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-rw-r--r--Cargo.toml1
-rw-r--r--examples/arc/src/main.rs14
-rw-r--r--examples/clock/src/main.rs54
-rw-r--r--examples/geometry/src/main.rs41
-rw-r--r--examples/modern_art/Cargo.toml10
-rw-r--r--examples/modern_art/src/main.rs141
-rw-r--r--examples/solar_system/src/main.rs13
-rw-r--r--glow/src/backend.rs7
-rw-r--r--glow/src/shader/common/gradient.frag48
-rw-r--r--glow/src/shader/common/triangle.frag4
-rw-r--r--glow/src/shader/common/triangle.vert6
-rw-r--r--glow/src/triangle.rs228
-rw-r--r--glow/src/triangle/gradient.rs189
-rw-r--r--glow/src/triangle/solid.rs67
-rw-r--r--glow/src/window/compositor.rs3
-rw-r--r--graphics/Cargo.toml2
-rw-r--r--graphics/src/gradient.rs23
-rw-r--r--graphics/src/layer.rs47
-rw-r--r--graphics/src/lib.rs2
-rw-r--r--graphics/src/primitive.rs5
-rw-r--r--graphics/src/shader.rs42
-rw-r--r--graphics/src/transformation.rs8
-rw-r--r--graphics/src/triangle.rs18
-rw-r--r--graphics/src/widget/canvas.rs6
-rw-r--r--graphics/src/widget/canvas/fill.rs33
-rw-r--r--graphics/src/widget/canvas/frame.rs113
-rw-r--r--graphics/src/widget/canvas/gradient.rs21
-rw-r--r--graphics/src/widget/canvas/gradient/linear.rs73
-rw-r--r--graphics/src/widget/canvas/stroke.rs26
-rw-r--r--wgpu/Cargo.toml7
-rw-r--r--wgpu/src/backend.rs11
-rw-r--r--wgpu/src/buffers.rs3
-rw-r--r--wgpu/src/buffers/buffer.rs91
-rw-r--r--wgpu/src/buffers/dynamic_buffers.rs202
-rw-r--r--wgpu/src/lib.rs1
-rw-r--r--wgpu/src/shader/triangle_gradient.wgsl83
-rw-r--r--wgpu/src/shader/triangle_solid.wgsl18
-rw-r--r--wgpu/src/triangle.rs605
-rw-r--r--wgpu/src/triangle/gradient.rs265
-rw-r--r--wgpu/src/triangle/solid.rs169
40 files changed, 2043 insertions, 657 deletions
diff --git a/Cargo.toml b/Cargo.toml
index 725baecc..d8f5eccb 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -72,6 +72,7 @@ members = [
"examples/geometry",
"examples/integration_opengl",
"examples/integration_wgpu",
+ "examples/modern_art",
"examples/pane_grid",
"examples/pick_list",
"examples/pokedex",
diff --git a/examples/arc/src/main.rs b/examples/arc/src/main.rs
index 0c619dc9..6029a69c 100644
--- a/examples/arc/src/main.rs
+++ b/examples/arc/src/main.rs
@@ -2,7 +2,7 @@ use std::{f32::consts::PI, time::Instant};
use iced::executor;
use iced::widget::canvas::{
- self, Cache, Canvas, Cursor, Geometry, Path, Stroke,
+ self, Cache, Canvas, Cursor, Geometry, Path, Stroke, StrokeStyle,
};
use iced::{
Application, Command, Element, Length, Point, Rectangle, Settings,
@@ -52,11 +52,6 @@ impl Application for Arc {
Command::none()
}
- fn subscription(&self) -> Subscription<Message> {
- iced::time::every(std::time::Duration::from_millis(10))
- .map(|_| Message::Tick)
- }
-
fn view(&self) -> Element<Message> {
Canvas::new(self)
.width(Length::Fill)
@@ -67,6 +62,11 @@ impl Application for Arc {
fn theme(&self) -> Theme {
Theme::Dark
}
+
+ fn subscription(&self) -> Subscription<Message> {
+ iced::time::every(std::time::Duration::from_millis(10))
+ .map(|_| Message::Tick)
+ }
}
impl<Message> canvas::Program<Message> for Arc {
@@ -114,7 +114,7 @@ impl<Message> canvas::Program<Message> for Arc {
frame.stroke(
&path,
Stroke {
- color: palette.text,
+ style: StrokeStyle::Solid(palette.text),
width: 10.0,
..Stroke::default()
},
diff --git a/examples/clock/src/main.rs b/examples/clock/src/main.rs
index 8818fb54..51f25a3f 100644
--- a/examples/clock/src/main.rs
+++ b/examples/clock/src/main.rs
@@ -1,5 +1,7 @@
use iced::executor;
-use iced::widget::canvas::{Cache, Cursor, Geometry, LineCap, Path, Stroke};
+use iced::widget::canvas::{
+ Cache, Cursor, Geometry, LineCap, Path, Stroke, StrokeStyle,
+};
use iced::widget::{canvas, container};
use iced::{
Application, Color, Command, Element, Length, Point, Rectangle, Settings,
@@ -24,9 +26,9 @@ enum Message {
}
impl Application for Clock {
+ type Executor = executor::Default;
type Message = Message;
type Theme = Theme;
- type Executor = executor::Default;
type Flags = ();
fn new(_flags: ()) -> (Self, Command<Message>) {
@@ -59,15 +61,6 @@ impl Application for Clock {
Command::none()
}
- fn subscription(&self) -> Subscription<Message> {
- iced::time::every(std::time::Duration::from_millis(500)).map(|_| {
- Message::Tick(
- time::OffsetDateTime::now_local()
- .unwrap_or_else(|_| time::OffsetDateTime::now_utc()),
- )
- })
- }
-
fn view(&self) -> Element<Message> {
let canvas = canvas(self as &Self)
.width(Length::Fill)
@@ -79,6 +72,15 @@ impl Application for Clock {
.padding(20)
.into()
}
+
+ fn subscription(&self) -> Subscription<Message> {
+ iced::time::every(std::time::Duration::from_millis(500)).map(|_| {
+ Message::Tick(
+ time::OffsetDateTime::now_local()
+ .unwrap_or_else(|_| time::OffsetDateTime::now_utc()),
+ )
+ })
+ }
}
impl<Message> canvas::Program<Message> for Clock {
@@ -104,33 +106,41 @@ impl<Message> canvas::Program<Message> for Clock {
let long_hand =
Path::line(Point::ORIGIN, Point::new(0.0, -0.8 * radius));
- let thin_stroke = Stroke {
- width: radius / 100.0,
- color: Color::WHITE,
- line_cap: LineCap::Round,
- ..Stroke::default()
+ let width = radius / 100.0;
+
+ let thin_stroke = || -> Stroke {
+ Stroke {
+ width,
+ style: StrokeStyle::Solid(Color::WHITE),
+ line_cap: LineCap::Round,
+ ..Stroke::default()
+ }
};
- let wide_stroke = Stroke {
- width: thin_stroke.width * 3.0,
- ..thin_stroke
+ let wide_stroke = || -> Stroke {
+ Stroke {
+ width: width * 3.0,
+ style: StrokeStyle::Solid(Color::WHITE),
+ line_cap: LineCap::Round,
+ ..Stroke::default()
+ }
};
frame.translate(Vector::new(center.x, center.y));
frame.with_save(|frame| {
frame.rotate(hand_rotation(self.now.hour(), 12));
- frame.stroke(&short_hand, wide_stroke);
+ frame.stroke(&short_hand, wide_stroke());
});
frame.with_save(|frame| {
frame.rotate(hand_rotation(self.now.minute(), 60));
- frame.stroke(&long_hand, wide_stroke);
+ frame.stroke(&long_hand, wide_stroke());
});
frame.with_save(|frame| {
frame.rotate(hand_rotation(self.now.second(), 60));
- frame.stroke(&long_hand, thin_stroke);
+ frame.stroke(&long_hand, thin_stroke());
})
});
diff --git a/examples/geometry/src/main.rs b/examples/geometry/src/main.rs
index d8b99ab3..a8ce26f8 100644
--- a/examples/geometry/src/main.rs
+++ b/examples/geometry/src/main.rs
@@ -1,6 +1,9 @@
//! This example showcases a simple native custom widget that renders using
//! arbitrary low-level geometry.
+//!
+//TODO need to update this now that vertex data doesn't contain color data
mod rainbow {
+ use iced::Color;
// For now, to implement a custom native widget you will need to add
// `iced_native` and `iced_wgpu` to your dependencies.
//
@@ -12,6 +15,7 @@ mod rainbow {
// implemented by `iced_wgpu` and other renderers.
use iced_graphics::renderer::{self, Renderer};
use iced_graphics::{Backend, Primitive};
+ use iced_graphics::shader::Shader;
use iced_native::widget::{self, Widget};
use iced_native::{
@@ -63,20 +67,20 @@ mod rainbow {
cursor_position: Point,
_viewport: &Rectangle,
) {
- use iced_graphics::triangle::{Mesh2D, Vertex2D};
+ use iced_graphics::triangle::{Mesh2D, Shader, Vertex2D};
use iced_native::Renderer as _;
let b = layout.bounds();
// R O Y G B I V
- let color_r = [1.0, 0.0, 0.0, 1.0];
- let color_o = [1.0, 0.5, 0.0, 1.0];
- let color_y = [1.0, 1.0, 0.0, 1.0];
- let color_g = [0.0, 1.0, 0.0, 1.0];
- let color_gb = [0.0, 1.0, 0.5, 1.0];
- let color_b = [0.0, 0.2, 1.0, 1.0];
- let color_i = [0.5, 0.0, 1.0, 1.0];
- let color_v = [0.75, 0.0, 0.5, 1.0];
+ // let color_r = [1.0, 0.0, 0.0, 1.0];
+ // let color_o = [1.0, 0.5, 0.0, 1.0];
+ // let color_y = [1.0, 1.0, 0.0, 1.0];
+ // let color_g = [0.0, 1.0, 0.0, 1.0];
+ // let color_gb = [0.0, 1.0, 0.5, 1.0];
+ // let color_b = [0.0, 0.2, 1.0, 1.0];
+ // let color_i = [0.5, 0.0, 1.0, 1.0];
+ // let color_v = [0.75, 0.0, 0.5, 1.0];
let posn_center = {
if b.contains(cursor_position) {
@@ -101,39 +105,39 @@ mod rainbow {
vertices: vec![
Vertex2D {
position: posn_center,
- color: [1.0, 1.0, 1.0, 1.0],
+ // color: [1.0, 1.0, 1.0, 1.0],
},
Vertex2D {
position: posn_tl,
- color: color_r,
+ // color: color_r,
},
Vertex2D {
position: posn_t,
- color: color_o,
+ // color: color_o,
},
Vertex2D {
position: posn_tr,
- color: color_y,
+ // color: color_y,
},
Vertex2D {
position: posn_r,
- color: color_g,
+ // color: color_g,
},
Vertex2D {
position: posn_br,
- color: color_gb,
+ // color: color_gb,
},
Vertex2D {
position: posn_b,
- color: color_b,
+ // color: color_b,
},
Vertex2D {
position: posn_bl,
- color: color_i,
+ // color: color_i,
},
Vertex2D {
position: posn_l,
- color: color_v,
+ // color: color_v,
},
],
indices: vec![
@@ -147,6 +151,7 @@ mod rainbow {
0, 8, 1, // L
],
},
+ shader: Shader::Solid(Color::BLACK),
};
renderer.with_translation(Vector::new(b.x, b.y), |renderer| {
diff --git a/examples/modern_art/Cargo.toml b/examples/modern_art/Cargo.toml
new file mode 100644
index 00000000..4995e9a7
--- /dev/null
+++ b/examples/modern_art/Cargo.toml
@@ -0,0 +1,10 @@
+[package]
+name = "modern_art"
+version = "0.1.0"
+authors = ["Bingus <shankern@protonmail.com>"]
+edition = "2021"
+publish = false
+
+[dependencies]
+iced = { path = "../..", features = ["canvas", "tokio", "debug"] }
+rand = "0.8.5" \ No newline at end of file
diff --git a/examples/modern_art/src/main.rs b/examples/modern_art/src/main.rs
new file mode 100644
index 00000000..17149cbe
--- /dev/null
+++ b/examples/modern_art/src/main.rs
@@ -0,0 +1,141 @@
+use rand::{Rng, thread_rng};
+use crate::canvas::{Cursor, FillStyle, Geometry, Gradient};
+use iced::widget::canvas::{Cache, Fill, Frame};
+use iced::widget::{canvas, Canvas};
+use iced::Settings;
+use iced::{
+ executor, Application, Color, Command, Element, Length, Point, Rectangle,
+ Renderer, Size, Theme,
+};
+
+fn main() -> iced::Result {
+ ModernArt::run(Settings {
+ antialiasing: true,
+ ..Settings::default()
+ })
+}
+
+#[derive(Debug, Clone, Copy)]
+enum Message {}
+
+struct ModernArt {
+ cache: Cache,
+}
+
+impl Application for ModernArt {
+ type Executor = executor::Default;
+ type Message = Message;
+ type Theme = Theme;
+ type Flags = ();
+
+ fn new(_flags: Self::Flags) -> (Self, Command<Self::Message>) {
+ (
+ ModernArt {
+ cache: Default::default(),
+ },
+ Command::none(),
+ )
+ }
+
+ fn title(&self) -> String {
+ String::from("Modern Art")
+ }
+
+ fn update(&mut self, _message: Self::Message) -> Command<Self::Message> {
+ Command::none()
+ }
+
+ fn view(&self) -> Element<'_, Self::Message, Renderer<Self::Theme>> {
+ Canvas::new(self)
+ .width(Length::Fill)
+ .height(Length::Fill)
+ .into()
+ }
+}
+
+impl<Message> canvas::Program<Message> for ModernArt {
+ type State = ();
+
+ fn draw(
+ &self,
+ _state: &Self::State,
+ _theme: &Theme,
+ bounds: Rectangle,
+ _cursor: Cursor,
+ ) -> Vec<Geometry> {
+ let geometry = self.cache.draw(bounds.size(), |frame| {
+ let num_squares = thread_rng().gen_range(0..1200);
+
+ let mut i = 0;
+ while i <= num_squares {
+ generate_box(frame, bounds.size());
+ i += 1;
+ }
+ });
+
+ vec![geometry]
+ }
+}
+
+fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
+ let solid = rand::random::<bool>();
+
+ let random_color = || -> Color {
+ Color::from_rgb(
+ thread_rng().gen_range(0.0..1.0),
+ thread_rng().gen_range(0.0..1.0),
+ thread_rng().gen_range(0.0..1.0),
+ )
+ };
+
+ let gradient = |top_left: Point, bottom_right: Point| -> Gradient {
+ let mut builder = Gradient::linear(top_left, bottom_right);
+ let stops = thread_rng().gen_range(1..64u32);
+
+ let mut i = 0;
+ while i <= stops {
+ builder = builder.add_stop(
+ i as f32 / stops as f32,
+ random_color()
+ );
+ i += 1;
+ }
+
+ builder.build().unwrap()
+ };
+
+ let top_left = Point::new(
+ thread_rng().gen_range(0.0..bounds.width),
+ thread_rng().gen_range(0.0..bounds.height)
+ );
+
+ let size = Size::new(
+ thread_rng().gen_range(50.0..200.0),
+ thread_rng().gen_range(50.0..200.0),
+ );
+
