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-rw-r--r--examples/arc/src/main.rs2
-rw-r--r--examples/bezier_tool/src/main.rs10
-rw-r--r--examples/clock/src/main.rs4
-rw-r--r--examples/color_palette/src/main.rs2
-rw-r--r--examples/game_of_life/src/main.rs8
-rw-r--r--examples/layout/src/main.rs6
-rw-r--r--examples/loading_spinners/src/circular.rs2
-rw-r--r--examples/multitouch/src/main.rs2
-rw-r--r--examples/sierpinski_triangle/src/main.rs2
-rw-r--r--examples/solar_system/src/main.rs1
-rw-r--r--examples/vectorial_text/src/main.rs2
-rw-r--r--graphics/src/geometry.rs254
-rw-r--r--graphics/src/geometry/cache.rs123
-rw-r--r--graphics/src/geometry/frame.rs208
-rw-r--r--graphics/src/renderer.rs3
-rw-r--r--renderer/src/fallback.rs20
-rw-r--r--renderer/src/geometry.rs236
-rw-r--r--renderer/src/geometry/cache.rs137
-rw-r--r--tiny_skia/src/geometry.rs8
-rw-r--r--wgpu/src/geometry.rs11
-rw-r--r--widget/src/canvas.rs14
-rw-r--r--widget/src/qr_code.rs2
22 files changed, 378 insertions, 679 deletions
diff --git a/examples/arc/src/main.rs b/examples/arc/src/main.rs
index 0aba82a9..4576404f 100644
--- a/examples/arc/src/main.rs
+++ b/examples/arc/src/main.rs
@@ -2,7 +2,7 @@ use std::{f32::consts::PI, time::Instant};
use iced::mouse;
use iced::widget::canvas::{
- self, stroke, Cache, Canvas, Frame, Geometry, Path, Stroke,
+ self, stroke, Cache, Canvas, Geometry, Path, Stroke,
};
use iced::{Element, Length, Point, Rectangle, Renderer, Subscription, Theme};
diff --git a/examples/bezier_tool/src/main.rs b/examples/bezier_tool/src/main.rs
index 31d1e29c..289c919b 100644
--- a/examples/bezier_tool/src/main.rs
+++ b/examples/bezier_tool/src/main.rs
@@ -52,9 +52,7 @@ impl Example {
mod bezier {
use iced::mouse;
use iced::widget::canvas::event::{self, Event};
- use iced::widget::canvas::{
- self, frame, Canvas, Frame, Geometry, Path, Stroke,
- };
+ use iced::widget::canvas::{self, Canvas, Frame, Geometry, Path, Stroke};
use iced::{Element, Length, Point, Rectangle, Renderer, Theme};
#[derive(Default)]
@@ -184,7 +182,7 @@ mod bezier {
}
impl Curve {
- fn draw_all(curves: &[Curve], frame: &mut impl Frame) {
+ fn draw_all(curves: &[Curve], frame: &mut Frame) {
let curves = Path::new(|p| {
for curve in curves {
p.move_to(curve.from);
@@ -209,7 +207,7 @@ mod bezier {
bounds: Rectangle,
cursor: mouse::Cursor,
) -> Geometry {
- let mut frame = frame(renderer, bounds.size());
+ let mut frame = Frame::new(renderer, bounds.size());
if let Some(cursor_position) = cursor.position_in(bounds) {
match *self {
@@ -229,7 +227,7 @@ mod bezier {
};
}
- frame.into()
+ frame.into_geometry()
}
}
}
diff --git a/examples/clock/src/main.rs b/examples/clock/src/main.rs
index 468443bc..897f8f1b 100644
--- a/examples/clock/src/main.rs
+++ b/examples/clock/src/main.rs
@@ -1,8 +1,6 @@
use iced::alignment;
use iced::mouse;
-use iced::widget::canvas::{
- stroke, Cache, Frame, Geometry, LineCap, Path, Stroke,
-};
+use iced::widget::canvas::{stroke, Cache, Geometry, LineCap, Path, Stroke};
use iced::widget::{canvas, container};
use iced::{
Degrees, Element, Font, Length, Point, Rectangle, Renderer, Subscription,
diff --git a/examples/color_palette/src/main.rs b/examples/color_palette/src/main.rs
index 81ad6e41..d9325edb 100644
--- a/examples/color_palette/src/main.rs
+++ b/examples/color_palette/src/main.rs
@@ -156,7 +156,7 @@ impl Theme {
.into()
}
- fn draw(&self, frame: &mut impl Frame, text_color: Color) {
+ fn draw(&self, frame: &mut Frame, text_color: Color) {
let pad = 20.0;
let box_size = Size {
diff --git a/examples/game_of_life/src/main.rs b/examples/game_of_life/src/main.rs
index a3d385f3..0716b2a4 100644
--- a/examples/game_of_life/src/main.rs
+++ b/examples/game_of_life/src/main.rs
@@ -193,9 +193,7 @@ mod grid {
use iced::touch;
use iced::widget::canvas;
use iced::widget::canvas::event::{self, Event};
- use iced::widget::canvas::{
- frame, Cache, Canvas, Frame, Geometry, Path, Text,
- };
+ use iced::widget::canvas::{Cache, Canvas, Frame, Geometry, Path, Text};
use iced::{
Color, Element, Length, Point, Rectangle, Renderer, Size, Theme, Vector,
};
@@ -548,7 +546,7 @@ mod grid {
});
let overlay = {
- let mut frame = frame(renderer, bounds.size());
+ let mut frame = Frame::new(renderer, bounds.size());
let hovered_cell = cursor.position_in(bounds).map(|position| {
Cell::at(self.project(position, frame.size()))
@@ -601,7 +599,7 @@ mod grid {
..text
});
- frame.into()
+ frame.into_geometry()
};
if self.scaling >= 0.2 && self.show_lines {
diff --git a/examples/layout/src/main.rs b/examples/layout/src/main.rs
index 35d2d3ba..713e2b70 100644
--- a/examples/layout/src/main.rs
+++ b/examples/layout/src/main.rs
@@ -297,9 +297,7 @@ fn square<'a>(size: impl Into<Length> + Copy) -> Element<'a, Message> {
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<canvas::Geometry> {
