linear(); + +                        stops[index * 8] = r; +                        stops[(index * 8) + 1] = g; +                        stops[(index * 8) + 2] = b; +                        stops[(index * 8) + 3] = a;                          stops[(index * 8) + 4] = stop.offset;                          stops[(index * 8) + 5] = 0.;                          stops[(index * 8) + 6] = 0.; diff --git a/wgpu/src/triangle/gradient.rs b/wgpu/src/triangle/gradient.rs index 92c176af..6698bb4e 100644 --- a/wgpu/src/triangle/gradient.rs +++ b/wgpu/src/triangle/gradient.rs @@ -168,14 +168,13 @@ impl Pipeline {                  let stops: Vec<ColorStop> = linear                      .color_stops                      .iter() -                    .map(|stop| ColorStop { -                        offset: stop.offset, -                        color: Vec4::new( -                            stop.color.r, -                            stop.color.g, -                            stop.color.b, -                            stop.color.a, -                        ), +                    .map(|stop| { +                        let [r, g, b, a] = stop.color.into_linear(); + +                        ColorStop { +                            offset: stop.offset, +                            color: Vec4::new(r, g, b, a), +                        }                      })                      .collect();  | 