+ if solid {
+ frame.fill_rectangle(
+ top_left,
+ size,
+ Fill {
+ style: FillStyle::Solid(random_color()),
+ .. Default::default()
+ }
+ );
+ } else {
+ frame.fill_rectangle(
+ top_left,
+ size,
+ Fill {
+ style: FillStyle::Gradient(&gradient(
+ top_left,
+ Point::new(top_left.x + size.width, top_left.y + size.height)
+ )),
+ .. Default::default()
+ }
+ );
+ };
+
+ solid
+} \ No newline at end of file
diff --git a/examples/solar_system/src/main.rs b/examples/solar_system/src/main.rs
index c59d73a8..fcd20561 100644
--- a/examples/solar_system/src/main.rs
+++ b/examples/solar_system/src/main.rs
@@ -19,6 +19,7 @@ use iced::{
};
use std::time::Instant;
+use crate::canvas::StrokeStyle;
pub fn main() -> iced::Result {
SolarSystem::run(Settings {
@@ -37,9 +38,9 @@ enum Message {
}
impl Application for SolarSystem {
+ type Executor = executor::Default;
type Message = Message;
type Theme = Theme;
- type Executor = executor::Default;
type Flags = ();
fn new(_flags: ()) -> (Self, Command<Message>) {
@@ -65,10 +66,6 @@ impl Application for SolarSystem {
Command::none()
}
- fn subscription(&self) -> Subscription<Message> {
- time::every(std::time::Duration::from_millis(10)).map(Message::Tick)
- }
-
fn view(&self) -> Element<Message> {
canvas(&self.state)
.width(Length::Fill)
@@ -86,6 +83,10 @@ impl Application for SolarSystem {
text_color: Color::WHITE,
})
}
+
+ fn subscription(&self) -> Subscription<Message> {
+ time::every(std::time::Duration::from_millis(10)).map(Message::Tick)
+ }
}
#[derive(Debug)]
@@ -178,8 +179,8 @@ impl<Message> canvas::Program<Message> for State {
frame.stroke(
&orbit,
Stroke {
+ style: StrokeStyle::Solid(Color::from_rgba8(0, 153, 255, 0.1)),
width: 1.0,
- color: Color::from_rgba8(0, 153, 255, 0.1),
line_dash: canvas::LineDash {
offset: 0,
segments: &[3.0, 6.0],
diff --git a/glow/src/backend.rs b/glow/src/backend.rs
index 78d4229e..6fc4fb38 100644
--- a/glow/src/backend.rs
+++ b/glow/src/backend.rs
@@ -1,7 +1,6 @@
-use crate::program;
+use crate::{program, triangle};
use crate::quad;
use crate::text;
-use crate::triangle;
use crate::{Settings, Transformation, Viewport};
use iced_graphics::backend;
@@ -100,16 +99,16 @@ impl Backend {
);
}
- if !layer.meshes.is_empty() {
+ if !layer.meshes.0.is_empty() {
let scaled = transformation
* Transformation::scale(scale_factor, scale_factor);
self.triangle_pipeline.draw(
+ &layer.meshes,
gl,
target_height,
scaled,
scale_factor,
- &layer.meshes,
);
}
diff --git a/glow/src/shader/common/gradient.frag b/glow/src/shader/common/gradient.frag
new file mode 100644
index 00000000..588f63e0
--- /dev/null
+++ b/glow/src/shader/common/gradient.frag
@@ -0,0 +1,48 @@
+// GLSL does not support dynamically sized arrays without SSBOs
+#define MAX_STOPS 64
+
+#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
+precision highp float;
+#else
+precision mediump float;
+#endif
+#endif
+
+#ifdef HIGHER_THAN_300
+layout (location = 0) out vec4 fragColor;
+#define gl_FragColor fragColor
+#endif
+
+in vec2 raw_position;
+
+uniform vec2 gradient_start;
+uniform vec2 gradient_end;
+
+uniform uint color_stops_size;
+uniform float color_stop_offsets[MAX_STOPS];
+uniform vec4 color_stop_colors[MAX_STOPS];
+
+void main() {
+ vec2 gradient_vec = vec2(gradient_end - gradient_start);
+ vec2 current_vec = vec2(raw_position.xy - gradient_start);
+ vec2 unit = normalize(gradient_vec);
+ float coord_offset = dot(unit, current_vec) / length(gradient_vec);
+
+ for (uint i = 0; i < color_stops_size - 1; i++) {
+ float stop_offset = color_stop_offsets[i];
+ float next_stop_offset = color_stop_offsets[i + 1];
+
+ if (stop_offset <= coord_offset && coord_offset <= next_stop_offset) {
+ fragColor = mix(color_stop_colors[i], color_stop_colors[i+1], smoothstep(
+ stop_offset,
+ next_stop_offset,
+ coord_offset
+ ));
+ } else if (coord_offset < color_stop_offsets[0]) {
+ fragColor = color_stop_colors[0];
+ } else if (coord_offset > color_stop_offsets[color_stops_size - 1]) {
+ fragColor = color_stop_colors[color_stops_size - 1];
+ }
+ }
+} \ No newline at end of file
diff --git a/glow/src/shader/common/triangle.frag b/glow/src/shader/common/triangle.frag
index e8689f2e..0ee65239 100644
--- a/glow/src/shader/common/triangle.frag
+++ b/glow/src/shader/common/triangle.frag
@@ -11,8 +11,8 @@ out vec4 fragColor;
#define gl_FragColor fragColor
#endif
-in vec4 v_Color;
+uniform vec4 color;
void main() {
- gl_FragColor = v_Color;
+ fragColor = color;
} \ No newline at end of file
diff --git a/glow/src/shader/common/triangle.vert b/glow/src/shader/common/triangle.vert
index d0494a5f..09a4e324 100644
--- a/glow/src/shader/common/triangle.vert
+++ b/glow/src/shader/common/triangle.vert
@@ -1,11 +1,9 @@
uniform mat4 u_Transform;
in vec2 i_Position;
-in vec4 i_Color;
-
-out vec4 v_Color;
+out vec2 raw_position;
void main() {
gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
- v_Color = i_Color;
+ raw_position = i_Position;
} \ No newline at end of file
diff --git a/glow/src/triangle.rs b/glow/src/triangle.rs
index ae4f83ef..7d0e14c7 100644
--- a/glow/src/triangle.rs
+++ b/glow/src/triangle.rs
@@ -1,66 +1,41 @@
-//! Draw meshes of triangles.
+//! Draw meshes of triangle.
+mod gradient;
+mod solid;
+
use crate::program::{self, Shader};
use crate::Transformation;
use glow::HasContext;
-use iced_graphics::layer;
+use iced_graphics::layer::{Mesh, Meshes};
+use iced_graphics::shader;
use std::marker::PhantomData;
+use crate::triangle::gradient::GradientProgram;
+use crate::triangle::solid::SolidProgram;
pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
-const VERTEX_BUFFER_SIZE: usize = 10_000;
-const INDEX_BUFFER_SIZE: usize = 10_000;
-
#[derive(Debug)]
pub(crate) struct Pipeline {
- program: <glow::Context as HasContext>::Program,
vertex_array: <glow::Context as HasContext>::VertexArray,
vertices: Buffer<Vertex2D>,
indices: Buffer<u32>,
- transform_location: <glow::Context as HasContext>::UniformLocation,
current_transform: Transformation,
+ programs: TrianglePrograms,
}
-impl Pipeline {
- pub fn new(
- gl: &glow::Context,
- shader_version: &program::Version,
- ) -> Pipeline {
- let program = unsafe {
- let vertex_shader = Shader::vertex(
- gl,
- shader_version,
- include_str!("shader/common/triangle.vert"),
- );
- let fragment_shader = Shader::fragment(
- gl,
- shader_version,
- include_str!("shader/common/triangle.frag"),
- );
-
- program::create(
- gl,
- &[vertex_shader, fragment_shader],
- &[(0, "i_Position"), (1, "i_Color")],
- )
- };
-
- let transform_location =
- unsafe { gl.get_uniform_location(program, "u_Transform") }
- .expect("Get transform location");
-
- unsafe {
- gl.use_program(Some(program));
-
- let transform: [f32; 16] = Transformation::identity().into();
- gl.uniform_matrix_4_f32_slice(
- Some(&transform_location),
- false,
- &transform,
- );
+#[derive(Debug)]
+struct TrianglePrograms {
+ solid: TriangleProgram,
+ gradient: TriangleProgram,
+}
- gl.use_program(None);
- }
+#[derive(Debug)]
+enum TriangleProgram {
+ Solid(SolidProgram),
+ Gradient(GradientProgram),
+}
+impl Pipeline {
+ pub fn new(gl: &glow::Context, shader_version: &program::Version) -> Self {
let vertex_array =
unsafe { gl.create_vertex_array().expect("Create vertex array") };
@@ -73,7 +48,7 @@ impl Pipeline {
gl,
glow::ARRAY_BUFFER,
glow::DYNAMIC_DRAW,
- VERTEX_BUFFER_SIZE,
+ std::mem::size_of::<Vertex2D>() as usize,
)
};
@@ -82,7 +57,7 @@ impl Pipeline {
gl,
glow::ELEMENT_ARRAY_BUFFER,
glow::DYNAMIC_DRAW,
- INDEX_BUFFER_SIZE,
+ std::mem::size_of::<u32>() as usize,
)
};
@@ -92,58 +67,45 @@ impl Pipeline {
gl.enable_vertex_attrib_array(0);
gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0);
- gl.enable_vertex_attrib_array(1);
- gl.vertex_attrib_pointer_f32(
- 1,
- 4,
- glow::FLOAT,
- false,
- stride,
- 4 * 2,
- );
-
gl.bind_vertex_array(None);
- }
+ };
- Pipeline {
- program,
+ Self {
vertex_array,
vertices,
indices,
- transform_location,
current_transform: Transformation::identity(),
+ programs: TrianglePrograms {
+ solid: TriangleProgram::Solid(SolidProgram::new(
+ gl,
+ shader_version,
+ )),
+ gradient: TriangleProgram::Gradient(GradientProgram::new(
+ gl,
+ shader_version,
+ )),
+ },
}
}
pub fn draw(
&mut self,
+ meshes: &Meshes<'_>,
gl: &glow::Context,
target_height: u32,
transformation: Transformation,
scale_factor: f32,
- meshes: &[layer::Mesh<'_>],
) {
unsafe {
gl.enable(glow::MULTISAMPLE);
gl.enable(glow::SCISSOR_TEST);
- gl.use_program(Some(self.program));
- gl.bind_vertex_array(Some(self.vertex_array));
+ gl.bind_vertex_array(Some(self.vertex_array))
}
- // This looks a bit crazy, but we are just counting how many vertices
- // and indices we will need to handle.
- // TODO: Improve readability
- let (total_vertices, total_indices) = meshes
- .iter()
- .map(|layer::Mesh { buffers, .. }| {
- (buffers.vertices.len(), buffers.indices.len())
- })
- .fold((0, 0), |(total_v, total_i), (v, i)| {
- (total_v + v, total_i + i)
- });
-
- // Then we ensure the current buffers are big enough, resizing if
- // necessary
+ //count the total number of vertices & indices we need to handle for all meshes
+ let (total_vertices, total_indices) = meshes.attribute_count();
+
+ // Then we ensure the current attribute buffers are big enough, resizing if necessary
unsafe {
self.vertices.bind(gl, total_vertices);
self.indices.bind(gl, total_indices);
@@ -153,7 +115,7 @@ impl Pipeline {
let mut last_vertex = 0;
let mut last_index = 0;
- for layer::Mesh { buffers, .. } in meshes {
+ for Mesh { buffers, .. } in meshes.0.iter() {
unsafe {
gl.buffer_sub_data_u8_slice(
glow::ARRAY_BUFFER,
@@ -176,11 +138,12 @@ impl Pipeline {
let mut last_vertex = 0;
let mut last_index = 0;
- for layer::Mesh {
+ for Mesh {
buffers,
origin,
clip_bounds,
- } in meshes
+ shader,
+ } in meshes.0.iter()
{
let transform =
transformation * Transformation::translate(origin.x, origin.y);
@@ -188,17 +151,6 @@ impl Pipeline {
let clip_bounds = (*clip_bounds * scale_factor).snap();
unsafe {
- if self.current_transform != transform {
- let matrix: [f32; 16] = transform.into();
- gl.uniform_matrix_4_f32_slice(
- Some(&self.transform_location),
- false,
- &matrix,
- );
-
- self.current_transform = transform;
- }
-
gl.scissor(
clip_bounds.x as i32,
(target_height - (clip_bounds.y + clip_bounds.height))
@@ -207,6 +159,15 @@ impl Pipeline {
clip_bounds.height as i32,
);
+ let t = if self.current_transform != transform {
+ self.current_transform = transform;
+ Some(transform)
+ } else {
+ None
+ };
+
+ self.use_with_shader(gl, shader, t);
+
gl.draw_elements_base_vertex(
glow::TRIANGLES,
buffers.indices.len() as i32,
@@ -222,34 +183,79 @@ impl Pipeline {
unsafe {
gl.bind_vertex_array(None);
- gl.use_program(None);
gl.disable(glow::SCISSOR_TEST);
gl.disable(glow::MULTISAMPLE);
}
}
-}
-#[repr(C)]
-#[derive(Debug, Clone, Copy)]
-struct Uniforms {
- transform: [f32; 16],
+ fn use_with_shader(
+ &mut self,
+ gl: &glow::Context,
+ shader: &shader::Shader,
+ transform: Option<Transformation>,
+ ) {
+ match shader {
+ shader::Shader::Solid(color) => {
+ if let TriangleProgram::Solid(solid_program) =
+ &mut self.programs.solid
+ {
+ unsafe { gl.use_program(Some(solid_program.program)) }
+ solid_program.set_uniforms(gl, color, transform);
+ }
+ }
+ shader::Shader::Gradient(gradient) => {
+ if let TriangleProgram::Gradient(gradient_program) =
+ &mut self.programs.gradient
+ {
+ unsafe { gl.use_program(Some(gradient_program.program)) }
+ gradient_program.set_uniforms(gl, gradient, transform);
+ }
+ }
+ }
+ }
}
-unsafe impl bytemuck::Zeroable for Uniforms {}
-unsafe impl bytemuck::Pod for Uniforms {}
-
-impl Default for Uniforms {
- fn default() -> Self {
- Self {
- transform: *Transformation::identity().as_ref(),
- }
+/// A simple shader program. Uses [`triangle.vert`] for its vertex shader and only binds position
+/// attribute location.