- use canvas::Frame;
-
- let mut frame = canvas::frame(renderer, bounds.size());
+ let mut frame = canvas::Frame::new(renderer, bounds.size());
let palette = theme.extended_palette();
@@ -309,7 +307,7 @@ fn square<'a>(size: impl Into<Length> + Copy) -> Element<'a, Message> {
palette.background.strong.color,
);
- vec![frame.into()]
+ vec![frame.into_geometry()]
}
}
diff --git a/examples/loading_spinners/src/circular.rs b/examples/loading_spinners/src/circular.rs
index 306988af..cdc6b7ac 100644
--- a/examples/loading_spinners/src/circular.rs
+++ b/examples/loading_spinners/src/circular.rs
@@ -6,7 +6,7 @@ use iced::advanced::{self, Clipboard, Layout, Shell, Widget};
use iced::event;
use iced::mouse;
use iced::time::Instant;
-use iced::widget::canvas::{self, Frame};
+use iced::widget::canvas;
use iced::window::{self, RedrawRequest};
use iced::{
Background, Color, Element, Event, Length, Radians, Rectangle, Renderer,
diff --git a/examples/multitouch/src/main.rs b/examples/multitouch/src/main.rs
index 6d9039fa..2453c7f5 100644
--- a/examples/multitouch/src/main.rs
+++ b/examples/multitouch/src/main.rs
@@ -88,8 +88,6 @@ impl canvas::Program<Message> for Multitouch {
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<Geometry> {
- use canvas::Frame;
-
let fingerweb = self.cache.draw(renderer, bounds.size(), |frame| {
if self.fingers.len() < 2 {
return;
diff --git a/examples/sierpinski_triangle/src/main.rs b/examples/sierpinski_triangle/src/main.rs
index 409bc718..9cd6237f 100644
--- a/examples/sierpinski_triangle/src/main.rs
+++ b/examples/sierpinski_triangle/src/main.rs
@@ -112,8 +112,6 @@ impl canvas::Program<Message> for SierpinskiGraph {
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<Geometry> {
- use canvas::Frame;
-
let geom = self.cache.draw(renderer, bounds.size(), |frame| {
frame.stroke(
&canvas::Path::rectangle(Point::ORIGIN, frame.size()),
diff --git a/examples/solar_system/src/main.rs b/examples/solar_system/src/main.rs
index e8f94ed0..deb211d8 100644
--- a/examples/solar_system/src/main.rs
+++ b/examples/solar_system/src/main.rs
@@ -131,7 +131,6 @@ impl<Message> canvas::Program<Message> for State {
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<Geometry> {
- use canvas::Frame;
use std::f32::consts::PI;
let background =
diff --git a/examples/vectorial_text/src/main.rs b/examples/vectorial_text/src/main.rs
index 9b605d23..a7391e23 100644
--- a/examples/vectorial_text/src/main.rs
+++ b/examples/vectorial_text/src/main.rs
@@ -129,8 +129,6 @@ impl<Message> canvas::Program<Message> for State {
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<canvas::Geometry> {
- use canvas::Frame;
-
let geometry = self.cache.draw(renderer, bounds.size(), |frame| {
let palette = theme.palette();
let center = bounds.center();
diff --git a/graphics/src/geometry.rs b/graphics/src/geometry.rs
index cd4c9267..2b18243e 100644
--- a/graphics/src/geometry.rs
+++ b/graphics/src/geometry.rs
@@ -1,12 +1,16 @@
//! Build and draw geometry.
pub mod fill;
+pub mod frame;
pub mod path;
pub mod stroke;
+mod cache;
mod style;
mod text;
+pub use cache::Cache;
pub use fill::Fill;
+pub use frame::Frame;
pub use path::Path;
pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
pub use style::Style;
@@ -14,18 +18,7 @@ pub use text::Text;
pub use crate::gradient::{self, Gradient};
-use crate::core::{Point, Radians, Rectangle, Size, Vector};
-use crate::Primitive;
-
-use std::cell::RefCell;
-use std::sync::Arc;
-
-pub fn frame<Renderer>(renderer: &Renderer, size: Size) -> Renderer::Frame
-where
- Renderer: self::Renderer,
-{
- renderer.new_frame(size)
-}
+use crate::core::Size;
/// A renderer capable of drawing some [`Self::Geometry`].
pub trait Renderer: crate::core::Renderer {
@@ -33,7 +26,7 @@ pub trait Renderer: crate::core::Renderer {
type Geometry: Geometry;
/// The kind of [`Frame`] this renderer supports.
- type Frame: Frame<Geometry = Self::Geometry>;
+ type Frame: frame::Backend<Geometry = Self::Geometry>;
fn new_frame(&self, size: Size) -> Self::Frame;
@@ -43,127 +36,11 @@ pub trait Renderer: crate::core::Renderer {
pub trait Backend {
/// The kind of [`Frame`] this backend supports.
- type Frame: Frame;
+ type Frame: frame::Backend;
fn new_frame(&self, size: Size) -> Self::Frame;
}
-pub trait Frame: Sized + Into<Self::Geometry> {
- /// The kind of geometry this frame can draw.
- type Geometry: Geometry;
-
- /// Returns the width of the [`Frame`].
- fn width(&self) -> f32;
-
- /// Returns the height of the [`Frame`].
- fn height(&self) -> f32;
-
- /// Returns the dimensions of the [`Frame`].
- fn size(&self) -> Size;
-
- /// Returns the coordinate of the center of the [`Frame`].
- fn center(&self) -> Point;
-
- /// Draws the given [`Path`] on the [`Frame`] by filling it with the
- /// provided style.