+pub(super) fn simple_triangle_program(
+ gl: &glow::Context,
+ shader_version: &program::Version,
+ fragment_shader: &'static str,
+) -> <glow::Context as HasContext>::Program {
+ unsafe {
+ let vertex_shader = Shader::vertex(
+ gl,
+ shader_version,
+ include_str!("shader/common/triangle.vert"),
+ );
+
+ let fragment_shader =
+ Shader::fragment(gl, shader_version, fragment_shader);
+
+ program::create(
+ gl,
+ &[vertex_shader, fragment_shader],
+ &[(0, "i_Position")],
+ )
}
}
-impl From<Transformation> for Uniforms {
- fn from(transformation: Transformation) -> Uniforms {
- Self {
- transform: transformation.into(),
+pub(super) fn update_transform(
+ gl: &glow::Context,
+ program: <glow::Context as HasContext>::Program,
+ transform: Option<Transformation>
+) {
+ if let Some(t) = transform {
+ let transform_location =
+ unsafe { gl.get_uniform_location(program, "u_Transform") }
+ .expect("Get transform location.");
+
+ unsafe {
+ gl.uniform_matrix_4_f32_slice(
+ Some(&transform_location),
+ false,
+ t.as_ref(),
+ );
}
}
}
diff --git a/glow/src/triangle/gradient.rs b/glow/src/triangle/gradient.rs
new file mode 100644
index 00000000..d1b10d77
--- /dev/null
+++ b/glow/src/triangle/gradient.rs
@@ -0,0 +1,189 @@
+use crate::program::Version;
+use crate::triangle::{simple_triangle_program, update_transform};
+use glow::{Context, HasContext, NativeProgram};
+use iced_graphics::gradient::Gradient;
+use iced_graphics::widget::canvas::gradient::Linear;
+use iced_graphics::Transformation;
+
+#[derive(Debug)]
+pub(super) struct GradientProgram {
+ pub(super) program: <Context as HasContext>::Program,
+ pub(super) uniform_data: GradientUniformData,
+}
+
+impl GradientProgram {
+ pub(super) fn new(gl: &Context, shader_version: &Version) -> Self {
+ let program = simple_triangle_program(
+ gl,
+ shader_version,
+ include_str!("../shader/common/gradient.frag"),
+ );
+
+ Self {
+ program,
+ uniform_data: GradientUniformData::new(gl, program),
+ }
+ }
+
+ pub(super) fn set_uniforms<'a>(
+ &mut self,
+ gl: &Context,
+ gradient: &Gradient,
+ transform: Option<Transformation>,
+ ) {
+ update_transform(gl, self.program, transform);
+
+ if &self.uniform_data.current_gradient != gradient {
+ match gradient {
+ Gradient::Linear(linear) => {
+ let gradient_start: [f32; 2] = (linear.start).into();
+ let gradient_end: [f32; 2] = (linear.end).into();
+
+ unsafe {
+ gl.uniform_2_f32(
+ Some(
+ &self
+ .uniform_data
+ .uniform_locations
+ .gradient_start_location,
+ ),
+ gradient_start[0],
+ gradient_start[1],
+ );
+
+ gl.uniform_2_f32(
+ Some(
+ &self
+ .uniform_data
+ .uniform_locations
+ .gradient_end_location,
+ ),
+ gradient_end[0],
+ gradient_end[1],
+ );
+
+ gl.uniform_1_u32(
+ Some(
+ &self
+ .uniform_data
+ .uniform_locations
+ .color_stops_size_location,
+ ),
+ linear.color_stops.len() as u32,
+ );
+
+ for (index, stop) in
+ linear.color_stops.iter().enumerate()
+ {
+ gl.uniform_1_f32(
+ Some(
+ &self
+ .uniform_data
+ .uniform_locations
+ .color_stops_locations[index]
+ .offset,
+ ),
+ stop.offset,
+ );
+
+ gl.uniform_4_f32(
+ Some(
+ &self
+ .uniform_data
+ .uniform_locations
+ .color_stops_locations[index]
+ .color,
+ ),
+ stop.color.r,
+ stop.color.g,
+ stop.color.b,
+ stop.color.a,
+ );
+ }
+ }
+ }
+ }
+
+ self.uniform_data.current_gradient = gradient.clone();
+ }
+ }
+}
+
+#[derive(Debug)]
+pub(super) struct GradientUniformData {
+ current_gradient: Gradient,
+ uniform_locations: GradientUniformLocations,
+}
+
+#[derive(Debug)]
+struct GradientUniformLocations {
+ gradient_start_location: <Context as HasContext>::UniformLocation,
+ gradient_end_location: <Context as HasContext>::UniformLocation,
+ color_stops_size_location: <Context as HasContext>::UniformLocation,
+ //currently the maximum number of stops is 64 due to needing to allocate the
+ //memory for the array of stops with a const value in GLSL
+ color_stops_locations: [ColorStopLocation; 64],
+}
+
+#[derive(Copy, Debug, Clone)]
+struct ColorStopLocation {
+ color: <Context as HasContext>::UniformLocation,
+ offset: <Context as HasContext>::UniformLocation,
+}
+
+impl GradientUniformData {
+ fn new(gl: &Context, program: NativeProgram) -> Self {
+ let gradient_start_location =
+ unsafe { gl.get_uniform_location(program, "gradient_start") }
+ .expect("Gradient - Get gradient_start.");
+
+ let gradient_end_location =
+ unsafe { gl.get_uniform_location(program, "gradient_end") }
+ .expect("Gradient - Get gradient_end.");
+
+ let color_stops_size_location =
+ unsafe { gl.get_uniform_location(program, "color_stops_size") }
+ .expect("Gradient - Get color_stops_size.");
+
+ let color_stops_locations: [ColorStopLocation; 64] =
+ core::array::from_fn(|index| {
+ let offset = unsafe {
+ gl.get_uniform_location(
+ program,
+ &format!("color_stop_offsets[{}]", index),
+ )
+ }
+ .expect(&format!(
+ "Gradient - Color stop offset with index {}",
+ index
+ ));
+
+ let color = unsafe {
+ gl.get_uniform_location(
+ program,
+ &format!("color_stop_colors[{}]", index),
+ )
+ }
+ .expect(&format!(
+ "Gradient - Color stop colors with index {}",
+ index
+ ));
+
+ ColorStopLocation { color, offset }
+ });
+
+ GradientUniformData {
+ current_gradient: Gradient::Linear(Linear {
+ start: Default::default(),
+ end: Default::default(),
+ color_stops: vec![],
+ }),
+ uniform_locations: GradientUniformLocations {
+ gradient_start_location,
+ gradient_end_location,
+ color_stops_size_location,
+ color_stops_locations,
+ },
+ }
+ }
+}
diff --git a/glow/src/triangle/solid.rs b/glow/src/triangle/solid.rs
new file mode 100644
index 00000000..3a33cea8
--- /dev/null
+++ b/glow/src/triangle/solid.rs
@@ -0,0 +1,67 @@
+use crate::program::Version;
+use crate::triangle::{simple_triangle_program, update_transform};
+use crate::Color;
+use glow::{Context, HasContext, NativeProgram};
+use iced_graphics::Transformation;
+
+#[derive(Debug)]
+pub struct SolidProgram {
+ pub(crate) program: <Context as HasContext>::Program,
+ pub(crate) uniform_data: SolidUniformData,
+}
+
+impl SolidProgram {
+ pub fn new(gl: &Context, shader_version: &Version) -> Self {
+ let program = simple_triangle_program(
+ gl,
+ shader_version,
+ include_str!("../shader/common/triangle.frag"),
+ );
+
+ Self {
+ program,
+ uniform_data: SolidUniformData::new(gl, program),
+ }
+ }
+
+ pub fn set_uniforms<'a>(
+ &mut self,
+ gl: &Context,
+ color: &Color,
+ transform: Option<Transformation>,
+ ) {
+ update_transform(gl, self.program, transform);
+
+ if &self.uniform_data.color != color {
+ unsafe {
+ gl.uniform_4_f32(
+ Some(&self.uniform_data.color_location),
+ color.r,
+ color.g,
+ color.b,
+ color.a,
+ );
+ }
+
+ self.uniform_data.color = *color;
+ }
+ }
+}
+
+#[derive(Debug)]
+pub(crate) struct SolidUniformData {
+ pub color: Color,
+ pub color_location: <Context as HasContext>::UniformLocation,
+}
+
+impl SolidUniformData {
+ fn new(gl: &Context, program: NativeProgram) -> Self {
+ Self {
+ color: Color::TRANSPARENT,
+ color_location: unsafe {
+ gl.get_uniform_location(program, "color")
+ }
+ .expect("Solid - Color uniform location."),
+ }
+ }
+}
diff --git a/glow/src/window/compositor.rs b/glow/src/window/compositor.rs
index f6afaa68..e9cf6015 100644
--- a/glow/src/window/compositor.rs
+++ b/glow/src/window/compositor.rs
@@ -26,8 +26,7 @@ impl<Theme> iced_graphics::window::GLCompositor for Compositor<Theme> {
log::info!("{:#?}", settings);
let version = gl.version();
- log::info!("Version: {:?}", version);
- log::info!("Embedded: {}", version.is_embedded);
+ log::info!("OpenGL version: {:?} (Embedded: {}", version, version.is_embedded);
let renderer = gl.get_parameter_string(glow::RENDERER);
log::info!("Renderer: {}", renderer);
diff --git a/graphics/Cargo.toml b/graphics/Cargo.toml
index 49d4d9c6..ff6fcd4a 100644
--- a/graphics/Cargo.toml
+++ b/graphics/Cargo.toml
@@ -19,7 +19,7 @@ font-icons = []
opengl = []
[dependencies]
-glam = "0.10"
+glam = "0.21.3"
raw-window-handle = "0.4"
thiserror = "1.0"
diff --git a/graphics/src/gradient.rs b/graphics/src/gradient.rs
new file mode 100644
index 00000000..4d1eff62
--- /dev/null
+++ b/graphics/src/gradient.rs
@@ -0,0 +1,23 @@
+//! For creating a Gradient.
+
+use iced_native::Color;
+use crate::widget::canvas::gradient::Linear;
+
+#[derive(Debug, Clone, PartialEq)]
+/// A fill which transitions colors progressively along a direction, either linearly, radially,
+/// or conically.
+pub enum Gradient {
+ /// A linear gradient interpolates colors along a direction from its [`start`] to its [`end`]
+ /// point.
+ Linear(Linear),
+}
+
+
+#[derive(Debug, Clone, Copy, PartialEq)]
+/// A point along the gradient vector where the specified [`color`] is unmixed.
+pub struct ColorStop {
+ /// Offset along the gradient vector.
+ pub offset: f32,
+ /// The color of the gradient at the specified [`offset`].
+ pub color: Color,
+} \ No newline at end of file
diff --git a/graphics/src/layer.rs b/graphics/src/layer.rs
index af545713..b7731922 100644
--- a/graphics/src/layer.rs
+++ b/graphics/src/layer.rs
@@ -7,9 +7,10 @@ use crate::{
use iced_native::image;
use iced_native::svg;
+use crate::shader::Shader;
/// A group of primitives that should be clipped together.
-#[derive(Debug, Clone)]
+#[derive(Debug)]
pub struct Layer<'a> {
/// The clipping bounds of the [`Layer`].
pub bounds: Rectangle,
@@ -18,7 +19,7 @@ pub struct Layer<'a> {
pub quads: Vec<Quad>,
/// The triangle meshes of the [`Layer`].
- pub meshes: Vec<Mesh<'a>>,
+ pub meshes: Meshes<'a>,
/// The text of the [`Layer`].
pub text: Vec<Text<'a>>,
@@ -33,7 +34,7 @@ impl<'a> Layer<'a> {
Self {
bounds,
quads: Vec::new(),
- meshes: Vec::new(),
+ meshes: Meshes(Vec::new()),
text: Vec::new(),
images: Vec::new(),
}
@@ -159,7 +160,11 @@ impl<'a> Layer<'a> {
border_color: border_color.into_linear(),
});
}
- Primitive::Mesh2D { buffers, size } => {
+ Primitive::Mesh2D {
+ buffers,
+ size,
+ shader,
+ } => {
let layer = &mut layers[current_layer];
let bounds = Rectangle::new(
@@ -169,11 +174,14 @@ impl<'a> Layer<'a> {
// Only draw visible content
if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
- layer.meshes.push(Mesh {
- origin: Point::new(translation.x, translation.y),
- buffers,
- clip_bounds,
- });
+ layer.meshes.0.push(
+ Mesh {
+ origin: Point::new(translation.x, translation.y),
+ buffers,
+ clip_bounds,
+ shader,
+ }
+ );
}
}
Primitive::Clip { bounds, content } => {
@@ -270,6 +278,9 @@ pub struct Mesh<'a> {
/// The clipping bounds of the [`Mesh`].
pub clip_bounds: Rectangle<f32>,
+
+ /// The shader of the [`Mesh`].
+ pub shader: &'a Shader,
}
/// A paragraph of text.
@@ -323,3 +334,21 @@ unsafe impl bytemuck::Zeroable for Quad {}
#[allow(unsafe_code)]
unsafe impl bytemuck::Pod for Quad {}
+
+#[derive(Debug)]
+/// A collection of meshes.
+pub struct Meshes<'a>(pub Vec<Mesh<'a>>);
+
+impl<'a> Meshes<'a> {
+ /// Returns the number of total vertices & total indices of all [`Mesh`]es.
+ pub fn attribute_count(&self) -> (usize, usize) {
+ self.0
+ .iter()
+ .map(|Mesh { buffers, .. }| {
+ (buffers.vertices.len(), buffers.indices.len())
+ })
+ .fold((0, 0), |(total_v, total_i), (v, i)| {
+ (total_v + v, total_i + i)
+ })
+ }
+} \ No newline at end of file
diff --git a/graphics/src/lib.rs b/graphics/src/lib.rs
index 11082472..ce9b1b07 100644
--- a/graphics/src/lib.rs
+++ b/graphics/src/lib.rs
@@ -35,6 +35,8 @@ pub mod renderer;
pub mod triangle;
pub mod widget;
pub mod window;
+pub mod shader;
+pub mod gradient;
pub use antialiasing::Antialiasing;
pub use backend::Backend;
diff --git a/graphics/src/primitive.rs b/graphics/src/primitive.rs
index 5f7a344d..4f79a74c 100644
--- a/graphics/src/primitive.rs
+++ b/graphics/src/primitive.rs
@@ -2,7 +2,7 @@ use iced_native::image;
use iced_native::svg;
use iced_native::{Background, Color, Font, Rectangle, Size, Vector};
-use crate::alignment;
+use crate::{alignment, shader};
use crate::triangle;
use std::sync::Arc;
@@ -88,6 +88,9 @@ pub enum Primitive {
///
/// Any geometry that falls out of this region will be clipped.
size: Size,
+
+ /// The shader of the mesh
+ shader: shader::Shader,
},
/// A cached primitive.
///
diff --git a/graphics/src/shader.rs b/graphics/src/shader.rs
new file mode 100644
index 00000000..b9071c74
--- /dev/null
+++ b/graphics/src/shader.rs
@@ -0,0 +1,42 @@
+//! Supported shaders;
+
+use crate::{Color, widget};
+use crate::gradient::Gradient;
+use crate::widget::canvas::{FillStyle, StrokeStyle};
+
+#[derive(Debug, Clone)]
+/// Supported shaders for primitives.
+pub enum Shader {
+ /// Fill a primitive with a solid color.
+ Solid(Color),
+ /// Fill a primitive with an interpolated color.
+ Gradient(Gradient)
+}
+
+impl <'a> Into<Shader> for StrokeStyle<'a> {
+ fn into(self) -> Shader {
+ match self {
+ StrokeStyle::Solid(color) => Shader::Solid(color),
+ StrokeStyle::Gradient(gradient) => gradient.clone().into()
+ }
+ }
+}
+
+impl <'a> Into<Shader> for FillStyle<'a> {
+ fn into(self) -> Shader {
+ match self {
+ FillStyle::Solid(color) => Shader::Solid(color),
+ FillStyle::Gradient(gradient) => gradient.clone().into()
+ }
+ }
+}
+
+impl <'a> Into<Shader> for widget::canvas::Gradient {
+ fn into(self) -> Shader {
+ match self {
+ widget::canvas::Gradient::Linear(linear) => {
+ Shader::Gradient(Gradient::Linear(linear))
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/graphics/src/transformation.rs b/graphics/src/transformation.rs
index 2a19caed..03f453db 100644
--- a/graphics/src/transformation.rs
+++ b/graphics/src/transformation.rs
@@ -8,7 +8,7 @@ pub struct Transformation(Mat4);
impl Transformation {
/// Get the identity transformation.
pub fn identity() -> Transformation {
- Transformation(Mat4::identity())
+ Transformation(Mat4::IDENTITY)
}
/// Creates an orthographic projection.
@@ -51,3 +51,9 @@ impl From<Transformation> for [f32; 16] {
*t.as_ref()
}
}
+
+impl Into<Mat4> for Transformation {
+ fn into(self) -> Mat4 {
+ self.0
+ }
+} \ No newline at end of file
diff --git a/graphics/src/triangle.rs b/graphics/src/triangle.rs
index 05028f51..92709fe2 100644
--- a/graphics/src/triangle.rs
+++ b/graphics/src/triangle.rs
@@ -6,20 +6,22 @@ use bytemuck::{Pod, Zeroable};
pub struct Mesh2D {
/// The vertices of the mesh
pub vertices: Vec<Vertex2D>,
-
/// The list of vertex indices that defines the triangles of the mesh.
- ///
- /// Therefore, this list should always have a length that is a multiple of
- /// 3.
pub indices: Vec<u32>,
}
-/// A two-dimensional vertex with some color in __linear__ RGBA.
+/// A two-dimensional vertex.
#[derive(Copy, Clone, Debug, Zeroable, Pod)]
#[repr(C)]
pub struct Vertex2D {
- /// The vertex position
+ /// The vertex position in 2D space.
pub position: [f32; 2],
- /// The vertex color in __linear__ RGBA.
- pub color: [f32; 4],
+}
+
+/// Convert from lyon's position data to Iced's Vertex2D type.
+impl Vertex2D {
+ /// Converts from [`lyon::math::Point`] to [`Vertex2D`]. Used for generating primitives.
+ pub fn from(points: Vec<lyon::math::Point>) -> Vec<Vertex2D> {
+ points.iter().map(|p| Vertex2D { position: [p.x, p.y]}).collect()
+ }
}
diff --git a/graphics/src/widget/canvas.rs b/graphics/src/widget/canvas.rs
index 88403fd7..09aad98d 100644
--- a/graphics/src/widget/canvas.rs
+++ b/graphics/src/widget/canvas.rs
@@ -5,6 +5,7 @@
//! and more!
pub mod event;
+pub mod gradient;
pub mod path;
mod cache;
@@ -19,12 +20,13 @@ mod text;
pub use cache::Cache;
pub use cursor::Cursor;
pub use event::Event;
-pub use fill::{Fill, FillRule};
+pub use fill::{Fill, FillRule, FillStyle};
pub use frame::Frame;
pub use geometry::Geometry;
+pub use gradient::Gradient;
pub use path::Path;
pub use program::Program;
-pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
+pub use stroke::{LineCap, LineDash, LineJoin, Stroke, StrokeStyle};
pub use text::Text;
use crate::{Backend, Primitive, Renderer};
diff --git a/graphics/src/widget/canvas/fill.rs b/graphics/src/widget/canvas/fill.rs
index 56495435..02d2311f 100644
--- a/graphics/src/widget/canvas/fill.rs
+++ b/graphics/src/widget/canvas/fill.rs
@@ -1,12 +1,14 @@
use iced_native::Color;
+use crate::widget::canvas::Gradient;
+
/// The style used to fill geometry.
-#[derive(Debug, Clone, Copy)]
-pub struct Fill {
- /// The color used to fill geometry.
+#[derive(Debug, Clone)]
+pub struct Fill<'a> {
+ /// The color or gradient of the fill.
///
- /// By default, it is set to `BLACK`.
- pub color: Color,
+ /// By default, it is set to [`FillStyle::Solid`] `BLACK`.
+ pub style: FillStyle<'a>,
/// The fill rule defines how to determine what is inside and what is
/// outside of a shape.
@@ -19,24 +21,33 @@ pub struct Fill {
pub rule: FillRule,
}
-impl Default for Fill {
- fn default() -> Fill {
+impl <'a> Default for Fill<'a> {
+ fn default() -> Fill<'a> {
Fill {
- color: Color::BLACK,
+ style: FillStyle::Solid(Color::BLACK),
rule: FillRule::NonZero,
}
}
}
-impl From<Color> for Fill {
- fn from(color: Color) -> Fill {
+impl<'a> From<Color> for Fill<'a> {
+ fn from(color: Color) -> Fill<'a> {
Fill {
- color,
+ style: FillStyle::Solid(color),
..Fill::default()
}
}
}
+/// The color or gradient of a [`Fill`].
+#[derive(Debug, Clone)]
+pub enum FillStyle<'a> {
+ /// A solid color
+ Solid(Color),
+ /// A color gradient
+ Gradient(&'a Gradient),
+}
+
/// The fill rule defines how to determine what is inside and what is outside of
/// a shape.
///
diff --git a/graphics/src/widget/canvas/frame.rs b/graphics/src/widget/canvas/frame.rs
index 516539ca..8845bc6a 100644
--- a/graphics/src/widget/canvas/frame.rs
+++ b/graphics/src/widget/canvas/frame.rs
@@ -3,11 +3,13 @@ use std::borrow::Cow;
use iced_native::{Point, Rectangle, Size, Vector};
use crate::triangle;
-use crate::widget::canvas::path;
-use crate::widget::canvas::{Fill, Geometry, Path, Stroke, Text};
+use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Text};
use crate::Primitive;
+use crate::shader::Shader;
+use crate::triangle::Vertex2D;
use lyon::tessellation;
+use lyon::tessellation::geometry_builder::Positions;
/// The frame of a [`Canvas`].
///
@@ -15,7 +17,7 @@ use lyon::tessellation;
#[allow(missing_debug_implementations)]
pub struct Frame {
size: Size,
- buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
+ buffers: Vec<(tessellation::VertexBuffers<lyon::math::Point, u32>, Shader)>,
primitives: Vec<Primitive>,
transforms: Transforms,
fill_tessellator: tessellation::FillTessellator,
@@ -42,7 +44,7 @@ impl Frame {
pub fn new(size: Size) -> Frame {
Frame {
size,
- buffers: lyon::tessellation::VertexBuffers::new(),
+ buffers: Vec::new(),
primitives: Vec::new(),
transforms: Transforms {
previous: Vec::new(),
@@ -82,18 +84,18 @@ impl Frame {
/// Draws the given [`Path`] on the [`Frame`] by filling it with the
/// provided style.
- pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
- let Fill { color, rule } = fill.into();
+ pub fn fill<'a>(&mut self, path: &Path, fill: impl Into<Fill<'a>>) {
+ let Fill { style, rule } = fill.into();
- let mut buffers = tessellation::BuffersBuilder::new(
- &mut self.buffers,
- FillVertex(color.into_linear()),
- );
+ let mut buf = tessellation::VertexBuffers::new();
+
+ let mut buffers =
+ tessellation::BuffersBuilder::new(&mut buf, Positions);
let options =
tessellation::FillOptions::default().with_fill_rule(rule.into());
- let result = if self.transforms.current.is_identity {
+ if self.transforms.current.is_identity {
self.fill_tessellator.tessellate_path(
path.raw(),
&options,
@@ -107,25 +109,24 @@ impl Frame {
&options,
&mut buffers,
)
- };
+ }.expect("Tessellate path.");
- result.expect("Tessellate path");
+ self.buffers.push((buf, style.into()))
}
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
/// its `Size` on the [`Frame`] by filling it with the provided style.
- pub fn fill_rectangle(
+ pub fn fill_rectangle<'a>(
&mut self,
top_left: Point,
size: Size,
- fill: impl Into<Fill>,
+ fill: impl Into<Fill<'a>>,
) {
- let Fill { color, rule } = fill.into();
+ let Fill { style, rule } = fill.into();
+
+ let mut buf = tessellation::VertexBuffers::new();
- let mut buffers = tessellation::BuffersBuilder::new(
- &mut self.buffers,
- FillVertex(color.into_linear()),
- );
+ let mut buffers = tessellation::BuffersBuilder::new(&mut buf, Positions);
let top_left =
self.transforms.current.raw.transform_point(
@@ -147,6 +148,8 @@ impl Frame {
&mut buffers,
)
.expect("Fill rectangle");
+
+ self.buffers.push((buf, style.into()))
}
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
@@ -154,10 +157,9 @@ impl Frame {
pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
let stroke = stroke.into();
- let mut buffers = tessellation::BuffersBuilder::new(
- &mut self.buffers,
- StrokeVertex(stroke.color.into_linear()),
- );
+ let mut buf = tessellation::VertexBuffers::new();
+
+ let mut buffers = tessellation::BuffersBuilder::new(&mut buf, Positions);
let mut options = tessellation::StrokeOptions::default();
options.line_width = stroke.width;
@@ -171,7 +173,7 @@ impl Frame {
Cow::Owned(path::dashed(path, stroke.line_dash))
};
- let result = if self.transforms.current.is_identity {
+ if self.transforms.current.is_identity {
self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
@@ -185,9 +187,9 @@ impl Frame {
&options,
&mut buffers,
)
- };
+ }.expect("Stroke path");
- result.expect("Stroke path");
+ self.buffers.push((buf, stroke.style.into()))
}
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
@@ -206,8 +208,6 @@ impl Frame {
///
/// [`Canvas`]: crate::widget::Canvas
pub fn fill_text(&mut self, text: impl Into<Text>) {
- use std::f32;
-
let text = text.into();
let position = if self.transforms.current.is_identity {
@@ -331,52 +331,19 @@ impl Frame {
}
fn into_primitives(mut self) -> Vec<Primitive> {
- if !self.buffers.indices.is_empty() {
- self.primitives.push(Primitive::Mesh2D {
- buffers: triangle::Mesh2D {
- vertices: self.buffers.vertices,
- indices: self.buffers.indices,
- },
- size: self.size,
- });
+ for (buffer, shader) in self.buffers {
+ if !buffer.indices.is_empty() {
+ self.primitives.push(Primitive::Mesh2D {
+ buffers: triangle::Mesh2D {
+ vertices: Vertex2D::from(buffer.vertices),
+ indices: buffer.indices,
+ },
+ size: self.size,
+ shader,
+ })
+ }
}
self.primitives
}
}
-
-struct FillVertex([f32; 4]);
-
-impl lyon::tessellation::FillVertexConstructor<triangle::Vertex2D>
- for FillVertex
-{
- fn new_vertex(
- &mut self,
- vertex: lyon::tessellation::FillVertex<'_>,
- ) -> triangle::Vertex2D {
- let position = vertex.position();
-
- triangle::Vertex2D {
- position: [position.x, position.y],
- color: self.0,
- }
- }
-}
-
-struct StrokeVertex([f32; 4]);
-
-impl lyon::tessellation::StrokeVertexConstructor<triangle::Vertex2D>
- for StrokeVertex
-{
- fn new_vertex(
- &mut self,
- vertex: lyon::tessellation::StrokeVertex<'_, '_>,
- ) -> triangle::Vertex2D {
- let position = vertex.position();
-
- triangle::Vertex2D {
- position: [position.x, position.y],
- color: self.0,
- }
- }
-}
diff --git a/graphics/src/widget/canvas/gradient.rs b/graphics/src/widget/canvas/gradient.rs
new file mode 100644
index 00000000..7d2daabc
--- /dev/null
+++ b/graphics/src/widget/canvas/gradient.rs
@@ -0,0 +1,21 @@
+//! Define a color gradient.