- fn fill(&mut self, path: &Path, fill: impl Into<Fill>);
-
- /// Draws an axis-aligned rectangle given its top-left corner coordinate and
- /// its `Size` on the [`Frame`] by filling it with the provided style.
- fn fill_rectangle(
- &mut self,
- top_left: Point,
- size: Size,
- fill: impl Into<Fill>,
- );
-
- /// Draws the stroke of the given [`Path`] on the [`Frame`] with the
- /// provided style.
- fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>);
-
- /// Draws the characters of the given [`Text`] on the [`Frame`], filling
- /// them with the given color.
- ///
- /// __Warning:__ Text currently does not work well with rotations and scale
- /// transforms! The position will be correctly transformed, but the
- /// resulting glyphs will not be rotated or scaled properly.
- ///
- /// Additionally, all text will be rendered on top of all the layers of
- /// a `Canvas`. Therefore, it is currently only meant to be used for
- /// overlays, which is the most common use case.
- ///
- /// Support for vectorial text is planned, and should address all these
- /// limitations.
- fn fill_text(&mut self, text: impl Into<Text>);
-
- /// Stores the current transform of the [`Frame`] and executes the given
- /// drawing operations, restoring the transform afterwards.
- ///
- /// This method is useful to compose transforms and perform drawing
- /// operations in different coordinate systems.
- #[inline]
- fn with_save<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
- self.push_transform();
-
- let result = f(self);
-
- self.pop_transform();
-
- result
- }
-
- /// Pushes the current transform in the transform stack.
- fn push_transform(&mut self);
-
- /// Pops a transform from the transform stack and sets it as the current transform.
- fn pop_transform(&mut self);
-
- /// Executes the given drawing operations within a [`Rectangle`] region,
- /// clipping any geometry that overflows its bounds. Any transformations
- /// performed are local to the provided closure.
- ///
- /// This method is useful to perform drawing operations that need to be
- /// clipped.
- #[inline]
- fn with_clip<R>(
- &mut self,
- region: Rectangle,
- f: impl FnOnce(&mut Self) -> R,
- ) -> R {
- let mut frame = self.draft(region.size());
-
- let result = f(&mut frame);
-
- let origin = Point::new(region.x, region.y);
-
- self.paste(frame, origin);
-
- result
- }
-
- /// Creates a new [`Frame`] with the given [`Size`].
- ///
- /// Draw its contents back to this [`Frame`] with [`paste`].
- ///
- /// [`paste`]: Self::paste
- fn draft(&mut self, size: Size) -> Self;
-
- /// Draws the contents of the given [`Frame`] with origin at the given [`Point`].
- fn paste(&mut self, frame: Self, at: Point);
-
- /// Applies a translation to the current transform of the [`Frame`].
- fn translate(&mut self, translation: Vector);
-
- /// Applies a rotation in radians to the current transform of the [`Frame`].
- fn rotate(&mut self, angle: impl Into<Radians>);
-
- /// Applies a uniform scaling to the current transform of the [`Frame`].
- fn scale(&mut self, scale: impl Into<f32>);
-
- /// Applies a non-uniform scaling to the current transform of the [`Frame`].
- fn scale_nonuniform(&mut self, scale: impl Into<Vector>);
-}
-
pub trait Geometry: Sized {
type Cache;
@@ -171,120 +48,3 @@ pub trait Geometry: Sized {
fn cache(self) -> Self::Cache;
}
-
-/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
-///
-/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
-/// change or it is explicitly cleared.
-pub struct Cache<Renderer>
-where
- Renderer: self::Renderer,
-{
- state: RefCell<State<Renderer::Geometry>>,
-}
-
-impl<Renderer> Cache<Renderer>
-where
- Renderer: self::Renderer,
-{
- /// Creates a new empty [`Cache`].
- pub fn new() -> Self {
- Cache {
- state: RefCell::new(State::Empty),
- }
- }
-
- /// Clears the [`Cache`], forcing a redraw the next time it is used.
- pub fn clear(&self) {
- *self.state.borrow_mut() = State::Empty;
- }
-
- /// Draws [`Geometry`] using the provided closure and stores it in the
- /// [`Cache`].
- ///
- /// The closure will only be called when
- /// - the bounds have changed since the previous draw call.
- /// - the [`Cache`] is empty or has been explicitly cleared.
- ///
- /// Otherwise, the previously stored [`Geometry`] will be returned. The
- /// [`Cache`] is not cleared in this case. In other words, it will keep
- /// returning the stored [`Geometry`] if needed.
- pub fn draw(
- &self,
- renderer: &Renderer,
- bounds: Size,
- draw_fn: impl FnOnce(&mut Renderer::Frame),
- ) -> Renderer::Geometry {
- use std::ops::Deref;
-
- if let State::Filled {
- bounds: cached_bounds,
- geometry,
- } = self.state.borrow().deref()
- {
- if *cached_bounds == bounds {
- return Geometry::load(geometry);
- }
- }
-
- let mut frame = frame(renderer, bounds);
- draw_fn(&mut frame);
-
- let geometry = frame.into().cache();
- let result = Geometry::load(&geometry);
-
- *self.state.borrow_mut() = State::Filled { bounds, geometry };
-
- result
- }
-}
-
-impl<Renderer> std::fmt::Debug for Cache<Renderer>
-where
- Renderer: self::Renderer,
-{
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- let state = self.state.borrow();
-
- match *state {
- State::Empty => write!(f, "Cache::Empty"),
- State::Filled { bounds, .. } => {
- write!(f, "Cache::Filled {{ bounds: {bounds:?} }}")
- }
- }
- }
-}
-
-impl<Renderer> Default for Cache<Renderer>
-where
- Renderer: self::Renderer,
-{
- fn default() -> Self {
- Self::new()
- }
-}
-
-enum State<Geometry>
-where
- Geometry: self::Geometry,
-{
- Empty,
- Filled {
- bounds: Size,
- geometry: Geometry::Cache,
- },
-}
-
-impl<T> Geometry for Primitive<T> {
- type Cache = Arc<Self>;
-
- fn load(cache: &Arc<Self>) -> Self {
- Self::Cache {
- content: cache.clone(),
- }
- }
-
- fn cache(self) -> Arc<Self> {
- Arc::new(self)
- }
-}
diff --git a/graphics/src/geometry/cache.rs b/graphics/src/geometry/cache.rs
new file mode 100644
index 00000000..490e69e2
--- /dev/null
+++ b/graphics/src/geometry/cache.rs
@@ -0,0 +1,123 @@
+use crate::core::Size;
+use crate::geometry::{self, Frame, Geometry};
+use crate::Primitive;
+
+use std::cell::RefCell;
+use std::sync::Arc;
+
+/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
+///
+/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
+/// change or it is explicitly cleared.
+pub struct Cache<Renderer>
+where
+ Renderer: geometry::Renderer,
+{
+ state: RefCell<State<Renderer::Geometry>>,
+}
+
+impl<Renderer> Cache<Renderer>
+where
+ Renderer: geometry::Renderer,
+{
+ /// Creates a new empty [`Cache`].
+ pub fn new() -> Self {
+ Cache {
+ state: RefCell::new(State::Empty),
+ }
+ }
+
+ /// Clears the [`Cache`], forcing a redraw the next time it is used.
+ pub fn clear(&self) {
+ *self.state.borrow_mut() = State::Empty;
+ }
+
+ /// Draws [`Geometry`] using the provided closure and stores it in the
+ /// [`Cache`].
+ ///
+ /// The closure will only be called when
+ /// - the bounds have changed since the previous draw call.
+ /// - the [`Cache`] is empty or has been explicitly cleared.
+ ///
+ /// Otherwise, the previously stored [`Geometry`] will be returned. The
+ /// [`Cache`] is not cleared in this case. In other words, it will keep
+ /// returning the stored [`Geometry`] if needed.
+ pub fn draw(
+ &self,
+ renderer: &Renderer,
+ bounds: Size,
+ draw_fn: impl FnOnce(&mut Frame<Renderer>),
+ ) -> Renderer::Geometry {
+ use std::ops::Deref;
+
+ if let State::Filled {
+ bounds: cached_bounds,
+ geometry,
+ } = self.state.borrow().deref()
+ {
+ if *cached_bounds == bounds {
+ return Geometry::load(geometry);
+ }
+ }
+
+ let mut frame = Frame::new(renderer, bounds);
+ draw_fn(&mut frame);
+
+ let geometry = frame.into_geometry().cache();
+ let result = Geometry::load(&geometry);
+
+ *self.state.borrow_mut() = State::Filled { bounds, geometry };
+
+ result
+ }
+}
+
+impl<Renderer> std::fmt::Debug for Cache<Renderer>
+where
+ Renderer: geometry::Renderer,
+{
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ let state = self.state.borrow();
+
+ match *state {
+ State::Empty => write!(f, "Cache::Empty"),
+ State::Filled { bounds, .. } => {
+ write!(f, "Cache::Filled {{ bounds: {bounds:?} }}")
+ }
+ }
+ }
+}
+
+impl<Renderer> Default for Cache<Renderer>
+where
+ Renderer: geometry::Renderer,
+{
+ fn default() -> Self {
+ Self::new()
+ }
+}
+
+enum State<Geometry>
+where
+ Geometry: self::Geometry,
+{
+ Empty,
+ Filled {
+ bounds: Size,
+ geometry: Geometry::Cache,
+ },
+}
+
+impl<T> Geometry for Primitive<T> {
+ type Cache = Arc<Self>;
+
+ fn load(cache: &Arc<Self>) -> Self {
+ Self::Cache {
+ content: cache.clone(),
+ }
+ }
+
+ fn cache(self) -> Arc<Self> {
+ Arc::new(self)
+ }
+}
diff --git a/graphics/src/geometry/frame.rs b/graphics/src/geometry/frame.rs
new file mode 100644
index 00000000..e88c43b0
--- /dev/null
+++ b/graphics/src/geometry/frame.rs
@@ -0,0 +1,208 @@
+use crate::core::{Point, Radians, Rectangle, Size, Vector};
+use crate::geometry::{self, Geometry};
+use crate::geometry::{Fill, Path, Stroke, Text};
+
+pub struct Frame<Renderer>
+where
+ Renderer: geometry::Renderer,
+{
+ raw: Renderer::Frame,
+}
+
+impl<Renderer> Frame<Renderer>
+where
+ Renderer: geometry::Renderer,
+{
+ pub fn new(renderer: &Renderer, size: Size) -> Self {
+ Self {
+ raw: renderer.new_frame(size),
+ }
+ }
+
+ /// Returns the width of the [`Frame`].
+ pub fn width(&self) -> f32 {
+ self.raw.width()
+ }
+
+ /// Returns the height of the [`Frame`].
+ pub fn height(&self) -> f32 {
+ self.raw.height()
+ }
+
+ /// Returns the dimensions of the [`Frame`].
+ pub fn size(&self) -> Size {
+ self.raw.size()
+ }
+
+ /// Returns the coordinate of the center of the [`Frame`].
+ pub fn center(&self) -> Point {
+ self.raw.center()
+ }
+
+ /// Draws the given [`Path`] on the [`Frame`] by filling it with the
+ /// provided style.
+ pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
+ self.raw.fill(path, fill);
+ }
+
+ /// Draws an axis-aligned rectangle given its top-left corner coordinate and
+ /// its `Size` on the [`Frame`] by filling it with the provided style.
+ pub fn fill_rectangle(
+ &mut self,
+ top_left: Point,
+ size: Size,
+ fill: impl Into<Fill>,
+ ) {
+ self.raw.fill_rectangle(top_left, size, fill);
+ }
+
+ /// Draws the stroke of the given [`Path`] on the [`Frame`] with the
+ /// provided style.
+ pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
+ self.raw.stroke(path, stroke);
+ }
+
+ /// Draws the characters of the given [`Text`] on the [`Frame`], filling
+ /// them with the given color.
+ ///
+ /// __Warning:__ Text currently does not work well with rotations and scale
+ /// transforms! The position will be correctly transformed, but the
+ /// resulting glyphs will not be rotated or scaled properly.
+ ///
+ /// Additionally, all text will be rendered on top of all the layers of
+ /// a `Canvas`. Therefore, it is currently only meant to be used for
+ /// overlays, which is the most common use case.
+ ///
+ /// Support for vectorial text is planned, and should address all these
+ /// limitations.
+ pub fn fill_text(&mut self, text: impl Into<Text>) {
+ self.raw.fill_text(text);
+ }
+
+ /// Stores the current transform of the [`Frame`] and executes the given
+ /// drawing operations, restoring the transform afterwards.
+ ///
+ /// This method is useful to compose transforms and perform drawing
+ /// operations in different coordinate systems.
+ #[inline]
+ pub fn with_save<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
+ self.push_transform();
+
+ let result = f(self);
+
+ self.pop_transform();
+
+ result
+ }
+
+ /// Pushes the current transform in the transform stack.
+ pub fn push_transform(&mut self) {
+ self.raw.push_transform();
+ }
+
+ /// Pops a transform from the transform stack and sets it as the current transform.
+ pub fn pop_transform(&mut self) {
+ self.raw.pop_transform();
+ }
+
+ /// Executes the given drawing operations within a [`Rectangle`] region,
+ /// clipping any geometry that overflows its bounds. Any transformations
+ /// performed are local to the provided closure.
+ ///
+ /// This method is useful to perform drawing operations that need to be
+ /// clipped.
+ #[inline]
+ pub fn with_clip<R>(
+ &mut self,
+ region: Rectangle,
+ f: impl FnOnce(&mut Self) -> R,
+ ) -> R {
+ let mut frame = self.draft(region.size());
+
+ let result = f(&mut frame);
+
+ let origin = Point::new(region.x, region.y);
+
+ self.paste(frame, origin);
+
+ result
+ }
+
+ /// Creates a new [`Frame`] with the given [`Size`].
+ ///
+ /// Draw its contents back to this [`Frame`] with [`paste`].
+ ///
+ /// [`paste`]: Self::paste
+ pub fn draft(&mut self, size: Size) -> Self {
+ Self {
+ raw: self.raw.draft(size),
+ }
+ }
+
+ /// Draws the contents of the given [`Frame`] with origin at the given [`Point`].
+ pub fn paste(&mut self, frame: Self, at: Point) {
+ self.raw.paste(frame.raw, at);
+ }
+
+ /// Applies a translation to the current transform of the [`Frame`].
+ pub fn translate(&mut self, translation: Vector) {
+ self.raw.translate(translation);
+ }
+
+ /// Applies a rotation in radians to the current transform of the [`Frame`].
+ pub fn rotate(&mut self, angle: impl Into<Radians>) {
+ self.raw.rotate(angle);
+ }
+
+ /// Applies a uniform scaling to the current transform of the [`Frame`].
+ pub fn scale(&mut self, scale: impl Into<f32>) {
+ self.raw.scale(scale);
+ }
+
+ /// Applies a non-uniform scaling to the current transform of the [`Frame`].
+ pub fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
+ self.raw.scale_nonuniform(scale);
+ }
+
+ pub fn into_geometry(self) -> Renderer::Geometry {
+ self.raw.into_geometry()
+ }
+}
+
+/// The internal implementation of a [`Frame`].
+///
+/// Analogous to [`Frame`]. See [`Frame`] for the documentation
+/// of each method.
+#[allow(missing_docs)]
+pub trait Backend: Sized {
+ type Geometry: Geometry;
+
+ fn width(&self) -> f32;
+ fn height(&self) -> f32;
+ fn size(&self) -> Size;
+ fn center(&self) -> Point;
+
+ fn push_transform(&mut self);
+ fn pop_transform(&mut self);
+
+ fn translate(&mut self, translation: Vector);
+ fn rotate(&mut self, angle: impl Into<Radians>);
+ fn scale(&mut self, scale: impl Into<f32>);
+ fn scale_nonuniform(&mut self, scale: impl Into<Vector>);
+
+ fn draft(&mut self, size: Size) -> Self;
+ fn paste(&mut self, frame: Self, at: Point);
+
+ fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>);
+
+ fn fill(&mut self, path: &Path, fill: impl Into<Fill>);
+ fn fill_text(&mut self, text: impl Into<Text>);
+ fn fill_rectangle(
+ &mut self,
+ top_left: Point,
+ size: Size,
+ fill: impl Into<Fill>,
+ );
+
+ fn into_geometry(self) -> Self::Geometry;
+}
diff --git a/graphics/src/renderer.rs b/graphics/src/renderer.rs
index 3b21aa11..2fcb55aa 100644
--- a/graphics/src/renderer.rs
+++ b/graphics/src/renderer.rs
@@ -257,7 +257,8 @@ impl<B: Backend> mesh::Renderer for Renderer<B> {
impl<B> crate::geometry::Renderer for Renderer<B>
where
B: Backend + crate::geometry::Backend,
- B::Frame: crate::geometry::Frame<Geometry = Primitive<B::Primitive>>,
+ B::Frame:
+ crate::geometry::frame::Backend<Geometry = Primitive<B::Primitive>>,
{
type Frame = B::Frame;
type Geometry = Primitive<B::Primitive>;
diff --git a/renderer/src/fallback.rs b/renderer/src/fallback.rs
index a4c725c0..659f253d 100644
--- a/renderer/src/fallback.rs
+++ b/renderer/src/fallback.rs