+use iced_native::Point;
+
+pub mod linear;
+
+pub use linear::Linear;
+
+/// A gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
+#[derive(Debug, Clone)]
+pub enum Gradient {
+ /// A linear gradient
+ Linear(Linear),
+ //TODO: radial, conical
+}
+
+impl Gradient {
+ /// Creates a new linear [`linear::Builder`].
+ pub fn linear(start: Point, end: Point) -> linear::Builder {
+ linear::Builder::new(start, end)
+ }
+} \ No newline at end of file
diff --git a/graphics/src/widget/canvas/gradient/linear.rs b/graphics/src/widget/canvas/gradient/linear.rs
new file mode 100644
index 00000000..37533e19
--- /dev/null
+++ b/graphics/src/widget/canvas/gradient/linear.rs
@@ -0,0 +1,73 @@
+//! A linear color gradient.
+use iced_native::{Color, Point};
+
+use crate::gradient::ColorStop;
+
+use super::Gradient;
+
+/// A linear gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
+#[derive(Debug, Clone, PartialEq)]
+pub struct Linear {
+ /// The point where the linear gradient begins.
+ pub start: Point,
+ /// The point where the linear gradient ends.
+ pub end: Point,
+ /// [`ColorStop`]s along the linear gradient path.
+ pub color_stops: Vec<ColorStop>,
+}
+
+/// A [`Linear`] builder.
+#[derive(Debug)]
+pub struct Builder {
+ start: Point,
+ end: Point,
+ stops: Vec<(f32, Color)>,
+ valid: bool,
+}
+
+impl Builder {
+ /// Creates a new [`Builder`].
+ pub fn new(start: Point, end: Point) -> Self {
+ Self {
+ start,
+ end,
+ stops: vec![],
+ valid: true,
+ }
+ }
+
+ /// Adds a new stop, defined by an offset and a color, to the gradient.
+ ///
+ /// `offset` must be between `0.0` and `1.0`.
+ pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
+ if !(0.0..=1.0).contains(&offset) {
+ self.valid = false;
+ }
+
+ self.stops.push((offset, color));
+ self
+ }
+
+ /// Builds the linear [`Gradient`] of this [`Builder`].
+ ///
+ /// Returns `None` if no stops were added to the builder or
+ /// if stops not between 0.0 and 1.0 were added.
+ pub fn build(self) -> Option<Gradient> {
+ if self.stops.is_empty() || !self.valid {
+ return None;
+ }
+
+ Some(Gradient::Linear(Linear {
+ start: self.start,
+ end: self.end,
+ color_stops: self
+ .stops
+ .into_iter()
+ .map(|f| ColorStop {
+ offset: f.0,
+ color: f.1,
+ })
+ .collect(),
+ }))
+ }
+}
diff --git a/graphics/src/widget/canvas/stroke.rs b/graphics/src/widget/canvas/stroke.rs
index 6accc2fb..c319b398 100644
--- a/graphics/src/widget/canvas/stroke.rs
+++ b/graphics/src/widget/canvas/stroke.rs
@@ -1,10 +1,14 @@
use iced_native::Color;
+use crate::widget::canvas::Gradient;
+
/// The style of a stroke.
-#[derive(Debug, Clone, Copy)]
+#[derive(Debug, Clone)]
pub struct Stroke<'a> {
- /// The color of the stroke.
- pub color: Color,
+ /// The color or gradient of the stroke.
+ ///
+ /// By default, it is set to [`StrokeStyle::Solid`] `BLACK`.
+ pub style: StrokeStyle<'a>,
/// The distance between the two edges of the stroke.
pub width: f32,
/// The shape to be used at the end of open subpaths when they are stroked.
@@ -19,7 +23,10 @@ pub struct Stroke<'a> {
impl<'a> Stroke<'a> {
/// Sets the color of the [`Stroke`].
pub fn with_color(self, color: Color) -> Self {
- Stroke { color, ..self }
+ Stroke {
+ style: StrokeStyle::Solid(color),
+ ..self
+ }
}
/// Sets the width of the [`Stroke`].
@@ -41,7 +48,7 @@ impl<'a> Stroke<'a> {
impl<'a> Default for Stroke<'a> {
fn default() -> Self {
Stroke {
- color: Color::BLACK,
+ style: StrokeStyle::Solid(Color::BLACK),
width: 1.0,
line_cap: LineCap::default(),
line_join: LineJoin::default(),
@@ -50,6 +57,15 @@ impl<'a> Default for Stroke<'a> {
}
}
+/// The color or gradient of a [`Stroke`].
+#[derive(Debug, Clone, Copy)]
+pub enum StrokeStyle<'a> {
+ /// A solid color
+ Solid(Color),
+ /// A color gradient
+ Gradient(&'a Gradient),
+}
+
/// The shape used at the end of open subpaths when they are stroked.
#[derive(Debug, Clone, Copy)]
pub enum LineCap {
diff --git a/wgpu/Cargo.toml b/wgpu/Cargo.toml
index 586f97d3..7174f80c 100644
--- a/wgpu/Cargo.toml
+++ b/wgpu/Cargo.toml
@@ -69,6 +69,13 @@ optional = true
version = "0.6"
optional = true
+[dependencies.encase]
+version = "0.3.0"
+features = ["glam"]
+
+[dependencies.glam]
+version = "0.21.3"
+
[package.metadata.docs.rs]
rustdoc-args = ["--cfg", "docsrs"]
all-features = true
diff --git a/wgpu/src/backend.rs b/wgpu/src/backend.rs
index 8c875254..fd688004 100644
--- a/wgpu/src/backend.rs
+++ b/wgpu/src/backend.rs
@@ -94,8 +94,7 @@ impl Backend {
staging_belt,
encoder,
frame,
- target_size.width,
- target_size.height,
+ target_size
);
}
@@ -112,8 +111,7 @@ impl Backend {
staging_belt: &mut wgpu::util::StagingBelt,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
- target_width: u32,
- target_height: u32,
+ target_size: Size<u32>,
) {
let bounds = (layer.bounds * scale_factor).snap();
@@ -134,7 +132,7 @@ impl Backend {
);
}
- if !layer.meshes.is_empty() {
+ if !layer.meshes.0.is_empty() {
let scaled = transformation
* Transformation::scale(scale_factor, scale_factor);
@@ -143,8 +141,7 @@ impl Backend {
staging_belt,
encoder,
target,
- target_width,
- target_height,
+ target_size,
scaled,
scale_factor,
&layer.meshes,
diff --git a/wgpu/src/buffers.rs b/wgpu/src/buffers.rs
new file mode 100644
index 00000000..f94d175d
--- /dev/null
+++ b/wgpu/src/buffers.rs
@@ -0,0 +1,3 @@
+//! Utilities for buffer operations.
+pub mod buffer;
+pub mod dynamic_buffers; \ No newline at end of file
diff --git a/wgpu/src/buffers/buffer.rs b/wgpu/src/buffers/buffer.rs
new file mode 100644
index 00000000..dae3b038
--- /dev/null
+++ b/wgpu/src/buffers/buffer.rs
@@ -0,0 +1,91 @@
+//! Utilities for static buffer operations.
+
+/// A generic buffer struct useful for items which have no alignment requirements
+/// (e.g. Vertex, Index buffers) and are set once and never changed until destroyed.
+///
+/// This buffer is mapped to the GPU on creation, so must be initialized with the correct capacity.
+#[derive(Debug)]
+pub(crate) struct StaticBuffer {
+ //stored sequentially per mesh iteration
+ offsets: Vec<wgpu::BufferAddress>,
+ gpu: wgpu::Buffer,
+ //the static size of the buffer
+ size: wgpu::BufferAddress,
+}
+
+impl StaticBuffer {
+ pub fn new(
+ device: &wgpu::Device,
+ label: &'static str,
+ size: u64,
+ usage: wgpu::BufferUsages,
+ total_offsets: usize,
+ ) -> Self {
+ Self {
+ offsets: Vec::with_capacity(total_offsets),
+ gpu: device.create_buffer(&wgpu::BufferDescriptor {
+ label: Some(label),
+ size,
+ usage,
+ mapped_at_creation: true,
+ }),
+ size,
+ }
+ }
+
+ /// Resolves pending write operations & unmaps buffer from host memory.
+ pub fn flush(&self) {
+ (&self.gpu).unmap();
+ }
+
+ /// Returns whether or not the buffer needs to be recreated. This can happen whenever the mesh
+ /// data is re-submitted.
+ pub fn needs_recreate(&self, new_size: usize) -> bool {
+ self.size != new_size as u64
+ }
+
+ /// Writes the current vertex data to the gpu buffer with a memcpy & stores its offset.
+ pub fn write(&mut self, offset: u64, content: &[u8]) {
+ //offset has to be divisible by 8 for alignment reasons
+ let actual_offset = if offset % 8 != 0 {
+ offset + 4
+ } else {
+ offset
+ };
+
+ let mut buffer = self
+ .gpu
+ .slice(actual_offset..(actual_offset + content.len() as u64))
+ .get_mapped_range_mut();
+ buffer.copy_from_slice(content);
+ self.offsets.push(actual_offset);
+ }
+
+ fn offset_at(&self, index: usize) -> &wgpu::BufferAddress {
+ self.offsets
+ .get(index)
+ .expect(&format!("Offset index {} is not in range.", index))
+ }
+
+ /// Returns the slice calculated from the offset stored at the given index.
+ /// e.g. to calculate the slice for the 2nd mesh in the layer, this would be the offset at index
+ /// 1 that we stored earlier when writing.
+ pub fn slice_from_index<T>(
+ &self,
+ index: usize,
+ ) -> wgpu::BufferSlice<'_> {
+ self.gpu.slice(self.offset_at(index)..)
+ }
+}
+
+/// Returns true if the current buffer doesn't exist & needs to be created, or if it's too small
+/// for the new content.
+pub(crate) fn needs_recreate(
+ buffer: &Option<StaticBuffer>,
+ new_size: usize,
+) -> bool {
+ match buffer {
+ None => true,
+ Some(buf) => buf.needs_recreate(new_size),
+ }
+}
diff --git a/wgpu/src/buffers/dynamic_buffers.rs b/wgpu/src/buffers/dynamic_buffers.rs
new file mode 100644
index 00000000..d81529ce
--- /dev/null
+++ b/wgpu/src/buffers/dynamic_buffers.rs
@@ -0,0 +1,202 @@
+//! Utilities for uniform buffer operations.
+use encase::private::WriteInto;
+use encase::ShaderType;
+use std::marker::PhantomData;
+
+// Currently supported dynamic buffers.
+enum DynamicBufferType {
+ Uniform(encase::DynamicUniformBuffer<Vec<u8>>),
+ Storage(encase::DynamicStorageBuffer<Vec<u8>>),
+}
+
+impl DynamicBufferType {
+ /// Writes the current value to its CPU buffer with proper alignment.
+ pub(super) fn write<T: ShaderType + WriteInto>(
+ &mut self,
+ value: &T,
+ ) -> wgpu::DynamicOffset {
+ match self {
+ DynamicBufferType::Uniform(buf) => buf
+ .write(value)
+ .expect("Error when writing to dynamic uniform buffer.")
+ as u32,
+ DynamicBufferType::Storage(buf) => buf
+ .write(value)
+ .expect("Error when writing to dynamic storage buffer.")
+ as u32,
+ }
+ }
+
+ /// Returns bytearray of aligned CPU buffer.
+ pub(super) fn get_ref(&self) -> &Vec<u8> {
+ match self {
+ DynamicBufferType::Uniform(buf) => buf.as_ref(),
+ DynamicBufferType::Storage(buf) => buf.as_ref(),
+ }
+ }
+
+ /// Resets the CPU buffer.
+ pub(super) fn clear(&mut self) {
+ match self {
+ DynamicBufferType::Uniform(buf) => {
+ buf.as_mut().clear();
+ buf.set_offset(0);
+ }
+ DynamicBufferType::Storage(buf) => {
+ buf.as_mut().clear();
+ buf.set_offset(0);
+ }
+ }
+ }
+}
+
+//TODO think about making cpu & gpu buffers optional
+pub(crate) struct DynamicBuffer<T: ShaderType> {
+ offsets: Vec<wgpu::DynamicOffset>,
+ cpu: DynamicBufferType,
+ gpu: wgpu::Buffer,
+ label: &'static str,
+ size: u64,
+ _data: PhantomData<T>,
+}
+
+impl<T: ShaderType + WriteInto> DynamicBuffer<T> {
+ /// Creates a new dynamic uniform buffer.
+ pub fn uniform(device: &wgpu::Device, label: &'static str) -> Self {
+ DynamicBuffer::new(
+ device,
+ DynamicBufferType::Uniform(encase::DynamicUniformBuffer::new(
+ Vec::new(),
+ )),
+ label,
+ wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
+ )
+ }
+
+ /// Creates a new dynamic storage buffer.