@@ -459,10 +459,10 @@ mod geometry {
Right(R),
}
- impl<L, R> geometry::Frame for Frame<L, R>
+ impl<L, R> geometry::frame::Backend for Frame<L, R>
where
- L: geometry::Frame,
- R: geometry::Frame,
+ L: geometry::frame::Backend,
+ R: geometry::frame::Backend,
{
type Geometry = Geometry<L::Geometry, R::Geometry>;
@@ -545,17 +545,11 @@ mod geometry {
fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
delegate!(self, frame, frame.scale_nonuniform(scale));
}
- }
- impl<L, R> From<Frame<L, R>> for Geometry<L::Geometry, R::Geometry>
- where
- L: geometry::Frame,
- R: geometry::Frame,
- {
- fn from(frame: Frame<L, R>) -> Self {
- match frame {
- Frame::Left(frame) => Self::Left(frame.into()),
- Frame::Right(frame) => Self::Right(frame.into()),
+ fn into_geometry(self) -> Self::Geometry {
+ match self {
+ Frame::Left(frame) => Geometry::Left(frame.into_geometry()),
+ Frame::Right(frame) => Geometry::Right(frame.into_geometry()),
}
}
}
diff --git a/renderer/src/geometry.rs b/renderer/src/geometry.rs
deleted file mode 100644
index a16cecd5..00000000
--- a/renderer/src/geometry.rs
+++ /dev/null
@@ -1,236 +0,0 @@
-mod cache;
-
-pub use cache::Cache;
-
-use crate::core::{Point, Radians, Rectangle, Size, Transformation, Vector};
-use crate::graphics::geometry::{Fill, Path, Stroke, Text};
-use crate::Renderer;
-
-macro_rules! delegate {
- ($frame:expr, $name:ident, $body:expr) => {
- match $frame {
- Self::TinySkia($name) => $body,
- #[cfg(feature = "wgpu")]
- Self::Wgpu($name) => $body,
- #[cfg(feature = "custom")]
- Self::Custom($name) => $body,
- }
- };
-}
-
-pub enum Geometry {
- TinySkia(iced_tiny_skia::Primitive),
- #[cfg(feature = "wgpu")]
- Wgpu(iced_wgpu::Primitive),
- #[cfg(feature = "custom")]
- Custom(Box<dyn crate::custom::Geometry>),
-}
-
-impl Geometry {
- pub fn transform(self, transformation: Transformation) -> Self {
- match self {
- Self::TinySkia(primitive) => {
- Self::TinySkia(primitive.transform(transformation))
- }
- #[cfg(feature = "wgpu")]
- Self::Wgpu(primitive) => {
- Self::Wgpu(primitive.transform(transformation))
- }
- #[cfg(feature = "custom")]
- Self::Custom(geometry) => {
- Self::Custom(geometry.transform(transformation))
- }
- }
- }
-}
-
-pub enum Frame {
- TinySkia(iced_tiny_skia::geometry::Frame),
- #[cfg(feature = "wgpu")]
- Wgpu(iced_wgpu::geometry::Frame),
- #[cfg(feature = "custom")]
- Custom(Box<dyn crate::custom::Frame>),
-}
-
-impl Frame {
- pub fn new(renderer: &Renderer, size: Size) -> Self {
- match renderer {
- Renderer::TinySkia(_) => {
- Frame::TinySkia(iced_tiny_skia::geometry::Frame::new(size))
- }
- #[cfg(feature = "wgpu")]
- Renderer::Wgpu(_) => {
- Frame::Wgpu(iced_wgpu::geometry::Frame::new(size))
- }
- #[cfg(feature = "custom")]
- Renderer::Custom(renderer) => {
- Frame::Custom(renderer.new_frame(size))
- }
- }
- }
-
- /// Returns the width of the [`Frame`].
- #[inline]
- pub fn width(&self) -> f32 {
- delegate!(self, frame, frame.width())
- }
-
- /// Returns the height of the [`Frame`].
- #[inline]
- pub fn height(&self) -> f32 {
- delegate!(self, frame, frame.height())
- }
-
- /// Returns the dimensions of the [`Frame`].
- #[inline]
- pub fn size(&self) -> Size {
- delegate!(self, frame, frame.size())
- }
-
- /// Returns the coordinate of the center of the [`Frame`].
- #[inline]
- pub fn center(&self) -> Point {
- delegate!(self, frame, frame.center())
- }
-
- /// Draws the given [`Path`] on the [`Frame`] by filling it with the
- /// provided style.
- pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
- delegate!(self, frame, frame.fill(path, fill.into()));
- }
-
- /// Draws an axis-aligned rectangle given its top-left corner coordinate and
- /// its `Size` on the [`Frame`] by filling it with the provided style.
- pub fn fill_rectangle(
- &mut self,
- top_left: Point,
- size: Size,
- fill: impl Into<Fill>,
- ) {
- delegate!(
- self,
- frame,
- frame.fill_rectangle(top_left, size, fill.into())
- );
- }
-
- /// Draws the stroke of the given [`Path`] on the [`Frame`] with the
- /// provided style.
- pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
- delegate!(self, frame, frame.stroke(path, stroke.into()));
- }
-
- /// Draws the characters of the given [`Text`] on the [`Frame`], filling
- /// them with the given color.
- ///
- /// __Warning:__ Text currently does not work well with rotations and scale
- /// transforms! The position will be correctly transformed, but the
- /// resulting glyphs will not be rotated or scaled properly.
- ///
- /// Additionally, all text will be rendered on top of all the layers of
- /// a `Canvas`. Therefore, it is currently only meant to be used for
- /// overlays, which is the most common use case.
- ///
- /// Support for vectorial text is planned, and should address all these
- /// limitations.
- pub fn fill_text(&mut self, text: impl Into<Text>) {
- delegate!(self, frame, frame.fill_text(text.into()));
- }
-
- /// Stores the current transform of the [`Frame`] and executes the given
- /// drawing operations, restoring the transform afterwards.
- ///
- /// This method is useful to compose transforms and perform drawing
- /// operations in different coordinate systems.
- #[inline]
- pub fn with_save<R>(&mut self, f: impl FnOnce(&mut Frame) -> R) -> R {
- delegate!(self, frame, frame.push_transform());
-
- let result = f(self);
-
- delegate!(self, frame, frame.pop_transform());
-
- result
- }
-
- /// Executes the given drawing operations within a [`Rectangle`] region,
- /// clipping any geometry that overflows its bounds. Any transformations
- /// performed are local to the provided closure.
- ///
- /// This method is useful to perform drawing operations that need to be
- /// clipped.
- #[inline]
- pub fn with_clip<R>(
- &mut self,
- region: Rectangle,
- f: impl FnOnce(&mut Frame) -> R,
- ) -> R {
- let mut frame = match self {
- Self::TinySkia(_) => Self::TinySkia(
- iced_tiny_skia::geometry::Frame::new(region.size()),
- ),
- #[cfg(feature = "wgpu")]
- Self::Wgpu(_) => {
- Self::Wgpu(iced_wgpu::geometry::Frame::new(region.size()))
- }
- #[cfg(feature = "custom")]
- Self::Custom(frame) => Self::Custom(frame.new(region.size())),
- };
-
- let result = f(&mut frame);
-
- let origin = Point::new(region.x, region.y);
-
- match (self, frame) {
- (Self::TinySkia(target), Self::TinySkia(frame)) => {
- target.clip(frame, origin);
- }
- #[cfg(feature = "wgpu")]
- (Self::Wgpu(target), Self::Wgpu(frame)) => {
- target.clip(frame, origin);
- }
- #[cfg(feature = "custom")]
- (Self::Custom(target), Self::Custom(frame)) => {
- target.clip(frame, origin);
- }
- #[allow(unreachable_patterns)]
- _ => unreachable!(),
- };
-
- result
- }
-
- /// Applies a translation to the current transform of the [`Frame`].
- #[inline]
- pub fn translate(&mut self, translation: Vector) {
- delegate!(self, frame, frame.translate(translation));
- }
-
- /// Applies a rotation in radians to the current transform of the [`Frame`].
- #[inline]
- pub fn rotate(&mut self, angle: impl Into<Radians>) {
- delegate!(self, frame, frame.rotate(angle.into()));
- }
-
- /// Applies a uniform scaling to the current transform of the [`Frame`].
- #[inline]
- pub fn scale(&mut self, scale: impl Into<f32>) {
- delegate!(self, frame, frame.scale(scale.into()));
- }
-
- /// Applies a non-uniform scaling to the current transform of the [`Frame`].
- #[inline]
- pub fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
- delegate!(self, frame, frame.scale_nonuniform(scale.into()));
- }
-
- pub fn into_geometry(self) -> Geometry {
- match self {
- Self::TinySkia(frame) => Geometry::TinySkia(frame.into_primitive()),
- #[cfg(feature = "wgpu")]
- Self::Wgpu(frame) => Geometry::Wgpu(frame.into_primitive()),
- #[cfg(feature = "custom")]
- Self::Custom(frame) => Geometry::Custom(frame.into_geometry()),
- }
- }
-}
diff --git a/renderer/src/geometry/cache.rs b/renderer/src/geometry/cache.rs
deleted file mode 100644
index 20f73f22..00000000
--- a/renderer/src/geometry/cache.rs
+++ /dev/null
@@ -1,137 +0,0 @@
-use crate::core::Size;
-use crate::geometry::{Frame, Geometry};
-use crate::Renderer;
-
-use std::cell::RefCell;
-use std::sync::Arc;
-
-/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
-///
-/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
-/// change or it is explicitly cleared.
-#[derive(Debug, Default)]
-pub struct Cache {
- state: RefCell<State>,
-}
-
-#[derive(Debug, Default)]
-enum State {
- #[default]
- Empty,
- Filled {
- bounds: Size,
- primitive: Internal,
- },
-}
-
-#[derive(Debug, Clone)]
-enum Internal {
- TinySkia(Arc<iced_tiny_skia::Primitive>),
- #[cfg(feature = "wgpu")]
- Wgpu(Arc<iced_wgpu::Primitive>),
- #[cfg(feature = "custom")]
- Custom(Arc<dyn crate::custom::Geometry>),
-}
-
-impl Cache {
- /// Creates a new empty [`Cache`].
- pub fn new() -> Self {
- Cache {
- state: RefCell::default(),
- }
- }
-
- /// Clears the [`Cache`], forcing a redraw the next time it is used.
- pub fn clear(&self) {
- *self.state.borrow_mut() = State::Empty;
- }
-
- /// Draws [`Geometry`] using the provided closure and stores it in the
- /// [`Cache`].
- ///
- /// The closure will only be called when
- /// - the bounds have changed since the previous draw call.
- /// - the [`Cache`] is empty or has been explicitly cleared.
- ///
- /// Otherwise, the previously stored [`Geometry`] will be returned. The
- /// [`Cache`] is not cleared in this case. In other words, it will keep
- /// returning the stored [`Geometry`] if needed.