+ pub fn storage(device: &wgpu::Device, label: &'static str) -> Self {
+ DynamicBuffer::new(
+ device,
+ DynamicBufferType::Storage(encase::DynamicStorageBuffer::new(
+ Vec::new(),
+ )),
+ label,
+ wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
+ )
+ }
+
+ fn new(
+ device: &wgpu::Device,
+ dynamic_buffer_type: DynamicBufferType,
+ label: &'static str,
+ usage: wgpu::BufferUsages,
+ ) -> Self {
+ let initial_size = u64::from(T::min_size());
+
+ Self {
+ offsets: Vec::new(),
+ cpu: dynamic_buffer_type,
+ gpu: DynamicBuffer::<T>::create_gpu_buffer(
+ device,
+ label,
+ usage,
+ initial_size,
+ ),
+ label,
+ size: initial_size,
+ _data: Default::default(),
+ }
+ }
+
+ fn create_gpu_buffer(
+ device: &wgpu::Device,
+ label: &'static str,
+ usage: wgpu::BufferUsages,
+ size: u64,
+ ) -> wgpu::Buffer {
+ device.create_buffer(&wgpu::BufferDescriptor {
+ label: Some(label),
+ size,
+ usage,
+ mapped_at_creation: false,
+ })
+ }
+
+ /// Write a new value to the CPU buffer with proper alignment. Stores the returned offset value
+ /// in the buffer for future use.
+ pub fn push(&mut self, value: &T) {
+ //this write operation on the buffer will adjust for uniform alignment requirements
+ let offset = self.cpu.write(value);
+ self.offsets.push(offset as u32);
+ }
+
+ /// Resize buffer contents if necessary. This will re-create the GPU buffer if current size is
+ /// less than the newly computed size from the CPU buffer.
+ pub fn resize(&mut self, device: &wgpu::Device) -> bool {
+ let new_size = self.cpu.get_ref().len() as u64;
+
+ if self.size < new_size {
+ let usages = match self.cpu {
+ DynamicBufferType::Uniform(_) => {
+ wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST
+ }
+ DynamicBufferType::Storage(_) => {
+ wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST
+ }
+ };
+
+ //Re-create the GPU buffer since it needs to be resized.
+ self.gpu = DynamicBuffer::<T>::create_gpu_buffer(
+ device, self.label, usages, new_size,
+ );
+ self.size = new_size;
+ true
+ } else {
+ false
+ }
+ }
+
+ /// Write the contents of this dynamic buffer to the GPU via staging belt command.
+ pub fn write(
+ &mut self,
+ device: &wgpu::Device,
+ staging_belt: &mut wgpu::util::StagingBelt,
+ encoder: &mut wgpu::CommandEncoder,
+ ) {
+ let size = self.cpu.get_ref().len();
+
+ if let Some(buffer_size) = wgpu::BufferSize::new(size as u64) {
+ let mut buffer = staging_belt.write_buffer(
+ encoder,
+ &self.gpu,
+ 0,
+ buffer_size,
+ device,
+ );
+
+ buffer.copy_from_slice(self.cpu.get_ref());
+ }
+ }
+
+ // Gets the aligned offset at the given index from the CPU buffer.
+ pub fn offset_at_index(&self, index: usize) -> wgpu::DynamicOffset {
+ let offset = self
+ .offsets
+ .get(index)
+ .expect(&format!("Index {} not found in offsets.", index))
+ .clone();
+
+ offset
+ }
+
+ /// Returns a reference to the GPU buffer.
+ pub fn raw(&self) -> &wgpu::Buffer {
+ &self.gpu
+ }
+
+ /// Reset the buffer.
+ pub fn clear(&mut self) {
+ self.offsets.clear();
+ self.cpu.clear();
+ }
+}
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs
index 3a98c6bd..42cf712e 100644
--- a/wgpu/src/lib.rs
+++ b/wgpu/src/lib.rs
@@ -41,6 +41,7 @@
pub mod settings;
pub mod triangle;
pub mod window;
+pub mod buffers;
mod backend;
mod quad;
diff --git a/wgpu/src/shader/triangle_gradient.wgsl b/wgpu/src/shader/triangle_gradient.wgsl
new file mode 100644
index 00000000..cb35b61c
--- /dev/null
+++ b/wgpu/src/shader/triangle_gradient.wgsl
@@ -0,0 +1,83 @@
+// uniforms
+struct GradientUniforms {
+ transform: mat4x4<f32>,
+ @size(16) start: vec2<f32>,
+ @size(16) end: vec2<f32>,
+ @size(16) start_stop: i32,
+ @size(16) end_stop: i32,
+}
+
+struct Stop {
+ color: vec4<f32>,
+ offset: f32,
+};
+
+@group(0) @binding(0)
+var<uniform> gradient_uniforms: GradientUniforms;
+
+@group(0) @binding(1)
+var<storage, read> color_stops: array<Stop>;
+
+struct VertexOutput {
+ @builtin(position) position: vec4<f32>,
+ @location(0) raw_position: vec2<f32>
+}
+
+@vertex
+fn vs_main(@location(0) input: vec2<f32>) -> VertexOutput {
+ var output: VertexOutput;
+ output.position = gradient_uniforms.transform * vec4<f32>(input.xy, 0.0, 1.0);
+ output.raw_position = input;
+
+ return output;
+}
+
+@fragment
+fn fs_gradient(input: VertexOutput) -> @location(0) vec4<f32> {
+ let v1 = gradient_uniforms.end - gradient_uniforms.start;
+ let v2 = input.raw_position.xy - gradient_uniforms.start;
+ let unit = normalize(v1);
+ let offset = dot(unit, v2) / length(v1);
+
+ let min_stop = color_stops[gradient_uniforms.start_stop];
+ let max_stop = color_stops[gradient_uniforms.end_stop];
+
+ var color: vec4<f32>;
+
+ if (offset <= min_stop.offset) {
+ color = min_stop.color;
+ } else if (offset >= max_stop.offset) {
+ color = max_stop.color;
+ } else {
+ var min = min_stop;
+ var max = max_stop;
+ var min_index = gradient_uniforms.start_stop;
+ var max_index = gradient_uniforms.end_stop;
+
+ loop {
+ if (min_index >= max_index - 1) {
+ break;
+ }
+
+ let index = min_index + (max_index - min_index) / 2;
+
+ let stop = color_stops[index];
+
+ if (offset <= stop.offset) {
+ max = stop;
+ max_index = index;
+ } else {
+ min = stop;
+ min_index = index;
+ }
+ }
+
+ color = mix(min.color, max.color, smoothstep(
+ min.offset,
+ max.offset,
+ offset
+ ));
+ }
+
+ return color;
+} \ No newline at end of file
diff --git a/wgpu/src/shader/triangle_solid.wgsl b/wgpu/src/shader/triangle_solid.wgsl
new file mode 100644
index 00000000..126eceaa
--- /dev/null
+++ b/wgpu/src/shader/triangle_solid.wgsl
@@ -0,0 +1,18 @@
+// uniforms
+struct SolidUniforms {
+ transform: mat4x4<f32>,
+ color: vec4<f32>
+}
+
+@group(0) @binding(0)
+var<uniform> solid_uniforms: SolidUniforms;
+
+@vertex
+fn vs_main(@location(0) input: vec2<f32>) -> @builtin(position) vec4<f32> {
+ return solid_uniforms.transform * vec4<f32>(input.xy, 0.0, 1.0);
+}
+
+@fragment
+fn fs_solid() -> @location(0) vec4<f32> {
+ return solid_uniforms.color;
+} \ No newline at end of file
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index fd06dddf..d632c26c 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -1,429 +1,308 @@
//! Draw meshes of triangles.
use crate::{settings, Transformation};
-use iced_graphics::layer;
+use core::fmt;
+use std::fmt::Formatter;
-use bytemuck::{Pod, Zeroable};
-use std::mem;
+use iced_graphics::layer::Meshes;
+use iced_graphics::shader::Shader;
+use iced_graphics::Size;
+use crate::buffers::buffer::{needs_recreate, StaticBuffer};
+use crate::triangle::gradient::GradientPipeline;
+use crate::triangle::solid::SolidPipeline;
pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
+mod gradient;
mod msaa;
+mod solid;
-const UNIFORM_BUFFER_SIZE: usize = 50;
-const VERTEX_BUFFER_SIZE: usize = 10_000;
-const INDEX_BUFFER_SIZE: usize = 10_000;
-
+/// Triangle pipeline for all mesh layers in a [`iced_graphics::Canvas`] widget.
#[derive(Debug)]
pub(crate) struct Pipeline {
- pipeline: wgpu::RenderPipeline,
blit: Option<msaa::Blit>,
- constants_layout: wgpu::BindGroupLayout,
- constants: wgpu::BindGroup,
- uniforms_buffer: Buffer<Uniforms>,
- vertex_buffer: Buffer<Vertex2D>,
- index_buffer: Buffer<u32>,
+ // these are optional so we don't allocate any memory to the GPU if
+ // application has no triangle meshes.
+ vertex_buffer: Option<StaticBuffer>,
+ index_buffer: Option<StaticBuffer>,
+ pipelines: TrianglePipelines,
}
-#[derive(Debug)]
-struct Buffer<T> {
- label: &'static str,
- raw: wgpu::Buffer,
- size: usize,
- usage: wgpu::BufferUsages,
- _type: std::marker::PhantomData<T>,
+/// Supported triangle pipelines for different fills. Both use the same vertex shader.
+pub(crate) struct TrianglePipelines {
+ solid: SolidPipeline,
+ gradient: GradientPipeline,
}
-impl<T> Buffer<T> {
- pub fn new(
- label: &'static str,
- device: &wgpu::Device,
- size: usize,
- usage: wgpu::BufferUsages,
- ) -> Self {
- let raw = device.create_buffer(&wgpu::BufferDescriptor {
- label: Some(label),
- size: (std::mem::size_of::<T>() * size) as u64,
- usage,
- mapped_at_creation: false,
- });
-
- Buffer {
- label,
- raw,
- size,
- usage,
- _type: std::marker::PhantomData,
- }
+impl fmt::Debug for TrianglePipelines {
+ fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
+ f.debug_struct("TrianglePipelines").finish()
}
+}
- pub fn expand(&mut self, device: &wgpu::Device, size: usize) -> bool {
- let needs_resize = self.size < size;
-
- if needs_resize {
- self.raw = device.create_buffer(&wgpu::BufferDescriptor {
- label: Some(self.label),
- size: (std::mem::size_of::<T>() * size) as u64,
- usage: self.usage,
- mapped_at_creation: false,
- });
-
- self.size = size;
- }
+impl TrianglePipelines {
+ /// Resets each pipeline's buffers.
+ fn clear(&mut self) {
+ self.solid.buffer.clear();
+ self.gradient.uniform_buffer.clear();
+ self.gradient.storage_buffer.clear();
+ }
- needs_resize
+ /// Writes the contents of each pipeline's CPU buffer to the GPU, resizing the GPU buffer
+ /// beforehand if necessary.
+ fn write(
+ &mut self,
+ device: &wgpu::Device,
+ staging_belt: &mut wgpu::util::StagingBelt,
+ encoder: &mut wgpu::CommandEncoder,
+ ) {
+ self.solid.write(device, staging_belt, encoder);
+ self.gradient.write(device, staging_belt, encoder);
}
}
impl Pipeline {
+ /// Creates supported GL programs, listed in [TrianglePipelines].
pub fn new(
device: &wgpu::Device,
format: wgpu::TextureFormat,
antialiasing: Option<settings::Antialiasing>,
) -> Pipeline {
- let constants_layout =
- device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
- label: Some("iced_wgpu::triangle uniforms layout"),
- entries: &[wgpu::BindGroupLayoutEntry {
- binding: 0,
- visibility: wgpu::ShaderStages::VERTEX,
- ty: wgpu::BindingType::Buffer {
- ty: wgpu::BufferBindingType::Uniform,
- has_dynamic_offset: true,
- min_binding_size: wgpu::BufferSize::new(
- mem::size_of::<Uniforms>() as u64,
- ),
- },
- count: None,
- }],
- });
-
- let constants_buffer = Buffer::new(
- "iced_wgpu::triangle uniforms buffer",
- device,
- UNIFORM_BUFFER_SIZE,
- wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
- );
-
- let constant_bind_group =
- device.create_bind_group(&wgpu::BindGroupDescriptor {
- label: Some("iced_wgpu::triangle uniforms bind group"),
- layout: &constants_layout,
- entries: &[wgpu::BindGroupEntry {
- binding: 0,
- resource: wgpu::BindingResource::Buffer(
- wgpu::BufferBinding {
- buffer: &constants_buffer.raw,
- offset: 0,
- size: wgpu::BufferSize::new(std::mem::size_of::<
- Uniforms,
- >(
- )
- as u64),
- },
- ),
- }],
- });
-
- let layout =
- device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
- label: Some("iced_wgpu::triangle pipeline layout"),
- push_constant_ranges: &[],
- bind_group_layouts: &[&constants_layout],
- });
-
- let shader =
- device.create_shader_module(wgpu::ShaderModuleDescriptor {
- label: Some("iced_wgpu::triangle::shader"),
- source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
- include_str!("shader/triangle.wgsl"),
- )),
- });
-
- let pipeline =
- device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
- label: Some("iced_wgpu::triangle pipeline"),
- layout: Some(&layout),
- vertex: wgpu::VertexState {
- module: &shader,
- entry_point: "vs_main",
- buffers: &[wgpu::VertexBufferLayout {
- array_stride: mem::size_of::<Vertex2D>() as u64,
- step_mode: wgpu::VertexStepMode::Vertex,
- attributes: &wgpu::vertex_attr_array!(
- // Position
- 0 => Float32x2,
- // Color
- 1 => Float32x4,
- ),
- }],
- },
- fragment: Some(wgpu::FragmentState {
- module: &shader,
- entry_point: "fs_main",
- targets: &[Some(wgpu::ColorTargetState {
- format,
- blend: Some(wgpu::BlendState::ALPHA_BLENDING),
- write_mask: wgpu::ColorWrites::ALL,
- })],
- }),
- primitive: wgpu::PrimitiveState {
- topology: wgpu::PrimitiveTopology::TriangleList,
- front_face: wgpu::FrontFace::Cw,
- ..Default::default()
- },
- depth_stencil: None,
- multisample: wgpu::MultisampleState {
- count: antialiasing.map(|a| a.sample_count()).unwrap_or(1),
- mask: !0,
- alpha_to_coverage_enabled: false,
- },
- multiview: None,
- });
-
Pipeline {
- pipeline,
blit: antialiasing.map(|a| msaa::Blit::new(device, format, a)),
- constants_layout,
- constants: constant_bind_group,
- uniforms_buffer: constants_buffer,
- vertex_buffer: Buffer::new(
- "iced_wgpu::triangle vertex buffer",
- device,
- VERTEX_BUFFER_SIZE,
- wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
- ),
- index_buffer: Buffer::new(
- "iced_wgpu::triangle index buffer",
- device,
- INDEX_BUFFER_SIZE,
- wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST,
- ),
+ vertex_buffer: None,
+ index_buffer: None,
+ pipelines: TrianglePipelines {
+ solid: SolidPipeline::new(device, format, antialiasing),
+ gradient: GradientPipeline::new(device, format, antialiasing),
+ },
}
}
+ /// Draws the contents of the current layer's meshes to the [target].
pub fn draw(
&mut self,
device: &wgpu::Device,
staging_belt: &mut wgpu::util::StagingBelt,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
- target_width: u32,
- target_height: u32,
+ target_size: Size<u32>,
transformation: Transformation,
scale_factor: f32,
- meshes: &[layer::Mesh<'_>],
+ meshes: &Meshes<'_>,
) {
- // This looks a bit crazy, but we are just counting how many vertices
- // and indices we will need to handle.