- pub fn draw(
- &self,
- renderer: &Renderer,
- bounds: Size,
- draw_fn: impl FnOnce(&mut Frame),
- ) -> Geometry {
- use std::ops::Deref;
-
- if let State::Filled {
- bounds: cached_bounds,
- primitive,
- } = self.state.borrow().deref()
- {
- if *cached_bounds == bounds {
- match primitive {
- Internal::TinySkia(primitive) => {
- return Geometry::TinySkia(
- iced_tiny_skia::Primitive::Cache {
- content: primitive.clone(),
- },
- );
- }
- #[cfg(feature = "wgpu")]
- Internal::Wgpu(primitive) => {
- return Geometry::Wgpu(iced_wgpu::Primitive::Cache {
- content: primitive.clone(),
- });
- }
- #[cfg(feature = "custom")]
- Internal::Custom(geometry) => {
- return Geometry::Custom(geometry.clone().load())
- }
- }
- }
- }
-
- let mut frame = Frame::new(renderer, bounds);
- draw_fn(&mut frame);
-
- let primitive = {
- let geometry = frame.into_geometry();
-
- match geometry {
- Geometry::TinySkia(primitive) => {
- Internal::TinySkia(Arc::new(primitive))
- }
- #[cfg(feature = "wgpu")]
- Geometry::Wgpu(primitive) => {
- Internal::Wgpu(Arc::new(primitive))
- }
- #[cfg(feature = "custom")]
- Geometry::Custom(geometry) => {
- Internal::Custom(geometry.cache())
- }
- }
- };
-
- *self.state.borrow_mut() = State::Filled {
- bounds,
- primitive: primitive.clone(),
- };
-
- match primitive {
- Internal::TinySkia(primitive) => {
- Geometry::TinySkia(iced_tiny_skia::Primitive::Cache {
- content: primitive,
- })
- }
- #[cfg(feature = "wgpu")]
- Internal::Wgpu(primitive) => {
- Geometry::Wgpu(iced_wgpu::Primitive::Cache {
- content: primitive,
- })
- }
- #[cfg(feature = "custom")]
- Internal::Custom(geometry) => Geometry::Custom(geometry.load()),
- }
- }
-}
diff --git a/tiny_skia/src/geometry.rs b/tiny_skia/src/geometry.rs
index 6b1888d0..76482e12 100644
--- a/tiny_skia/src/geometry.rs
+++ b/tiny_skia/src/geometry.rs
@@ -35,7 +35,7 @@ impl Frame {
}
}
-impl geometry::Frame for Frame {
+impl geometry::frame::Backend for Frame {
type Geometry = Primitive;
fn width(&self) -> f32 {
@@ -228,11 +228,9 @@ impl geometry::Frame for Frame {
self.transform = self.transform.pre_scale(scale.x, scale.y);
}
-}
-impl From<Frame> for Primitive {
- fn from(frame: Frame) -> Self {
- frame.into_primitive()
+ fn into_geometry(self) -> Self::Geometry {
+ self.into_primitive()
}
}
diff --git a/wgpu/src/geometry.rs b/wgpu/src/geometry.rs
index 4f6b67b1..ba56c59d 100644
--- a/wgpu/src/geometry.rs
+++ b/wgpu/src/geometry.rs
@@ -80,7 +80,7 @@ impl Frame {
}
}
-impl geometry::Frame for Frame {
+impl geometry::frame::Backend for Frame {
type Geometry = Primitive;
/// Creates a new empty [`Frame`] with the given dimensions.
@@ -339,11 +339,10 @@ impl geometry::Frame for Frame {
],
});
}
-}
-impl From<Frame> for Primitive {
- fn from(frame: Frame) -> Self {
- Self::Group {
- primitives: frame.into_primitives(),
+
+ fn into_geometry(self) -> Self::Geometry {
+ Primitive::Group {
+ primitives: self.into_primitives(),
}
}
}
diff --git a/widget/src/canvas.rs b/widget/src/canvas.rs
index 81067491..7a21895a 100644
--- a/widget/src/canvas.rs
+++ b/widget/src/canvas.rs
@@ -6,7 +6,10 @@ mod program;
pub use event::Event;
pub use program::Program;
-pub use crate::graphics::geometry::*;
+pub use crate::graphics::geometry::{
+ fill, gradient, path, stroke, Fill, Gradient, LineCap, LineDash, LineJoin,
+ Path, Stroke, Style, Text,
+};
use crate::core;
use crate::core::layout::{self, Layout};
@@ -30,13 +33,16 @@ pub type Cache<Renderer = crate::Renderer> = geometry::Cache<Renderer>;
pub type Geometry<Renderer = crate::Renderer> =
<Renderer as geometry::Renderer>::Geometry;
+/// The frame supported by a renderer.
+pub type Frame<Renderer = crate::Renderer> = geometry::Frame<Renderer>;
+
/// A widget capable of drawing 2D graphics.
///
/// ## Drawing a simple circle
/// If you want to get a quick overview, here's how we can draw a simple circle:
///
/// ```no_run
-/// # use iced_widget::canvas::{self, frame, Canvas, Fill, Frame, Geometry, Path, Program};
+/// # use iced_widget::canvas::{self, Canvas, Fill, Frame, Geometry, Path, Program};
/// # use iced_widget::core::{Color, Rectangle};
/// # use iced_widget::core::mouse;
/// # use iced_widget::{Renderer, Theme};
@@ -53,7 +59,7 @@ pub type Geometry<Renderer = crate::Renderer> =
///
/// fn draw(&self, _state: &(), renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: mouse::Cursor) -> Vec<Geometry> {
/// // We prepare a new `Frame`
-/// let mut frame = frame(renderer, bounds.size());
+/// let mut frame = Frame::new(renderer, bounds.size());
///
/// // We create a `Path` representing a simple circle
/// let circle = Path::circle(frame.center(), self.radius);
@@ -62,7 +68,7 @@ pub type Geometry<Renderer = crate::Renderer> =
/// frame.fill(&circle, Color::BLACK);
///
/// // Finally, we produce the geometry
-/// vec![frame.into()]
+/// vec![frame.into_geometry()]
/// }
/// }
///
diff --git a/widget/src/qr_code.rs b/widget/src/qr_code.rs
index bc46aaaa..84898dc0 100644
--- a/widget/src/qr_code.rs
+++ b/widget/src/qr_code.rs
@@ -91,8 +91,6 @@ impl<'a, Message, Theme> Widget<Message, Theme, Renderer>
_cursor: mouse::Cursor,
_viewport: &Rectangle,
) {
- use canvas::Frame;
-
let state = tree.state.downcast_ref::<State>();
let bounds = layout.bounds();