- // TODO: Improve readability
- let (total_vertices, total_indices) = meshes
- .iter()
- .map(|layer::Mesh { buffers, .. }| {
- (buffers.vertices.len(), buffers.indices.len())
- })
- .fold((0, 0), |(total_v, total_i), (v, i)| {
- (total_v + v, total_i + i)
- });
-
- // Then we ensure the current buffers are big enough, resizing if
- // necessary
- let _ = self.vertex_buffer.expand(device, total_vertices);
- let _ = self.index_buffer.expand(device, total_indices);
-
- // If the uniforms buffer is resized, then we need to recreate its
- // bind group.
- if self.uniforms_buffer.expand(device, meshes.len()) {
- self.constants =
- device.create_bind_group(&wgpu::BindGroupDescriptor {
- label: Some("iced_wgpu::triangle uniforms buffer"),
- layout: &self.constants_layout,
- entries: &[wgpu::BindGroupEntry {
- binding: 0,
- resource: wgpu::BindingResource::Buffer(
- wgpu::BufferBinding {
- buffer: &self.uniforms_buffer.raw,
- offset: 0,
- size: wgpu::BufferSize::new(
- std::mem::size_of::<Uniforms>() as u64,
- ),
- },
- ),
- }],
- });
+ //count the total number of vertices & indices we need to handle
+ let (total_vertices, total_indices) = meshes.attribute_count();
+ println!("total vertices: {}, total indices: {}", total_vertices, total_indices);
+
+ //Only create buffers if they need to be re-sized or don't exist
+ if needs_recreate(&self.vertex_buffer, total_vertices) {
+ //mapped to GPU at creation with total vertices
+ self.vertex_buffer = Some(StaticBuffer::new(
+ device,
+ "iced_wgpu::triangle vertex buffer",
+ //TODO: a more reasonable default to prevent frequent resizing calls
+ // before this was 10_000
+ (std::mem::size_of::<Vertex2D>() * total_vertices) as u64,
+ wgpu::BufferUsages::VERTEX,
+ meshes.0.len(),
+ ))
}
- let mut uniforms: Vec<Uniforms> = Vec::with_capacity(meshes.len());
- let mut offsets: Vec<(
- wgpu::BufferAddress,
- wgpu::BufferAddress,
- usize,
- )> = Vec::with_capacity(meshes.len());
- let mut last_vertex = 0;
- let mut last_index = 0;
-
- // We upload everything upfront
- for mesh in meshes {
- let transform = (transformation
- * Transformation::translate(mesh.origin.x, mesh.origin.y))
- .into();
-
- let vertices = bytemuck::cast_slice(&mesh.buffers.vertices);
- let indices = bytemuck::cast_slice(&mesh.buffers.indices);
-
- if let (Some(vertices_size), Some(indices_size)) = (
- wgpu::BufferSize::new(vertices.len() as u64),
- wgpu::BufferSize::new(indices.len() as u64),
- ) {
- {
- let mut vertex_buffer = staging_belt.write_buffer(
- encoder,
- &self.vertex_buffer.raw,
- (std::mem::size_of::<Vertex2D>() * last_vertex) as u64,
- vertices_size,
- device,
- );
+ if needs_recreate(&self.index_buffer, total_indices) {
+ //mapped to GPU at creation with total indices
+ self.index_buffer = Some(StaticBuffer::new(
+ device,
+ "iced_wgpu::triangle index buffer",
+ //TODO: a more reasonable default to prevent frequent resizing calls
+ // before this was 10_000
+ (std::mem::size_of::<Vertex2D>() * total_indices) as u64,
+ wgpu::BufferUsages::INDEX,
+ meshes.0.len(),
+ ));
+ }
- vertex_buffer.copy_from_slice(vertices);
+ if let Some(vertex_buffer) = &mut self.vertex_buffer {
+ if let Some(index_buffer) = &mut self.index_buffer {
+ let mut offset_v = 0;
+ let mut offset_i = 0;
+ //TODO: store this more efficiently
+ let mut indices_lengths = Vec::with_capacity(meshes.0.len());
+
+ //iterate through meshes to write all attribute data
+ for mesh in meshes.0.iter() {
+ let transform = transformation
+ * Transformation::translate(
+ mesh.origin.x,
+ mesh.origin.y,
+ );
+
+ println!("Mesh attribute data: Vertex: {:?}, Index: {:?}", mesh.buffers.vertices, mesh.buffers.indices);
+
+ let vertices = bytemuck::cast_slice(&mesh.buffers.vertices);
+ let indices = bytemuck::cast_slice(&mesh.buffers.indices);
+
+ //TODO: it's (probably) more efficient to reduce this write command and
+ // iterate first and then upload
+ println!("vertex buffer len: {}, index length: {}", vertices.len(), indices.len());
+ vertex_buffer.write(offset_v, vertices);
+ index_buffer.write(offset_i, indices);
+
+ offset_v += vertices.len() as u64;
+ offset_i += indices.len() as u64;
+ indices_lengths.push(mesh.buffers.indices.len());
+
+ match mesh.shader {
+ Shader::Solid(color) => {
+ self.pipelines.solid.push(transform, color);
+ }
+ Shader::Gradient(gradient) => {
+ self.pipelines.gradient.push(transform, gradient);
+ }
+ }
}
+ //done writing to gpu buffer, unmap from host memory since we don't need it
+ //anymore
+ vertex_buffer.flush();
+ index_buffer.flush();
+
+ //resize & memcpy uniforms from CPU buffers to GPU buffers for all pipelines
+ self.pipelines.write(device, staging_belt, encoder);
+
+ //configure the render pass now that the data is uploaded to the GPU
{
- let mut index_buffer = staging_belt.write_buffer(
- encoder,
- &self.index_buffer.raw,
- (std::mem::size_of::<u32>() * last_index) as u64,
- indices_size,
- device,
+ //configure antialiasing pass
+ let (attachment, resolve_target, load) =
+ if let Some(blit) = &mut self.blit {
+ let (attachment, resolve_target) = blit.targets(
+ device,
+ target_size.width,
+ target_size.height,
+ );
+
+ (
+ attachment,
+ Some(resolve_target),
+ wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
+ )
+ } else {
+ (target, None, wgpu::LoadOp::Load)
+ };
+
+ let mut render_pass = encoder.begin_render_pass(
+ &wgpu::RenderPassDescriptor {
+ label: Some("iced_wgpu::triangle render pass"),
+ color_attachments: &[Some(
+ wgpu::RenderPassColorAttachment {
+ view: attachment,
+ resolve_target,
+ ops: wgpu::Operations { load, store: true },
+ },
+ )],
+ depth_stencil_attachment: None,
+ },
);
- index_buffer.copy_from_slice(indices);
+ //TODO: do this a better way; store it in the respective pipelines perhaps
+ // to be more readable
+ let mut num_solids = 0;
+ let mut num_gradients = 0;
+
+ //TODO: try to avoid this extra iteration if possible
+ for index in 0..meshes.0.len() {
+ let clip_bounds =
+ (meshes.0[index].clip_bounds * scale_factor).snap();
+
+ render_pass.set_scissor_rect(
+ clip_bounds.x,
+ clip_bounds.y,
+ clip_bounds.width,
+ clip_bounds.height,
+ );
+
+ match meshes.0[index].shader {
+ Shader::Solid(_) => {
+ self.pipelines.solid.configure_render_pass(
+ &mut render_pass,
+ num_solids,
+ );
+ num_solids += 1;
+ }
+ Shader::Gradient(_) => {
+ self.pipelines.gradient.configure_render_pass(
+ &mut render_pass,
+ num_gradients,
+ );
+ num_gradients += 1;
+ }
+ }
+
+ render_pass.set_index_buffer(
+ index_buffer.slice_from_index::<u32>(index),
+ wgpu::IndexFormat::Uint32,
+ );
+
+ render_pass.set_vertex_buffer(
+ 0,
+ vertex_buffer.slice_from_index::<Vertex2D>(index),
+ );
+
+ render_pass.draw_indexed(
+ 0..(indices_lengths[index] as u32),
+ 0,
+ 0..1,
+ );
+ }
}
-
- uniforms.push(transform);
- offsets.push((
- last_vertex as u64,
- last_index as u64,
- mesh.buffers.indices.len(),
- ));
-
- last_vertex += mesh.buffers.vertices.len();
- last_index += mesh.buffers.indices.len();
- }
- }
-
- let uniforms = bytemuck::cast_slice(&uniforms);
-
- if let Some(uniforms_size) =
- wgpu::BufferSize::new(uniforms.len() as u64)
- {
- let mut uniforms_buffer = staging_belt.write_buffer(
- encoder,
- &self.uniforms_buffer.raw,
- 0,
- uniforms_size,
- device,
- );
-
- uniforms_buffer.copy_from_slice(uniforms);
- }
-
- {
- let (attachment, resolve_target, load) =
- if let Some(blit) = &mut self.blit {
- let (attachment, resolve_target) =
- blit.targets(device, target_width, target_height);
-
- (
- attachment,
- Some(resolve_target),
- wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
- )
- } else {
- (target, None, wgpu::LoadOp::Load)
- };
-
- let mut render_pass =
- encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
- label: Some("iced_wgpu::triangle render pass"),
- color_attachments: &[Some(
- wgpu::RenderPassColorAttachment {
- view: attachment,
- resolve_target,
- ops: wgpu::Operations { load, store: true },
- },
- )],
- depth_stencil_attachment: None,
- });
-
- render_pass.set_pipeline(&self.pipeline);
-
- for (i, (vertex_offset, index_offset, indices)) in
- offsets.into_iter().enumerate()
- {
- let clip_bounds = (meshes[i].clip_bounds * scale_factor).snap();
-
- render_pass.set_scissor_rect(
- clip_bounds.x,
- clip_bounds.y,
- clip_bounds.width,
- clip_bounds.height,
- );
-
- render_pass.set_bind_group(
- 0,
- &self.constants,
- &[(std::mem::size_of::<Uniforms>() * i) as u32],
- );
-
- render_pass.set_index_buffer(
- self.index_buffer
- .raw
- .slice(index_offset * mem::size_of::<u32>() as u64..),
- wgpu::IndexFormat::Uint32,
- );
-
- render_pass.set_vertex_buffer(
- 0,
- self.vertex_buffer.raw.slice(
- vertex_offset * mem::size_of::<Vertex2D>() as u64..,
- ),
- );
-
- render_pass.draw_indexed(0..indices as u32, 0, 0..1);
}
}
if let Some(blit) = &mut self.blit {
blit.draw(encoder, target);
}
+
+ //cleanup
+ self.pipelines.clear();
}
}
-#[repr(C)]
-#[derive(Debug, Clone, Copy, Zeroable, Pod)]
-struct Uniforms {
- transform: [f32; 16],
- // We need to align this to 256 bytes to please `wgpu`...
- // TODO: Be smarter and stop wasting memory!
- _padding_a: [f32; 32],
- _padding_b: [f32; 16],
+//utility functions for individual pipelines with shared functionality
+fn vertex_buffer_layout<'a>() -> wgpu::VertexBufferLayout<'a> {
+ wgpu::VertexBufferLayout {
+ array_stride: std::mem::size_of::<Vertex2D>() as u64,
+ step_mode: wgpu::VertexStepMode::Vertex,
+ attributes: &[wgpu::VertexAttribute {
+ format: wgpu::VertexFormat::Float32x2,
+ offset: 0,
+ shader_location: 0,
+ }],
+ }
}
-impl Default for Uniforms {
- fn default() -> Self {
- Self {
- transform: *Transformation::identity().as_ref(),
- _padding_a: [0.0; 32],
- _padding_b: [0.0; 16],
- }
+fn default_fragment_target(
+ texture_format: wgpu::TextureFormat,
+) -> Option<wgpu::ColorTargetState> {
+ Some(wgpu::ColorTargetState {
+ format: texture_format,
+ blend: Some(wgpu::BlendState::ALPHA_BLENDING),
+ write_mask: wgpu::ColorWrites::ALL,
+ })
+}
+
+fn default_triangle_primitive_state() -> wgpu::PrimitiveState {
+ wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
+ front_face: wgpu::FrontFace::Cw,
+ ..Default::default()
}
}
-impl From<Transformation> for Uniforms {
- fn from(transformation: Transformation) -> Uniforms {
- Self {
- transform: transformation.into(),
- _padding_a: [0.0; 32],
- _padding_b: [0.0; 16],
- }
+fn default_multisample_state(
+ antialiasing: Option<settings::Antialiasing>,
+) -> wgpu::MultisampleState {
+ wgpu::MultisampleState {
+ count: antialiasing.map(|a| a.sample_count()).unwrap_or(1),
+ mask: !0,
+ alpha_to_coverage_enabled: false,
}
}
diff --git a/wgpu/src/triangle/gradient.rs b/wgpu/src/triangle/gradient.rs
new file mode 100644
index 00000000..471b204c
--- /dev/null
+++ b/wgpu/src/triangle/gradient.rs
@@ -0,0 +1,265 @@
+use crate::buffers::dynamic_buffers::DynamicBuffer;
+use crate::settings;
+use crate::triangle::{
+ default_fragment_target, default_multisample_state,
+ default_triangle_primitive_state, vertex_buffer_layout,
+};
+use encase::ShaderType;
+use glam::{Vec2, Vec4};
+use iced_graphics::gradient::Gradient;
+use iced_graphics::Transformation;
+
+pub(super) struct GradientPipeline {
+ pipeline: wgpu::RenderPipeline,
+ pub(super) uniform_buffer: DynamicBuffer<GradientUniforms>,
+ pub(super) storage_buffer: DynamicBuffer<GradientStorage>,
+ color_stop_offset: i32,
+ //Need to store these and then write them all at once
+ //or else they will be padded to 256 and cause gaps in the storage buffer
+ color_stops_pending_write: GradientStorage,
+ bind_group_layout: wgpu::BindGroupLayout,
+ bind_group: wgpu::BindGroup,
+}
+
+//TODO I can tightly pack this by rearranging/consolidating some fields
+#[derive(Debug, ShaderType)]
+pub(super) struct GradientUniforms {
+ transform: glam::Mat4,
+ start: Vec2,
+ #[align(16)]
+ end: Vec2,
+ #[align(16)]
+ start_stop: i32,
+ #[align(16)]
+ end_stop: i32,
+}
+
+#[derive(Debug, ShaderType)]
+pub(super) struct ColorStop {
+ color: Vec4,
+ offset: f32,
+}
+
+#[derive(ShaderType)]
+pub(super) struct GradientStorage {
+ #[size(runtime)]
+ pub color_stops: Vec<ColorStop>,
+}
+
+impl GradientPipeline {
+ /// Creates a new [GradientPipeline] using `triangle_gradient.wgsl` shader.
+ pub(super) fn new(
+ device: &wgpu::Device,
+ format: wgpu::TextureFormat,
+ antialiasing: Option<settings::Antialiasing>,
+ ) -> Self {
+ let uniform_buffer = DynamicBuffer::uniform(
+ device,
+ "iced_wgpu::triangle [GRADIENT] uniforms",
+ );
+
+ //TODO: With a WASM target storage buffers are not supported. Will need to use UBOs & static
+ // sized array (64 on OpenGL side right now) to make gradients work
+ let storage_buffer = DynamicBuffer::storage(
+ device,
+ "iced_wgpu::triangle [GRADIENT] storage",
+ );
+
+ let bind_group_layout =
+ device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
+ label: Some("iced_wgpu::triangle [GRADIENT] bind group layout"),
+ entries: &[
+ wgpu::BindGroupLayoutEntry {
+ binding: 0,
+ visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
+ ty: wgpu::BindingType::Buffer {
+ ty: wgpu::BufferBindingType::Uniform,
+ has_dynamic_offset: true,
+ min_binding_size: Some(GradientUniforms::min_size()),
+ },
+ count: None,
+ },
+ wgpu::BindGroupLayoutEntry {
+ binding: 1,
+ visibility: wgpu::ShaderStages::FRAGMENT,
+ ty: wgpu::BindingType::Buffer {
+ ty: wgpu::BufferBindingType::Storage {
+ read_only: true,
+ },
+ has_dynamic_offset: false,
+ min_binding_size: Some(GradientStorage::min_size()),
+ },
+ count: None,
+ },
+ ],
+ });
+
+ let bind_group = GradientPipeline::bind_group(
+ device,
+ uniform_buffer.raw(),
+ storage_buffer.raw(),
+ &bind_group_layout,
+ );
+
+ let layout =
+ device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
+ label: Some("iced_wgpu::triangle [GRADIENT] pipeline layout"),
+ bind_group_layouts: &[&bind_group_layout],
+ push_constant_ranges: &[],
+ });
+
+ let shader =
+ device.create_shader_module(wgpu::ShaderModuleDescriptor {
+ label: Some(
+ "iced_wgpu::triangle [GRADIENT] create shader module",
+ ),
+ source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
+ include_str!("../shader/triangle_gradient.wgsl"),
+ )),
+ });
+
+ let pipeline =
+ device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
+ label: Some("iced_wgpu::triangle [GRADIENT] pipeline"),
+ layout: Some(&layout),
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "vs_main",
+ buffers: &[vertex_buffer_layout()],
+ },
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "fs_gradient",
+ targets: &[default_fragment_target(format)],
+ }),
+ primitive: default_triangle_primitive_state(),
+ depth_stencil: None,
+ multisample: default_multisample_state(antialiasing),
+ multiview: None,
+ });
+
+ Self {
+ pipeline,
+ uniform_buffer,
+ storage_buffer,
+ color_stop_offset: 0,
+ color_stops_pending_write: GradientStorage { color_stops: vec![] },
+ bind_group_layout,
+ bind_group,
+ }
+ }
+
+ /// Pushes a new gradient uniform to the CPU buffer.
+ pub fn push(&mut self, transform: Transformation, gradient: &Gradient) {
+ match gradient {
+ Gradient::Linear(linear) => {
+ let start_offset = self.color_stop_offset;
+ let end_offset =
+ (linear.color_stops.len() as i32) + start_offset - 1;
+
+ self.uniform_buffer.push(&GradientUniforms {
+ transform: transform.into(),
+ start: Vec2::new(linear.start.x, linear.start.y),
+ end: Vec2::new(linear.end.x, linear.end.y),
+ start_stop: start_offset,
+ end_stop: end_offset,
+ });
+
+ self.color_stop_offset = end_offset + 1;
+
+ let stops: Vec<ColorStop> = linear
+ .color_stops
+ .iter()
+ .map(|stop| ColorStop {
+ offset: stop.offset,
+ color: Vec4::new(
+ stop.color.r,
+ stop.color.g,
+ stop.color.b,
+ stop.color.a,
+ ),
+ })
+ .collect();
+
+ self.color_stops_pending_write.color_stops.extend(stops);
+ }
+ }
+ }
+
+ fn bind_group(
+ device: &wgpu::Device,
+ uniform_buffer: &wgpu::Buffer,
+ storage_buffer: &wgpu::Buffer,
+ layout: &wgpu::BindGroupLayout,
+ ) -> wgpu::BindGroup {
+ device.create_bind_group(&wgpu::BindGroupDescriptor {
+ label: Some("iced_wgpu::triangle [GRADIENT] bind group"),
+ layout,
+ entries: &[
+ wgpu::BindGroupEntry {
+ binding: 0,
+ resource: wgpu::BindingResource::Buffer(
+ wgpu::BufferBinding {
+ buffer: uniform_buffer,
+ offset: 0,
+ size: Some(GradientUniforms::min_size())
+ }
+ )
+ },
+ wgpu::BindGroupEntry {
+ binding: 1,
+ resource: storage_buffer.as_entire_binding()
+ },
+ ],
+ })
+ }
+
+ /// Writes the contents of the gradient CPU buffer to the GPU buffer, resizing the GPU buffer
+ /// beforehand if necessary.
+ pub fn write(
+ &mut self,
+ device: &wgpu::Device,
+ staging_belt: &mut wgpu::util::StagingBelt,
+ encoder: &mut wgpu::CommandEncoder,
+ ) {
+ //first write the pending color stops to the CPU buffer
+ self.storage_buffer.push(&self.color_stops_pending_write);
+
+ //resize buffers if needed
+ let uniforms_resized = self.uniform_buffer.resize(device);
+ let storage_resized = self.storage_buffer.resize(device);
+
+ if uniforms_resized || storage_resized {
+ //recreate bind groups if any buffers were resized
+ self.bind_group = GradientPipeline::bind_group(
+ device,
+ self.uniform_buffer.raw(),
+ self.storage_buffer.raw(),
+ &self.bind_group_layout,
+ );
+ }
+
+ //write to GPU
+ self.uniform_buffer.write(device, staging_belt, encoder);
+ self.storage_buffer.write(device, staging_belt, encoder);
+
+ //cleanup
+ self.color_stop_offset = 0;
+ self.color_stops_pending_write.color_stops.clear();
+ }
+
+ /// Configures the current render pass to draw the gradient at its offset stored in the
+ /// [DynamicBuffer] at [index].
+ pub fn configure_render_pass<'a>(
+ &'a self,
+ render_pass: &mut wgpu::RenderPass<'a>,
+ index: usize,
+ ) {
+ render_pass.set_pipeline(&self.pipeline);
+ render_pass.set_bind_group(
+ 0,
+ &self.bind_group,
+ &[self.uniform_buffer.offset_at_index(index)],
+ );
+ }
+}
diff --git a/wgpu/src/triangle/solid.rs b/wgpu/src/triangle/solid.rs
new file mode 100644
index 00000000..a3cbd72b
--- /dev/null
+++ b/wgpu/src/triangle/solid.rs
@@ -0,0 +1,169 @@
+use crate::buffers::dynamic_buffers::DynamicBuffer;
+use crate::triangle::{
+ default_fragment_target, default_multisample_state,
+ default_triangle_primitive_state, vertex_buffer_layout,
+};
+use crate::{settings, Color};
+use encase::ShaderType;
+use glam::Vec4;
+use iced_graphics::Transformation;
+
+pub(super) struct SolidPipeline {
+ pipeline: wgpu::RenderPipeline,
+ pub(super) buffer: DynamicBuffer<SolidUniforms>,
+ bind_group_layout: wgpu::BindGroupLayout,
+ bind_group: wgpu::BindGroup,
+}
+
+#[derive(Debug, Clone, Copy, ShaderType)]
+pub(super) struct SolidUniforms {
+ transform: glam::Mat4,
+ color: Vec4,
+}
+
+impl SolidUniforms {
+ pub fn new(transform: Transformation, color: Color) -> Self {
+ Self {
+ transform: transform.into(),
+ color: Vec4::new(color.r, color.g, color.b, color.a),
+ }
+ }
+}
+
+impl SolidPipeline {
+ /// Creates a new [SolidPipeline] using `triangle_solid.wgsl` shader.
+ pub fn new(
+ device: &wgpu::Device,
+ format: wgpu::TextureFormat,
+ antialiasing: Option<settings::Antialiasing>,
+ ) -> Self {
+ let buffer = DynamicBuffer::uniform(
+ device,
+ "iced_wgpu::triangle [SOLID] uniforms",
+ );
+
+ let bind_group_layout =
+ device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
+ label: Some("iced_wgpu::triangle [SOLID] bind group layout"),
+ entries: &[wgpu::BindGroupLayoutEntry {
+ binding: 0,
+ visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
+ ty: wgpu::BindingType::Buffer {
+ ty: wgpu::BufferBindingType::Uniform,
+ has_dynamic_offset: true,
+ min_binding_size: Some(SolidUniforms::min_size()),
+ },
+ count: None,
+ }],
+ });
+
+ let bind_group = SolidPipeline::bind_group(
+ device,
+ &buffer.raw(),
+ &bind_group_layout,
+ );
+
+ let layout =
+ device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
+ label: Some("iced_wgpu::triangle [SOLID] pipeline layout"),
+ bind_group_layouts: &[&bind_group_layout],
+ push_constant_ranges: &[],
+ });
+
+ let shader =
+ device.create_shader_module(wgpu::ShaderModuleDescriptor {
+ label: Some("iced_wgpu::triangle [SOLID] create shader module"),
+ source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
+ include_str!("../shader/triangle_solid.wgsl"),
+ )),
+ });
+
+ let pipeline =
+ device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
+ label: Some("iced_wgpu::triangle [SOLID] pipeline"),
+ layout: Some(&layout),
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "vs_main",
+ buffers: &[vertex_buffer_layout()],
+ },
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "fs_solid",
+ targets: &[default_fragment_target(format)],
+ }),
+ primitive: default_triangle_primitive_state(),
+ depth_stencil: None,
+ multisample: default_multisample_state(antialiasing),
+ multiview: None,
+ });
+
+ Self {
+ pipeline,
+ buffer,
+ bind_group_layout,
+ bind_group,
+ }
+ }
+
+ fn bind_group(
+ device: &wgpu::Device,
+ buffer: &wgpu::Buffer,
+ layout: &wgpu::BindGroupLayout,
+ ) -> wgpu::BindGroup {
+ device.create_bind_group(&wgpu::BindGroupDescriptor {
+ label: Some("iced_wgpu::triangle [SOLID] bind group"),
+ layout,
+ entries: &[wgpu::BindGroupEntry {
+ binding: 0,
+ resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
+ buffer,
+ offset: 0,
+ size: Some(SolidUniforms::min_size()),
+ }),
+ }],
+ })
+ }
+
+ /// Pushes a new solid uniform to the CPU buffer.
+ pub fn push(&mut self, transform: Transformation, color: &Color) {
+ self.buffer.push(&SolidUniforms::new(transform, *color));
+ }
+
+ /// Writes the contents of the solid CPU buffer to the GPU buffer, resizing the GPU buffer
+ /// beforehand if necessary.
+ pub fn write(
+ &mut self,
+ device: &wgpu::Device,
+ staging_belt: &mut wgpu::util::StagingBelt,
+ encoder: &mut wgpu::CommandEncoder,
+ ) {
+ let uniforms_resized = self.buffer.resize(device);
+
+ if uniforms_resized {
+ self.bind_group = SolidPipeline::bind_group(
+ device,
+ self.buffer.raw(),
+ &self.bind_group_layout,
+ )
+ }
+
+ self.buffer.write(device, staging_belt, encoder);
+ }
+
+ /// Configures the current render pass to draw the solid at its offset stored in the
+ /// [DynamicBuffer] at [index].
+ pub fn configure_render_pass<'a>(
+ &'a self,
+ render_pass: &mut wgpu::RenderPass<'a>,
+ index: usize,
+ ) {
+ render_pass.set_pipeline(&self.pipeline);
+
+ render_pass.set_bind_group(
+ 0,
+ &self.bind_group,
+ &[self.buffer.offset_at_index(index)],
+ );
+ }
+} \ No newline at end of file